Journal For Virtual Worlds Research (Texas Digital Library - TDL E-Journals)
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    366 research outputs found

    Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds

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    This essay addresses how rhetorical analysis can be applied to the study of virtual worlds

    Implications for Virtual Worlds: A Comparative Study of United Kingdom, United States and Australia on Network Readiness, Government Investment and Cyber-security.

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    Universities and Colleges are utilizing virtual worlds such as Secondlife in increasing numbers worldwide. Virtual Worlds also contribute to access to knowledge and the economic development of countries. The capacity for continued utilization and development of virtual worlds is influenced by government policy and investment

    Born Virtuals and Avapreneurship: A case study of achieving successful outcomes in Peace Train

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    Borrowing from the international entrepreneurship business literature that uses the ter

    Virtual Assisted Self Interviewing (VASI): An Expansion of Survey Data Collection Methods to Virtual Worlds by Means of VDCI

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    Changes in communication technology have allowed for the expansion of data collection modes in survey research

    Conducting Empirical Research in 3D Virtual Worlds: Experiences from two projects in Second Life

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    At The Open University in the UK, we have conducted empirical qualitative research in Second Life, a 3D virtual world. The first project is in the education domain in which we are investigating the designs of learning spaces in Second Life, while the second project is related to shopping and consumer behaviour of users in Second Life. In this paper, we discuss our experiences of conducting empirical research in 3D virtual worlds with a specific focus on the following aspects: ethical norms, real-world and virtual identities, privacy of the participants, communication modalities (voice, text and use of gestures), logistics of conducting user-based studies, and skills and training needs of researchers. Although our experiences are based on conducting empirical research in Second Life, we hope that our experiences and discussions in this paper will also be useful for researchers who aim to conduct research in avatar-based 3D virtual worlds other than Second Life

    Interviews within experimental frameworks: How to make sense of sense-making in virtual worlds

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    As virtual worlds become increasingly utilized for purposes of entertainment, information and retail, how people understand, think, feel, act and make decisions about them likewise become important research considerations

    The Essence of Virtuality: Exploring the Digital Body

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    Thi

    Producing knowledge in collaborative research about virtual worlds: discursive constructions of Second Life

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    The topic of the paper is the production of knowledge about the virtual world, Second Life, in a collaborative research project in Denmark on sense-making processes and social and cultural innovation in virtual worlds. The paper applies a discourse analytical approach (based on Faircloug

    A Second Life First Year Experience

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    Learning experiences within Multi User Virtual Environments (MUV

    Virtual Commerce (V-Commerce) in Second Life: The Roles of Physical Presence and Brand-Self Connection

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    Second Life, in a form of advergaming (a portmanteau o

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    Journal For Virtual Worlds Research (Texas Digital Library - TDL E-Journals)
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