E-Journal Politeknik Negeri Cilacap
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Simulasi Pemograman Pengendali PWM Kecepatan dengan Mikrokontroler Arduino berbasis Sensor Ultrasonik HC-SR04 pada Purwarupa Mobil Listrik
The braking process is the basis in the making of the PWM speed control system in order for electric cars to be able to stop automatically and increase the driving safety. The usage of an electric motor as a wheel drive for an electric car allows controlling with a microcontroller. Based on the journal about electric motor control, it is necessary to study the use of PWM as a speed controller. The C language as a coding language can be understood by the Arduino microcontroller with the aim of regulating the speed of the electric motor. The research objective was to use the C language programming as a PWM speed controller with the Arduino microcontroller. The methodology used in this study was to modify a remote control car (RC) made as a prototype electric car. The Arduino microcontroller system was installed and programmed in C language as a PWM speed controller. The main sensor tool used was the ultrasonic distance sensor as the microcontroller input data. Direct current (DC) motors on RC cars were regulated with a pulse width modulation (PWM) signal as the output from the Arduino. LCD and buzzer were used as display devices and indicators of safe distances between prototypes and obstructions. The test results showed that the detection distance of the ultrasonic sensor reached 2 cm to 500 meters. Then the acceleration data obtained by pulse width modulation 64 at 1 meter distance, 127 at 3 meter distance, 191 at 4 meter distance, 225 at 5 meter distance and was made in graphic form. In a speed control system, the usage of the Arduino UNO microcontroller was easy to apply and had complete features. The series of speed control systems could be applied to electric cars with the PWM slow reduction criteria in two stages. The PWM lowering process took 1 second after the sensor detects an obstruction object
Sosialisasi Istilah Bidang Teknologi dalam Bahasa Indonesia Baku dan Penerapannya di Ruang Publik
Technological development leads to the creation of technological terms. The terms are dominantly created in English language. It affects the non-English technology-user. Many users are from Indonesia. In its usage, English terms are mixed with Indonesian. The mixture of language is indicated to interfere the Indonesian language users. In order to preserve the purity of Indonesian language, equivalent words to those technology terms are given. Nevertheless, the equivalent has not been optimally applied. Hence, there is a need for conducting community service activities entitle Sosialisasi Istilah Bidang Teknologi dalam Bahasa Indonesia Baku dan Penerapannya di Ruang Publik. The participants are students of Universitas Amikom Purwokerto. The activities are aimed to give the participants knowledge and motivation to use Indonesian technology terms as produced with the reference of English technology terms. Furthermore, there is also introduction about Seranai Padanan Asing Indonesia, one of the features that can be found in the web of Badan Pengembangan dan Pembinaan Bahasa, Ministry of Education and Culture, Republic of Indonesia. Students in higher education are regarded as a part of society that is expected to apply Indonesian equivalent terms of technology, at least in writing thesis or another formal academic text. They can utilize SPAI for finding the equivalent. By applying the Indonesian terms, they directly support the preservation of Indonesian languageTechnological development leads to the creation of technological terms. The terms are dominantly created in English language. It affects the non-English technology-user. Many users are from Indonesia. In its usage, English terms are mixed with Indonesian. The mixture of language is indicated to interfere the Indonesian language users. In order to preserve the purity of Indonesian language, equivalent words to those technology terms are given. Nevertheless, the equivalent has not been optimally applied. Hence, there is a need for conducting community service activities entitle Sosialisasi Istilah Bidang Teknologi dalam Bahasa Indonesia Baku dan Penerapannya di Ruang Publik. The participants are students of Universitas Amikom Purwokerto. The activities are aimed to give the participants knowledge and motivation to use Indonesian technology terms as produced with the reference of English technology terms. Furthermore, there is also introduction about Seranai Padanan Asing Indonesia, one of the features that can be found in the web of Badan Pengembangan dan Pembinaan Bahasa, Ministry of Education and Culture, Republic of Indonesia. Students in higher education are regarded as a part of society that is expected to apply Indonesian equivalent terms of technology, at least in writing thesis or another formal academic text. They can utilize SPAI for finding the equivalent. By applying the Indonesian terms, they directly support the preservation of Indonesian languag
