Jurnal Universitas Islam As-Syafi'iyah
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    Analisis Yuridis Terhadap Pernikahan Beda Agama di Indonesia

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    Marriage is a dimension of life that has religious value and is very important. Marriage is basically considered a sacred and holy thing, so that in each of these religions it relates the rules of marriage to their respective religions. The rules regarding marriage are contained in Law Number 1 of 1974. Based on Article 1 of Law Number 1 of 1974, marriage is a physical and spiritual bond between a man and a woman as husband and wife with the aim of forming a happy and eternal family (household). based on the belief in the One and Only God. To support this writing, the authors use normative research, the type of data is primary and secondary legal materials. Using qualitative data analysis techniques. There are six religions in Indonesia, each of which has its own views on interfaith marriage, and it can be concluded that each of these six religions basically does not allow interfaith marriage

    INCREASING INTEREST IN READING IN ESTABLISHING A CRITICAL AND TOLERANT MULTICULTURAL COMMUNITY READING CULTURE

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    This study aims to provide a discourse on the importance of increasing reading interest in forming a critical and tolerant multicultural society reading culture. These research studies are literature from various sources that discuss reading interest, reading culture, and its relationship with a multicultural society. The study results that have been carried out show that reading activities can broaden the horizons and horizons of human thinking so that they are not left behind by the rapid development of the times. Everyone must be encouraged to have high interest, activity, and reading habits. Low interest, hobbies, activities, and reading habits can be factors for the decline in the level of progress of a nation. Intolerance, feeling the most correct, the best, and not wanting to respect the opinions, behaviors, and cultures can arise because of low insight, intelligence, and thinking horizons. Therefore, to create a multicultural society that is critical, tolerant, open, and pluralistic, it is necessary to have high reading activities, habits, and culture. This needs to be realized because a high reading tradition can support the acceleration of people's intelligence in responding to various life problems in a natio

    ENHANCING CLASSROOM ENGAGEMENT USING ONLINE GAMES

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    In recent years, technology has become increasingly integrated into educational settings. As technology continues to evolve, educators will need to stay abreast of new developments and find innovative ways to integrate technology into the learning experience. One example of technological integration into learning activities is the utilization of online games. This study aimed to give an overview of the most commonly used online educational games and their impact on enhancing classroom engagement. This research was descriptive-qualitative, applying both theoretical and empirical approaches. A literature review was conducted to study and interpret the available research papers on the topic. To be more comprehensive, questionnaires were distributed to find out the overview of online games commonly used in the classroom and the students' engagement with this teaching method. The results of this study confirmed that there is a positive correlation between the use of online games and classroom engagement. This study recommends online games be applied in order to enrich the practice of English language teaching (ELT). Further study on the characteristics, strengths, and weaknesses of these games is still required to help educators choose the best game that meets the learning objectives and students' needs

    IMPLEMENTASI PENGEMBANGAN E-MODUL BIMBINGAN TEKNIS BERBASIS CANVA UNTUK PANITIA PENGAWAS PEMILU KECAMATAN DI BAWASLU KABUPATEN SERANG

