E-Journal Portal System Universitas Trilogi
Not a member yet
727 research outputs found
Sort by
Meningkatkan kemampuan Berbahasa Anak 4-5 Tahun melalui Permaianan Kata Berbisik di TK Muslimat NU 21 Pakis
Kemampuan berbahasa anak usia dini merupakan dasar penting bagi perkembangan komunikasi dan berpikir anak, meliputi kemampuan mendengarkan, memahami, dan mengungkapkan pikiran serta perasaan melalui bahasa lisan atau isyarat. Anak usia 4–5 tahun mulai mengenali kosa kata sederhana, menyusun kalimat bermakna, dan merespons instruksi. Lingkungan belajar yang kaya bahasa seperti melalui cerita, lagu, percakapan, dan permainan edukatif sangat membantu menstimulasi kemampuan tersebut. Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan berbahasa anak melalui permainan kata berbisik pada kelompok A di TK Muslimat NU 21 Pakis. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus, meliputi tahap perencanaan, pelaksanaan, observasi, dan refleksi. Analisis data dilakukan secara deskriptif komparatif dengan membandingkan hasil setiap siklus. Hasil penelitian menunjukkan peningkatan kemampuan berbahasa anak dari pra-siklus hingga siklus II. Pada pra-siklus, kategori Berkembang Sesuai Harapan (BSH) sebesar 15% dan Berkembang Sangat Baik (BSB) 5%. Pada siklus I meningkat menjadi 30% (BSH) dan 15% (BSB), sedangkan pada siklus II mencapai 70% (BSH) dan 20% (BSB). Anak menjadi lebih aktif, antusias, dan terlibat dalam pembelajaran. Penelitian ini menegaskan pentingnya penerapan metode pembelajaran yang menyenangkan dan sesuai tahap perkembangan ana
UI/UX Using Design Thinking Method in Clarient Hotel Application Design
Clairent Hotel is an online hotel room booking application specifically targeting the Bali area. A crucial aspect of developing an effective application is designing the user interface (UI) and user experience (UX) to meet the needs of users. This is particularly important for delivering an optimal experience during both leisure and business trips in Bali. Clairent Hotel serves as a platform for hotel rental services. The development of the Clairent Hotel application employs the design thinking method, which consists of five research stages: empathize, define, ideate, prototype, and test. The outcome of this research is an application that operates smoothly with a user interface that is intuitive and easy to navigate
IMPLEMENTATION OF EXTENDED UTAUT 2 IN ANALYZING THE INTENTION AND BEHAVIOR OF LINKEDIN USAGE
Nowadays, with advancements in digital technology, the internet and social media have dominated daily routines, particularly LinkedIn, which has transformed professional interaction and development. With over 1.15 billion global users by 2025, LinkedIn offers various features for job searching and skill development. However, there is a gap between the number of registered accounts and active users, indicating challenges related to security and privacy. This study applies the Extended UTAUT 2 model in analyzing various factors that shape LinkedIn user intention and behavior. Through data collection from 243 respondents in Indonesia, the results show that Performance Expectancy, Effort Expectancy, Price Value, Hedonic Motivation, Facilitating Conditions, and Privacy Risk have a significant influence on Behavioral Intention and Use Behavior. However, the moderating effect of Experience is not significant. This model provides a deeper understanding of LinkedIn adoption and can serve as a basis for strategies to enhance user engagement
PENYULUHAN PENDAMPINGAN PEMBENTUKAN KOPERASI PADA KOMUNITAS MUDA DI JAKARTA BARAT
The objective of community service activities (PkM) is to raise awareness about the significance of comprehending the procedures for establishing cooperatives in line with Indonesian legislation. These initiatives target the youth community residing in RW 010, Kebun Jeruk, West Jakarta. Throughout the PkM activities, various methods such as didactic questioning, explicit teaching, practice and drill, and demonstrations are employed, and Q&A sessions gauge the participants' grasp of the cooperative formation process. The reseult of this Programme, the community recognises the importance of acquiring knowledge in founding cooperatives according to the Republic of Indonesia Law No. 25/1992, integrating information technology as a model for sustainable economic empowerment