Implemetasi Website SD Muhammadiyah 05 Karang Talun Kabupaten Cilacap
SD Muhammadiyah 05 Cilacap was established in 1970 in the village of Lomanis Banyusrep South Cilacap, is an educational institution under the leadership of the Muhammadiyah branch of North Cilacap. The curriculum that is taught using the curriculum of the Cilacap Regency Education office has a function of preaching Islam to the community. SD Muhammadiyah 05 is named SD Mulia which is an educational organization that is fixing the information system so that it is easily accessible to the public and widely known by the public so that its activities can support its existence. Request for fast and accurate information at the time of PPDB (New Student Registration) using information and communication technology is very urgent. This time, Community Service, We created an android-based website that can be used as a medium of information and communication to answer problems faced at SD Mulia, with a system that can be accessed using smart phone media
Implementasi Metode Waterfall dalam Sistem Informasi Knowledge Management untuk Digital Marketing
The development of digital technology directs organizations to be able to cultivate knowledge as an asset that can help its business activities. Knowledge management is considered necessary to be implemented in organizations involving many stakeholders. The implementation of annual management needs to be implemented by involving the utilization. This research was conducted to implement knowledge management in organizations that involve many knowledge assets in the business process, especially related to digital marketing activities. The purpose of this research is to identify organizational knowledge and produce knowledge sharing media systems. This research uses waterfall method in the development of its system so that the result of this research is a knowledge management information system that facilitates knowledge sharing activities that have been identified and can facilitate users in finding data, information and knowledge that is useful in fostering innovations related to digital marketing in the organization.Knowledge is an important asset for an organization. Knowledge management is deemed necessary to be implemented in organizations that involve many stakeholders. Knowledge management implementation needs to be applied by involving the use of information technology. This research was conducted to implement knowledge management, especially in the Kampung Marketer organization, where knowledge is an important factor and involves many actors whose business processes are related to digital marketing activities. The purpose of this research is to identify knowledge that can be mapped and produce a system as a medium for sharing knowledge. The research method used is the waterfall method. The results of this study are a knowledge management information system that has been implemented to facilitate knowledge sharing activities so that the data and information needed are identified and can make it easier for users to find useful data in fostering innovations related to digital marketing
Rekayasa Aplikasi Pengarsipan Surat Permohonan Hak Milik Tanah Dengan menggunakan Metode Prototyping
National Land Agency received requests for land rights every day. The letters can be submitted through two stages of acceptance and archiving. Still using conventional systems makes data retrieval requires relatively more time. This research aims to design and build an information system data archiving for incoming request at the National Land Agency. The software has been designed with login feature, data management land owners and land owner data search and print feature data. Analysis of system requirements using object-oriented method which uses the use-case diagram in order to illustrate the functionality of the system and some of the criteria of non-functional requirements are also outlined. The next step was the coding implementation and evaluation of the system built. The system development method used was the prototyping method. The selection of this method was intended, therefore the client can get a clear picture of the system being built. Evaluation was conducted in the developer and the user environment. The evaluation in the user environment was done by distributing questionnaires covering three parameters namely the usefulness of the application, ease of use and user satisfaction. The results showed that the information systems built have a useful value (85.7%) and are easy to use (100%), therefore it satisfied the users
