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Calhoon, Kenneth S. The Long Century’s Long Shadow: Weimar Cinema and the Romantic Modern. U of Toronto P, 2021.
Kenneth S. Calhoon’s The Long Century’s Long Shadow: Weimar Cinema and the Romantic Modern is an ambitious study that explores connections among Weimar films (that is, films made in Germany between the wars, particularly Expressionist films), Romantic literature and painting, and modern art. As a scholar of nineteenth-century literature and culture, I appreciated the book’s insistence on the relevance of eighteenth- and nineteenth-century works to twentieth-century film; however, I found several aspects of the book to be frustrating
LETTER FROM THE EDITOR IN CHIEF
Scientia et Humanitas incorporates a diverse range of interdisciplinary work, and the incorporation of research from different disciplines is a hallmark of the journal. Despite these seemingly disparate disciplines, all of the research herein is underpinned by the same sentiments: concerns with the human condition and human connection. The journal provides graduate and undergraduate scholars from a diverse range of fields with the opportunity to publish their research and, as evidenced by the works in this volume, showcase the myriad ways in which research navigates the human condition.
The sequence of the works in this volume of Scientia is loosely based on individual disciplines. The first two pieces embrace themes of pedagogy and how instructors and students can better engage in and outside of the classroom. In “Say ‘Ahhh!’: Looking into Open Educational Resources at Middle Tennessee State University,” Caroline LaPlue examines the significance, creation, and challenges of Open Educational Resources. Thereafter, Nicholas Krause explores embodied cognition in his piece, “Finding the Mind: A Defense of Embodied Cognition in the Classroom,” throughout which he recognizes the importance of acknowledging the physical body inside the classroom environment.The humanities are on display in the next five articles. Rebecca Price’s “The Edge of the World: An Exploration of the Fringes of the Psalter World Map,” transports us to medieval times and investigates how medieval people navigated their environments and relationships through the use of mappaemundi. We remain in the medieval realm throughout Kat Kolby’s piece, “Powerful Words: Wealhtheow’s Use of Imperatives in Beowulf.” Ms. Kolby adopts an innovative argument in which she delves into the importance of the female character Wealhtheow and her impact on other characters in the Old English epic poem Beowulf. As we chronologically make our way forward, we find ourselves beguiled by Matthew Hutton’s article “Poe’s Art of Seduction: Montresor as Author in “The Cask of Amontillado.” Mr. Hutton scrutinizes the correlation between Edgar Allan Poe’s conception of the author, theory of unity of effect, and his fictional work, while recognizing the importance of the reader as well. In, “Maisie’s Moral Sense: Aestheticism in What Maisie Knew,” Rebekah Lawler invites us to consider Henry James’ novel, What Maisie Knew, as an aesthetic text by drawing comparisons between Henry James and Oscar Wilde, a leader of the aesthetic movement. Ms. Lawler also traverses questions of morality amongst the aesthetic movement. Remaining in the humanities, yet taking a turn toward popular culture, readers will be delighted to engage with Briley Welch’s article, “Vampires, Werewolves, and the Racialized Other,” in which she analyzes the lack of racial representation in Stephanie Meyers’ Twilight series.
Our journey continues as we reach the social sciences in the next two articles.Scott Coble’s “LGBTQ Rights Policy Analysis” implores us to recognize the struggles that LGBTQ Americans face daily and focuses on the crucial enactment of the Equality Act. Sophia Roberts tackles the environmental repercussions of The Willow Project and its engagement with social media in her article, “Stopping the Willow Project on Social Media: An Exploration of the Social Problems Process in a Sub-Environmental Issue.” The culminating work in the volume is from the natural sciences. In Hunter Brady’s article, “Evaluating Chlorine Dioxide Gas as an Antiviral Agent: Insights from the Development, Optimization, and Application of a MS2 Bacteriophage Model System,” he researches chlorine dioxide gas and its effectiveness as an antiviral agent in a post-COVID era, proving that even the most scientific of pieces in the volume acknowledges the underlying theme of humanity.