Application of the Simple Additive Weighting Method in the Decision Support System for Determining the Best Village Officials
Performance evaluation of village officials in Bunut Baok Village is still carried out manually using assessment sheets, which often leads to subjectivity, unclear assessment aspects, and slow decision-making. These issues indicate the need for a Decision Support System (DSS) capable of providing objective and transparent evaluations based on measurable criteria. This study aims to develop a DSS using the Simple Additive Weighting (SAW) method to determine the best-performing village officials. Data were collected through observation and interviews with the Village Head and Village Secretary, involving 13 village officials as evaluation subjects. The dataset consists of five assessment criteria attendance, daily activity reports, output of activities, discipline, and service each represented through a linguistic scale (excellent, good, fairly good, poor) which was then converted into numerical weights for SAW processing. The results show that alternative A1 (Head of Gelogor Mapong Region) achieved the highest preference score of 0.938, indicating superior performance based on all evaluated criteria. The findings demonstrate that the SAW method effectively supports structured and transparent decision-making at the village governance level and can serve as a reference framework for future DSS implementations in local government environments
Pemanfaatan Lingkungan Fisik sebagai Sumber Belajar di Satuan PAUD Kelurahan “Kampung Melayu” Jakarta Timur
Penelitian ini bertujuan untuk mengkaji secara mendalam pemanfaatan lingkungan fisik sebagai sumber belajar di satuan Pendidikan Anak Usia Dini (PAUD) yang berada di wilayah Kelurahan Kampung Melayu, Jakarta Timur. Latar belakang dari penelitian ini adalah pentingnya lingkungan fisik yang mendukung proses belajar anak usia dini, naik dari aspek kenyamanan, keamanan, maupun ketersediaan fasilitas pembelajaran yang sesuai. Namun, kondisi di lapangan menunjukan bahwa belum seluruh satuan PAUD mampu mengelola potensi lingkungan secara optimal sebagai sumber belajar. Penelitian ini menggunakan pendekatan kualitatif dengan metode studi kasus. Teknik pengumpulan data melalui observasi, wawancara mendalam dan pengumpulan dokumentasi terhadap tiga satuan PAUD yang menjadi objek penelitian. Hasil penelitian menunjukkan bahwa masih terdapat keterbatasan dalam penempatan elemen lingkungan fisik, baik di area indoor maupun outdoor, serta minimnya pengetahuan guru dalam mengelola dan memanfaatkan lingkungan sebagai media pembelajaran. Dengan demikian, diperlukan peningkatan kapasitas guru dalam merancang pembelajaran berbasis lingkungan fisik sekitar, agar dapat mendukung perkembangan holistik anak secara optimal. Penelitian ini diharapkan dapat menjadi referensi bagi pendidik, pengelola PAUD, dan pemangku kebijakan dalam meningkatkan kualitas lingkungan belajar anak usia dini
Peran Orang Tua dalam Mengatasi Keterlambatan Berbicara (Speech Delay) Anak Usia 4-6 Tahun di TKIT Cahaya Pelangi
Penelitian ini bertujuan untuk mengetahui peran orang tua dalam mengatasi keterlambatan berbicara anak usia 4-6 tahun di TKIT Cahaya Pelangi. Metode penelitian yang digunakan adalah kualitatif dengan pendekatan deskriptif. Teknik pengumpulan data menggunakan observasi, wawancara, dan dokumentasi. Informan penelitian terdiri dari 3 orang tua yang anaknya mengalami keterlambatan berbicara dengan rentang usia 4-6 tahun dan 3 guru kelas. Hasil penelitian menunjukkan bahwa faktor penyebab keterlambatan berbicara meliputi kurangnya perhatian dan stimulus dari orang tua serta pemberian gawai secara berlebihan. Dampak yang dialami anak meliputi kesulitan berkomunikasi dan mengungkapkan perasaan. Peran orang tua dalam mengatasi keterlambatan berbicara dilakukan dengan sering mengajak anak berkomunikasi, bermain puzzle, mendengarkan sholawat, dan mengajak bermain di luar. Kerjasama antara guru dan orang tua terlaksana dengan baik sehingga terlihat kemajuan pada anak
