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    610 research outputs found

    Analysis Of Revenue And Added Value Of Aroma Jaya Salted Fish Processing Business

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    Fish processing is an alternative for dealing with abundant catches that cannot be remarketed due to a decrease in quality. Processing of fishery products in the marine fisheries subsector, especially fish commodities, has quite a large market potential and can create promising business opportunities. This research aims to analyze how much income is obtained from the Aroma Jaya salted fish processing business and to analyze the added value of 5 types of salted fish in the Aroma Jaya salted fish processing business in Blanakan Village, Blanakan District, Subang Regency. The data collection technique used in this research is key informant, and the data obtained will be verified by the informant. This research uses primary data and secondary data. The data analysis method used is a quantitative descriptive method with a case study approach. Quantitative descriptive analysis is used to analyze businesses which includes analysis of costs, revenues, income and added value (added value) products of the Aroma Jaya salted fish processing business. The results of the analysis show that the total costs used for processing 5 types of salted fish are IDR 671,278,750.00 per month. The average receipt of 5 types of salted fish is IDR 759,958,500.00 per month. The average income for 5 types of salted fish is IDR 88,679,750.00 per month. The added value obtained in one month for 5 types of salted fish is IDR 34,936.81.00 per kg of raw material, with a value-added ratio of around 27.6%/kg. The company's profit from 5 types of salted fish is IDR 19,707.81 per kg, with a profit rate of 56.4%/kg

    Agribusiness-Based Tobacco Business Development Strategy

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    This research was carried out in Lilirilau District, Soppeng Regency from December 2023 to February 2024. This research aims to identify the obstacles faced by tobacco farmers, and strategic programs that can be implemented for the development of Agribusiness-based tobacco farming, using the method of Interpretive Structural Modeling (ISM). Research using the ISM method does not require a large sample, so a sample of 7 people was used. This research uses primary and secondary data collection techniques and uses data collection techniques in the form of observation, interviews, questionnaires, and documentation. Data processing in research begins with editing, coding answers and processing by using Interpretive Structural Modeling (ISM). Shows that the obstacles faced by farmers in carrying out tobacco farming are price fluctuations and the shelf life of tobacco. Furthermore, there are strategic programs that need to be implemented in developing Agribusiness-based tobacco farming

    Analysis of Added Value and Profitability of the Coconut Sugar Agroindustry

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    This research aims to analyze the amount of added value and level of profitability of the coconut sugar agroindustry in Kedungbenda Village, Nusawungu District, Cilacap Regency. The research method used is a survey.  The sampling method uses techniques purposive sampling with a total sample of 70 coconut sugar producers. Analysis methods using quantitative analysis include cost analysis, Hayami Method added value analysis and profitability analysis. This research shows that coconut sugar producers in Kedungbenda Village, Nusawungu District, Cilacap Regency have the characteristics of being aged 51 - 64 years, with a primary school education with a percentage of 82.86%, length of business in the range 11 - 20 years, number of trees tapped in the range 11 - 20 trees, the added value resulting from processing sap into coconut sugar is IDR 1,237.16/kg with a value-added ratio of 73.36%. The income obtained from coconut sugar production is IDR 112,000.00/day and IDR 3,472,000.00/month. The income obtained from coconut sugar production is IDR 40,947.96/day and IDR 1,269,386.76/month. The resulting profitability value was 57.63%. Test results in one sample t-test The significance value is 0.00 so the coconut sugar agro-industry in Kedungbenda Village, Nusawungu District, Cilacap Regency is worth pursuing

    Impact of Solar Irradiation on Photosynthetic Activity of Chili (Capsicum annuum L.) Leaves

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    The photosynthetic activity of chili (Capsicum annuum L.) leaves greatly influences sunlight radiation, the role of photosynthesis produces food that can help in plant growth and development. If a plant lacks light, it will not produce chlorophyll so it will be pale in color. Abnormalities in the photosynthesis process will also affect the formation of carbohydrate compounds in the leaves. The carbohydrate content of chili leaves plays an important role in the metabolism of chili plants. This research aims to determine the effect of solar radiation on the photosynthetic activity of chili leaves using the Sach test . This research method uses descriptive methods.  Sampling was carried out by purposive sampling and giving the chili leaves a closing and opening treatment using aluminum foil under direct sunlight. The data analysis technique used is a qualitative descriptive analysis model, where this model is included in the type of qualitative research which is described descriptively. The results of the research showed that the parts of the leaves that were exposed to sunlight produced more chlorophyll, the leaf color was darker green, and produced starch which was characterized by a blue-black or dark purple reaction when given an iodine solution. Meanwhile, the parts of the leaves that are not exposed to sunlight show less yield, the color of the leaves is paler or yellowish.Keywords:  Sollar Irradiation, Capsicum annuum, Chili Leaf, Photosynthesi

