JTIM : Jurnal Teknologi Informasi dan Multimedia
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Log Event Management Server Menggunakan Elastic Search Logstash Kibana (ELK Stack)
This study aims to build an Event Management Server Log using ELK Stack (Elastic searchLogstash Kibana) which can make it easier to read and analyze log services on the server. TheEvent Management Server log in this study uses CentOS 7 as the Central Server and CentOS7 as a client-server with ssh services installed. This research consists of five stages. The stagesare analysis, network design, server configuration, client configuration, and testing. Theexperimental results show that all ssh log services that occur on the client-server sent inrealtime to the central server. Even though the contents of the log file on the client-server hasdeleted. In This study, in addition to sending logs, it can also display a percentage of successreferences
Evaluasi Kinerja Protokol Perutean AODV dan SDGR+R pada VANET dengan Studi Kasus Pelabuhan Lembar
The Vehicular ad-hoc Network (VANET) is a subclass of Mobile ad-hoc networks (MANETs).VANET is a wireless network created from the concept of building a vehicle network (node) toexchange data information (data communication). There is a new concept technique forVANET communication used, namely the use of the concept of Software Defined Network(SDN) on VANET. For data communication between vehicles, a routing protocol required. Themost common routing protocol used on VANET since 2003 is AODV. In 2014 several studieswere using the SDN paradigm tried on VANET technology to improve the performance ofQuality of Service (QoS), one of which is a Geographic-based SDN, called SDGR in 2016.Multicast is a method of routing data on a network that allows one node or a group of nodes tocommunicate efficiently with the receiving node. The multicast concept supports one-to-manyrouting in nodes that send packet data to a group of nodes. The development of the SDGRrouting protocol using the idea of multicast technique to SDGR based on the Direction calledSDGR + R carried out in 2019. This study uses a case study of vehicle transportationsimulations in the Lamber Port area of Lombok. The simulation results knew that SDGR + Ris better than AODV in terms of service quality (QoS) at a latency of 15.58% and packet deliveryratio (PDR) of 47.78%
Sistem Informasi Tunjangan Kinerja Untuk Menentukan Tambahan Penghasilan Pegawai Negeri Sipil Menggunakan Metode Design Science Research
Providing Additional Employee Income (TPP) is a refinement of existing benefits and will bea specific allowance to boost performance and at the same time guarantee fairness in theprovision of benefits. Lately, there has been a decline in the percentage of service quality levelsto the community and staffing administration services. This is due to the slow acceptance ofTPP to the employees, causing disciplinary and demotivation to the employees. Not only that,there are many other factors that influence this delay, especially concerning the incompletesupporting documents, errors in calculations and the absence of regulations regarding theimplementation of performance allowances in each agency. Therefore, to help solve existingproblems, an information system design is needed that can help to make it easier to determineTPP by using the Design Science Research method. From the results of testing the TechnologyAcceptance Model (TAM) hypothesis states that the system that has been made is acceptableand the influence of user convenience, usability and attitude variables has an influence of92.5% and from the results of testing the success of the system using the DeLone and McLeanmodel 9 hypotheses submitted 7 hypotheses proven significantly, the test results prove thatService Quality does not have a positive effect on User Satisfaction and User Satisfaction doesnot have a positive effect on the System Benefit (Net Benefit) while other variables are testedsignificant in measuring the success of users system, so the model is stated to be appropriatein representing the results of the stud
Sistem Informasi Inventori Aset Berbasis Web Pada Harris Hotel Denpasar
Harris Hotel Denpasar is one of the 4-star hotels in Denpasar City which has a large value and number of assets, however the asset recording process is still conventionally using microsoft office excel software. This has become a problem that inflicted the burdensome to conduct the data search and distribute it to the related user. In this study, a web-based management information system is advanced using the waterfall model type of development system starting from the first stage namely the analysis stage and specification stage until the last stage namely the operation and maintenance stage. The system information is depicted using DFD (Data Flow Diagram) starting from the Flowmap of the designed system, Context Diagram, Data Flow Diagram Level 0 and Data Flow Diagram Level 1 along with the data base design using Entity Relationship Diagram (ERD). Web-based information system of the asset inventory in Harris Hotel Denpasar is implemented using the PHP native programming language, MySQL database and template Framework Bootstrap. It has the asset inventory of data management features, including data replenishments, data updates, listing of damaged goods, recording log activities, print reports and view the statistics. The assessment of the web-based information system of the asset inventory in Harris Hotel Denpasar is done using the Blackbox Testing Method. The result of this study is a web-based asset inventory information system that handles the company\u27s asset management process at Harris Hotel Denpasar which consist of features such as the data additions, data updates, eliminating/reducting the asset request, recording of the damaged goods, recording of the activity log, printing reports into the spreadsheet and being able to display the asset of each department statistically
Aplikasi Penerimaan Siswa Baru dan Informasi Akademik Berbasis Web
New Student Admission is an activity that will always be carried out every year by schools, both public and private schools in attracting new students. The process of admitting new students needs doing quickly and precisely to support the educational process in each school. There are currently not many schools in East Nusa Tenggara that develop new student admission information system and Academic Information online. With the benefit and ease of existing technology, this new student admission information system and Academic Information set by each school. The New Student admission and Academic Information System at the Christian High School Kesetnana Soe currently still use a manual system where information on new student admissions distributed through brochures, the registration process for new students is still by filling in the form provided by the committee, data entry is not accurate, and it takes too long. Of these problems, the purpose of this research is to build an application to assist the school in the web-based admission process for the process to run effectively and efficiently. This software development uses the waterfall method, and the programming language used is PHP and MYSQL as the database. The result of this research is a system that can help make it easier for students to register and see the results of graduation anywhere and make it easier for teachers to input school academic information data online