Development of the Story of Life: A Narrative and Educational Game Using the Godot Engine for Android
Godot Engine, as an open-source platform, offers flexibility and ease of use for developing both entertaining and educational games. This research showcases the creation of Story of Life, an educational game aimed at engaging players in learning through interactive storytelling and character-driven quests. The game features a character named Ucup, who explores various environments, clearing questions, and interacts with NPCs to gain knowledge and complete learning-based challenges. The development process followed the Agile Software Development Life Cycle (SDLC), with rigorous testing conducted through black-box and white-box methodologies. Testing results indicate a 97% success rate in functionality and performance on low-spec devices, confirming the game’s compatibility and responsiveness. The findings demonstrate that Story of Life successfully combines narrative with educational content, providing a meaningful and accessible learning experience
Long Short Term Memory For Comparison Between Bank Syariah Indonesia And PT Bank Artos Indonesia Shares
The growth of the capital market in Indonesia has increased from year to year. Based on data from the Indonesia Central Securities Corporation (KSEI), there has been an increase in investor growth in the capital market by 2.34%, mutual funds by 2.44%, and shares by 1.34% until August 2024. The demographic of individual investors in the capital market is dominated by Generation Z who are younger than from 30 years as much as 55.07% in August 2024 (KSEI, 2024). Shares are a form of investment that has the potential for large profits but with small risks. One sector that Gen Z is interested in investing in is the financial sector. The aim of this research is to compare the share prices of Bank Syariah Indonesia and Bank PT Ban Artos Indonesia Tbk using a Neural Network with the Long Short Term Memory (LTSM) algorithm. The data used in this research is secondary data on BSI and PT Bank Artos Indonesia Tbk share prices taken from the investing.com website. The data period used is from 01 September 2021 – 01 September 2024. Based on the results of stock price forecasting using a Neural Network with the LTSM algorithm, RMSE value for both models is for BSI 75.0757 and 91.795 for PT. Bank Artos Indonesia Tbk. A comparison of the predicted share prices of PT Bank Arto Indonesia Tbk and BSI shows that BSI's share price performance is superior to that of PT Bank Arto Indonesia Tbk
SISTEM INFORMASI MONITORING PEMBAYARAN IMBAL JASA KAFALAH DENGAN MENGGUNAKAN METODE AGILE DI PT. JAMKRINDO SYARIAH CABANG MEDAN
Penelitian ini mengkaji pengembangan sistem monitoring pembayaran imbal jasa kafalah untuk mendukung efisiensi operasional pada PT. Jamkrindo Syariah Cabang Medan. Permasalahan yang dihadapi mencakup akses data pembayaran yang lambat, kesalahan pencatatan manual, dan keterbatasan pemantauan pembayaran secara real-time. Untuk mengatasi tantangan tersebut, penelitian ini menggunakan metode Agile, sebuah pendekatan pengembangan perangkat lunak yang menekankan fleksibilitas, kolaborasi tim, dan adaptasi terhadap perubahan kebutuhan. Sistem yang dikembangkan mampu menyajikan data pembayaran secara terintegrasi, menyediakan laporan real-time. Hasil penelitian menunjukkan bahwa penerapan metode Agile dapat mengurangi potensi kesalahan pencatatan, meningkatkan kepuasan pelanggan melalui kemudahan akses informasi, serta mendukung manajemen dalam pengambilan keputusan yang lebih tepat waktu. Sistem ini diharapkan menjadi solusi efektif yang dapat diadopsi oleh perusahaan serupa di sektor keuangan berbasis syariah