    Developing the Interest of Group A Children of Abdan Syakuro Kindergarten, South Tangerang City, in Various Pattern Cutting Activities

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    This research aims to develop children's interest in drawing varied patterns in group A of Abdan Syakuro Kindergarten. Fine motor skills are an essential aspect that must be developed from an early age. One learning activity that can develop fine motor skills is cutting. Cutting activities can be a child's initial writing stage, especially when holding a pencil. For this reason, we as educators must have exciting and fun learning methods. This research used the classroom action research method at Kindergarten A Abdan Syakuro, totalling nine children. This research was carried out through the initial/observation stages, cycles I and II. It can be seen from the learning results from cycle 1 to cycle two that children have improved. Pattern-cutting activities can develop children's interest in cutting

    THE EFFECTIVENESS OF ONLINE LEARNING THROUGH VIDEO-BASED LEARNING IN GEOGRAPHY SUBJECTS ON THE SUBJECT OF THE HYDROLOGICAL CYCLE CLASS X IPS SMA NEGERI 1 WATUBANGA

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    During the covid-19 pandemic, the learning outcomes of students in class X IPS SMA Negeri 1 Watubangga were still not optimal due to the learning media used, namely LKPD media, so that treatment was needed, namely by applying video-based learning media that could provide opportunities for students to better understand the material presented. This study aims to determine the application of video-based learning media is more effective than LKPD media on the subject of the hydrological cycle of class X social studies students at SMA Negeri 1 Watubangga. This research is an experimental research using nonequevalent control group design. The population of this study were X grade students of SMA Negeri 1 Watubangga with samples, namely X IPS 1 class as the experimental class and X IPS 3 class as the control class, the sample was taken by purposive sampling technique.  Data collection techniques used tests before and after treatment. Data analysis used normality test, homogeneity and normalized gain test. The results showed that video-based learning media was more effective than LKPD media. The results of the mann whitney hypothesis test Z value of -1.928 with a significant 0.05 = 0.05 then the hypothesis H0 is rejected and H1 is accepted with the conclusion that there is an average difference between the experimental class and the control class.  The results of the gain test in the control class amounted to 0.42 medium category with a percentage of 41.96 interpreted as less effective while in the experimental class amounted to 0.58 medium category with a percentage of 58.10 interpreted as quite effective. The conclusion of this study is that the increase in learning outcomes in the experimental class using video-based learning media is more influential and effective compared to the control class using LKPD media in the learning process

    Educational Aspects of Karst Tourism Area in Rammang – Rammang, Maros Regency

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    Penelitian ini mengkaji tentang Bagaimana aspek edukasi pada kawasan wisata karst di kabupaten rammang – rammang maros. Tujuan penelitian ini adalah untuk mengetahui aspek edukasi kawasan wisata karst di Rammang – Rammang kabupaten Maros. Jenis penelitian ini adalah kualitatif. Penelitian ini dilakukan di Mars County. Tahapan dalam penelitian ini adalah tahap pra lapangan, tahap kerja lapangan, tahap analisis data, dan tahap pelaporan. Sumber data dalam penelitian adalah pengelola, pemerintah, pengunjung, dan masyarakat setempat. Prosedur pengumpulan data berupa observasi, wawancara, dan dokumentasi. Teknik analisis data berupa reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa dalam aspek edukasi kawasan wisata karst di Rammang – Rammang Kabupaten Maros, informasi mengenai kawasan wisata kini sudah dianggap jelas, karena terdapat website resmi dan petugas lokasi yang siap memberikan informasi kepada pengunjung. Aksesnya relatif panjang dan memerlukan perencanaan awal, terutama bagi mereka yang berdomisili di luar Kabupaten Maros. Kualitas pelayanan Kawasan Wisata Karst di Rammang-Rammang Kabupaten Maros dinilai cukup baik oleh pengunjung.Penelitian ini mengkaji tentang Bagaimana aspek edukasi pada kawasan wisata karst di kabupaten rammang – rammang maros. Tujuan penelitian ini adalah untuk mengetahui aspek edukasi kawasan wisata karst di Rammang – Rammang kabupaten Maros. Jenis penelitian ini adalah kualitatif. Penelitian ini dilakukan di Mars County. Tahapan dalam penelitian ini adalah tahap pra lapangan, tahap kerja lapangan, tahap analisis data, dan tahap pelaporan. Sumber data dalam penelitian adalah pengelola, pemerintah, pengunjung, dan masyarakat setempat. Prosedur pengumpulan data berupa observasi, wawancara, dan dokumentasi. Teknik analisis data berupa reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa dalam aspek edukasi kawasan wisata karst di Rammang – Rammang Kabupaten Maros, informasi mengenai kawasan wisata kini sudah dianggap jelas, karena terdapat website resmi dan petugas lokasi yang siap memberikan informasi kepada pengunjung. Aksesnya relatif panjang dan memerlukan perencanaan awal, terutama bagi mereka yang berdomisili di luar Kabupaten Maros. Kualitas pelayanan Kawasan Wisata Karst di Rammang-Rammang Kabupaten Maros dinilai cukup baik oleh pengunjung

