Jurnal Teknologi dan Sistem Komputer
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Perancangan dan Penerapan Sistem Informasi Kenotariatan Menggunakan Bahasa Pemrograman PHP
Notary is a judicial officer who is authorized to make an authentic deed and agreements of individuals, institutions, or land properties. In the daily work, Notary records customer data and work data. However, the result of recording data manually makes Notary overwhelmed in data processing, causing task completion time becomes longer. The Notary Information System is designed using Waterfall methodology using PHP programming language, Code Igniter framework, and MySQL database. Analysis of system requirements is is conducted by interviewing the Notary, so the design is appropriate and well targeted. This research produces an information system that is capable of recording type of work data, customer data, land, property data, employment data, income and outcome data, and data revenue recapitulation in the form of text and graphics data. This information system design also has an additional functions that notifies the clients about the completed work via E-mail and SMS. This information system design was tested using the black box method, and the results of these tests indicate that all functions in the system have been running well
Pembuatan Sistem Informasi Evaluasi Pelayanan Publik (Sieva) Sekolah Dasar Negeri pada Kementerian Pendayagunaan Aparatur Negara dan Reformasi Birokrasi
Public Service is government responsiblity , increasing needs of the community from time to time must be met equitably. The public deserves to get a good public service, feasible and equitable. Every government officers perform their duties for the sake of public service improvement. In order to improve public services running properly and transparently then there should be monitoring from government. One of the government agencies responsible for the monitoring improvement of public service is Ministry of Administrative Reform and Bureaucratic Reform. Public Service Division of Ministry of Administrative Reform and Bureaucratic Reform. has a system to be modernized with the use of information technology and the Internet for the better public service, and equal to the maximum feasible. Public Service Division have a system of evaluation that has been carried out and directed to several sectors especially in the education sector of Public Elementary School, but the evaluation system has not been effective and efficient because the evaluation is still done manually by bringing officers to every school. Therefore, the system need to be connected with internet so evaluation can be done effectively, quickly and efficiently. Information System should web based and using PHP for programming language and integrated with PostgreSQL database. The information system is called SI-EVA SD (Public Service Evaluation Information System for Elemantary School)
Perancangan Sistem Informasi Surat Referendum Usulan Kenaikan Pangkat atau Jabatan Berbasis Web
The rapid growth of information and communication technology (ICT) facilitate human activity. Senate of the Faculty of Engineering, University of Diponegoro , as the highest representative body of normative and within the faculty , has one of the tasks that provide feedback on a proposed referendum letter promotion . In the current procedure , the data is stored in the form of the proposed paper form . This method is less efficient , time-consuming addition , members often did not give his opinion because of forgotten or busy with other activities . The purpose of this study is to design a new, computerized information system that is capable of handling data storage process in the Senate , a notice of the proposed promotion, and management approval of the proposed increase in the post. Development of Information System was developed using FAST ( Framework for the Application of System Technique) . This information system development using PHP programming language ased on CodeIgniter framework . Storage and management of databases using a DBMS ( Database Management System MySQL . Testing Information System using User Acceptance testing , that using BlackBox Methodology . The results of this study is to produce a system that can accommodate the proposed promotion, responses senate , and spread in the form of an SMS message to the senate . So that this system can replace the system that is currently running are still less efficient and is manual
Handsight: Hand-Mounted Device untuk Membantu Tunanetra Berbasis Ultrasonic dan Arduino
