E-Journal Politeknik Negeri Cilacap
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    919 research outputs found

    Unjuk Kerja Pengembangan Prototype Alat Pengering Padi Metode Thin Layer

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    Based on data from the Central Statistics Agency (BPS) for 2019, Cilacap Regency has an area of 14,000 hectares of rice farming land with a potential for harvesting up to 920,000 tons of rice, then the Binangun District area has 66.5 hectares of rice farming land with a potential of harvesting up to 32,000 tons of rice. Turning paddy into rice requires many processes, one of which is drying rice. Traditional rice drying takes a relatively long time, has an uneven moisture content, and is under an unstable temperature therefore it is necessary to develop a thin-layer method for drying rice. This study used the Rex C100 Thermocontrol as a drying temperature controller, used an Arduino Uno equipped with a BTS 7960 driver to adjust the stirring speed, and a YL-69 sensor to read the rice moisture content. Tests in this study were carried out using Inpari-32 rice with a mass of 2 Kg and a drying temperature of 50-80oC. The result of this study was that the relationship between temperature and time in drying was inversely proportional. The rice drying process uses the highest drying power of 654.5 watts while the lowest power is 467.5 watts. The lowest overall energy use was 2.05 x106 J and the highest energy was 2.60 x106 J. The highest drying rate was 0.50%bk/minute. Effective drying uses a temperature of 80oC with a time of 30 minutes to reach the store-dry rice and 70 minutes to reach the dry milled rice category.Based on data from the Central Statistics Agency (BPS) for 2019, Cilacap Regency has an area of ​​14,000 hectares of rice farming land with a potential for harvesting up to 920,000 tons of rice, then the Binangun District area has 66.5 hectares of rice farming land with a potential of harvesting up to 32,000 tons of rice. Turning paddy into rice requires many processes, one of which is drying rice. Traditional rice drying takes a relatively long time, has an uneven moisture content, and is under an unstable temperature therefore it is necessary to develop a thin-layer method for drying rice. This study used the Rex C100 Thermocontrol as a drying temperature controller, used an Arduino Uno equipped with a BTS 7960 driver to adjust the stirring speed, and a YL-69 sensor to read the rice moisture content. Tests in this study were carried out using Inpari-32 rice with a mass of 2 Kg and a drying temperature of 50-80oC. The result of this study was that the relationship between temperature and time in drying was inversely proportional. The rice drying process uses the highest drying power of 654.5 watts while the lowest power is 467.5 watts. The lowest overall energy use was 2.05 x106 J and the highest energy was 2.60 x106 J. The highest drying rate was 0.50%bk/minute. Effective drying uses a temperature of 80oC with a time of 30 minutes to reach the store-dry rice and 70 minutes to reach the dry milled rice category

    Animasi “Keluarga Aman†Sebagai Media Sosialisasi Pencegahan Penularan COVID-19

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    Adaptation to new habits (new normal) must be implemented considering that people must continue their activities amidst the outbreak of Covid-19 transmission cases. Apart from the government and community organizations, awareness of prevention must be carried out by each individual even though they have been vaccinated. The purpose of this research is to create a 2D animation to socialize the application of the 5M health protocol used to prevent widespread transmission of Covid-19. The process of creating a 2D animation titled "Safe Family" is carried out in three stages. First, the pre-production stage includes defining ideas and concepts, writing scripts, storyboards, and audio recording. The production stage includes character creation, moving animation, inputting sound, and initial rendering (alpha test). The third step is the post-production stage, namely the final rendering. and evaluation (beta test). The results of the alpha test show the suitability of the idea, storyboard, and final rendering results. In addition, the results of beta testing show that on average 93.4% of respondents considered the 2D animation titled "Safe Families" to be appropriate for use as social media to prevent Covid-19 communication.  Adaptasi kebiasaan baru (new normal) harus diterapkan mengingat masyarakat harus tetap beraktifitas di tengah masih merebaknya kasus penularan Covid-19. Selain pemerintah dan organisasi masyarakat, kesadaran pencegahan harus dilakukan oleh masing-masing individu sekalipun telah melakukan vaksinasi. Tujuan penelitian ini yaitu membuat animasi 2D media sosialisasi penerapan protokol kesehatan 5M sebagai upaya untuk mencegah penularan Covid-19 yang lebih luas. Metode pembuatan animasi 2D berjudul "Keluarga Aman"  dilakukan dalam  tiga tahap yaitu (1) tahap pra produksi meliputi penentuan ide dan konsep, penulisan naskah, pembuatan storyboard, dan juga voice recording, (2) tahap produksi meliputi pembuatan karakter, menggerakan animasi, memasukan suara, dan rendering awal (alpha test), (3) tahap pasca produksi yaitu rendering akhir dan  evaluasi (beta test). Berdasarkan alpha test, hasil penelitian menunjukan kesesuaian antara ide, storyboard dan hasil rendering akhir. Beta test dilakukan oleh ahli media yang menunjukan bahwa animasi 2D berjudul "Keluarga Aman" dinilai layak untuk digunakan sebagai media sosialisasi pencegahan penularan Covid-19

