Transformative Works and Cultures - TWC (Organization for Transformative Works)
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BuBu fandom and authentic online spaces for Chinese fangirls
Considering BuBu fandom to be an authentic online fan space has implications for the transformative cycle of literacy production, social exchange, and identity formation as fangirls appropriate new materials and make new meanings. Specific illustrative data from two informants demonstrate that the site of BuBu fandom engages fangirls both in interest-driven literacy practices and social activities, with both rooted in a Chinese cultural context
"Gaming sexism: Gender and identity in the era of casual video games," by Amanda C. Cote
Review of Amanda C. Cote, Gaming sexism: Gender and identity in the era of casual video games. New York: New York University Press, 2020, paperback, $30 (265p), ISBN 978-147980220
"A portrait of the auteur as fanboy: The construction of authorship in transmedia franchises," by Anastasia Salter and Mel Stanfill
Review of Anastasia Salter and Mel Stanfill. A portrait of the auteur as fanboy: The construction of authorship in transmedia franchises. Jackson: University of Mississippi Press, 2020. Paperback $30 (234p) (ISBN 9781496830470)
Pic sets, fan cognition, and fannish networks of meaning
Fans' creative works are not evidence of thinking but acts of thinking, forming part of the cognitive system of fandom. Work in cognitive science and philosophy can provide a useful theoretical framework for exploring the mental, embodied, cultural, and ecological networks through which fans read and create, as well as the cognitive operations by which understanding is generated. Pic sets from the Game of Thrones Jon Snow/Sansa Stark fandom serve as a case study to illustrate fans' creative, embodied, and distributed cognition and provide insights into how fans make meaning with and through images, texts, characters, narratives, and communities
Time for the theme park ride-through video
The theme park ride-through video—a first-person recording of a themed attraction, usually shared on YouTube—operates in the past, present, and future tense, offering viewers a record, simulation, and projection of the theme park experience. These different tenses encourage us to see the theme park ride-through video as, variously and at the same time, an archive, a performance, and a promotion
Cultural mediaries on AniTube: Between fans and social media entertainers
Over the last forty years, the increasing popularity of Japanese anime, manga, light novels, and other related transmedia texts has created a demand for the promotion, review, and criticism of such content among Anglophone, non-Japanese audiences. One of the most prominent communities meeting this demand is YouTube's AniTube community. With its roots in pre- and early internet fan reviewing, AniTube has transitioned from a fan to a creator culture, demonstrating how contemporary online communities adapt previously noncommercial practices for commercial production. Through interviews with creators and analyses of AniTube videos, this article details the tensions between cultural intra- and intermediation and between the communal and individualistic values and practices of its members
Revisiting gender theory in fan fiction: Bringing nonbinary genders into the world
While these facts are generally ignored, nonbinary gender is a theme in fan spaces, and Judith Butler's theory of gender creation mostly excludes the possibility of any genders outside of the binary. When brought together, classic queer studies and fan studies texts offer explanations for both and indicate that nonbinary genders are at the core of fan fiction. Fan fiction communities, although often transphobic, practice bringing into the world genders outside of the binary gender system. Judith Butler's gender theory and classic fan studies research inform one another; when they are brought together, it is clear that fandom is a ground for the creation of genders, which in turn are embodied outside of fandom and are objects of attraction that exist outside of binary-gendered attraction models
Twitch (still) plays Pokémon: When spectators become archivists :
In 2014, an anonymous user changed the way that game streaming worked. Through the channel of Twitch Plays Pokémon on Twitch, viewers were able to control and play the classic Pokémon Red game in real time. Without any prompt from the stream's management, fans started documenting the stream's history and records. I examine how this case transcends the regular case of user-generated fan art and becomes one of the first examples of pure fan-generated narrative, often through references to archived material