International Journal of Trends in Mathematics Education Research
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The Development of Teaching Materials Gamification-Based Problem Solving on the Material in Terms of Four
This study aims to develop teaching materials gamification-based problem solving on the material in terms of four. To view the judging of the validator against the feasibility of teaching materials gamification-based problem solving on the material terms of four and see the response of students to the attractiveness of the teaching materials gamification-based problem solving on the material in terms of four. This research use type research of research and development with a research model ADDIE (Analysis, Design, Development, Implementation and Evaluation. Stage of development (development) involving 9 validator (three validator matter experts, three media experts and three language experts) to assess the feasibility of the material, the media and the Indonesian language good and right. Stage of Implementation (field trials) involving 80 students ( 20 students trial of small group and 60 students test a large group). The assessment of the attractiveness of the teaching materials gamification-based problem solving on the material in terms of four using the questionnaire i.e. a questionnaire the validator and questionnaires of learners. Data analysis using descriptive analysis using Microsoft Office Excel 2010. The results of the validation matter experts from the 3 validator shows that the overall product to obtain an average value of 3.7 and the Results of the validation media experts obtained an average value of 3.3 while the results of the validation of language experts to obtain an average value of 3.4. While the results of the trials of a small group of 10 students of MTs N 1 Bandar Lampung obtained the results of the attractiveness of the teaching materials with an average value of 3.4. while the test is a large group that was conducted in SMP 30 Bandar Lampung to obtain an average value of 3.5. Thus, it can be concluded that the development of teaching materials gamification-based problem solving on the criteria of very worthy and interesting
Analysis of Multimedia Learning Mathematics Storyboard Design
This study aims to describe the characteristics of storyboard design and to find out the multimedia storyboard design of mathematics learning in the production of BTIKP (Center for Information and Communication Technology Education) of the Jambi Provincial Education Office according to the rules based on ADDIE framework learning design. The researcher uses the ADDIE framework learning design because this design is more effectively used as a reference for the creation and development of a learning media. From the results of the identification carried out by the researcher in three stages. For the characteristics of the multimedia storyboard design of mathematics learning produced by the BTIKP (Center for Educational Information and Communication Technology) of the Jambi Provincial Education Office, there is one storyboard that satisfies the assessment, namely in the third stage (evaluating and revising) for multimedia storyboards learning mathematics with Geometry Transformation material. Overall the design of the five multimedia storyboards of mathematics learning produced by the BTIKP (Center for Educational Information and Communication Technology) of the Jambi Provincial Education Office which has been investigated by researchers is still a design that is not in accordance with the design of ADDIE framework learning
The Effect of Cooperative Learning Type Student Teams Achievement Division (STAD) on Understanding Mathematical Concepts in Class VIII Students of MTs N Pekanbaru
This study starts from the problem of the low understanding of the mathematical concepts of MTs N Pekanbaru students. This can be seen in the results of tests of understanding mathematical concepts obtained by students. To overcome this problem, STAD type cooperative learning is used. The purpose of this study was to determine the effect of the STAD type cooperative learning model on understanding the mathematical concepts of class VIII MTs N Pekanbaru students. This type of research is Quasi Experiment. The population in this study were Pekanbaru MTs N students. The sample in this study was class VIII MTs Simpang Tiga Pekanbaru as an experimental class and class VIII MTs N Muara Fajar Pekanbaru as a control class randomly selected. The instrument used is a written test regarding understanding students' mathematical concepts. The data obtained were analyzed using the t test, Mann-Whitney U test. The results showed that (1) understanding of mathematical concepts students taught by STAD type cooperative learning was higher than students who were taught using conventional learning, (2) understanding students' mathematical concepts high initial ability taught by STAD type cooperative learning is higher than high initial capable students taught with conventional learning, and (3) understanding mathematical concepts of low initial ability students taught by STAD type cooperative learning is higher than low initial ability students taught with conventional learning
Portrait of Mathematical Anxiety in Early Youth Ages
Mathematical anxiety is considered as one of the psychological obstacles that shall be considered by every mathematics teacher. Symptoms that felt by students are in various forms. This can also influence the student’s interests and learning outcomes of mathematics. But in fact, teachers are giveless attention to this problem so students tend to learn with less supported conditions and situations. This study aims to describe the level of mathematical anxiety and the forms of symptoms of mathematical anxiety that occur in early adolescents, and their influence on learning interest by gender consideration. The quantitative approach with the survey design of 404 students in junior high schools spread across Central Java and Yogyakarta Special Province was used in this study. Anxiety test instruments were used to collect premier data and interviews were used as supporting data. The results of the study showed that the mathematics anxiety level of the teenage as follows: Forget about mathematic lesson, more frekwntly breathing, having a thinking disorder such as difficulty concentrating and more afraid toface math test than other subjects The findings also show that gender influences mathematical anxiety, but mathematics anxiety does not significantly affect in learning interest
Application of The Problem Based Learning Method Trought Authentic Assessment Approach to Improving the Habits of Mind
