Loughborough University Library: Open Journals
Not a member yet
    1614 research outputs found

    Social Issues: Making them relevant and appropriate to undergraduate student designers

    Get PDF
    Sustainable design education is now considered a core issue for industrial/product design courses, however research has shown that the predominant focus tends to be on environmental issues, as social issues are much harder to tackle. Similarly, social issues are rarely considered in industrial practice. If student designers are to become responsible practitioners, they need to be made aware of social issues that they are in the position to effect. In order to do this it is critical that students are encouraged to consider issues which are relevant to their skill sets and within their sphere of influence. A review of the literature did not reveal a definitive list of social issues for designers to consider. In addition to this the majority of well-known tools used to support sustainable design teaching in UK/Europe, tend to have an ecodesign rather than a sustainable design focus. The few which do exist have their limitations. The paper reports on the findings of an ADM-HEA1 sponsored project. It presents the latest thinking with regards to social issues student designers should be considering. Drawing on a tools analysis and theory review, a set of Social Issues cards are developed and tested to determine their suitability for disseminating social issues to design students. The paper concludes that the tool offers a design oriented perspective of social issues (which has not been provided before) and is a valuable resource for raising awareness about social sustainability in undergraduate design students

    Curriculum Planning for the Development of Graphicacy

    Get PDF
    The paper describes the importance of graphicacy as a key communication tool in our everyday lives. The need to better understand the development of graphicacy and its use in the school curriculum is emphasised. The need for a new research tool is explained and the development of a new taxonomy of graphicacy is described. The use of this tool within a methodology researching the significance of graphicacy in the curriculum is introduced. An overview of prior research concerning how children deal with graphicacy is also provided. The paper then discusses the results reported in the context of this prior research. The paper illustrates how graphicacy can affect children’s learning; identifies cross-curricular links involving different areas of graphicacy and consequential transfer opportunities; illustrates how the implementation of a curriculum policy for graphicacy could influence students’ learning; demonstrates the magnitude of the research opportunities in relation to graphicacy within general education curricula and suggests the need for collaboration in order to effectively pursue these substantial research agendas

    Managing Increasing Complexity in Undergraduate Digital Media Design Education: The impact and benefits of multidisciplinary collaboration

    Get PDF
    Increasing complexity is one of the most pertinent issues when discussing the role and future of design, designers and their education. The evolving nature of digital media technology has resulted in a profession in a state of flux with increasingly complex communication and design problems. The ability to collaborate and interact with other disciplines has recently been strongly articulated as an imperative skill for the future designer. How the education of such a designer is facilitated in practice is less well defined. The implementation of authentic problem-solving processes that introduce design students to workplace realities is often missing in design education. In order to manage the increasing complexities of design problems and technology a learning and teaching approach that facilitates the interaction of multiple disciplines was implemented and trialed over a period of two years in an undergraduate digital media design programme. This approach, known as the POOL model framework, is based on a ‘pool’ of resources and people to be applied as needed when responding to complex design problems. This paper focuses on the extent to which complex interactive design projects can be managed through multidisciplinary collaboration. Feedback from students and educators is presented and which reveals that the framework does provide an opportunity for students to resolve complex design and technological problems and contribute to project outcomes that could not be achieved when working individually

    Student award winners conference report: LILAC 2013

    Get PDF

    21st Century…19th Century…6th Century BC Skills

    Get PDF
    During July I spent some time in Ireland; in the beautiful, south-west corner that is Kerry. Whilst there, I was reading a bit of the local history and came across some quite mind-boggling technology. In a gently shelving sandy cove by Waterville lies the remains of an astonishing leap of faith by a group of Victorian entrepreneurs. Sticking out of the cliff is the tattered end of a telegraph cable that ran across 2000 miles of ocean to Newfoundland and thereafter overland to New York. The south-west tip of Kerry (Valentia island) was chosen (in the 1850s) as the take-off point and ‘Hearts Content’ bay in Newfoundland the receiving point. But in between lay 2000 miles of wild ocean that is variously 2-3 miles deep

    Rethinking library instruction: using learning-outcome based design to teach online search strategies

    Get PDF
    Given the growing pressure on academic institutions and, by extension, academic libraries to establish student learning outcomes and demonstrate their impact on student learning, researchers at Indiana University – Purdue University Indianapolis (IUPUI) explored how outcome-based instructional design can be used to 1) collect student data, 2) assess student learning, and 3) improve instruction. Two surveys were distributed to 59 undergraduate students who were enrolled in an introductory composition course at IUPUI. Because previous studies (e.g. Ford, Miller and Moss 2005) have linked human individual differences with web search strategy, the first survey collected information about the students’ demographic features. The second survey, a search log, collected information about the sources that students chose, the search terms they used and the strategies they employed in order to complete their research. The students submitted their first survey after the instructional session and the second survey after they completed their research project. Using this data, the researchers examined whether students’ achievement could be associated with their personal characteristics and/or the librarian’s instruction. In contrast to Ford, Miller and Moss’s study (2005), no significant relationships were found between students’ personal characteristics and their search behaviour. However, after receiving instruction, all students were able to create keywords and structure them into search queries using Boolean operators. These results suggest that outcome-based instructional design is an effective pedagogical method for gathering assessment data and that the survey instrument was a useful tool for assessing this outcome - by providing both a measurement of student learning and a means of evaluating the librarian’s instruction

    A multilingual information literacy resources tool

    Get PDF

    Creating, sharing and reusing learning objects to enhance information literacy

    Get PDF
    From June 2010 until the present, a suite of online reusable learning objects (RLOs) has been created by staff at the Institute of Technology Tallaght (ITT Dublin) library covering a range of information literacy (IL) competencies. These RLOs have helped to facilitate student transition from second to third level, advance IL and enrich the student learning experience.The purpose of this paper is to outline the development of these RLOs and how the resources have been shared, reused and repurposed to enhance IL progression. A review of recent literature explores some of the key issues around the creation of digital learning resources and best practice, as well as the pedagogical foundations on which the learning objects are built. The design, development and implementation of the RLOs and the collaborative working arrangements that the digital resources have helped to foster are also outlined and the authors examine the issues and challenges experienced by the project team during the course of the RLO development. The significant usage and substantial impact that the learning objects have had on student-centred education and the various evaluative mechanisms used to measure the effectiveness of the RLOs is discussed, as well as future development plans. These learning tools have promoted best practice in innovative delivery methods and added value to the wider higher education (HE) community in the Republic of Ireland through their sharing, dissemination and reuse as open educational resources (OERs) via the National Digital Learning Resources (NDLR) service. The paper is likely to be of particular relevance to academic library practitioners and teaching staff in Irish HE as it provides an overview and links to a suite of digital learning tools that can be used or adapted in other academic settings. In terms of originality, there is no evidence of any published literature within the context of Irish HE sector covering the development of RLOs to support IL initiatives and will inform future research on how learning objects can be used to support learning and teaching practice both in the Republic of Ireland and further afield.This article is based on a poster presentation at LILAC 2012.

    1,335

    full texts

    1,614

    metadata records
    Updated in last 30 days.
    Loughborough University Library: Open Journals
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