Generally, blind people use a cane to know the distance around them. A cane was normally use when they walk outdoors, but if the cane used in indoors; it is not used because of fear of damaging the goods-glassware. Another disadvantage of the stick was usually used just to feel the objects / obstacles below the blinds, and other obstacles such as cars or trucks, which often not detected by the cane. Blind people also have constraints to determine the distance of nearby objects, such as people to talk to, etc. The main component of the system is sensor HC-SR04 used to scan the surrounding area by emitting ultrasonic waves. Echoes from objects were use as an input to microcontroller, and then it used to determine the direction and the distance of objects around the blinds using the servo arm movement and buzzer sound. The design of the device utilizes the theory of sound waves velocity in the air, and it was carried out in several steps. The first step is making the hardware device, which uses sensor HC-SR04, micro servo Tower Pro, and power supply of nine Volt battery. The test result shows that the system is able to detect objects with a range of 60 degrees. The design of the device was valuable because it is wearable which can be attached to the back of the hands. Conceptually, the device has met the basic criteria that detect objects and give feedback to the user. Some things that can be improved are power supply and increasing device responsibility so it is able to read distance and give feedback more accurately and more quickly
Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit
The development of hardware increasing rapidly has made game developers take advantage of a variety of new resources that can improve their games. Epic games is a mature game developer who managed to make thousands game and delivered to the hands of gamers . A game engine called Unreal Engine is a big secret behind the success of Epic Games . The game engine is free if you just want to learn or just want to create a personal project and the game is not to be in comercial purposes . It is unfortunate that many students don’t even know of the existence of unreal engine , most of them make use of simpler game engine like game maker , rpg maker , fps creator , and so on. Though unreal engine is superior in any aspect other than the game engine , be it graphics , tools , mechanisms of development , flexible in export-import assets , etc . Based on this information , the author had the idea to make a first person shooter game using the unreal engine as the engine game. Before doing the develpment process, the next step is studying the literature of unreal engine and other supporting software such as 3d studio max to create 3D assets , adobe flash to create the menus , adobe photoshop to create a 2D texture and speedtree assets to create the foliage elements . The next thing is to go into the design phase of scenarios , maps, missions , characters and items that will be placed in the game. The next stage is the development and testing phase to test the game that has finished .The results of the design of this game is the realization of a first person shooter game application using unreal engine with features that can support the player 's interest in playing the game . It’s also introducing unreal engine to students who are interested in designing games
Sistem Manajemen Keluhan Mitra Kerjasama Berbasis Framework Code Igniter dan SMS Gateway
Pada Balai IPTEKnet Badan Pengkajian dan Penerapan Teknologi (BPPT) terdapat sebuah prosedur untuk memanajemen keluhan mitra kerjasama. Sistem ini bertujuan untuk memudahkan mitra kerjasama agar dapat menyampaikan keluhannya serta memudahkan staf Balai IPTEKnet dalam mengelola keluhan yang disampaikan oleh mitra kerjasama. Manajemen ini merupakan salah satu strategi CRM atau manajemen hubungan pelanggan yang ada di Balai IPTEKnet BPPT. Teknologi informasi memainkan peranan penting dan makin luas dalam bisnis. Mengingat berkembangnya dunia teknologi informasi dewasa ini, maka upaya yang akan dilakukan peneliti agar memudahkan pelanggan untuk berinteraksi dengan pegawai Balai IPTEKnet dalam menyampaikan keluhan dan mengefisienkan staf Balai IPTEKnet dalam memanajemen keluhan yaitu dengan membuat sebuah sistem manajemen keluhan mitra kerjasama berbasis web.Perancangan sistem dilakukan setelah data diperoleh dan analisa terhadap data yang didapat telah dilakukan. Sistem yang akan dibuat dirancang berdasarkan metode unified process dan menggunakan diagram UML (Unified Modeling Language). Dilakukan pengujian dengan menggunakan metode black box
Perancangan Perangkat Lunak untuk Analisis Tingkat Fokus pada Citra Mikroskop Digital Menggunakan Proses Ekstraksi Ciri
Mikroskop Digital merupakan salah satu pengembangan dari mikroskop cahaya yang memungkinkan gambar untuk ditampilkan pada layar monitor komputer. Mikroskop Digital terkini memungkinkan proses pengamatan preparat dilakukan dengan lebih detail. Pengamatan dapat dilakukan secara tidak langsung menggunakan bantuan aktuator mikroskopik untuk mendapatkan susunan elemen-elemen citra dasar yang nantinya akan digabungkan menjadi sebuah citra tunggal dengan resolusi tinggi. Penelitian ini bertujuan untuk merancang perangkat lunak pada mikrostepper. Perangkat lunak ini bertujuan untuk menentukan citra yang paling fokus dari beberapa dataset citra masukan.Perangkat lunak yang dibuat untuk menentukan fokus citra digital yakni menggunakan Delphi. Tahap perancangan berisi tentang prosedur pengembangan