Sistem Informasi Geografis Pemetaan Daerah Rawan Bencana Alam dengan Metode End User Development
Cilacap is the largest district in Central Java with an area of 225,361 hectares. Topographically, Cilacap Regency is located at an altitude of 1-198 meters above sea level, stretching from west to east. With this condition, Cilacap Regency is an area that is prone to natural disasters such as floods, landslides and earthquakes. The area of Cilacap district along with the many areas prone to natural disasters makes the importance of a geographic information system mapping areas prone to natural disasters. With this system, it is hoped that the community and local governments can take precautionary measures before a natural disaster occurs in their area. The purpose of the research is to design a geographic information system for mapping natural disaster-prone areas for the Cilacap Regency web-based area with End User Development method. This method is used because it is able to produce a system that meets user needs directly. The testing the feasibility study of the system is conducted using the SUS (System Usability Scale) method. The results of this study are a geographic information system for mapping natural disasters and website-based evacuation points with the test results getting an average score of 72. This shows that the system can be implemented properly and is able to show the location of the natural disaster evacuation point areas more quickly as well as it is able to help the community and BPBD Cilacap in anticipating natural disasters
Implementasi Electronic Customer Relationship Management pada Aplikasi Layanan Pelanggan Hotel
The interest of hotel visitors has decreased since the Covid-19 pandemic. So it is recommended that hotels implement Customer Relationship Management (CRM) which has three stages: getting new customers (Acquire), improving customer relationships (Enhance), and retaining customers (Retain). However, hotels currently do not have practical service applications that help to maintain the relationship between hotel management and consumers, so it requires research that implements E-CRM by designing a prototype of web-based Hotel customer service applications. This study aims to standardize hotel customer service applications that implement E-CRM. It uses qualitative research methods by applying the prototype system development method. The research contribution is to make an E-CRM prototype in a hotel customer service application with several features such as complaints, testimonials, promotions, and point redemption. Based on experiments and testing from a user using UAT and interview, the implementation of E-CRM using a prototype of web-based Hotel customer service applications helps the staff to find customer complaints. The promotion feature helps staff add promotional information that appears on the website\u27s front page. Hotel customers can use the feedback feature in complaints, testimonials and redeem points exchange with prizes. In future research, sentiment analysis on hotel customer reviews using a classification algorithm can be carried out
Performa Metode Klasifikasi Tunggal dan Ensemble Model dalam Identifikasi Baku Mutu Air
Water quality classification for the needs of recreational facilities, livestock, fisheries, and plantations is needed to determine utilization based on water quality according to national water quality standards. The methods used in this research are K-Nearest Neighbors (KNN), Support Vector Machine (SVM), Naïve Bayes (NB), and Ensemble Model. The parameters measured consisted of temperature, TDS, TSS, pH, COD, BOD, DO, and rainfall. The main objective of this research is to discover the performance of a single classification method and ensemble model on data types with unbalanced class distributions. Classification objects are divided into two classes. First, is the class for the designation of recreational facilities, fisheries, and livestock. Second, the class for the allotment of crop cultivation. The test results of the application of the KNN obtained 86%, SVM obtained 87%, and NB obtained 90.57%. Meanwhile, through the ensemble model, the results obtained are 94.43% Bagging Classifier, 94.96% Gradient Boosting Classifier, and 95.94% Adaboost ClassifierPengklasifikasian kualitas air untuk kebutuhan sarana rekreasi, peternakan, perikanan, dan pertanaman diperlukan guna menentukan pemanfaatan berdasarkan kualitas air sesuai baku mutu air nasional. Metode yang digunakan dalam klasifikasi pemanfaatan kualitas air adalah metode K-Nearest Neighbors (KNN), Suport Vector Machine (SVM), Naïve Bayes (NB), dan Ensemble Model. Parameter yang diukur terdiri dari temperatur, TDS, TSS, pH, COD, BOD, DO, dan curah hujan. Tujuan utama dari penelitian adalah mengetahui performa metode klasifikasi tunggal dan ensemble model terhadap jenis data dengan distribusi kelas yang tidak seimbang. Obyek klasifikasi peruntukan air sungai dan waduk dibagi kedalam dua kelas. Pertama, kelas untuk peruntukan sarana rekreasi, perikanan, dan peternakan. Kedua, kelas untuk peruntukan budidaya pertanaman. Hasil uji akurasi penerapan metode KNN diperoleh hasil 86%, SVM diperoleh hasil 87%, NB diperoleh hasil 90,57%. Sedangkan melalui Ensemble Model diperoleh hasil Bagging Clasifier 94,43%, Gradient Boosting Clasifier 94,96%, Adaboost Clasifier 95,94