The purpose of this study is to improve the Habits of mind of students through the problem-based learning (PBL) model based on the otetic assessment of mathematics learning. The study was conducted on 39 students of class X. The research method used was an pre-experiment method. with One group pretest-posttest design. Data analysis carried out was Normality Test, Homogeneity Test, t Test, and N gain Test. The results of this study indicate that the application of authentic assessment-oriented PBL method can improve students' habit of mind in mathematics learning. This can be seen from the increasing results of assessment of creative thinking, and student self-regulated. the results of the creative thinking assessment are N-Gain values of 0.47 or included in the medium criteria and the results of the hypothesis test state that the significance is smaller than the reference sig it can be said that there are significant differences between the pretest and posttest values. The results of the assessment of self regulation, show the value of N gain 0.59 in the medium category so that it is said there is an increase between the value of the pretet results and the value of the posttest results
The Realistic of Mathematic Educational Approach to Enhancing Ability Mathematical Connections
The aim of this study was to look at improving students' ability mathematical connection. Improve ability mathematical connection by developing Realistic Mathematics (RME) learning tools. This research is research and development, the results of this product are RPP, student activity sheets, teacher book guidelines, and student books. Development of learning tools based on a realistic approach developed using the 4-D development model from Thiagarajan. This research was conducted in grade VIII Junior High School 2 Candi Sidoarjo. The results of this study indicate: learning devices that are developed are valid, both in content validity and construction validity, there is an increase in ability mathematical connection of students using learning developed devices, and learning devices developed meet the criteria effectively, seen from: a) students' mathematical connection abilities are met , b) the ideal time of student activity is fulfilled, c) the teacher's performance in managing the class is fulfilled and d) the student's positive response
Effect of Problem Based Learning Model on Mathematical Learning Outcomes of 6th Grade Students of Elementary School Accredited B in Kendari City
The purpose of this study was to determine the effect of problem-based learning models towards the mathematics learning outcomes of 6th-grade students of an Elementary School accredited B in Kendari City. This study is quantitative experimental research. The population in this were all 6th-grade students of an Elementary School accredited B in Kendari City. The technique of determining the sample was done by cluster random sampling. Data analysis used is descriptive statistics and inferential statistics where the hypothesis test used is the t-test. The results showed the effect of problem-based learning models better than direct instruction and problem-based learning model positive effect on mathematics learning outcomes of 6th-grade students of an Elementary School Accredited B in Kendari City
Algebraic Reasoning of Students with Logical-mathematical Intelligence and Visual-spatial Intelligence in Solving Algebraic Problems
This study aims to describe the algebraic reasoning of students with logical-mathematical Intelligence and visual-spatial Intelligence in solving algebraic problems. This research is a qualitative descriptive study. The subjects of this study were students of eighth grade students of junior high school totaling 35 students. The results of the research data were analyzed by describing the algebraic reasoning of students with logical-mathematical Intelligence and students with visual-spatial Intelligence on each of the defined indicators. Data collection techniques are carried out by tests, observation, interviews, and documentation. The results showed that the student with logical-mathematical Intelligence and visual-spatial Intelligence in pattern seeking indicators, were able to identify, represent what was known and asked in the problem and find the constituent elements of the pattern. In the pattern recognition indicator students with logical-mathematical Intelligence find a relationship between elements and the similarity of the relationship of each element by thinking about it and accompanied by logical reasons. Students with visual-spatial Intelligence find a relationship between elements and the similarity of relations between each element by conducting experiments by writing down each process completely. In the generalization indicator, students with logical-mathematical Intelligence and students with visual-spatial Intelligence are able to model the situation or problem given and solve it correctly, and they are able to find a general rule that can be used to solve problems
Analysis of Communication and Information Science Education Inclusivity in a STEM Environment in Zimbabwe
Communication and Information Science (CIS) can be effectively applied in a STEM environment if ICT is accessible to people including those who are visually impaired (VI). This is premised on that Information and Communication Technology (ICT) has invaded every part of society, from home, industry and social life, as the world moves rapidly into digital media. One way of ensuring the effective inclusion of VI people in communication and Information Science is to have an education system from preschool, secondary through to tertiary which has inclusive ICT education. Apart from engendering CIS, ICT promotes/enhances student-centered learning consistent with STEM objectives. Through Zimbabwe’s education system, the visually impaired (VI) people like anybody else, need to understand and apply ICT as a tool to aid their learning, professional development, and a means of socializing. What is questionable is whether the education system of Zimbabwe from preschool, prepares VI people to be effective users of ICT as STEM objectives suggest. In order to gain insight, curricula documents for a selected teachers’ college T and Ministry of Primary and Secondary Education curriculum documents were analyzed. Also, data was generated through interviews and focus group discussion with VI pre-service teachers at teachers’ college T. The interviews and focus group discussions aimed to generate data through VI pre-service teachers’ reflections on their primary and secondary school days, juxtaposed with their current experience during teacher training with respect to inclusivity on use of ICT as a tool for teaching and learning, aiding personal learning and social life interactions. All the 10 VI pre-service teachers involved in the study concurred that if ICT learning and application begins as early as primary level, one is bound to develop high competence and confidence in ICT use. However, a very supportive environment, morally and materially, was seen as crucial in developing high competence and confidence levels of VI persons in using ICT for learning and in social life
Analysis Student Mistake of Teacher Professional Education In Completing Story Problems Based on Newman Procedures
The purpose of this study was to see students mistakes in solving story problems based on the Newman’s procedure. The type of research used is descriptive qualitative research. The data retrieval technique is done through observation and testing. The results showed that the error in the skills process was 33% and the lowest error in the answer error was 8.2%. Errors caused by students who cannot read symbols, charts or charts, cannot solve problems properly, are wrong in solving steps and cannot be published or explained properly