At Scientia et Humanitas, we understand the critical importance of peer review and rigorous revision in maintaining the integrity and quality of academic research. Each submission underwent a double-blind peer review process, during which authors were given feedback, helping to refine their ideas and enhance the clarity and coherence of their research. The peer review process offers invaluable learning opportunities for both authors and reviewers, fostering a culture of continuous improvement. It is not only the pieces in this volume that embody the motif of human connection; the process of creating the volume itself is also an exercise in human relations.I am honored to have been selected as the Editor-in-Chief for this edition of Scientia. I would like to extend my sincerest thanks to Dr. Philip Phillips, Associate Dean of the MTSU Honors College, not only for the opportunity and help with this volume of Scientia, but also for his continued mentorship throughout my graduate career. A tremendous amount of thanks is also due to Honors College Dean John R. Vile and Strategic Communication Specialist Ms. Robin E. Lee, both of whom extended invaluable advice.
This volume of Scientia would not have been possible without the extraordinary efforts of the editorial team. I could not have asked for a better staff of reviewers and associate editors, all of whom dedicated themselves to patient reading, considerate feedback, and thoughtful recommendation of the articles featured in this volume. I wish to extend an enormous amount of gratitude to Brittney Norton, Kat Kolby, Rebekah Lawler, Angela Benninghoff, Rebecca Price, Matthew Hutton, Briley Welch, Hannah Antrican, Eilidh Hancock, and Courtney Martin. Your dedication to advancing interdisciplinary scholarship and upholding the principles of Scientia et Humanitas is truly commendable, and it is an honor to have been part of such a dynamic team. Each member of the editorial team made me a better editor by offering their wisdom and expertise.
I invite you to explore the rich tapestry of interdisciplinary research featured in Volume 14 of Scientia et Humanitas and join us in celebrating the inspiring nature of the works showcased here.
Kylie PetrovichEditor in Chie
Evaluating Chlorine Dioxide Gas as an Antiviral Agent: Insights from the Development, Optimization, and Application of a MS2 Bacteriophage Model System
Since emergence of the SARS-CoV-2 virus, the etiological agent causing COVID-19, the need to identify antiviral agents for disinfection purposes has dramatically increased. Chlorine dioxide gas has previously been identified as an antibacterial agent with strong oxidizing capabilities. Additionally, the MS2 bacteriophage was identified as a suitable surrogate for the development, evaluation, and application of virucide decontamination methods. The purpose of this study was to identify and assess the antiviral properties of chlorine dioxide gas and to identify optimum physical conditions for potential deployment in support of current antiviral disinfection needs. Using the MS2 bacteriophage model system, studies used the double-layer agar plaque assay technique to design, optimize, and evaluate the antiviral activity of chlorine dioxide gas. Results support the potential use of chlorine dioxide gas as an antiviral agent and show that environmental factors heavily influence the ability of chlorine dioxide gas to act as an antiviral agent. (1925), commenting particularly on those practices’ impact on the internal worlds of Clarissa Dalloway and Septimus Smith
Introduction
This Fall issue provides readers with a variety of topics that include literacy, supporting refugee students with learning loss, creativity in the classroomThis Fall issue provides readers with a variety of topics that include literacy, supporting refugee students with learning loss, creativity in the classroom, and technology concentrated on Artificial Intelligence and social and emotional engagement through video games. Moreover, this issue introduces a new section titled “Education: Words and Meaning” to help readers learn the meaning of education terms. The International Journal of the Whole Child continues to be committed to promoting holistic learning and the development of the whole child. and technology concentrated on Artificial Intelligence and social and emotional engagement through video games. Moreover, this issue introduces a new section titled “Education: Words and Meaning” to help readers learn the meaning of education terms. The International Journal of the Whole Child continues to be committed to promoting holistic learning and the development of the whole child
MinecraftTM: Just a Game or a Conduit to Enhance Social-Emotional Learning?
