Jurnal Politeknik Negeri Batam (PoliBatam)
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    3001 research outputs found

    Analysis of West Sumatra\u27s Tourism Attraction on The Development of The Minangkabau International Airport Area

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    The West Sumatra region is very rich in tourism potential, in the form of natural beauty and culture which makes many tourists come to the West Sumatra area. The aim of this research is to analyze the tourist attractions in West Sumatra regarding the development of the Minangkabau International Airport area. The method used in the research uses a qualitative descriptive approach to analyze the tourist attractions in West Sumatra regarding the development of the airport area. The data used to analyze tourist attractions uses secondary data from various related agencies. The development of the airport area uses a remote sensing approach, namely, the digitization method on Google Earth images carried out on Google Earth Pro Software in 2013 and 2023. The results of the research conclude that aircraft movements and passenger movements have increased. From the results of digitization via Google Earth in 2013 and 2023, over the last 10 years, the airport area has experienced development, especially the aircraft parking area, passenger terminal, car parking area, in 2023 there will be additional buildings, namely, the airport station

    Landslide Intensity and Potential Based on Geomorphology and Their Relationship to the Stadia Level of The Karanggayam River, Kebumen Regency, Central Java Province, Indonesia

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    Landslides are disasters, with a high incidence in the Kebumen Regency area. The Kebumen Regency Regional Disaster Management Agency (BPBD) recorded that from 2011 to 2020, there were 1,335 disaster events, 477 events (35.7%) were landslides, and most landslides occurred in Karanggayam District with a total of 43 disaster events, which is the number one landslide incident in Kebumen Regency. Landslides also occurred at several points along the Karanggayam River. The research method consists of three stages: a literature study, surface geological mapping, and field data processing. The strength and potential of landslides are connected to geomorphological conditions, which include morphology, morphogenesis, and morphoassociation. This is shown by field research results, geomorphological data analysis, and Karanggayam River stage data. The mature river stage level in the study area affects the strength and possibility of landslides caused by lateral erosion on the outer bend slopes of the river. These slopes are steep, have thick soil, less resistant rock types, and few to moderate plants

    An updated 1-dimensional seismic velocity model has been developed for the Mw 6.1 Pasaman earthquake that occurred on February 25, 2022

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    On February 25, 2022, a strong-felt earthquake with magnitude Mw 6.1 occured within the western portion of Pasaman, West Sumatra, Indonesia. The impact of the seismic activities has produced an enormous shaking which measured as VI on the Adjusted Mercalli Concentrated (MMI) and II -III MMI until Malaysian and Singapore region. The casualty\u27s reports contain the data approximately the broadly harms such as, 1765 residences and murdered at slightest 18 individuals in West Sumatra Area. A dependable dynamic blame was already unidentified and raise a major address almost the association with Sumatra dynamic blame. Therefore, this analysis examines the attributes of seismic activity and the damage caused by utilizing an appropriate 1-Dimensional seismic velocity model. The acquired 1-Dimensional speed data exhibits varying values at a depth of 10 km with a velocity of approximately 5.5 km/s and at 30 km with a velocity of approximately 7 km/s. The 1-D velocity obtained exhibits a parallel and distinctive pattern with an RMS value of less than 1.0. In addition, the PGA records reveal a seismic intensity of 10% in Pasaman, consistent with the damage reports obtained during field assessments. This indicates that Pasaman is located in a zone with frequent seismic activity

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    This study aims to determine the effect of communication, promotion, employee loyalty and career development on the performance of PT Manufacture employees. The quantitative method was chosen as the research method because it is concrete and real. The population used is all employees of PT Manufacture, Injection Molding Factory Department, production staff and operators. Saturated samples are used in sampling. To assist in the data analysis process, the multiple linear regression analysis method was chosen in solving existing problems. Furthermore, Software Statistical Product and Service Solution (SPSS) version 26 was chosen to process and help hide hypotheses. The results of this study state that communication, promotion, employee loyalty and career development affect the performance of PT Manufacture employees partially and simultaneously

