JTIM : Jurnal Teknologi Informasi dan Multimedia
Not a member yet
290 research outputs found
Sort by
Penerapan Metode Technology Readiness Index Untuk Mengukur Tingkat Kesiapan Anak Sekolah Dasar Melakukan Pembelajaran Berbasis Online Pada SD Muhammadiyah 09 Plus
Technology continues to evolve all the time, in order to keep up with the development of technology, students must continue to update their knowledge in the field of technology if they do not want to miss, we must continue to develop learning methods so that learning is comfortable and at the same time not behind the times and technology, one of which is online-based learning. (e-learning) which is already familiar today, SD Muhammadiyah 09 Plus, located in Duren Sawit, East Jakarta, is one of the schools that implements e-learning as one of its learning support systems, in its application, a research is needed to determine the level readiness of SD Muhammadiyah 09 Plus in implementing e-learning using the Technology Readiness Index (TRI) method. This method uses an index to measure the level of readiness of users in using new technology to achieve goals in everyday life. There are variables used in this method to measure readiness, namely optimism, innovation, discomfort, and insecurity. The data were obtained from 105 respondents consisting of teachers and guardians of students who produced a TRI score of 2.48 which was categorized in the medium technology readiness index, thus SD Muhammadiyah 09 Plus was ready to implement e-learning by taking into account the discomfort and insecurity variables which still received low scores 0,30 and 0.61
Penilaian Standar Mutu Pada Aplikasi Tiket Bioskop dengan ISO 27001 dan Fishbone Analisis
Cinema ticket application services make it easy to purchase movie tickets. Various applications, especially in the business sector, certainly require information security that has been guaranteed to be applied and international information security certificates in ISO 27001 quality standards. Therefore, the requirements for obtaining information security certificates in international quality ISO 27001 need to be analyzed first. It requires a lot of preparedness that must be requested in meeting ISO 27001 quality standards. The purpose of this study is to analyze the application of cinema tickets for ISO 27001 eligibility. Analytical research methods used include clauses, checklists, Likert scales, maturity levels, and fishbone diagrams. The authors\u27 references were based on the writer\u27s team\u27s analysis that the authors made, including graphs, charts, clause scores, checklist scores, Likert scales, maturity levels, and fishbone diagrams. Based on the author\u27s analysis results, the cinema ticket application system does not meet ISO 27001 standards, so much needs to be improved in the system. Likert scale scores are still 19%, while to meet ISO 27001 standards, Likert scale scores must reach at least 60%. The overall problem with assessing this analysis, which results in cinema tickets being inappropriate or not passing ISO 27001 quality standards, is the lack of Likert scale scores and fishbone diagrams. This analytical research hypothesis can be the basis for future research that the application can meet the feasibility test of ISO 27001 quality standards
Analisis Metode K-Nearest Neighbors (K-NN) Dan Naive Bayes Dalam Memprediksi Kelulusan Mahasiswa
In this research the author aims to apply the K-NN and Naive Bayes algorithms for predicting student graduation rates at Sekolah Tinggi Pariwisata (STP) Mataram, The comparison of these two methods was carried out because based on several previous studies it was found that K-NN and Naive Bayes are well-known classification methods with a good level of accuracy. But which one has a better accuracy rate than the two algorithms, that\u27s what researchers are trying to do. The output of this application is in the form of information on the prediction of student graduation, whether to graduate on time or not on time. The selection of STP as the research location was carried out because of the imbalance between the entry and exit of students who had completed their studies. Students who enter have a large number, but students who graduate on time according to the provisions are far very small, resulting in accumulation of the high number of students in each period of graduation, so it takes the initial predictions to quickly overcome these problems. Based on the results of designing, implementing, testing, and testing the Student Graduation Prediction Application program using the K-NN and Naive Bayes Methods with the Cross Validation method, the result is an accuracy for the K-NN method of 96.18% and for the Naive Bayes method an accuracy of 91.94% with using the RapideMiner accuracy test. So based on the results of the two tests between the K-NN and Naive Bayes methods which produce the highest accuracy, namely the K-NN method with an accuracy of 96.18%. So it can be concluded that the K-NN method is more feasible to use to predict student graduatio
Kajian Perancangan Karakter Maskot Universitas Pendidikan Mandalika