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    This study aimed to evaluates the implementation of a Canva-based technical guidance e-module in Panwascam, the District Election Supervisory Committee, under the supervision of Bawaslu in Serang Regency. Developed following the ADDIE model, the digital e-module includes relevant materials on election supervision procedures, handling election violations, and reporting techniques. Research and Development (R&D) methodology is employed to validate and refine the module. The study involves 29 Panwascam members as respondents. Results demonstrate the effectiveness of the Canva-based e-module in enhancing the knowledge and skills of Panwascam in performing election oversight tasks. In conclusion, the Canva-based e-module proves effective in improving Panwascam's knowledge and skills within Bawaslu Kabupaten Serang, providing a viable training alternative for hard-to-reach areas while enhancing accessibility and efficiency in delivering training materials.Penelitian ini bertujuan untuk mengevaluasi penerapan e-modul bimbingan teknis berbasis Canva dalam Panitia Pengawas Pemilihan Kecamatan (Panwascam) di Badan Pengawas Pemilihan Umum (Bawaslu) Kabupaten Serang. Pengembangan modul ini mengikuti model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). E-modul digital ini mencakup berbagai materi yang relevan dengan tugas dan fungsi Panwascam, termasuk prosedur pengawasan pemilihan, penanganan pelanggaran pemilihan, dan teknik pelaporan hasil pengawasan. Metode R&D (Research and Development) digunakan dalam penelitian ini untuk memvalidasi dan mengembangkan produk tersebut. Responden penelitian terdiri dari 29 anggota Panwascam. Hasil penelitian menunjukkan bahwa e-modul bimbingan teknis berbasis Canva efektif dalam meningkatkan pengetahuan dan keterampilan Panwascam dalam melaksanakan tugas pengawasan Pemilu. Kesimpulan dari penelitian ini adalah bahwa e-modul bimbingan teknis berbasis Canva efektif dalam meningkatkan pengetahuan dan keterampilan Panwascam di Bawaslu Kabupaten Serang. E-modul ini memberikan alternatif yang efektif dalam memberikan pelatihan kepada Panwascam di daerah yang sulit dijangkau, serta meningkatkan aksesibilitas dan efisiensi dalam penyampaian materi pelatihan

    PENGEMBANGAN INSTRUMEN PENILAIAN AUTENTIK KETERAMPILAN MENULIS TEKS LAPORAN HASIL OBSERVASI

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    This study aims to develop an authentic assessment instrument for writing observation report text skills in vocational high schools and produce an authentic assessment instrument for writing observation report text skills that are valid. This research was conducted at a Vocational High School in Bekasi, which has implemented the 2013 curriculum. The techniques used to obtain research materials were observation, interviews, and documentation. This study uses the Research & Development model development from Borg & Gall. The results of this study were 1) implementation of authentic assessment at Bina Insan Kamil Vocational High School using lesson plans and assessment rubrics in the textbook, 2) valid and reliable observation report text writing skill instruments were obtained through expert review, small and large scale trials.  Penelitian ini bertujuan untuk mengembangkan instrumen penilaian autentik keterampilan menulis teks laporan observasi di SMK dan menghasilkan instrumen penilaian autentik keterampilan menulis teks laporan observasi yang valid. Penelitian ini dilakukan di SMK di Bekasi yang telah menerapkan kurikulum 2013. Teknik yang digunakan untuk memperoleh bahan penelitian adalah observasi, wawancara, dan dokumentasi. Penelitian ini menggunakan pengembangan model Research & Development dari Borg & Gall. Hasil penelitian ini adalah 1) pelaksanaan penilaian autentik di SMK Bina Insan Kamil dengan menggunakan RPP dan rubrik penilaian pada buku ajar, 2) instrumen keterampilan menulis teks laporan observasi yang valid dan reliabel diperoleh melalui tinjauan ahli, skala kecil dan skala besar percobaan

