Ejournal Universitas Warmadewa
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Gambaran Pasien Miopia di Rumah Sakit Mata Bali Mandara Tahun 2022
[Overview of Myopia Patients at Bali Mandara Eye Hospital in 2022]
Myopia is the most common abnormal refractive that occurs with a prevalence of myopia in the world of 49.8%, in Indonesia around 25% and in the province of Bali 25%. The results of a survey conducted at the largest eye hospital in Eastern Indonesia, the Bali Mandara Eye Hospital, recorded a fairly high prevalence of myopia, namely 1,418 patients in 2022. This research aims to find out the picture of myopia patients at the Bali Mandara Eye Hospital in 2022. This research uses a descriptive method with a cross sectional approach. The sampling technique used in this research was simple random sampling with a total of 133 respondents. Data were processed using Statistical Product and Service Solution (SPSS) version 23 with univariate analysis. In this study, the description of myopia patients based on sociodemographics was dominated by the age group 12-25 years (41.4%), women (51.9%), students (41.4%), and those live in Bali (95%). Based on clinical symptoms, patients generally present with complaints of blurred vision (89.5%), mild myopia (54.9%) and lateralization in both eyes (83.5%). Based on the history of comorbidities, the results showed that only 2 (1.5%) had a history of diabetes mellitus and only 1 (0.8%) had a history of hypertension. Based on the type of management, the highest number was pharmacological and non-pharmacological management (82.7%).
Miopia merupakan kelainan refraksi yang paling umum yang terjadi dengan prevalensi miopia di dunia sebesar 49,8%, di Indonesia sekitar 25% dan di provinsi Bali sebesar 25%. Hasilsurvey yang dilakukan di Rumah Sakit Mata terbesar di Indonesia Timur, Rumah Sakit Mata Bali Mandara, mencatat prevalensi miopia yang cukup tinggi yakni sebanyak 1,418 pasien pada tahun 2022. Penelitian ini bertujuan untuk mengetahui gambaran pasien miopia di Rumah Sakit Mata Bali Mandara pada tahun 2022. Penelitian ini menggunakan metode deskriptif dengan pendekatan cross sectional. Teknik sampling yang digunakan dalam penelitian ini adalah simple random sampling dengan jumlah 133 responden. Data diolah menggunakan Statistical Product and Service Solution (SPSS) versi 23 dengan analisis univariat. Pada penelitian ini didapatkan gambaran pasien miopia berdasarkan sosiodemografi didominasi oleh kelompok umur 12-25 tahun (41,4%), perempuan (51,9%), pelajar (41,4%), dan berdomisili di Bali (95%). Berdasarkan gejala klinis pasien umumnya datang dengan keluhan mata kabur (89,5%), miopia derajat ringan (54,9%) dan lateralisasi pada kedua mata (83,5%). Berdasarkan riwayat penyakit penyerta, didapatkan hasil hanya 2 (1,5%) yang memiliki riwayat penyakit diabetes mellitus dan hanya 1 (0,8%) yang memiliki riwayat penyakit hipertensi. Berdasarkan jenis tata laksana yang diperoleh terbanyak adalah dengan penatalaksanaan farmakologi dan non farmakologi (82,7%).
 
Hubungan Lama Penggunaan Gadget terhadap Perkembangan Sosial pada Anak Prasekolah di TK Tunas Mekar Sari, Denpasar
[The Relationship Between Duration of Gadget Use and Social Development in Preschool Children at Tunas Mekar Sari Kindergarten, Denpasar]
The term "children's social development" describes how children change their behaviors as they grow to conform to the norms of their society. The social development of preschool children becomes complicated due to the effects of gadget use. In general, technology has the potential to enhance children's communication, social circles, and educational opportunities. However, children's social development may be negatively impacted by excessive gadget use. The objective of this study is to investigate the relationship between the duration of gadget use and the social development of preschool children. This research employs an analytical correlation with a cross-sectional approach, involving 82 parent respondents selected through consecutive sampling. Information was gathered by asking parents to complete a survey about their children's social development and the duration of their gadget use. The relationship between the length of gadget use and the social development of the children was analyzed using the chi-square test (p < 0.05). The majority of children were 6 years old (57.3%), and most parents held a bachelor's degree (33.8%) and worked in the private sector (53.7%). Most children's social development was categorized as poor (65.9%), and they used gadgets for a long time (64.6%). The results of this study also indicate a statistically significant relationship between the length of gadget use and the social development of preschool children at Tunas Mekar Sari Kindergarten in Denpasar (p < 0.001). The longer the children used gadgets, the poorer their social development.
