Publikasi Jurnal Universitas Islam 45
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An Efficient Vehicle Counting System Based on YOLO Deep Learning Model
Deep Learning is a popular Machine Learning algorithm that is widely used in many areas in current daily life. Its robust performance and ready-to-use frameworks and architectures enables many people to develop various Deep Learning-based software or systems to support human tasks and activities. Traffic monitoring is one area that utilizes Deep Learning for several purposes. By using cameras installed in some spots on the roads, many tasks such as vehicle counting, vehicle identification, traffic violation monitoring, vehicle speed monitoring, etc. can be realized. In this paper, we discuss a Deep Learning implementation to create a vehicle counting system without having to track the vehicles movements. To enhance the system performance and to reduce time in deploying Deep Learning architecture, hence pretrained model of YOLOv5 is used in this research due to its good performance and moderate computational time in object detection. This research aims to create a simple vehicle counting system to help human in classify and counting the vehicles that cross the street. The counting is based on four types of vehicles, i.e. car, motorcycle, bus, and truck, while previous research counts the car only. As the result, our proposed system capable to count the vehicles crossing the road based on video captured by camera with the highest accuracy of 97.72
Hybrid YOLOv8 and SSD for Real-Time Digitalization of PPE Usage Compliance Detection in Workers (Non-Maximum Suppression Method)
This study aims to develop an automated deep learning-based system to monitor compliance with the use of Personal Protective Equipment (PPE) in the manufacturing industry. Manual monitoring, which has been carried out so far, is considered inefficient and prone to error. This system compares three approaches: the YOLOv8 model, SSD Mobile Net, and a hybrid method that combines the two. The dataset consists of 700 images covering eight classes related to PPE use. The results show that the hybrid method performs best with: 1. Accuracy: 95.1%, 2. Precision: 98.7%, 3. Recall: 97.2%, and F1-Score: 94.5%. Although its detection speed (18 FPS) is slightly lower than SSD (29 FPS), its detection quality is superior. The system has been implemented in a web application that can run in real-time using a webcam, equipped with an alarm and “SAFE” or “NO SAFE” notifications. This system is expected to be an accurate and efficient digital solution to improve work safety
Upaya Meningkatkan Pembelajaran Passing Pendek Melalui Permainan Futsal Mengunakan Target Pada Siswa Kelas IV Di SD Global Prima
This study uses the Classroom Action Research (CAR) method, in its implementation consisting of two cycles. Each cycle is carried out 4 times and consists of four stages, namely: planning, implementation, observation, and reflection. The subjects of this study were 20 fourth grade students at SD Global Prima in the 2024/2025 academic year, consisting of all male students. The instruments used in this study were performance, tests, and observation sheets. In the initial observation, students before the first action test or cycle I got a very good score of 0%; good 15%; enough 15%; less 50%; and very less 20%;. And in the cycle I test, they got a very good score of 10%; good 25%; enough 30%; less 30%; and very less 5%. An increase occurred in the cycle II test, getting a very good score of 20%; good 45%; enough 25%; less 10%; and very less 0%. Based on the results of the study above, it can be concluded that there is an increase in the learning outcomes of Short Passing futsal game of grade IV students at SD Global Prima in the academic year 2024/2025. Basic short passing skills can be developed in futsal games to higher levels. For teachers in learning games using big balls, especially futsal games, it is hoped that they can develop other more interesting skill game models to be used in learning game modifications at school.Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK), dalam pelaksanaannya terdiri dari dua siklus.Setiap siklus dilaksanakan 4 kali pertemuan dan terdiri dari empat tahapan yaitu : perencanaan, erak t , observasi, dan refleksi. Subyek penelitian ini adalah siswa kelas IV Di SD Global Prima Tahun 2024/2025 yang berjumlah 20 siswa, terdiri semua siswa laki-laki. Instrumen yang digunakan dalam penelitian ini adalah unjuk kerja, tes dan lembar observasi. Pada observasi awal siswa sebelum tes tindakan I atau siklus I mendapatkan nilai baik sekali sebesar 0%; baik 15%; cukup 15%; kurang 50%; dan kurang sekali 20%;. Dan pada tes siklus I mendapatkan nilai baik sekali sebesar 10%; baik 25%; cukup 30%; kurang 30%; dan kurang sekali 5%. Peningkatan terjadi pada tes siklus II mendapatkan nilai baik sekali sebesar 20%; baik 45%; cukup 25%; kurang 10%; dan kurang sekali 0%. Berdasarkan hasil penelitian di atas, maka dapat disimpulkan bahwa adanya peningkatkan hasil pembelajaran Passing pendek permainan futsal siswa kelas IV Di SD Global Prima Tahun erak t n 2024/2025. erak dasar Passing pendek dapat dikembangkan pada permainan futsal ke erak t yang lebih tinggi. Bagi guru dalam pembelajaran permainan dengan menggunakan bola besar khusunya permainan futsal, diharapkan dapat mengembangkan model-model permainan keterampilan erak yang lebih menarik lainnya untuk digunakan dalam pembelajaran modifikasi permainan di sekolah.