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    Infineon is a manufacturing company that in the production process produces a lot of hazardous waste. This study aims to identify potential hazards and risks using the Job Safety Analysis (JSA) method that exist in each work sequence, as well as determine risk criteria, provide risk assessment and risk control. The stages of data processing start from sequencing work steps, identifying hazards and risks, assessing the risk of potential hazards and determining proposals for controlling potential hazards. The results of this study found that the potential hazards that can cause injuries and work accidents in hazardous waste management are mostly related to chemical spillage and manual handling. There are 10 jobs that have a risk value of 6 and 2 jobs that have a risk value of 4. Improving work safety can be done by educating especially to waste operators and equipping PPE cabinets so that they are easily accessible.Infineon adalah perusahaan manufaktur yang dalam proses produksinya banyak menghasilkan limbah B3. Penelitian ini bertujuan untuk mengidentfikasi potensi bahaya dan risiko menggunakan metode Job Safety Analysis (JSA) yang ada dalam masing "“ masing urutan kerja, serta menentukan kriteria risiko, memberikan penilaian risiko dan pengendalian risiko. Tahapan pengolahan data dimulai dari mengurutkan langkah "“ langkah pekerjaan, identifikasi bahaya dan risiko, penilaian risiko potensi bahaya dan menentukan usulan pengendalian potensi bahaya. Hasil penelitian ini di dapatkan bahwa potensi bahaya yang dapat menimbulkan cedera dan kecelakaan kerja pada hazardous waste management paling banyak adalah terkait dengan chemical spillage dan manual handling. Terdapat 10 pekerjaan memiliki nilai risiko 6 dan 2 pekerjaan memiliki nilai risiko 4. Peningkatan keselamatan kerja dapat dilakukan edukasi terutama kepada operator limbah dan melengkapi kabinet APD sehingga mudah dijangkau

    Deteksi Kadar Amonia Menggunakan Sensor pH, Suhu, dan Turbidity untuk mengoperasionalkan Pompa Aerator pada Kolam Ikan Air Tawar

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    Kualitas pH dan suhu yang buruk penghambat pertumbuhan ikan. Oleh karena itu, dirancang alat pendeteksi kadar amonia menggunakan sensor pH, suhu dan turbidity untuk mengoperasionalkan pompa aerator pada kolam ikan. Sensor yang digunakan adalah sensor pH-4502, suhu DS18B20, dan turbidity DFRobot untuk pengukuran parameter kualitas air yang menjadi acuan dalam penentuan kadar amonia pada kolam. Setiap sensor terhubung dengan mikrokontroler Arduino Uno yang juga dilengkapi oleh pompa aerator. Pengujian dilakukan 10 kali percobaan dengan batas toleransi kadar amonia 1 mg/l. Hasil rata-rata pengukuran suhu adalah 28,948°C, pengukuran pH adalah 7,654, dan kekeruhan air adalah 37,6%. Data pengukuran tersebut digunakan untuk menentukan kadar amonia pada kolam ikan. Dari 10 percobaan yang dilakukan, hasil rata-rata kadar amonia adalah 0,869 mg/l. Hasil tersebut menunjukkan kadar amonia belum melebihi batas toleransi, sehingga pompa aerator tidak menyala dan alat ini dapat digunakan untuk memantau kadar amonia pada kolam ikan sebagai solusi peningkatan kadar amonia

    Sistem Kostum Kontrol Otomatis dan Monitoring Rumah Menggunakan ESP32

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    Sistem kostum kontrol rumah otomatis menggunakan ESP 32 adalah sebuah sistem yang dirancang untuk mengontrol dan memonitoring keamanan rumah secara efektif. Sistem ini menggunakan ESP 32 sebagai pengendali utama untuk memproses informasi dan mengirimkan perintah ke perangkat lain yang terhubung ke dalam sistem. Sistem ini terdiri dari beberapa perangkat seperti sensor suhu, sensor kelembapan, dan smoke detector. Fitur tambahan memungkinkan pemantauan real-time dan kendali jarak jauh melalui aplikasi terhubung ke internet. Pengujian modul output dan input mikrokontrol menunjukkan fungsi relay yang baik. Pengujian software Android menegaskan kemampuan aplikasi mengontrol sistem dengan sukses, sementara analisis delay sekitar 9,67 detik untuk perintah ON dan 10,99 detik untuk perintah OFF. Variasi delay menjadi pertimbangan untuk pengembangan selanjutnya guna mengoptimalkan respons sistem. Keseluruhan, sistem ini berhasil meningkatkan keamanan rumah, memberikan kenyamanan pengguna, dan dapat diakses dari jarak jauh melalui internet

    PENGEMBANGAN GAME EDUKASI 2 DIMENSI BERBASIS RPG PADA MATERI TOPOLOGI JARINGAN UNTUK SISWA KELAS XI TKJ SMKN 2 BANGKALAN

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    Based on the results of observations and interviews with network device subject teachers at SMKN 2 Bangkalan, it was found that learning network topology in class XI Computer Network Engineering only used teaching modules, making students feel bored and limited to learning at school. To overcome this, the research developed a role-playing game (RPG) for network topology learning using the Game Development Life Cycle (GDLC) model, which includes six phases: initiation, pre-production, production, testing, release, and maintenance. This game was tested by material and media experts using ISO 25010, and also tested on small and large groups, with results showing high feasibility. Based on the research results, this RPG game is considered suitable for use as a learning medium and can be disseminated to help students understand network topology in a more interesting and interactive way.Based on the results of observations and interviews with network device subject teachers at SMKN 2 Bangkalan, it was found that learning network topology in class XI Computer Network Engineering only used teaching modules, making students feel bored and limited to learning at school. To overcome this, the research developed a role-playing game (RPG) for network topology learning using the Game Development Life Cycle (GDLC) model, which includes six phases: initiation, pre-production, production, testing, release, and maintenance. This game was tested by material and media experts using ISO 25010, and also tested on small and large groups, with results showing high feasibility. Based on the research results, this RPG game is considered suitable for use as a learning medium and can be disseminated to help students understand network topology in a more interesting and interactive way

