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    2580 research outputs found

    Double Leg Brace - 1

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    This is a child\u27s double leg brace, most likely custom made. Braces such as this one were frequently worn by patients suffering from polio and were used to support their bodies due to weakened muscles. This double leg brace is made of stainless steel and leather and incorporates two permanently attached black leather shoes. The braces are attached at the waist via a steel enforced belt and leather straps buckle on the wearer\u27s thighs and calf’s. No maker\u27s mark/ markings are present on this brace.https://digitalcommons.molloy.edu/nur_hagan/1662/thumbnail.jp

    U.S. Military: Pin, American Legion

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    This is an American Legion lapel pin.https://digitalcommons.molloy.edu/nur_hagan/1750/thumbnail.jp

    Pamphlet: Thorazine, Thora-Dex, and Toryn - 3

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    This is a Pamphlet describing the usage and dosage of Thorazine, Thora-Dex Tablets, No. 1 & No. 2, and Toryn Syrup. This pamphlet was discovered between pages 1224 and 1225 of the book A Textbook of Pharmacology. To view the associated textbook, please click on the link below. A Textbook of Pharmacologyhttps://digitalcommons.molloy.edu/nur_hagan/1915/thumbnail.jp

    Quiz Compends Practice Part II

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    This is the second part of a textbook for students studying the practice of medicine published by P. Blakiston\u27s Son & Co. of Philadelphia, Pennsylvania. The end sheets of this book feature advertisements for other books for sale by P. Blakiston\u27s Son & Co. Additionally, many of the pages of the book have been badly damaged by insects. To view Part I of this textbook please click on the link below. Quiz Compends Practice Part Ihttps://digitalcommons.molloy.edu/nur_hagan/2073/thumbnail.jp

    Toy: Cherry Ames Cruise Nurse Book

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    This is book 9 of children’s book series Cherry Ames, written by Helen Wells. The name “Jane Norland” is written in pen on the inside of the front cover. There is an advertisement for the Vicki Barr books series on the back cover.https://digitalcommons.molloy.edu/nur_hagan/2145/thumbnail.jp

    Toy: Nurse Kit - 1

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    This is an unopen toy nurse kit produced by Hasbro Industries, Inc. located in Pawtucket, Rhode Island. The kit is labeled 1751 B.https://digitalcommons.molloy.edu/nur_hagan/2354/thumbnail.jp

    Certificate of Completion

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    This is a Certificate of Completion for the NYS Approved Opioid Overdose Prevention Program. This certificate indicates that one has been trained in opioid overdose pervention including the use of injectable Naloxone. This certificate is part of the Overdose Rescue Kit. To see the associated Overdose Rescue Kit please click on the link below. Overdose Prevention Rescue Kithttps://digitalcommons.molloy.edu/nur_hagan/1948/thumbnail.jp

    IVAC Probe Covers - 1

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    This is a cardboard box containing 20 plastic IVAC probe covers, produced by the IVAC Corporation, located in San Diego, California. According to the box, this product is model number P850.https://digitalcommons.molloy.edu/nur_hagan/1830/thumbnail.jp

    Toy: Playmobil Hospital Set

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    This is a Playmobil Operating Room Set (3459). The set contains 4 figures dressed in surgical garb and various operating room tools and equipment.https://digitalcommons.molloy.edu/nur_hagan/2210/thumbnail.jp

    Lowood and Guins (eds.), Debugging Game History

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    Lowood, H. & Guins, R. Debugging Game History: A Critical Lexicon. Cambridge, MA: The MIT Press, 2016. Hardcover 49.00.Ebook49.00.| E-book 35.00.| 464 pp. | ISBN: 9780262034197 As the first title in MIT Press’s Game Histories series, Debugging Game History: A Critical Lexicon seeks to offer a comprehensive collection of critical gaming histories. In their introduction to the book, editors Lowood and Guins acknowledge the relative dearth of scholarship on gaming history. They also argue that extant work in this area often appears as reductive chronologies that focus on the rise (and pitfalls) of the gaming industry. As a response to the lack of diverse content in this area, the editors envision this collection as a starting point for scholars looking to learn more about critical aspects of game history via forty-nine short chapters identified by keywords. Each chapter offers a snapshot of a particular history for a range of steadfast and fringe topics. This collection succeeds in balancing their mix of core concepts and topics such as narrative, mechanics, and character with less well-tread areas such as game audio, menus, or demos. Gaming scholars from nearly any background will find something in this book for their research, whether it be a new take on an established concept or foundational information about an understudied topic

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