 
THE EFFECTIVENESS OF DIGITAL LAND SERVICES AT THE ATR/BPN OFFICE OF BEKASI CITY
Implementing land service digitalization policies at the ATR/BPN Office in Bekasi City aims to improve management efficiency, transparency, and accountability of land administration management. Digitalization enables the public to access services more quickly and conveniently while reducing complex bureaucracy. However, this policy implementation still faces various challenges, including infrastructure limitations, resistance to change, and low digital literacy among the public. This research adopts a qualitative approach through a case study at the ATR/BPN Office in Bekasi City to evaluate the effectiveness of land service digitalization policies. The findings indicate that digitalization has accelerated land administration processes and increased public satisfaction, although further infrastructure development and broader socialization are needed. By addressing existing challenges, digitalization implementation is expected to provide greater long-term benefits
TRANSFORMING CHARACTER EDUCATION TO ENHANCE 21ST CENTURY SKILLS
This study aims to analyze the transformation of character education through the implementation of the Pancasila Student Profile Strengthening Project (P5) in enhancing 21st-century skills and its implications for primary school learning outcomes. The research employs a quantitative method, utilizing pre-test and post-test comparisons, observations, interviews, and documentation for data collection. The study was conducted at UPT SDN 03 Sukorejo with a total student population of 600. A cluster random sampling technique was used to select participants, resulting in class IV A being chosen as the sample, consisting of 20 students. The findings reveal a significant improvement in student learning outcomes following the implementation of P5. The average pre-test score was 57.5, which increased to 80.25 in the post-test, indicating a 40% enhancement in learning outcomes. Furthermore, the integration of P5 with a local wisdom theme not only contributed to academic achievement but also fostered essential 21st-century skills such as cultural awareness, collaboration, critical thinking, and creativity. These results highlight the potential of character education in shaping well-rounded students equipped for future challenges
ANALISIS FAKTOR-FAKTOR YANG MEMENGARUHI WILLINGNESS TO PAY KONSUMEN TERHADAP PRODUK BERAS ORGANIK EKAFARM CIKARANG
Ekafarm Cikarang is an organic food business with a home service concept that sells healthy and organic food products, one of which is rice. Organic rice is one of the environmentally friendly products and good for maintaining health. The purpose of this study is to identify the market segmentation of organic rice, estimate the willingness to pay value of organic rice consumers and identify factors that influence the willingness to pay of organic rice consumers. This research uses Contingent Valuation Method (CVM) and the analytical tool used was multiple linear regression analysis using the help of SPSS 26.0 software. The results of this study indicate that the highest average WTP value for organic rice is the brown rice type with a value of Rp6.357,00/kg while the lowest average WTP value for organic rice the amandia rice type with a value of Rp3.929,00/kg. Factors that influence the willingness to pay for organic rice are income, product price, product safety, and lifestyle
Sosialisasi Belajar Gerak Manipulatif TK Negeri Pembina Banjarmasin Timur
Kegiatan sosialisasi belajar gerak manipulatif di TK Negeri Pembina Banjarmasin Timur dilaksanakan sebagai upaya meningkatkan pemahaman guru dan orang tua tentang pentingnya stimulasi motorik pada anak usia dini. Anak usia dini berada pada tahap perkembangan emas (golden age) yang memerlukan rangsangan optimal agar potensi motorik, kognitif, sosial, dan emosional dapat berkembang secara seimbang. Gerak manipulatif, seperti melempar, menangkap, menggenggam, maupun menendang, merupakan keterampilan dasar yang berperan dalam pembentukan koordinasi, keterampilan motorik halus dan kasar, serta kesiapan anak untuk kegiatan akademik selanjutnya. Metode sosialisasi dilakukan melalui penyampaian materi, demonstrasi aktivitas gerak manipulatif, serta diskusi interaktif bersama guru dan orang tua. Hasil kegiatan menunjukkan adanya peningkatan pengetahuan peserta mengenai konsep, manfaat, dan cara penerapan gerak manipulatif dalam kegiatan belajar mengajar maupun aktivitas di rumah. Dengan adanya sosialisasi ini, diharapkan tercipta sinergi antara guru, orang tua, dan sekolah dalam menciptakan lingkungan belajar yang mendukung tumbuh kembang anak secara optimal. Program ini juga diharapkan dapat menjadi langkah awal bagi TK Negeri Pembina Banjarmasin Timur untuk mengembangkan pembelajaran berbasis aktivitas motorik yang kreatif, menyenangkan, dan sesuai tahap perkembangan anak usia dini.