program yang terdiri dari pengumpulan sampel data citra mikroskop digital, pengubahan citra menjadi aras keabuan, ekstraksi fitur citra hingga didapatkan nilai cost function tertinggi. Algoritma ekstraksi ciri yang digunakan dalam pencarian nilai cost function (C) citra digital mikroskopik antara lain Teknik Penurunan Laplacian, Teknik Statistikal Variansi Ternormalisasi, Teknik Histogram Entropi.Tahap implementasi pengambilan sampel citra digital, pengubahan citra menjadi aras keabuan, konvolusi citra digital dan kuantisasi nilai fokus citra.Hasil pengujian menunjukkan bahwa dataset citra masukan dapat diproses dengan benar melalui proses pengubahan citra masukan menjadi aras keabuan, tahapan konvolusi dan nilai cost function mampu didapatkan sesuai dengan teknik pencarian menggunakan ekstraksi fitur. Citra terpilih dapat ditentukan setelah mengetahui perbandingan masing-masing nilai cost function pada citra masukan. Perangkat lunak dapat berjalan baik pada sistem operasi Windows 7. Pada bagian antarmuka, tombol-tombol dan prosedur program telah berfungsi sesuai dengan fungsionalitasnya masing-masing
Pengenalan Bahasa Inggris untuk Anak Melalui Permainan Edukasi "The Zoo" Berbasis Kinect
Bahasa Inggris sebagai bahasa universal memegang peranan penting dalam kehidupan sehari-hari, namun kemampuan bahasa Inggris masyarakat Indonesia masih tergolong sangat rendah. Pembelajaran bahasa Inggris merupakan upaya untuk mengatasi permasalahan tersebut dan haruslah dimulai sejak dini dengan metode yang menyenangkan. Oleh karena itu dibangunlah permainan “The Zoo” berbasis Kinect sebagai media pengenalan bahasa Inggris untuk anak yang menghadirkan pengalaman interaksi baru terhadap pemain .Permainan “The Zoo” dibangun dari WPF C# project dan menggunakan Kinect SDK versi 1.6. Tahapan perancangan terdiri dari menentukan tujuan dan memilih tema; melakukan riset tema terkait; merancang struktur I/O, struktur pemrograman, dan struktur permainan; pemrograman; pengujian; dan pengambilan umpan balik.Permainan “The Zoo” telah diuji di TK Al Azhar 14 Semarang. Hasil pengujian fungsional dengan metode kotak hitam menunjukkan bahwa permainan ini dapat berjalan dengan baik pada sistem operasi Windows 7 di lingkungan .NET Framework 4.5. Metode pengujian pemain yang digunakan adalah metode eksperimental dimana kelompok eksperimen diberikan perlakuan berupa pembelajaran menggunakan media permainan “The Zoo”. Hasil pengolahan data tes awal dan tes akhir menunjukkan bahwa nilai rata-rata tes akhir kelompok eksperimen lebih tinggi dari kelompok kontrol sehingga dapat disimpulkan bahwa permainan “The Zoo” telah mencapai tujuan awal permainan.
Perancangan Aplikasi Pengenal Alat Musik Tradisional Gandara Menggunakan Multipoint Mouse SDK
Young men nowadays have few interest with traditional art, including many kinds of Indonesia musical instruments. Compared with that traditional art, people are more familiar with multimedia application in computer devices. Based on those things, there is an idea to create a computer application to make famous Indonesia musical instruments by giving explanation and make a simulation. The application’s name is “Gandara”, a word from sanskrit language that means notes collection. “Gandara” uses MultiPoint Mouse SDK that makes the application to be able played by multiple users. The application is developed using Multimedia Development Life Cycle (MDLC) that consist of concept, design, material collecting, assembly, testing and distribution. “Gandara” users can learn both of gamelan and angklung by reading the explanation or playing the simulation. With this applicaton, users don’t need to face gamelan and angklung directly when they want to exercise. All of “Gandara” functions can work well when tested with black-box method and got positif results when tested by users
Sistem Pembukaan Kunci Otomatis Menggunakan Identifikasi Pola Ketukan
During this time automatic unlocking still use the physical tools as the authentication method, which potentially damaged or lost. Authentication method of automatic unlocking system does not use technology which allows unique information to be stored without the need for physical tools and where everyone can use it. Therefore, research needs to be done to develop an automatic unlocking system using knocking pattern identification as the authentication method. System consists of hardware and software. Hardware consist of sensor which are buzzer, ATTiny85 as microcontroller and solenoid lock as actuator. Software is coded using C language with Arduino IDE which is compatible with AVR microcontroler. The system can read the knocking pattern from buzzer then identify it as true or false knock. From the test results, system can identify knocking pattern based on number of knocks, time beetween knocks and soft or loud of knocks. The system identifies the knocking patterns by analyzing its pattern compared with the true knock saved in system memory. Knocking pattern identification can be an alternative of authentication system for automatic unlocking system