Minecraft™ is a popular game that immerses the player in a virtual world in which they can be creative and interact with others. Results of a 2017 survey of public educators utilizing Minecraft™ in the classroom, indicated that 90% of the teachers felt the game enhanced student problem-solving, creativity, critical thinking, and collaborative skills. One continued area of need in the practice of game-based interventions in context of clinical programming, is monitoring the effects of virtual reality and games on social-emotional and behavioral needs of participants. In January 2020, Minecraft™ launched a new Social-Emotional Learning (SEL) content packet to address this gap in services and research. The use of games and virtual reality (VR) in clinical practice are gaining popularity and are being used more readily to enhance 63 outcomes for identified clients. This article will discuss the design and development process of using the Minecraft™ SEL content packet in practice as a basis for group social skills training in latency age children with high functioning Autism. A review of current and best practices in virtual reality and game-based programming will be included
WELFARE ANALYSIS WITH MULTIPLE MARKETS, MULTIPLE MARKET FAILURES OR SUBOPTIMAL POLICY CALIBRATION
One of the hallmarks of welfare analysis as a system for organizing policy-relevant evidence is that it embeds accounting standards. Every dollar of impact can, at least in theory, be included in a net benefit estimate exactly once—no more and no less. The visualization tools of partial equilibrium analysis can be powerful and elegant contributors to this goal, especially if integrated with accounting ledgers. However, only a few illustrative cases are taught in a manner that combines user-friendly analytic tools with accuracy. This paper fills in some of the resulting gaps, toward the goal of greater understanding for both students and the practitioners of policy-oriented welfare analysis they might eventually become
DEMAND SHIFTS IN MONOPOLY MARKETS
This paper introduces two exercises on shifts in simple non-linear demands within a monopoly market. These exercises aim to address a common misconception among undergraduate economics students: the mistaken belief that the comparative static effects of shifts in demand in monopoly and perfect competition are qualitatively identical. To illustrate that these comparative static results may diverge, we present examples in which an increase in demand—a shift to the right in the demand curve—leads to a higher price in a competitive market but results in a lower price in a monopoly market. Additionally, these exercises reinforce fundamental concepts such as marginal reasoning, profit calculation, and the significance of demand level and elasticity in monopoly pricing. Furthermore, they underscore the role of assumptions in economics. Our activities are tailored for undergraduate students enrolled in principles and intermediate-level economics, microeconomics, and industrial organization courses
The Edge of the World: An Exploration of the Fringes of the Psalter World Map*
Medieval mappaemundi are richly complex images that hold within them clues to improve understanding of the medieval psyche concerning the natural world and the place of medieval cultures within it. In my exploration of the Psalter World Map, I provide a brief historical context for the psalter in which this map resides, including information on its creation and provenance. I then examine aspects of the fringes of the map to display the liminality of two specific images: the winds surrounding the Earth and the fourteen “otherworldly creatures” positioned across the Nile River on the bottom right-hand corner of the Earth. In doing so, I argue that medieval people were acutely aware of their place in the world, that they recognized their own human, transformative state, and that they utilized the edges of mappaemundi as a safe and controlled environment to explore and better understand their anxieties about the world and their place within it
4-H Forestry: Using Nature-Based Programming to Enhance Positive Youth Development Outcomes
Concerned with the ongoing youth mental crisis in the United States, researchers intentionally planned for positive youth development (PYD) practices in nature. Educators, appreciating the critical importance of youth developing relationships and a sense of belonging, may regard this model as a powerful tool to enhance existing programs. Both youth and parents report this as a high quality PYD program, resulting in thriving youth. Youth participants feel welcome, supportively challenged, and passionate about the topic; resulting in a growth mindset, hopeful purpose, and openness to challenge and discovery. The program inspired an affinity for nature inboth youth participants and associated adults. 97% of youth and 95% of adult caregivers report being inspired to spend more time in nature as a result of the program. The program also inspired increased youth interest in science college and career opportunities
Changing Students’ Belief in a Just World: In-Class Simulations as Effective Pedagogy
Cognitive dissonance is an important element in adult learning in that it challenges previously held ideas in favor of new knowledge. In-class simulations and game-based learning are used as innovative and effective pedagogical tools in challenging adult learners and enhancing the students’ ability to think critically about larger societal needs. This paper will review the literature relevant to cognitive dissonance, adult learning, and game and simulation practices in higher education. The authors present the results of one simulation activity in a quasiexperimental non-random comparison group conducted across five universities within multiple undergraduate and graduate level social work policy courses. Findings of this research on the use of simulations in social work policy courses can be used to guide other social work programs with embedding this effective educational practice into their programs. Institutions of higher education, specifically within the discipline of social work, can play an important role in continuing the research and evaluation of this effective pedagogical practice through measuring outcomes on student critical thinking and changes in student beliefs and biases