 
PENGARUH RESISTEN RUBBER TERHADAP PASSING BAWAH BOLA VOLI PADA ATLET CLUB IVO TRI ADHIANTO KOTA BEKASI
Tujuan penelitian ini dilakukan untuk menghasilkan latihan Resisten Rubber terhadap passing bawah bola voli pada Atlet Club IVO Tri Adhianto Kota Bekasi” penelitian ini menggunakan program latihan resisten rubber. Metode penelitian yang digunakan ini adalah eksperimen. Penelitian yang dilakukan dengan memberikan tretment atapun perlakuan kepada sampel, sampai dilihat ada perubahan yang terjadi atau tidak. Kelayakan pada program latihan resisten rubber terhadap passing bawah bola voli berbasis pada Atlet club IVO Tri Adhianto Kota Bekasi. Berdasarkan penelitian menunjukkan bahwa latihan passing bawah dengan alat resisten rubber berpengaruh signifikan terhadap prestasi olahraga bola voli pada Atlet club IVO Tri Adhianto Kota Bekasi. Berdasarkan berbagai uji statistik diperoleh nilai uji t antara pretest dan posttest untuk mengetahui pengaruh latihan resisten rubber terhadap passing bawah bola voli. Pada taraf signifikan 5% perbedaan signifikan karena t hitung lebih besar dari t tabel. Berdasarkan niai mean pretest = 64,58 dan mean posttest = 90,63 karena nilai rata-rata setelah tes lebih besar dari nilai rata-rata sebelum tes, maka pengaruh resisten rubber pada passing bawah dibandingkan dengan menggunakan resisten rubber adalah 40,32%. Penelitian menunjukkan bahwa latihan passing bawah dengan resisten rubber mempunyai pengaruh yang signifikan terhadap peningkatan kemampuan passing bawah pada permainan bola voli pada Atlet club IVO Tri Adhianto Kota Bekas
PENGARUH LATIHAN VARIASI TIANG RINTANG TERHADAP AKURASI SHOOTING PESERTA EKSTRAKURIKULER FUTSAL SMAN 1 TAMBUN SELATAN
This research aims to determine the effect of the obstacle course variation training model on Futsal Extracurricular Shooting Accuracy at SMAN 1 Tambun Selatan. The research method used in this study was an experiment with a one-group pretest-posttest design. The population used in this research were futsal extracurricular students at SMAN 1 Tambun Selatan. Sampling was taken using the Purposive Sampling technique. With this technique, the sample obtained was 15 futsal extracurricular students at SMAN 1 Tambun Selatan. Based on the value of the data obtained from the passing accuracy test, the average pretest result is 6.00 and the posttest result is 1.51 and the difference in test results is 2.29. From the data processing analysis of this research, it can be concluded that there is a significant influence of the Obstacle Course Variation Training on Futsal Extracurricular Shooting Accuracy at SMAN 1 Tambun Selatan.Kata Kunci : Obstacle Course Variation Training, Futsal Shooting, Shooting Accurac
SEMINAR PEMANFAATAN MEDIA DIGITAL INTERAKTIF DALAM PEMBELAJARAN IPA
In the current digital era, integrating technology into the learning process has become essential to enhance both the effectiveness of instruction and student engagement in understanding scientific concepts. In response to this need, this community service activity was carried out in the form of a seminar focusing on the utilization of interactive digital media in science learning at the elementary school level. One of the featured tools introduced during the seminar was Canva, a visual design platform that enables teachers to present learning materials in a more engaging, visual, and interactive format. The implementation method of this seminar consisted of four stages: initial observation of teachers’ needs, planning of training materials and strategies, socialization on the importance of digital media in education, and hands-on training sessions centered on the use of Canva for developing science learning content. The results indicate that the integration of interactive digital media can significantly enhance students’ learning motivation and facilitate comprehension of abstract science concepts. Moreover, teachers reported increased enthusiasm and creativity in developing technology-based learning strategies. This seminar also supports the implementation of the Merdeka Curriculum, which emphasizes student-centered learning and adaptability to technological advancement. Therefore, this activity is expected to serve as a preliminary step toward improving the quality of science education at the elementary school level through the innovative use of interactive digital media