    EFEKTIVITAS VIDEO ANIMASI TERHADAP HASIL BELAJAR SISWA

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    The learning process involves teachers working with students and other learning tools in the classroom. In this era of globalization, science and technology are increasingly advanced which demands regeneration of society as a whole, especially in the education sector. In an effort to improve the quality of education, especially in the learning process, the growing development of science and technology places demands on the education sector to always adapt to technological changes. The learning process can be greatly helped by video-based media, both for learning activities. The research carried out has the aim of being able to find out the use of video media with the aim of the effectiveness of powtoon media in increasing students' cognitive development in natural science material. SLR (Systematic Literature Review) is the chosen research methodology for this study. All education related items according to Google Schoolar and SINTA are cataloged and reviewed to collect data. According to 10 research findings, animated videos have an average feasibility of 89.3% when used in the science learning process because they have a positive impact on student learning outcomes.Proses pembelajaran melibatkan guru yang bekerja dengan siswa dan alat pembelajaran lainnya di ruang kelas. Pada era globalisasi ini ilmu pengetahuan dan teknologi semakin maju yang memberikan tuntutan regenerasi masyarakat yang menyeluruh, khususnya disektor pendidikan. Didalam upaya peningkatan mutu pendidikan, khususnya didalam proses pembelajaran, semakin berkembangnya IPTEKmemberikan tuntutan disektor pendidikan agar selalu beradaptasi dengan perubahan teknologi. Proses pembelajaran dapat sangat terbantu dengan media berbasis video, baik untuk kegiatan pembelajaran. Peneltian yang dilaksanakan memiliki tujuan agar dapat mengetahui pemanfaatan media video dengan tujuan efektivitas media powtoon terhadap peningkatan kognitif peserta didik pada materi IPA. SLR (Systematic Literature Review) merupakan metodologi penelitian yang dipilih untuk penelitian ini. Semua item terkait pendidikan sesuai dengan Google Schoolar dan SINTA dikatalogkan dan ditinjau untuk mengumpulkan data. Menurut 10 temuan penelitian, video animasi memiliki ratarata kelayakan sebesar 89,3% bila dipergunakan didalam proses belajar IPA karena telah memberikan dampak positif pada hasil belajar peserta didik

    PENGEMBANGAN DESAIN PELATIHAN UNTUK MENINGKATKAN KOMPETENSI GURU PRODUKTIF BIDANG TEKNOLOGI REKAYASA

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    The purpose of this research is to design training to increase teacher competence in implementing the teaching factory learning model for vocational teachers who teach at several SMK Negeri Center of Excellence in the North Lampung region and to review the effectiveness of the training designs developed. This type of research uses methods and development (R & D) with the ADDIE development model. The population is all productive teachers who teach at SMK Negeri 3 Kotabumi and SMK Negeri 1 Abung Selatan with a total of 60 teachers and a sample of 40 teachers for testing the resulting product development. Data collection was carried out using observation, survey and pretest - posttest techniques. Data analysis techniques were carried out using descriptive analysis including product feasibility analysis, product attractiveness analysis and teacher competency level analysis. The results of the research show that the products developed are feasible and attractive and can improve teacher competenceTujuan dari penelitian ini adalah mendesain pelatihan untuk meningkatkan kompetensi guru dalam mengimplementasikan model pembelajaran teaching factory bagi guru SMK yang mengajar di beberapa SMK Negeri Pusat Keunggulan wilayah Lampung Utara serta meninjau keefektifan desain pelatihan yang dikembangkan. Jenis penelitian menggunakan metode dan pengembangan (R & D) dengan model pengembangan ADDIE.metode triangulasi data, teori dan peneliti juga dipakai dalam penelitian ini Populasi adalah seluruh guru produktif yang mengajar di SMK Negeri 3 Kotabumi dan SMK Negeri 1 Abung Selatan dengan jumlah 60 guru dan sampel untuk uji coba produk hasil pengembangan berjumlah 40 guru. Pengumpulan data dilakukan dengan teknik observasi, survei, dan pretest - posttest. Teknik analisis data dilakukan dengan analisis deskriptif meliputi analisis kelayakan produk, analisis kemenarikan produk dan analisis tingkat kompetensi guru. Hasil penelitian menunjukkan bahwa produk yang dikembangkan layak dan menarik serta dapat meningkatkan kompetensi guru