    Pengembangan Strategi Penjualan Hasil Pengolahan Kapuk Di Desa Sumurdalam Melalui Pemasaran Online

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    Sumurdalam Village is a village located in Besuk Subdistrict, Probolinggo Regency. The village of Sumurdalam is well-known as a mattress producing village which is a home industry. Villagers of Sumurdalam market their production of mattresses, pillows and bolsters with three marketing techniques, namely: Supplying manufactured goods to areas that have become their regular customers (for example: maron, drainage, shallow, etc.) markets, peddling around, and receiving orders from customers. Technology is developing rapidly and widely. One proof of the development of technology is the creation of online-based sales applications. Kapok entrepreneurs in the village of Sumurdalam have not applied this sales strategy. So, by utilizing existing technology, we are collaborating with partners in the Sumurdalam Village to introduce sales of cotton based products online. The online store application that we apply, namely Shopee, Bukalapak, and Tokopedia

    Pemanfaatan Hasil Tanaman Sebagai Tanaman Obat Keluarga (TOGA)

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    This study aims to introduce what types of medicinal plants can be used by families in the community, how to mix and process plants that can be used as family medicine, and people\u27s perceptions about family medicinal plants. This research is a type of qualitative research with a descriptive approach with a total of 10 respondents. Data collection by carrying out activities of observation, interviews, documentation. Data analysis techniques through three stages, namely data reduction, data presentation, and drawing conclusions/verification. Based on the results of the discussion it can be concluded that there are 23 plant species that can be utilized by the community of Botohilisiambo Village as a Family Medicinal Plant, how to mix family medicinal plants varies greatly, depending on the type of plant and disease, Botohilisilambo villagers have a good perception of family medicinal plants

    Penerapan Overhaul Engine Stand Kijang Menggunakan Alat-Alat Spesial Service Tool Di SMK NU 1 Adiwerna Kabupaten Tegal

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    Vocational High School is the biggest contributor to unemployment in the area, many supporting factors such as the unstable condition of the company. Basically, that is not all, the teaching process for these Vocational Schools is at the forefront of the increase in the unemployment rate of SMK graduates. From the results of community service activities, the following conclusions are obtained: (1) With the community service at Adiwerna District 1 Vocational High School, giving at Adiwerna Nu 1 Vocational School in Tegal Regency, providing knowledge, understanding, and innovation on efficient engine stand overhauls according to operational standards procedure; (2) Speeding up the work when the engine stand overhaul practices in competency subjects overhaul the engine with the SOP tool so as to make students competent in their performance practices

    PKM E-Commerce Kampung Keluarga Berencana Desa Mertasinga Kabupaten Cirebon

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    The partner of the program is the family planning village group, which consist of mostly housewives in Mertasinga village, Gunung jati sub-district, Cirebon district. This partner group has run a business of fish processing including shredded fish, fish meatball and fish nuggets. Problems experienced by partner groups are the absence of official labels from the National Drug and Food Control Agency (BPOM) and halal certification labels in processed fish products as well as a barcode in the group’s products, shredded fish making equipment has been damaged and requires repair and addition, there is not yet any innovation in making products, so that product diversity is limited, low ability of Human Resources (HR) related to management and marketing, low willingness and understanding in the use of information technology as a suggestion to market their products. The solutions that have been implemented in this program are mentoring for the management of certification labels from the National Drug and Food Control Agency (BPOM) and halal certification labels, improvement of shredded fish making equipment, training for innovation in processed fish products, increasing the ability of Human Resources (HR) in the field of management, training in the composition, use, and utilization of information technology as a marketing tool. The target of the program is to increase the target group\u27s ability: Knowledge increases by 90%, Management by 75%, marketing through internet increases by 80% and sales turnover will increase by 60%