Wearable System untuk Mendeteksi Aktivitas Fisik Menggunakan Nilai Ambang Batas Akselerasi
Wearable devices can be used to detect activities. The size of the wearable device is relativelysmall and easy to wear on clothing so it does not complicate the movement of its users. In thisstudy wearable devices or wearable systems were developed using a three-axis accelerometersensor. The detected activities are walking, sitting and lying down. The technique used todetect activity is to use a threshold value. For walking activities use the y axis accelerationwhose value has been reduced from the influence of gravity. The threshold value for thecurrent activity consists of two, namely: the lower threshold value and the upper thresholdvalue, the lower threshold value is between -1 to -2 and for the upper threshold value rangesfrom 1 to 2. The sitting and lying activity uses the value acceleration on the x, y, and z axes.For sitting activity the x-axis threshold value is between -0.5 to 0.5, the y-axis value is between9 and 10, and the z-axis value is -0.5 to 0.5. The threshold value of lying activities on the xaxis is between -0.5 and 0.5, the y-axis is between -0.5 and 0.5, while the z-axis is between 9and 10. The test results on wearable devices used to detect walking, sitting and lying activitiesshow, the percentage of results of running activities by 60%, for testing sitting activity by 65,while for lying down activity by 60%, each test is carried out 20 times
Pengukuran Kualitas Informasi dengan Menerapkan Augmented Reality pada Media Promosi (Brosur) Berbasis Android
Augmented reality is a technology that is part of the development of the multimedia world that brings many ideas in various fields of promotion is no exception. The idea of using augmented reality in promotional media (brochures) that aims to improve the quality of information that is applied to the android platform one of them. The analytical method used in this study on validation testing is the product moment correlation technique, then the interval will be made as a measuring tool to determine the variable value of effectiveness, efficiency and satisfaction. The results concluded that the effectiveness variable showed at the number 59.817 on a scale > 52.85 - 61.442 which is very close to effective, the efficiency variable showed at the number 23.833 on a scale > 21.145 - 24.574 which is very close to efficient, and the satisfaction variable showed 47.417 at a scale > 42.285 - 49,142 which is very close to satisfying. Based on this, the use of augmented reality technology applied to promotional media can affect the level of quality of information and can display video and audio information on promotional media (brochures) STMIK Bumigora Mataram based on Android
Algoritma Improved Symbiotic Organism Search (I-SOS) sebagai Pendukung Keputusan dalam Penentuan Dosen Pengampu Matakuliah
This study discusses the allocation of lecturers to apply courses by applying the concept of heuristic optimization using the Improved Symbiotic Organism Search (I-SOS) algorithm. The I-SOS Algorithm is a development of the previous algorithm, the Symbiotic Organism Search Algorithm, which is one of the latest metaheuristic methods inspired by the behavioral interactions seen between organisms in the universe. Optimizing the allocation of lecturers is very influential on the preparation of class schedules because scheduling a good course must be able to meet the needs of the parties directly related to the scheduling process. Conventional methods used today often cause problems in terms of efficiency and accuracy, imbalance of teaching load and inaccuracy in lecturer assignments requiring lecturers to take courses not in accordance with their interests and expertise
Perbandingan Implementasi Manajemen Pengetahuan pada Berbagai Industri
Customer knowledge is a valuable asset, and gathering, managing, and sharing customerknowledge can be a useful competitive activity for organizations. Successful knowledgepartnerships with essential and valuable customers can strengthen business performance andcreate an absolute competitive advantage that is difficult for competitors to emulate. Inconsumer knowledge management, companies often experience significant obstacles orconstraints so that sometimes many companies prevent them from managing consumerknowledge. The company or organization depends on consumers who do not need tounderstand the industrial field of the company or organization. This paper discusses thecomparison of the application of customer knowledge management in various industries.Research findings that all organizations must apply the three essential components ofcustomer-related knowledge within the underlying conceptual framework. Three basiccomponents of customer-related knowledge within a basic conceptual framework: knowledgefor customers, knowledge of customers, and customer knowledge, cannot be eliminated. Thisproves that the compatibility with previous studies. In fact, to succeed, they must be applied sothat it is of value to the company. Implementation of the framework can present a greatopportunity for the organization or company to make new products so that this will improvethe performance of the company or organization and maintain the continuity of the companyor organization
Perancangan Identitas Visual dan User Interface Aplikasi JUALOMBOK
The development of technology and multimedia at this time has been developing rapidly, severalmultimedia applications have also been created and used in various fields. One of its uses is inthe field of e-commerce. Jualombok application is one of the e-commerce that is developing inLombok Island, but it is still tricky in establishing visual identity. In building the right use, acompany needs a visual identity and the correct User Interface for its application. Therefore, inthis study, the author will design a visual identity and User Interface for the JUALOMBOKApplication for the Jualombok marketplace application that has a focus on helping entrepreneurson the island of Lombok develop local MSMEs to promote and sell their products. Thisapplication was designed on November 13, 2017, by one of the companies in the city of Mataram,namely Cv. Sol Interactive. However, the design stage is only limited to the plan because theessential company is information technology, multimedia, and system integration. This researchis a qualitative study by conducting interviews with the company to get the data needed by theauthor relating to the company and the application of Jualombok. The concept used in this studyis the concept of local wisdom in the visual form and color of the logo for the user interfacecharacteristic of the island of Lombok in the log-in display on the user.User Interface Design Juallombok application presents a typical photo of the island of Lombok,namely rice barns and Songket cloth from the Sasak tribe, so that users still recognize thisapplication as an original application made by the company on Lombok Island despite having amodern look. So that both the visual identity and user interface will still remind the audience onthe island of Lombok, following what is desired by the compan