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    1614 research outputs found

    ECIL 2018

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    Thinking of going to LILAC?

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    One of the winners of the LILAC student bursary award draws on her experience as a first time attendee at LILAC 18 to suggest some tips on how to get the best out of the conference experience

    Outreach programmes using the Triple Helix model to encourage interest in Science and Engineering among underrepresented youth

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      Science and Technology entrepreneurship is one of the requirements of the new millennium, an era called digital society and globalization; entrepreneurship is considered as an agent of growth, wealth creation and development of society. Although New Zealand has experienced a rapid growth of education and research in science and technology areas, the country continues to face challenges in engaging communities such as Maori and Pasifika school students. There is a lack of understanding about career pathway choices and opportunities by parents and high school students, especially in these communities (Ministry of Business, 2014). A significant part of enhancing this understanding is building a relationship between the communities, science and technology industry partners and school students. This paper presents an initiative taken by the university, government and community partners to create a better understanding of science, technology, engineering and mathematics (STEM) and entrepreneurship. The programme brought together business, government, researchers, school students, and the wider community within the Auckland region. It demonstrated the application of the triple helix model (Figure 2) to connect the three major players through STEM subjects and entrepreneurship. The programme encourages students to think about themselves as job makers rather than job takers in the future. A range of measures are used to evaluate its success, and initial results are presented. The format of this study can serve as a guideline for future initiatives that are aimed to improve students’ awareness of STEM and entrepreneurship careers

    Older adult insights for age friendly environments, products and service Systems.

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      The environments we grow old in present a challenge to be adaptive to our changing needs and limitations. Environments, in the context of this paper, are the spaces, products and product service systems that we engage with, alone or with others, within and outside the home. A design coalition (Manzini, 2015) was generated between a number of academic Institutions and ISAX (Ireland Smart Ageing Exchange) an ‘ageing think tank’ organisation in Ireland. The intention of this coalition was to generate awareness of needs requirements for age friendly environments and to provide an example of how participatory design research can inform innovation in business and policy development at a local and state level. A five-week study was conducted using design and ethnographic methods with twenty-two Older Adult participants (age range 69 – 80).  The themes of study were identified as: Mobility, Public Spaces, Safety, Social Engagement, Services & Facilities. Cultural probes, semi-structured interviews and user observation, by both researchers and older adult participants, were used as methods to identify the unmet needs of participants within the sample group. A Co-Design Symposium (http://info.isax.ie/national-co-design-symposium )was held during June 2016 as an opportunity to demonstrate to a wider stakeholder audience the needs identified from this study. This Symposium was attended by over 100 people of various backgrounds (town planners, architects, transport experts, retailers, builders, health and other service providers). The older adult participants and designers (staff and researchers from the School of Design at the University of Limerick, IT Carlow, Limerick Institute of Technology and Limerick School of Art & Design) were placed within a team of ten. The research was presented using audio/visual presentation as well as artefacts from the fieldwork, completed diaries, scrapbooks, storyboards etc. Solutions were worked on, and delivered at end of day. This Symposium has impacted positively whereby policy makers in local government have invited ISAX to further discuss research outcomes and needs of older adults as a means to develop access areas in and around Limerick City. This paper outlines in further detail the design research methods used and the benefits through design education Student/ Researcher /Stakeholder collaboration by application ‘in the ‘field’ and displays the effectiveness of design coalitions in influencing and affecting change and insight into policy. It highlights how Co-Design collaborations can impact and generate design solutions that improve day to day experiences. Keywords: Older Adults, Co-Design, Needs Identification, Collaborative Coalitions, Product Service Systems

    Supporting open information literacy via hybridised design experiments

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    This report discusses a project that forms connections between design experiment and informed learning approaches to designing learning activities supportive of open information literacy and scholarly communication among library and information science graduate students. Open information literacy is defined as information literacy relating specifically toward leveraging open access and open educational resources. Focus is placed on implications for research and practice by exploring one example of a hybridised, informed learning design experiment that fused subject content and open information practice. This project report represents an early step in thinking about the possibilities of infusing informed learning research structures and strategies with design experiments

    Does lilac tone you up or calm you down?

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    Beyond databases

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    Students majoring in Dietetics have somewhat different information literacy (IL) requirements than do students in other disciplines. To meet this need, an IL workshop tailored for them, incorporating the IL Framework for Higher Education, was offered in two successive years, and pre- and post- assessment was conducted. Data from the assessment showed is the workshop to be successful in increasing students’ knowledge of and ability to apply IL skills, as scores rose significantly in both years’ cohorts. This study presents a novel approach to IL instruction for a specific user group and discusses how to integrate the Framework into undergraduate instruction

    Development and validation of an Information Literacy Self-Efficacy Scale for medical students

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    The aim of this research is to develop and validate a scale for the evaluation of medical students’ information literacy self-efficacy beliefs, as this plays a crucial role in the development of lifelong learning objectives. Curriculum developers and medical educators need to have a good understanding of information literacy in order to decide when specific support and training should be integrated in the curricula. The use of a trustworthy, user-friendly tool in a large population able to detect different aspects of students’ information literacy self-efficacy beliefs could help to evaluate an entire curriculum. A 5-factor model was developed and validated within a 6-year medical curriculum (n=1252). Internal consistency of the subscales was high (α: 0.845-0.930). In conclusion, the Information Literacy Self-Efficacy Scale for Medicine (ILSES-M) could be an added value for evaluating medical students’ information literacy self-efficacy beliefs. Furthermore, it could form the basis for curriculum development as well as a guideline for critical curriculum reflection

    A study of children’s relationship with making and use of CAD in collaborative, informal environments and the implications for institutional learning environments

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    In this paper, the researchers will investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative ‘making’ environments, enabled by online communities of ‘citizen practitioners' and maker groups. In addition to this, the study will investigate these learning methods in relation to children’s future attitudes to formal education and their engagement with open access digital fabrication facilities.   The research will draw upon primary sources including the observation and analysis of children who attend 3D printing clubs hosted by one of the authors. These clubs are aimed at children just starting their formal school education, from the age of six. The clubs are informal and relaxed to allow a great deal of creative freedom. They have access to 3D printers, CAD software and 3D printing pens to allow them to explore the technology and design process in different ways. They can choose to work together or alone, and can participate in the group discussion in an unforced way. This research will conclude by analysing the educational benefits of shared design practices and digital fabrication and how they could be unique tools in the hands of progressive educators in the learning spaces of the future

    The Use of Metaphors as a Parametric Design Teaching Model

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    Teaching methodologies for parametric design are being researched all over the world, since there is a growing demand for computer programming logic and its fabrication process in architectural education. The computer programming courses in architectural education are usually done in a very short period of time, and so students have no chance to create their own designs. This paper describes a course in which metaphors are used as a teaching methodology in parametric design, in order to let students create their own designs and learn the basic elements of parametric programming language in a short period of time with deductive reasoning. In this course, it was intended to teach visual programming language to undergraduates. Advancing under the metaphor theoretical framework, the students obtained experience in achieving form-finding process for their projects in accord with the certain constraints. Using this methodology, the students, who experienced all design stages from 3D modeling to the digital fabrication, additionally were able to develop their ability for versatile thinking and the use of more than one tool in combination, in the early years of their architectural education

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