LPPM - STMIK WIDURI (E-Journals)
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    216 research outputs found

    PERANCANGAN APLIKASI BERBASIS ANDROID UNTUK KOMUNITAS PENGGEMAR BURUNG KICAU

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    Industry 4.0 is developing and industry 4.0 is the name of the latest automation and data exchange trends in manufacturing technology. This term covers physical-cyber systems, the internet for everything, cloud computing, and cognitive computing. Industry 4.0 produces "smart factories". Industry 4.0 can be seen from More than 50 percent or about 143 million people out of 262 million Indonesians have been connected to the internet throughout 2017, at least according to the latest report by the Indonesian Internet Service Providers Association. The problem in this research is not understanding the advantages and disadvantages of the birds owned and the level of extinction of birds owned. The purpose of this research is to design an Android-based application for the bird enthusiast community. Twitter is an android based forum for the bird lovers community. The application of Android technology to information about the activities of the birds chirping community is an application that serves to provide effective information for members of the chirping mania community at various events, competitions and buying and selling birds. In this application users can post photos of birds, bird trading transactions. see news and race schedule information and tips on bird care to be ready to compete. This application was built using Android Studio and uses Business Model Canvas (BMC) design methods, Use Cases, Activity Diagrams, and Mock-ups. The result can simplify the process of buying and selling birdsong, and makes it easier for community members to get information on various events related to birdsong

    ANALISIS EVALUASI PENERAPAN SISTEM INFORMASI PENGOLAHAN NILAI PADA KURIKULUM 2013 DENGAN METODE TAM

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    The purpose of the 2013 Curriculum which is regulated by the Regulation of the Minister of Education and Culture Number 67 of 2013 is to prepare Indonesian people to have the ability to be faithful, productive, creative, innovative, affective and able to contribute to life. In processing values in the 2013 Curriculum, there are 3 (three) assessments such as assessment of students' attitudes, assessment of knowledge, assessment of skills, this is expected to form student character from an early age. However, in the application of the processing, there are several obstacles including some basic competencies that need to be inputted and this takes a long time, besides that the teacher's lack of understanding of IT becomes a challenge when the teacher wants to input data into the system. In the study, the authors used data collection methods such as observation, interviews, questionnaires and literature study. Meanwhile, to evaluate the value processing system using the Technology Acceptance Model (TAM) with 4 parameters such as Perceived Ease of Use, Perceived Usefulness, Attitude Toward using, Behavioral Intention To Use. This method results in showing users believe that the value processing information system with the 2013 curriculum can provide benefits and uses. indicates the user feels confident enough that the system being used is easier to use and operate. shows the great curiosity of the user to use the system. indicates that there is a desire to continue using the system and there is a desire to influence other users to use the system

    PENERAPAN APLIKASI MANAJEMEN LABORATORIUM PADA DINAS PERTANIAN DAN PERIKANAN KOTA BANJARMASIN

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    The Banjarmasin City Agriculture and Fisheries Office in providing innovation desperately needs a management that can manage an organization to be more structured with the specified procedures. The problem in this study is that there is no application program for processing data. The purpose of this research is to create and implement management applications that can help facilitate and accelerate the management of laboratory data at the Banjarmasin City Agriculture and Fisheries Office. The data collection methods used are interviews, observations, and review literature while the research methods used use SDLC waterfall. The result of this research is that the application that has been created can be used to facilitate and speed up the processing of data at the Office of Agriculture and Fisheries Banjarmasin City

    PENENTUAN PENERIMAAN PEGAWAI MENGGUNAKAN METODE PERBANDINGAN EKSPONENSIAL (MPE)

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    Human resources (HR) plays an important role for the sustainability of higher education therefore xyz universities in conducting the process of selection of employees requires a truly competent employee in their respective fields. The problem in this study is that the selection process of employees is still subjective not based on pure test results and there is no proper method in employee acceptance. The purpose of this research is to get the right staff according to the needs of the college. There are five criteria that will be used in this study are education, work experience, psychotest scores, age, and interview scores. The data collection methods used in this study are interviews, library studies, and observations. The research methods used are the Exponential Comparison Method (MPE) and for the calculation of mpe methods using the python programming language. The result of this study is that mpe method can be applied to determine the admission of employees at xyz college

    PENERAPAN PROJECT-BASED LEARNING DENGAN STANDAR PROJECT MANAGEMENT BODY OF KNOWLEDGE

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    The Republic of Indonesia has completed competency standards for tertiary institutions which will be approved and developed in the 21st century. The problem in this research is the use of monotonous student lecture methods that are less active in the learning process. This causes students to be passive, bored, lazy, and less enthusiastic in learning. An appropriate learning model is needed to enhance the expected learning where one of them is Project Based Learning (PBL). The purpose of this study is for students to understand the problem and develop critical thinking skills. PBL has been widely adopted and used in various fields because the learning model not only gives students knowledge, but also directs students to facilitate their understanding in real life relationships. Data collection methods are used to complete the library by updating and using two types of sources. The Project Based Learning learning model by studying the Project Management Agency (PMBOK) can improve learning outcomes, increase student activity, skills, knowledge, and abilities in accordance with 21st century challenges