Mascot is a promotional media that is familiar in promotional media. Several companies to universities have mascots as icons that can represent higher education. UNDIKMA as a new joint-form campus has not used the media in the form of mascots for promotion. considering that NTB is a heterogeneous region with respect to ethnicity, religion, and race, so it requires a mascot as a brand ambassador for UNDIKMA. This is important because in the NTB region there is no tertiary institution that has a mascot. In the previous study, there was no study on mascot creation for universities. The purpose of this research is to design a mascot with a method approach that puts forward the target audience. While the method used is the Design Thinking Method developed by Tim Brown. Design thinking is a way to solve ambiguous and unfamiliar problems, rediscover problems in a human-centered way, brainstorm to generate multiple ideas, and take a hands-on approach. Very useful for prototyping and testing. Design thinking also includes continuous experimentation, such as sketching, prototyping, experimenting, and trying out different concepts and ideas. The target outcome of this research is to hopefully create a mascot design. In addition, it is also hoped that the output in the form of a mascot design guide line will also be successfully written. So that the application of the mascot can be correct and in accordance with the objectives expected by the designer
Aplikasi Tipologi Kepribadian Berbasis Web untuk Efektivitas Komunikasi
Communication is the process of sending and receiving messages that involve at least two people so that the message can be understood. The existence of effective communication results in a good relationship between the sender and recipient of the message. Meanwhile, miscommunication can lead to relationship breakdown. The way a person communicates is largely influenced by his personality. Communication is more effective by looking at his personality. Personality directly affects interpersonal communication and this communication affects organizational commitment. One way to find out a person\u27s personality typology is to fill in personality observations based on the fields that have been determined by the expert. The purpose of this study is to develop a personality typology application that can be used to identify a person\u27s personality typology. The existence of this application is expected to help realizing effective communication because someone knows the typology of his personality that can be used to communicate with his interlocutors. The software development method used is eXtreme Programming. This method was chosen because the resources to make the system were available, application development time was short, and programming was done by a small team. The making of this personality typology application can be used by someone to identify personality typologies that can produce choleric, sanguine, melancholic, and phlegmatic classification outputs. This application is created using the PHP programming language and MySQL Database Management System by displaying a list of 24 questions that must be filled in by the user. The application using black box testing, accuracy value is 100%. The existence of this application is expected to create a comfortable working atmosphere and create smooth communication with all parties. This has an impact on the effectiveness of communication so that it can reduce communication misunderstandings
Analisis Pesan Visual Bahaya Virus Covid-19 Dalam Film Animasi “ Larva”
The COVID-19 pandemic has paralyzed all activities and economies in almost all land areas of the world. The paralysis of community activities in various places disturbs creative ideas emerging through visual communication media, one of which is the animation of Larva from South Korea. The problem to be raised in this paper is about how the form of visual messages conveyed through Larva animation. The purpose of this article is for the audience to understand the message that is hidden behind the Larva animation. The method used in this paper is qualitative with observation data collection techniques or direct observation of Larva animation videos and literature study. Data analysis techniques, namely, reduction, presentation, and drawing conclusions based on the semiotic theory of Raland Barthes. The results presented in this paper lead to a visual message that displays the shape at the denotative level of the covid-19 virus in red to purple plus the effect of a dirty brown color that attacks larvae that are eating without implementing health protocols so that the Larva cough and spread the virus a group of larvae. which is enjoying food and immediately dies, then attacks the two red and yellow Larva. However, they apply health protocols such as washing hands using hand sanitizer and wearing masks. Connotatively, this visual message illustrates the importance of implementing health protocols during this COVID-19 period
Penilaian Standar Mutu Pada Sistem Perpustakaan Sekolah Di MTs Muhammadiyah 8 Ujungpangkah Menggunakan Standar ISO 20000 Dengan Analisis Fishbone Diagram
In the development of a system, quality assurance is needed. A system can be said to be of good quality if it meets the needs of the user. Quality can be measured from various points of view. One point of view to measure software quality is to focus on service management systems. To determine the quality of a system, it is necessary to analyze the quality of the system. The school library system at MTs Muhammadiyah 8 Ujungpangkah has implemented a lot of service management systems to support the process of activities in the library. However, it is not yet known whether the system is in accordance with the assessment standards or not.The author uses the ISO 20000 standard to assess the requirements for obtaining a certificate in the library application by conducting various analyses. This study aims to analyze the application of the library system with ISO 20000. The analytical research methods used include determining clauses, checklists, Likert scale, maturity levels, and fishbone diagrams. The references that I take are based on the results of the analysis of the