    The Influence of Canva Application Features on The Graphic Design Confidence: A Case Study of College Students

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    As technology evolves rapidly, opportunities for enhancing skills, such as graphic design, among college students continue to expand. Graphic design plays a crucial role in visually communicating ideas and messages. Canva, a popular graphic design platform, offers a user-friendly interface and diverse design templates, facilitating the creation of compelling graphics. This study aims to investigate the influence of the Canva application on the confidence levels of college students in their graphic design skills. Specifically, this research seeks to identify how Canva contributes to increasing students\u27 confidence in creating graphic designs from the perspectives of interest, effectiveness, and time efficiency. Using a mixed-methods approach, the study employed both a questionnaire and interviews. The questionnaire, consisting of eight questions, collected responses from 67 participants. Additionally, in-depth interviews were conducted with 8 participants to gain further insights. The study finds that Canva significantly boosts graphic design confidence among college students. Its user-friendly interface and diverse templates enable easy creation of professional-quality designs, fostering creativity and skill development. This empowers students to feel more competent and self-assured in their design abilities, highlighting Canva\u27s valuable role in education

    Pengembangan Interactive Virtual Tour 360º Menggunakan Uptale di PT. Schneider Electric Manufacturing Batam

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    PT.Schneider Electric Manufacturing Batam or also known as SEMB has a 360º virtual tour which is quite good by only using 360-based video, there is a note that a virtual tour previously existed but is no longer accessible and the virtual tour still uses old software where on this occasion the development was carried out using a new device and replacing the platform that previously used 3D Vista to become Uptale and using hybrid innovation using photos and videos based on 360° which can provide an updated experience in using the SEMB virtual tour             360º virtual tour research on SEMB PEM will use the Villamil-Molina multimedia development method which has five main process stages in the form of development, pre-production, production, post-production, and delivery. Then the results of the SEMB virtual tour development product will go through the stages of usability analysis to measure how big is the level of usability using the System Usability Scale (SUS) analysis method. The use of SUS analysis has the goal of determining whether the SEMB virtual tour meets the standards or not.             This research can be drawn into several conclusions, namely: (1) This SEMB virtual tour development product has a platform update, namely Uptale with the development of interactivity, increasing the number of location points, and increasing video information on certain Hotspots. (2) Based on the analysis using the System Usability Scale method, results that enter the B (Good) range enter the acceptable category with a value of 80PT.Schneider Electric Manufacturing Batam atau biasa disebut juga sebagai SEMB ini memiliki virtual tour 360º yang sudah cukup baik dengan hanya menggunakan video berbasis 360, terdapat catatan bahwa virtual tour sebelumnya sudah ada namun sudah tidak dapat diakses lagi dan virtual tour tersebut masih menggunakan software lama yang dimana pada kesempatan kali ini dilakukannya pengembangan menggunakan perangkat yang baru serta penggantian platform yang sebelumnya menggunakan 3D Vista menjadi Uptale serta menggunakan inovasi hybrid dengan menggunakan foto serta video dengan berbasis 360°  yang dapat memberikan pembaharuan pengalaman dalam menggunakan virtual tour SEMB Penelitian virtual tour 360º virtual tour 360º pada SEMB PEM akan menggunakan metode pengembangan multimedia Villamil-Molina yang memiliki lima proses tahapan utama berupa development, pretproduction, production, postproduction, and delivery yang kemudian hasil produk pengembangan virtual tour SEMB akan melalui tahapan analisis usability untuk mengukur seberapa besar tingkat kegunaan dengan menggunakan metode analisis System Usability Scale (SUS). Penggunaan analisis SUS memiliki tujuan untuk menentukan apakah virtual tour SEMB sudah memenuhi standart atau tidak .             Penelitian ini dapat ditarik menjadi beberapa kesimpulan yaitu : (1) Produk pengembangan virtual tour SEMB ini memiliki pembaharuan platform yaitu Uptale dengan pengembangan interaktivitas, bertambahnya jumlah titik lokasi, dan bertambahnya video informasi pada Hotspot tertentu. (2) Berdasarkan analisis dengan penggunaan metode System Usability Scale mendapatkan hasil yang memasuki rentang B (Baik) dengan masuk kedalam kategori acceptable dengan nilai 80

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