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72 research outputs found
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Technologies of engagement: how hybrid networked media is not (just) remediation
This paper discusses how networked media via the Web is providing the realisation of media hybridisation that began when genres and formats became functions of software. Beginning with an overview of how media formats came together during the twentieth century, the paper argues that the Internet now provides a distribution system that allows for the hyper-hybridisation of media formats alongside more fluid two-way participation than the previous broadcasting and mass distribution models. The paper will look at examples from the author’s own recent work – ongoing video streaming activities with the Royal Shakespeare Company, a ‘virtual gamelan’ for the London Symphony Orchestra, and the Temporal Chaos installation. The paper concludes that our traditional media forms are in a phase of ongoing disruption, which transcend merely updating existing media forms for a digital online era
Developing a narrative experience in a post-media environment
This paper looks at the conceptual and technical development of a museum display, Temporal Chaos. It lays out the conceptual framework within which this project was developed. What is our understanding of our relationship to media and how does that effect how we think through it? We will look at the theoretical underpinnings of the work and see how they determined the actual object. We will investigate how we interact with media and how innovation finds its way forward, how media theory approaches these issues, and how this is reflected in practice. To understand how we experience digital technology in general and this work, specifically, we have to ask how we will look at the relationship between technology and the user as both an ethical act and a usability issue. We will look at how the narrative has developed through its relationship with the technology
Time Keeper - 1616-2016: A Creative Solution for the 2016 Anniversary Celebrations to celebrate the 400-year anniversary of the building of the Queen’s House Greenwich
The Politics of Absence: "Minor" Experiences and the Alternative Archive
This article derives from research carried out for my recent practice-based PhD thesis in Fine Art. The thesis investigates forms of expression alternative to the representations of memory produced by dominant culture (in the forms of archives, documents, and museums), and focuses specifically on installation art. My PhD research sets out to explore memories that exist without physical forms of representation, such as photographs and other records. Having grown up in Sweden, a country where hunting is a common activity among farmers and the rural working class, and witnessed the traditions, rituals, and practices surrounding hunting, I wanted to explore personal, yet undocumented, memories from that part of my childhood. Practices of hunting tend to differ from country to country, and I do not wish to discuss or take a position on the ethical implications of killing animals. I grew up alongside this community in Sweden, however, my family and I never took part in hunting. Having grown up around this particular group, I incorporate these expressions in my art practice, and consider the manners in which alternative ideas of memory may emerge. This article considers an element of the thesis, which reflects on expressions by the Swedish hunting community and their alternative systems for self-representation. The specific community that I will be focusing on is a fringe group, operating in the margins of contemporary Sweden, and is for the most part unrepresented in dominant records of Swedish culture. What this article will outline is how this group has formed their own archives, records, and spaces of exchange through YouTube and blogs , facilitating the voicing of alternative experiences, rituals, and memories. The focus will fall on these “alternative archives,” and consider them, and the Swedish hunting community, in relation to the French philosophers Deleuze and Guattari’s concepts of the minor and creative-disruptive acts of “stuttering and stammering,” in their production of subjectivity
The cybernetic moment: Roy Ascott and the British cybernetic pioneers, 1955–1965
Professor Roy Ascott developed the Ground Course at Ealing College of Art, drawing on his experience of Basic Design under Victor Pasmore and Richard Hamilton at Newcastle University. Through his reading of Ross Ashby and his friendship with Gordon Pask, Ascott introduced cybernetic theory into his art practice and pedagogy. This essay explores the degree to which Ascott embodied a distinctly British approach to cybernetics
A trial of women
The following article is an articulation of practice-based research that seeks to situate the process of ‘illustrative thinking’ (Vormittag 2014) as an inventive social research methodology. The study, an enquiry into a medieval witch trial, asserts the embodied sensory experiences of the illustration researcher as a form of non-representational ethnography (Thrift 2007). Illustration here manifests as ficto-critical (Muecke 2002) image, and writing employs narrative description to offer an interpretation of what remains of a historical happening within everyday collective consciousness (Wright 1985). Notes have been utilized creatively to interweave intersubjective narratives, and accompanying illustrations offer a visual recording of experience. Produced post-encounter, the imagery is informed by primary and secondary research but is also evocative of personal memory and autobiography. This article endeavours to embody a holistic creative outcome, manifesting at once as a creative practice, a critical discourse and a compelling story
The cybernetic moment: Roy Ascott and the British cybernetic pioneers, 1955–1965
oai:rave.collections.crest.ac.uk:1Professor Roy Ascott developed the Ground Course at Ealing College of Art, drawing on his experience of Basic Design under Victor Pasmore and Richard Hamilton at Newcastle University. Through his reading of Ross Ashby and his friendship with Gordon Pask, Ascott introduced cybernetic theory into his art practice and pedagogy. This essay explores the degree to which Ascott embodied a distinctly British approach to cybernetics
OurOwnsKIN: The development of 3D-Printed Footwear Inspired by Human Skin
OurOwnsKIN project (2015-17): Innovate UK and Arts Council
England funded, Bloomsbury Academia published, utilised
human skin performative properties to inspire the design 3D
printed footwear structures
Strategic road mapping for Europe's creative industries: the EU CRe-AM project
The authors present a novel paradigmfor roadmapping Creative sectors in Europe based on three key successively integrated phases that implement mindsets, techniques and technology. In the first instance this roadmapping paradigm is piloted for identifying weak and strong signals as well as trends in the sector of Architecture based on aggregated opinions from leading Architects. Further versions of the process and software will separately explore the current state and ideal evolved future state of the Architecture sector. The roadmapping methodology will also be applied to the other creative sectors comprising the project including Media and Epublishing, Gaming, Design and Art. The roadmapping methodology has been created for the CRe-AM project1, a European Union FP7 funded project that aims to bridge communities of creators with communities of technology providers and innovators, in a collective roadmapping
effort to streamline, coordinate and amplify collaborative work. The focus of the project is developing and mainstreaming new Information and Communication Technologies (ICT) and tools by addressing the needs of different sectors of the Creative industries
Digital Futures and the City of Today
In the contemporary city, the physical infrastructure and sensorial experiences of two millennia are now inter-woven within an invisible digital matrix. This matrix alters human perceptions of the city, informs our behaviour and increasingly influences the urban designs we ultimately inhabit. Digital Futures and the City of Today cuts through these issues to analyse the work of architects, designers, media specialists and a growing number of community activists, laying out a multi-faceted view of the complex integrated phenomenon of the contemporary city. Split into three sections, the book interrogates the concept of the 'smart' city, examines innovative digital projects from around the world, documents experimental visions for the future, and describes projects that engage local communities in the design process