writing team that I have made including graphs, diagrams, clause scores, checklist scores, Likert scales, maturity levels, and fishbone diagrams. Based on the results of the author\u27s analysis, the school library application system at MTs Muhammadiyah 8 Ujungpangkah does not meet the ISO 20000 standard so that there is still much that needs to be improved in the library system. The Likert scale score is only 11%, while to meet the ISO 20000 standard the Likert scale score must reach at least 60%. The overall problem with this analytical assessment that results in the Library System application not passing the ISO 20000 quality standard is the lack of a Likert scale score and fishbone diagram. With fishbone diagram, the main root cause is found with organitation structure that is not clear to monitor the application working. The hypothesis in this study can be the basis for future research so that the application can meet the feasibility test of the ISO 20000 quality standard
Pengembangan E-Commerce Tembe Nggoli (Sarung) Khas Bima Berbasis Web Responsive di Desa Nata
Tembe Nggoli is a typical Bima sarong made by weaving which is still preserved by the community in Neta Village, Palibelo District, Bima Regency. Tembe Nggoli is a hand-crafted art that has been passed down from generation to generation for the sake of preserving the weaving art. Currently, the selling process of Tembe Nggoli is still manual or conventional by selling directly to the public without marketing media so that it is only known by the surrounding community. This resulted in relatively lower income from the sale of Tembe Nggoli, so the process of returning capital was very slow. These problems can be solved by developing e-commerce in the sales process or introducing the craft. The purpose of this research is to build an e-commerce selling Tembe Nggoli based on a responsive website. The method used in building this application is the Software Development Life Cycle (SDLC) with the Waterfall Model. The results of this study have resulted in an e-commerce application selling the Tembe Nggoli Khas Bima sarong that is web-based responsive, so that the appearance of the application can adapt to various types of devices. With this application, it is expected to be able to provide convenience in the shopping process that can assist consumers in finding the desired product quickly and done anywhere and anytime. In addition, this application provides various kinds of information related to Tembe Nggoli products. Testing this system using blackbox testing which states that the system has been running in accordance with the functionality and procedures that are the purpose of developing the system. The functional suitability of the built system reaches 100%
Prototyping Pengendalian Keamanan Ruangan Berbasis Internet of Things (IoT) Menggunakan NodeMCU V3
Securities an safety room are important, creating a sense of security all around. managers of buildings, companies or the environment, employ workers as security officers to be safe from various acts of theft. hiring security personnel is not efficient, because it takes a long time, and it is also tiring. To create room security there are many ways that we can do, one of which is by utilizing technology as a way to maintain security. Internet of Things (IoT) is a very promising technological development to optimize the way with smart sensors and smart devices that work together through the internet network. Data from sensor devices that have been processed can be represented to users through various platforms, one of which is Smartphones with the Android operating system. To build a prototyping of this system, the Message Queue Telemetry Transport (MQTT) communication protocol is used, it takes several tools that are components of the IoT, including a micro controller for example a NodeMCU, which is a relay whose function is as a breaker and current connector, a switch as a door sensors, Selenoid Door Lock as an electronic door lock, and power supply as a power supplier for the entire series built with Web App, rogressive Web App (PWA) technology is a web application development method adopted by Google, making web applications appear as if they can run like native applications on each platform, such as native Android, Windows, Mac, and Linux applications. By building a prototyping of this IoT system, it can help monitor and control the security of doors and windows in the room
Perancangan Sistem Informasi Pengolahan Administrasi Keuangan Pada Dinas P3A-PMD Kabupaten Kepulauan Talaud
Financial Administration Processing is a process that converts financial data into information, in carrying out this process often using a computer so that it can run automatically. Through a data processing system, it can facilitate organizations to manage financial data for related fields so that they can help complete activities in the financial sector, especially for the process of recording and financial reports quickly. The purpose of this study is to find out how efficient and accurate the information system is at the Office of Women\u27s Empowerment, Child Protection, Community and Village Empowerment in the Talaud Islands Regency (P3A-PMD). The method used in this study is a qualitative method by finding out how efficient and accurate the information system is currently running at the P3A-PMD Office. Data was collected by means of observation, interviews, and literature study. Sources of data used are primary data and secondary data. Data management with a computer is expected to help the process of recording data so that data storage will be better and if an error occurs, you can directly edit the data