Transformative Works and Cultures - TWC (Organization for Transformative Works)
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Fan fiction metadata creation and utilization within fan fiction archives: Three primary models
Issues related to searchability and ease of access have plagued fan fiction since its inception. This paper discusses the predominate forms of fan-mediated indexing and descriptive metadata, commonly referred to as folksonomy or tagging, and compares the benefits and disadvantages of each model. These models fall into three broad categories: free tagging, controlled vocabulary, and hybrid folksonomy. Each model has distinct advantages and shortcomings related to findability, results filtering, and creative empowerment. Examples for each are provided. Possible ramifications to fan fiction from improved metadata and access are also discussed
Bull in a china shop: Alternate reality games and transgressive fan play in social media franchises
In this article I examine the role of fan ARGs in Lonelygirl15 (LG15), a video blog that became one of the first social media franchises of YouTube. Eager to explore the narrative possibilities of Internet technologies, its creators set out to provide community-based storytelling that embodied the general spirit of coauthorship. To ensure viral distribution, the videos were shot to evoke the maximum amount of curiosity, teasing their viewers with a seemingly simple plot laden with clues that promised a deeper mystery. While fan creativity was encouraged, the concerns over creating a commercially viable story led to careful management of fan activities and strict definition of the boundaries of the LG15 canon. Intrigued by the mysterious beginnings of the show, some fans created ARG spin-offs to deliver a more engaging experience than the show initially offered. I argue that early fan ARGs became tactics through which fans engaged in transgressive play and negotiated a more meaningful role within the franchise
Promoting fan labor and "all things Web": A case study of "Tosh.0"
Television programs are increasingly paired with interactive media platforms in attempts to reach fragmented audiences though a medium where millions are now seeking entertainment—the Internet. Programs' online presences are cultivated and promoted by paid staffers and unpaid fan laborers. Producers monetize fan activity by guiding its form on their sites. Utilizing the concepts of sticky and spreadable media, an analysis of the Comedy Central show Tosh.0 Web site demonstrates how producers can promote particular types of interactivity through the content and architecture of a multimodal Web site. By designing a site that centralizes the use of popular social media, the producers of Tosh.0 concentrate fans and benefit from their creative labor. Furthermore, this study serves as a test for the scope and usefulness of the concepts of sticky and spreadable media in revealing strategic Web site design that encourages specific types of user participation
Modding a free and open source software video game: "Play testing is hard work"
Video game modding is a form of fan productivity in contemporary participatory culture. We see modding as an important way in which modders experience and conceptualize their work. By focusing on modding in a free and open source software video game, we analyze the practice of modding and the way it changes modders' relationship with their object of interest. The modders' involvement is not always associated with fun and creativity. Indeed, activities such as play testing often undermine these dimensions of modding. We present a case study of modding that is based on ethnographic research done for The Battle for Wesnoth, a free and open source software strategy video game entirely developed by a community of volunteers
Better Badges: Image as virus
A brief personal history of the premier maker of punk badges, 1976–82
From Dalek half balls to Daft Punk helmets: Mimetic fandom and the crafting of replicas
Mimetic fandom is a surprisingly understudied mode of (culturally masculinized) fan activity in which fans research and craft replica props. Mimetic fandom can be considered as (in)authentic and (im)material, combining noncommercial status with grassroots marketing or brand reinforcement as well as fusing an emphasis on material artifacts with Web 2.0 collective intelligence. Simply analyzing mimetic fandom as part of fannish material culture fails to adequately assess the nonmaterial aspects of this collaborative creativity. Two fan cultures are taken as case studies: Dalek building groups and Daft Punk helmet constructors. These diverse cases indicate that mimetic fandom has a presence and significance that moves across media fandoms and is not restricted to the science fiction, fantasy, and horror followings with which it is most often associated. Mimetic fandom may be theorized as an oscillatory activity that confuses binaries and constructions of (academic/fan) authenticity. This fan practice desires and pursues a kind of ontological bridging or unity—from text to reality—that is either absent or less dominant in many other fan activities such as cosplay, screen-used prop collecting, and geographical pilgrimage. Fan studies may benefit from reassessing the place of mimesis, especially in order to theorize fan practices that are less clearly transformative in character
"Send in the clones: A cultural study of the tribute band," by Georgina Gregory
Review of Georgina Gregory. Send in the clones: A cultural study of the tribute band. Sheffield: Equinox, 2012. Paperback $29.95 (184p) ISBN 978-1845532451
"Manga's cultural crossroads," edited by Jaqueline Berndt and Bettina Kümmerling-Meibauer
Review of Jaqueline Berndt and Bettina Kümmerling-Meibauer, eds. Manga's cultural crossroads. New York: Routledge, 2013, hardcover, $118.75 (282p) ISBN 978-0415504508
Twinship, incest, and twincest in the Harry Potter universe
Among the large group of Harry Potter fans who write their own stories about the boy wizard, his friends, and his foes, and publish them on the Internet, some are interested in the exploration of the erotic and romantic bond between identical twins. Because the Harry Potter saga features two sets of identical twin pairs of different gender—the Weasley brothers and the Patil sisters—the series not only provides a unique playground for the recipients in terms of the possibilities for twincest stories; more importantly, it offers ample opportunity for researchers to examine how fans actually use such pairings. In this essay, the examination of twin relationships as portrayed within Rowling's works, the movies, and in twincest fan fiction are confronted with each other to outline how Rowling's different concepts of the sibling pairs and the author's general ongoing interest in doubling motifs is consistently expanded by fan fiction writers to discuss the complex relationship between source and fan text
Fandom and/as labor
Editorial providing an overview of the topic of fan studies and labor; and outlining the special issue's contents