Desain Alat Smart Farming Penyiram Bawang Merah Menggunakan Arduino Uno Berbasis Android
One of the technological developments in agriculture is smart farming. Shallot farmers still carry out the process of watering shallot plants manually. This takes a long time because farmers have to go around the agricultural land during the watering process. To solve these problems, an automatic shallot sprinkler machine was designed that can be applied by farmers. The Arduino Uno ATMega328 microcontroller is used on this machine as the control system, while Android is used for the interface. The android interface on this machine can provide a graphical display, therefore farmers can give direct orders to drive a DC motor (Direct Current) and a DC pump on/off switch (Direct Current). The results of the smart farming research on this automatic onion sprinkler help farmers get 72% efficient time. The comparison can be seen in the manual watering process on 10,000m2 agricultural land that takes 7 days, on the other hand, it only takes 2 days when it is done with smart farming technology.Salah satu perkembangan teknologi dalam pertanian adalah smart farming. Petani bawang merah melakukkan proses penyiraman tanaman bawang merah masih dilakukan secara manual. Hal tersebut membutuhkan waktu lama sebab petani harus berkeliling lahan pertanian selama proses penyiraman. Atas dasar permasalahan tersebut dirancang alat otomasi penyiram bawang merah yang dapat diterapkan oleh petani. Pada alat ini sistem kontrol memakai mikrokontroler Arduino Uno ATMega328 dan untuk antar mukanya menggunakan android. Antar muka android pada alat ini dapat memberikan tampilan grafis sehingga petani dapat memberikan perintah langsung untuk menggerakkan motor DC (Direct Current) dan switch on/off pompa DC (Direct Current). Hasil penelitian smart farming alat penyiram bawang otomatis ini membantu petani mendapatkan waktu efisien sebesar 72%. Perbandingan dapat dilihat dalam proses penyiraman secara manual pada lahan pertanian luas 10.000m2 membutuhkan waktu 7 hari, dan jika dilakukan dengan teknologi smart farming hanya dibutuhkan waktu 2 hari
Analisa Pengaruh Kecepatan Putar Motor DC Terhadap Jarak Lontaran Pelet Pada Mesin Pelontar Pakan Ikan
Freshwater fish is a type of fish that is very popular with the wider community. The problem that often occurs in cultivators is the timing of feeding fish. This study introduces automatic pellet sowing with a DC motor as a pellet ejector. The method used is by identifying research variables. This research was conducted with 3 variations of DC motor rpm rotation with 2 different pellet sizes. The data obtained showed that the farthest ejection distance is 3 mm pellets with a rotational speed of 6000 rpm, while the closest ejection distance is 3 mm pellets with a rotational speed of 1000 rpm, and it is also concluded that the data findings are the estimated time to run out of 3 kg of pellets for each pellet sample with three variations of DC motor rotational speed. Pellets with the fastest time of 1.90 s are pellets with a size of 3 mm with a rotational speed of 6000 rpm, while the longest time is 5.2 s, namely pellets with a size of 1 mm with a rotational speed of 1000 rpm.Ikan air tawar merupakan jenis ikan yang sangat digemari oleh masyarakat luas. Permasalahan yang sering terjadi pada pelaku pembudidaya adalah waktu dalam pemberian pakan ikan. Tabur pelet otomatis dengan motor DC sebagai pelontar pelet. Metode yang digunakan dalam penulisan yaitu dengan menggunakan metode mengidentifikasi variabel penelitian. penelitian dengan percobaan 3 variasi putar rpm motor DC dengan 2 ukuran pelet yang berbeda. Data yang diperoleh Jarak lontaran terjauh yaitu pada pelet ukuran 3 mm dengan kecepatan putar 6000 rpm, sedangkan jarak lontar terdekat yaitu pada pelet 3 mm dengan kecepatan putar 1000 rpm, dan disimpulkan juga data temuan yaitu estimasi lamanya waktu habisnya 3 kg pelet setiap sampel pelet dengan tiga variasi kecepatan putar motor DC. Pelet dengan waktu paling cepat 1,90 s yaitu pelet ukuran 3 mm dengan kecepatan putar 6000 rpm, sedangkan waktu paling lama 5,2 s yaitu pada pelet ukuran 1mm dengan kecepatan putar 1000 rpm