Istilah "perkembangan sosial anak" menggambarkan bagaimana anak-anak mengubah cara mereka saat mereka tumbuh untuk menyesuaikan diri dengan norma-norma masyarakat mereka. Perkembangan sosial anak prasekolah menjadi rumit karena efek penggunaan gadget. Secara umum, teknologi berpotensi meningkatkan komunikasi, lingkaran sosial, dan kesempatan pendidikan anak. Perkembangan sosial anak mungkin terpengaruh oleh penggunaan gadget yang berlebihan. Tujuan dari penelitian ini adalah hubungan lama penggunaan gadget terhadap perkembangan sosial anak prasekolah. Investigasi Penelitian ini menggunakan korelasi analitis pendekatan cross-sectional dengan 82 orang responden orang tua yang dipilih secara consecutive sampling. Informasi dikumpulkan dengan meminta orang tua anak untuk mengisi survei tentang perkembangan sosial anak dan berapa lama anak menggunakan berbagai perangkat elektronik. Hubungan antara lama penggunaan gadget dengan perkembangan sosial anak dianalisis menggunakan uji chi-square (p < 0,05).Mayoritas anak berusia 6 tahun (57,3%), orang tua bergelar sarjana (33,8%) dan bekerja di sektor swasta (53,7%). Mayoritas perkembangan sosial anak tergolong kurang (65,9%) dan anak menggunakan gadget dalam jangka waktu yang lama (64,6%). Hasil penelitian ini juga menunjukkan adanyahubungan antara lamanya waktupenggunaan gadget dengan perkembangan sosial anak prasekolah di TK Tunas Mekar Sari Denpasar yang signifikan secara statistic (p < 0.001). Semakin lama anak bermain gadget maka perkembangan sosial anak semakin kurang.
 
PKM Pencegahan Covid-19 dengan Latihan Pembuatan Hand Sanitizer Kepada Pedagang di Pasar Tegal Harum Denpasar- Bali
ABSTRAK
Selama masa pandemi COVID-19 ini, menjaga kesehatan sangatlah perlu untuk menghindari penyakit ini. Pencegahan penularan infeksi COVID-19 yang efektif salah satunya dalah dengan mencuci tangan. Cara ini efektif untuk melingdungi diri dan orang lain pula dari penularan COVID-19. Cara tutup mulut terutama saat batuk dengan tisu dan atau lipatan siku, teratur mencuci tangan, serta menjaga jarak dengan orang lain dengan jarak satu meter atau lebih terutama dengan orang yang batuk atau bersin. Pasar menjadi tempat yang sangat rawan dalam penyebaran virus COVID-19. Seperti pasar di daerah Desa Tegal Harum, keramaian dan seringnya transaksi akan menyebabkan meningkatnya kemungkinan untuk tertular virus. Dan untuk melakukan pencegahan penyebaran virus COVID-19, program kerja yang dilakukan di Desa Tegal Harum adalah dengan membuat Hand Sanitizer dan membagikannya kepada pelaku pasar yang sering berinteraksi dengan pelanggan.
Program kerja ini dilaksanakan dalam rangka menurunkan resiko terinfeksi COVID-19 masyarakat di Desa Tegal Harum. Karena dampak adanya COVID-19 terhadap perekonomian di Desa Tegal Harum menurun. Hasil dari kegiatan ini peran aktif dari mitra dan kelompoknya dengan indikator berupa 100% persentase kehadiran dan aktif dalam berpartisipasi. Dengan adanya kegiatan ini terjadi peningkatan pemahaman tentang COVID-19 pada para pedagang serta penerapan perilaku untuk mencegah penyebaran COVID-19 virus yaitu dengan hidup bersih dan sehat. Kelompok mitra juga mampu mandiri dalam membuat Hand Sanitizer dalam mencegah penyebaran COVID-19 virus.