    HUBUNGAN POLA ASUH IBU DENGAN PERKEMBANGAN MOTORIK PADA ANAK USIA 4-5 TAHUN

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    The growth and development of children in Indonesia still needs serious attention, the rate of growth and development delays is still quite high, namely 5-10% experiencing delays, child development is very much influenced by the environment and interactions between children and their mothers, the purpose of this study was to determine the relationship between parenting parents with the motor development of children aged 4-5 years. This study uses a quantitative design with an analytic survey research design that is connecting independent variables with dependent variables with a cross sectional study approach. The population in this study was 66 with a total sampling technique. This research was conducted at Asyifa Kindergarten, Bungo Regency, the instruments used in the KPSP study were to see motor development and the Likert scale for the parenting pattern questionnaire. Data processing using a computer with SPSS by using the Chi-Square Test. The results showed that parenting style was 56.1% democratic and motor development was 78.8% normal with a P-value of 0.00 so that there is a relationship between parenting style and motor development in children aged 4-5 years and it is suggested to parents to always apply democratic parenting for every stage of child development

    TEACHERS AS DETERMINANTS OF SUCCESS IN EDUCATION REFORM

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    Modernity encourages students to have multidimensional and high-quality competencies to be able to face and overcome the consequences of developments and changes that are taking place globally in the context of modernization. To achieve this need, the teacher also becomes a determinant of educational success. Unfortunately, the ever-increasing need for the teacher's role is not followed by fulfilling the teacher's competence needs. The main task of the teacher to develop students’ talents and interests seems to be not optimally implemented. From these problems, it is concluded that: (1) Teachers have an important role in the success of education reform; (2) The teacher has a central task as a leader in the learning process in class; (3) Success in learning can be seen from the outcomes of students; (4) The learning that is carried out must be able to have an impact on change, especially for students. (5) For education reform to run optimally, teachers must function as contained in PP 19 of 2017 concerning Teachers

    KOMPETENSI PEDAGOGIK GURU PENDIDIKAN AGAMA ISLAM DI ERA DIGITAL

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    Era digital ditandai dengan adanya pembaharuan alat-alat teknologi yang salah satunya seperti komputer dan jaringan internet yang dijadikan sebagai dasar perkembangan teknologi.Guru merupakan seorang yang bertanggung jawab dalam mencerdaskan peserta didik di dalam lembaga pendidikan. Guru selayaknya memiliki dedikasi dan loyalitas serta berusaha membimbing dan membina peserta didik agar di masa depan dapat menjadi pribadi dan genarasi yang dapat berguna bagi Negara. Kompetensi guru merupakan kompenen yang harus dimiliki oleh setiap guru dalam setiap jenjang pendidikan. Sebagaimana di jelaskan dalam Undang-undang Nomor 14 tahun 2015 tentang Guru dan Dosen yang menegaskan bahwa guru harus kompeten dan professional,yang kemudian dijelaskan kembali dalam Permendiknas Nomor 16 Tahun 2007 tentang standar kualifikasi akademik dan kompetensi guru yang menetapkan bahwa guru harus memiliki standar minimum kualifikasi akademik dan kompetensi yang menjadi syarat yaitu, kompetensi pedagogik, personal, sosial dan profesional. Beberapa  kompetensi  yang  harus dimiliki  oleh  guru PAI, antara lain : (1) Kompetensi pembelajaran (educational competency) yaitu, berbasis internet sebagai basic skill, (2) Competence for   technological commercialization, artinya seorang  guru harus mempunyai kompetensi yang akan membawa peserta didik memiliki sikap entreupeneurship dengan teknologi     atas     hasil     karya inovasi peserta didik, (3) Competence in   globalization, yaitu   kompetensi   guru   tidak gagap    terhadap    budaya    dan mampu meyelesaikan  persoalan pendidikan, (4) Competence in future strategies dalam arti   kompetensi   untuk memprediksi  dengan  tepat  apa yang akan terjadi di masa depan dan   strateginya,   dengan cara joint    lecture,    joint-researsh, joint   resources,   staff   mobility dan rotasi, (4) Counselor    competency, yaitu kompetensi guru untuk memahami   bahwa   ke  depan masalah   peserta   didik   bukan hanya     kesulitan     memahami materi ajar,  tetapi  juga  terkait masalah psikologis akibat perkembangan zaman

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