    Rancang Bangun Pembelajaran Doa Sehari-hari untuk Anak Kebutuhan Khusus Berbasis Augmented Reality

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    AR (Augmented Reality) technology is a combination of 2D, 3D and the real world combined in one object with technology that can be applied as a means of active learning media while learning while playing. Cilacap State Special School (Special School) Cilacap students are children with special needs who are very difficult to memorize and very poor concentration on subjects one of which is the subject of Islam with daily prayer material. In this study the authors designed an Android-based daily prayer learning media that contains animations with Tomy\u27s character learning to read daily prayers. This study aims to help students with special needs in learning to memorize Islamic prayer. The base is applied using AR technology as a medium which is good enough for the media to deliver information to students. This application was designed using the MDLC (Multimedia Development Life Cycle) method. The results of this application run by detecting the target image of several images of daily prayer and then displaying Tomy\u27s animation in the form of 3D reading a prayer. This research produced an AR application that helps visualize memorization of prayers so that it can improve SLB N Cilacap students in memorizing daily prayers

    Pembelajaran Cepat English Grammar Tenses Rules dengan penerapan kolaborasi Website dan Android

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    English is an international language, most developing or developed countries make English a second language in daily communication. One of the reasons learning English is important to learn. By providing English lessons from an early age, as the initial foundation for developing English language education is one way to compete with this Nation in the international world. The urgent discussion in English is how to make good and correct sentences, according to the rules of English. This learning is in the discussion of tenses, tenses are the rules for writing sentences from subject verb (verb) objects or information that are in accordance with the conditions of the time that occur (present, past or future). So that learning is not boring, the media that will be used are website and Android based, so that it is more interactive and learning English is fun. Website as a data or information manager so that learning is dynamic and Android as a medium for accommodating the results of the website. This collaboration will make learning faster, more interactive and sustainable. The results of this study are to build and design web and android applications regarding the discussion of Grammar Tense Rules quickly and correctly.English is an international language, most developing or developed countries make English a second language in daily communication. This is one of the reasons learning English is important to learn. Learning English is given from an early age, as the initial foundation for developing English language education, which is one way to compete with this Nation in the world of the International. The urgent discussion in English is how to make good and correct sentences, according to the rules of English. The learning is in the discussion of tenses, tenses are the rules for writing sentences from the subject verb (verb) object or information that is in accordance with the conditions of the time that occurs (present, past or future). The learning will be designed not to be boring, with the media to be used based on websites and androids, to make it more interactive and fun learning English. Website as a data or information manager so that learning is dynamic and Android as a medium for accommodating the results of the website. This collaboration will make learning faster, more interactive and sustainable. The results of this study are to build and design web and android applications regarding the discussion of Grammar Tense Rules quickly and correctly in MIA (Madrasaih Ibtidaiyah Al-Islamia).&nbsp

    Sistem Perpustakaan Digital dan Administrasi Perpustakaan Dalam Meningkatkan Pelayanan Perpustakaan

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    Activities in the library The process of finding references will be difficult for users and with the Covid-19 pandemic condition, work from home is enforced, this will also have an impact on administration and services in the library. Development of a digitalization system and library administration in improving the services of the PNC library using the software development method of the system development life cycle and the system built on a web-based basis. The design uses the UML concept, system testing using the blackbox testing method, boundary value analysis, and system evaluation with the concept of end-user computing satisfaction. The purpose of this research is to build a library digitalization system and library automation that can assist the administrative process and service to users. The result of the research is a digitalization system that can provide information, namely references in the form of final project books and industrial internships in web-based libraries and independent circulation systems in libraries that will support library services more effectively and efficiently

    Implementasi Algoritma Ant Tree Miner Untuk Klasifikasi Jenis Fauna

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    Classification is a field of data mining that has many methods, one of them is decision tree. Decision tree is proven to be able to classify many kinds of data such as image data and time series data. However, there are several obstacles that are often encountered in the decision tree method. Running time required for the execution of this algorithm is quite long, so this study proposed to use the ant tree miner algorithm which is a development algorithm from the C4.5 decision tree. Ant tree miner works by utilizing ant colony optimization in the process of building its tree structure. Use ant colony optimization expected can optimize the tree that will be formed. From the testing that have been carried out, an accuracy of about 95% is obtained in the process of classifying Zoo dataset with the number of ants between 60 - 90

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    E-Journal Politeknik Negeri Cilacap
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