Kata kunci : Pengabdian kepada masyarakat, Hand Sanitizer, covid-1
Penyuluhan Pentingnya ASI Eksklusif dan Pelatihan Pengolahan Loloh Kunyit pada Ibu Hamil di Banjar Tandang Tri Buana, Desa Batur Tengah, Kintamani terkait Gerakan Peduli Stunting
Dalam pengabdian kepada masyarakat ini, mitra yang terlibat adalah kelompok ibu hamil di Banjar Tandang Tri Buana, Desa Batur Tengah, Bangli. Stunting, atau gagal tumbuh, menjadi fokus karena menjadi masalah serius dalam kesehatan masyarakat, terutama di daerah pedesaan yang mungkin memiliki akses terbatas terhadap layanan kesehatan. Data dari Riskesdas tahun 2018 menunjukkan bahwa Kabupaten Bangli memiliki tingkat stunting tertinggi di Provinsi Bali, mencapai 43,2%. Stunting menyebabkan anak tidak mencapai tinggi badan yang diharapkan untuk usianya, dengan dampak jangka panjang yang serius terhadap kesehatan dan perkembangan anak. Faktor-faktor seperti pengetahuan dan ekonomi masyarakat memainkan peran penting. Edukasi tentang pentingnya ASI eksklusif dan pelatihan pengolahan loloh kunyit untuk meningkatkan pendapatan keluarga menjadi solusi yang diberikan. Solusi ini tidak hanya mengatasi masalah gizi secara langsung tetapi juga membantu memecahkan masalah ekonomi yang mungkin menjadi hambatan bagi akses terhadap gizi yang memadai. Metode yang digunakan adalah penyuluhan tentang ASI eksklusif dan pelatihan dalam pengolahan loloh kunyit. Kegiatan ini dilakukan secara berkelanjutan dengan pendampingan, monitoring, dan evaluasi bulanan oleh tim pengabdian. Dalam kegiatan ini, melibatkan 9 anggota ibu hamil sebagai mitra. Hasil menunjukkan peningkatan pengetahuan mitra dari nilai pretes rata-rata sebesar 5,4 menjadi nilai postes rata-rata sebesar 7,1. Di samping pengetahuan, diharapkan juga terjadi perubahan perilaku yang berkelanjutan dalam pemberian ASI eksklusif dan pemahaman tentang pentingnya gizi yang seimbang bagi pertumbuhan anak. Dengan pendekatan ini, diharapkan terjadi perubahan yang signifikan dalam kesehatan dan kesejahteraan ibu hamil dan anak di masyarakat Desa Batur Tengah, Bangli
Development of Interactive Multimedia for Indonesian Language Class VII SMPN 1 Gido
The aim of this study is to create legitimate, usable, and efficient interactive multimedia learning tools. Research and development describes this sort of study. One such model that is utilized is the 4D model. For the creation of a wide range of educational materials, the 4D development model is an invaluable tool. There are four steps to the 4D process: defining, designing, developing, and disseminating. Interactive multimedia learning materials in the form of apps were created and tested in class VII-B at SMP Negeri 1 Gido using a validity testing stage that involved three validators, small group tests, and field tests. Interactive multimedia learning media in the form of apps has been validated by 97.5% of material and content experts, 100% of language experts, and 96.67% of design experts as valid and viable, according to the research. The questionnaire used to evaluate the practicality of application-based interactive multimedia learning material has a rating range from 1 to 4, with 4 being the most appropriate, 3 the most appropriate, 2 the least appropriate, and 1 the least appropriate. Applications using interactive multimedia learning materials that have been validated are considered viable for testing. In small group assessments, 86.67% of students found interactive multimedia learning materials to be practically applicable, while in field tests, 88.46% fell into the "very practical" category. A two-part student response questionnaire, administered in both small-group and field settings, was used to assess the usefulness of Indonesian language apps as interactive multimedia learning tools. With a percentage of classical completeness of 100% in the field test and an impressive 83.3% in the small group test, it is clear that learning mediums are highly successful. If the classical completeness in each trial is more than 80% with a very effective degree of efficacy, then learning is considered to grow. Research conducted by SMP Negeri 1 Gido in seventh grade using a 4D model to create an interactive multimedia learning tool that analyzes the language and structure of fables has been shown to be valid, practical, and successful
An Analysis of Language Styles in the Movie “Instant Family”
This study analyzes the language styles in the movie "Instant Family," a drama directed by Sean Anders and released on Netflix on January 19, 2019. Language style variation is a natural aspect of communication, influenced by social contexts and interlocutors. In "Instant Family," these variations are explored to understand how writers and speakers use language choices, sentence structures, and situational contexts to convey meaning. The research employs a qualitative content analysis approach, involving repeated viewings of the film to identify and categorize language styles based on Martin Joos’ theory: frozen, formal, consultative, informal, and intimate. Each dialogue instance is analyzed in relation to its context and character relationships to illustrate the use of different language styles in character development and emotional expression. The study's descriptive qualitative design reveals five distinct language styles. Analysis identifies thirty instances of these styles within the movie's dialogues, with formal style being the most prevalent, appearing eleven times. This predominance is attributed to the numerous public exchanges led by the protagonist, particularly in scenes involving interactions between the presiding officer and the accused. The study suggests that English Department students further investigate language styles across various sources, including movies, novels, social media, and articles. Analyzing linguistic styles in "Instant Family" is crucial for understanding how language choices shape character development and thematic expression. This research serves as a foundation for future studies in film and communication, exploring the impact of linguistic styles on audiences and narrative