    PENGEMBANGAN APLIKASI WEB BERBASIS FLEXBOX UNTUK PENGELOLAAN JADWAL PRODUKSI DAN DOKUMEN DIGITAL MENGGUNAKAN FRAMEWORK BULMA DI PT. GRAMEDIA

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    PT. Gramedia is the largest printing service provider company in Indonesia. Besides in Jakarta, PT. Gramedia also opened several branches / sites in several regions, namely: Cikarang, Bandung, Surabaya, Medan, Bawen, Bali, Makassar and Palembang. The problem in this research is the process of delivering production schedule information and sending digital documents which are still carried out by production administration officers using fax machines, electronic mail (e-mail) and also messaging applications such as whatsapp. So that the production process at each site can run and well-coordinated applications are needed that can handle the production process and digital documents in PDF format that are needed as supporting information for centralized production. The application made consists of flexbox-based web applications and can be accessed by every user quickly and easily. The Bulma framework is needed so that the web application development process becomes faster and more efficient, because Bulma provides various libraries and web application components needed. The resulting web application can solve the problem of PT. Gramedia, easy to use, has a responsive display with an attractive layout and has compatibility with various mobile devices in use today

    PERANCANGAN E-COMMERCE DALAM MENINGKATKAN PENGELOLAAN USAHA PENJUALAN

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    Over time, the development of technology in this digital era is growing very rapidly, so that our lives are made easier with the emergence of various kinds of applications. The problem in this research is that the company has difficulty in monitoring sales developments, the company has difficulty in developing markets to other areas, customers must come to the location to buy goods and pay cash. The purpose of this research is to design a web-based sales application for MSMEs. The method used in conducting the analysis is using SWOT while at the design stage using the waterfall method with UML tools. Applications designed to help MSMEs optimize their product sales activities, as well as make it easier for customers to place orders and payments and also increase and expand their business. The result of this research is that this UMKM e-commerce web application can help in monitoring orders, payments, and orders delivery

    ANALISIS DAN DESAIN SISTEM INFORMASI BIAYA PEMASARAN MARKETING PADA PT. YGI AREA SUMATERA

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    Technology that combines computer technology and telecommunications technology has changed the way of life of individuals and organizations in carrying out business activities or carrying out daily activities. The ability of communication between one organization and other organizations in different places (separated at great distances) is one of the characteristics of the coming era of globalization. The problems that exist in PT. YGI is the absence of a system that can provide marketing information to consumers. This research was conducted to gather information about marketing marketing costs, promotions, rebates, general costs and costs of branch operating funds to make decisions that are more effective, efficient, and easier for management . The author uses the method of collecting data through observation and interviews and based on theories derived from several books or journals related to the method of system design using object-oriented design methods. The results of the design and development of marketing information system marketing analysis design at PT. YGI Area Sumatra can provide solutions to problems faced in the product sales process as well as product marketing solutions for companies so that ordering products from customers increases and relationships increase. With the design of marketing information systems marketing costs can develop and publish products properly and can be seen by consumers as clearly as possible

    ANALISIS SISTEM INFORMASI PENGELOLAAN DATA TRANSAKSI PEMBELIAN CONSUMER UNTUK MANAJEMEN PEMBELIAN PERUSAHAAN

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    This study aims to determine and also analyze the information system on purchases, especially purchases of goods made by the customer at PT.ABC will help in the management of corporate purchases. The research method used in this study is qualitative research, which is needed to get a picture of the relationship between the subject and the object under study. Where the subject is PT. ABC, as for the object is the information system of purchasing goods by customers. Data collection used in this study through the process of interviews, observation and literature study. To overcome the problems in this research, an information system design for managing consumer purchase transaction data was made to be built using the PHP programming language and Microsoft Access database. Analysis of the data used is to use user analysis and analysis of the current system. The results achieved in this study are able to simplify and speed up data access by updating the financial section, the purchasing department, and the purchasing manager in this case greatly helps the company in monitoring goods

    RANCANG BANGUN APLIKASI MEDIA PEMBELAJARAN MENGENAL NAMA HEWAN DALAM DUA BAHASA BERBASIS ANDROID MENGGUNAKAN THUNKABLE

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    With the rapid development of Android-based smartphone technology devices, many learning media applications for multimedia-based children have been developed, the aim of which is to increase children's interest and motivation to learn in order to better receive the learning material provided. In this study, an Android-based animal recognition application design was carried out using two languages namely Indonesian and English. The design process is done using UML modeling, while the process of making an application is done using a tool that is Thunkable. With Thunkable the process of making applications becomes easier, faster and efficient. To ensure that every functional application runs properly in accordance with expectations, Black-Box testing is performed. The results of this study are an Android application that uses a variety of multimedia resources such as images, audio (sound) and video, as well as having an attractive and easy to use interface so that it can help early childhood children learn the material presented in this application

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    LPPM - STMIK WIDURI (E-Journals)
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