    THE USE INTERACTIVE MULTIMEDIA IN GEOGRAPHY LEARNING TO INCREASE STUDENTS INTEREST IN LEARNING CLASS XI IPS SMA NEGERI 2 MAWASANGKA TENGAH

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    This study aims to determine the increase in student interest in learning with the use of interactive multimedia in learning geography of students of class XI IPS SMAN 2 Mawasangka Tengah.  The subject of the research is XI IPS class students totaling 20 students. The type of research is classroom action research with research stages consisting of planning, implementation, observation, and reflection.  Data was obtained from a questionnaire of learning interest and an observation sheet of learning activities. The results showed that students' interest in learning increased in each learning cycle implemented.  In cycle 1, the results of the learning interest questionnaire had an average value of 56 which showed that 7 students had low interest in learning, 8 students had moderate interest in learning, and 5 students had high interest.  After the implementation of the 2nd cycle action, students' scores have increased with an average score of 71 which shows 6 students have moderate interest and 14 students have high interest in learning.  Therefore, it can be concluded that the use of interactive multimedia in learning geography can increase the learning interest of students of class XI IPS SMA Negeri 2 Mawasangka Tengah

    Production Analysis and Allocative Efficiency of Rice Farming

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    This study aims to determine the influence of production factors on production and the allocative efficiency of using production factors in rice farming in Tampabulu Village, North Poleang District, Bombana Regency. The sample in this study was determined using the Slovin method, while the data analysis method employed was multiple linear regression analysis with the Cobb-Douglas function and allocative efficiency analysis. The results indicate that the use of production inputs such as land area, urea fertilizer, organic fertilizer, and seeds significantly affects production. In contrast, the use of labor, KCL fertilizer, and pesticides does not significantly affect rice farming production. The use of production inputs like land, urea fertilizer, KCL fertilizer, and organic fertilizer is not yet efficient, as indicated by an NPMX/Px value greater than 1, suggesting that these inputs should be increased. Conversely, the use of labor, pesticides, and seeds in rice farming is inefficient, as shown by an NPMX/Px value of less than 1, indicating that these inputs should be reduced to achieve optimal usage

    The Influence of Online Games on Unintentional English Vocabulary Mastery

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    In the current digital era, online games have become a popular trend among society. The primary function of online games is to be entertaining. Moreover, online games can be an indirect medium for increasing vocabulary because most of online games in circulation use English in the initial game settings. When playing games, there are exciting and varied missions in each game, which can trigger and motivate players to play it. Those who initially do not know the language terms of online games will eventually understand because of the support of playing and completing missions from the game itself. In this research, the researchers tried to prove this case because many people on social media say they are good at speaking English because of the intensity with which they play games. This research used a qualitative descriptive method using 14 questionnaire instruments. The design of this questionnaire was shared online with participants. The object is a 6th-semester student majoring in English Education at Universitas Tidar, Magelang. The finding was almost all participants thought that playing online games helped improve their vocabulary in English. Most participants agreed that online games are a suitable medium for improving their vocabulary, indicating that they help them learn new words in English. Thus, the impact of online games can help educators and policymakers develop more creative and successful teaching methods for language learning

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