The Role of Social Media Toward EFL Students’ Writing Skills
The landscape of higher education in Indonesia underscores the significance of English proficiency for academic advancement. Traditionally, English as a Foreign Language (EFL) instruction heavily relied on face-to-face classroom interactions guided by lecturers. However, the emergence of information technology has revolutionized learning paradigms, offering EFL students diverse opportunities beyond conventional classroom boundaries. This study investigates the pivotal role of social media platforms in enhancing the writing skills of EFL students. Utilizing a descriptive research design, data were collected from 54 participants enrolled in English III classes in 2021, focusing on English writing. Quantitative data and specific examples were gathered through questionnaires and interviews. The findings revealed a resoundingly positive response from students regarding the efficacy of social media in improving their writing skills. Furthermore, the study elucidated various benefits derived from social media use, including enhanced writing proficiency, expanded English vocabulary, and overall effectiveness as a supplementary learning tool. Thus, it is evident that social media harbors immense potential as a complementary platform for bolstering English writing skills, particularly for EFL students, offering a modern approach to language education
Categories and Context of Taboo Words in Denpasar (How Words Are Classified as Taboo)
Taboo expressions are part of a language that is produced by culture. Every language in an area certainly has taboo expressions, including Denpasar City. Denpasar City is an industrial center that attracts everyone from various regions to settle and survive. With the phenomenon of immigrants with various backgrounds, there is an intensity of multi-language. On the other hand, technological advances slowly change language norms, especially the use of taboo words. This study aims to examine taboo words and analyze the context of an utterance that becomes taboo. This study uses a qualitative approach. Data was obtained through field studies and literature. This study also employs the theory of ethnographic and anthropological linguistics approaches. The results show that taboo expressions in Denpasar are divided into four categories: language level of taboo, naming taboo, context-specific taboo words, and general taboo words. In addition to the context, an utterance that becomes taboo is not only influenced by the word but is the result of a combination of performance and participants in the process of its expression. Thus, an utterance becomes taboo or inseparable from several elements, namely what utterance is used, how the utterance is used, where the utterance is used, who is involved, and what is meant by the said utterance
Word Formation of Consumable Items in Honkai: Star Rail Game
This study addresses the significance of understanding word formations for consumable items in the game Honkai: Star Rail. While previous literature identifies nine words formation techniques, their application to consumable item names in this game has not been thoroughly explored. To bridge this gap, we compiled 77 consumable item names that are in the game and analyzed it, utilizing in-game resources such as item descriptions. The analysis revealed that 17 items met our criteria for word formation analysis. We found that out of the nine theorized word formation techniques, only five techniques were identified in the word formation of item names. Most of the words used in forming the new consumable item names were associated with the consumable item's function or physical characteristics. However, the result of some names suggested a deeper connection to the game’s in-game lore. This research provides valuable insights into the naming process for objects, particularly in games, demonstrating that object names can carry linguistic or meaningful implications. In conclusion, this study enhances our understanding of word formations in the context of game item names, shedding light on aspects of the naming process, especially the linguistic aspect, and offering an example of a practical application of the naming of objects in differing contexts
The Structure of Interrogative Sentences in Langkat Malay: An Analysis of X-Bar Theory
This research discussed the structure of interrogative sentences in Langkat Malay. Langkat Malay is one of local language in Indonesia which is still used in Langkat but the Langkat Malay just understand by the old people because this language doesn’t teach to the younger population in Langkat. Beside that the problem of this study is how the structure of interrogative sentences in Langkat Malay. This research is analyzed using X-bar theory. This research was done because of there is question words have function as complemetizer but question words usually as a specifier. This research used a qualitative approach. Data collection was done by observation and interview methods. Data analysis used the Agih method. which is a determining tool that refers to the language or part of the language such as words, syntactic functions, clauses, word syllables, pitch, etc (Sudaryanto, 2015). The presentation of data results is done using formal and informal methods. The results showed that rules are produced in interrogative sentences in Langkat Malay are: 1) C + Spec + I + Comp, 2) Spec + I + Comp, 3) Spec + Comp, and 4) C + Spec + Comp