Collective Dynamics (E-Journal)
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The development of drunk behaviour during evacuation
The intoxication of the occupants is hardly considered in the fire safety design, due to the lack of data on the subject. Recent research experiments into the influence of alcohol on evacuation have shown evidence that there might be a correlation between the development of drunk behaviour and the surroundings or context in which the occupants are situated. That is why the experiment in this report investigated the development of drunk behaviour in a group of people within a party environment, independently of alcohol, with the use of non-alcoholic beer as a placebo. The participants were put through 3 identical exercises, which were aimed at testing their balance, reaction times, concentration, hand to eye coordination, problem solving skills, cognitive skills and cooperation. In addition to that they performed 2 evacuations that were used to interrupt their ’drunk behaviour’ and test their reaction, decision and overall evacuation times. They were also analysed for signs of drunk behaviour with video and sound recordings. The results showed clear reduction of performance in the tests for concentration, hand to eye coordination, problem solving skills, cognitive skills and cooperation after the consumption of the beer, but little change in the balance tests. Apart from that, some of the participants showed signs of drunk behaviour, such as playfulness and increase in noise after the alcohol was consumed and these were reduced after the environment changed. Based on this it was concluded that even with non-alcoholic beer some of the participants developed drunk behaviour, like that observed in previous experiments with the use of alcohol
Modelling and Simulation of Urban Mobile Agents for Analyzing Mixed Flows in Urban Pedestrian Space
Since the 1990s, complex systems research has been developing agent simulations to explain the phenomena observed in urban spaces. In recent years, agent-based modelling has often been employed to successfully simulate pedestrian behaviour. In such studies, explanations using pedestrian counter flow phases have appeared sporadically. Most state-of-the-art models, however, do not generally consider mobile agents other than pedestrians or counter flows in at least two directions. In this paper, we consider agents such as pedestrians, vehicles, wheelchairs, bicycles and so on in urban pedestrian space (UPS), which we call urban mobile agents (UMAs). The aim of this research is to develop a simulation platform to support urban simulation research. The models of rule-based UMAs that we have been developing are used to analyze the micro-meso behaviours of the mixed flows in UPS. The content of this class of agent includes the pedestrian agent as per the simplified agent simulation of pedestrian flow (sASPF) rules as well as the vehicle agent and bicycle agent in the UPS, including a wheelchair agent in the coming research. Using these models, we explore the following approaches: (a) theoretical analyses of phase transitions such as laminar flow formation or blockade of pedestrian counter flows, with clarification of the relationship between the degree of pedestrian global density and the bias of the diagonal stepping probability, which is the right or left selection probability of avoidance behaviour; (b) the implementation of obstacle avoidance rules in the sASPF pedestrian agent model, and their comparison with published evacuation experiment results, so as to evaluate the performance of the obstacle avoidance function; (c) the development of a vehicle agent model to simulate pedestrian-vehicle mixed flow at a crossroads assuming a disaster scenario; (d) the development of a bicycle agent model by extending sASPF rules; and (e) consideration of a conceptual framework for interaction fields representing heterogeneous agent mixed flows, including vehicle, bicycle, pedestrian and wheelchair agents
Concept of a Decision-Based Pedestrian Model
We develop a decision-based model for pedestrian dynamics which is an extension of the Stochastic Headway Distance Velocity (SHDV) model for single-file motion to two dimensions. The model is discrete in time, but continuous in space. It combines perception, anticipation and decision-making with the simplicity and stochasticity that are characteristic for cellular automaton models. The basic concept is discussed and preliminary results show that the model yield realistic trajectories and fundamental diagrams
A Glossary for Research on Human Crowd Dynamics
This article presents a glossary of terms that are frequently used in research on human crowds. This topic is inherently multidisciplinary as it includes work in and across computer science, engineering, mathematics, physics, psychology and social science, for example. We do not view the glossary presented here as a collection of finalised and formal definitions. Instead, we suggest it is a snapshot of current views and the starting point of an ongoing process that we hope will be useful in providing some guidance on the use of terminology to develop a mutual understanding across disciplines. The glossary was developed collaboratively during a multidisciplinary meeting. We deliberately allow several definitions of terms, to reflect the confluence of disciplines in the field. This also reflects the fact not all contributors necessarily agree with all definitions in this glossary.
Statistical Model Fitting and Model Selection in Pedestrian Dynamics Research
Pedestrian dynamics is concerned with understanding the movement patterns that arise in places where more than one person walks. Relating theoretical models to data is a crucial goal of research in this field. Statistical model fitting and model selection are a suitable approach to this problem and here we review the concepts and literature related to this methodology in the context of pedestrian dynamics. The central tenet of statistical modelling is to describe the relationship between different variables by using probability distributions. Rather than providing a critique of existing methodology or a "how to" guide for such an established research technique, our review aims to highlight broad concepts, different uses, best practices, challenges and opportunities with a focussed view on theoretical models for pedestrian behaviour. This contribution is aimed at researchers in pedestrian dynamics who want to carefully analyse data, relate a theoretical model to data, or compare the relative quality of several theoretical models. The survey of the literature we present provides many methodological starting points and we suggest that the particular challenges to statistical modelling in pedestrian dynamics make this an inherently interesting field of research
Exploring the Effect of Train Design Features on the Boarding and Alighting Time by Laboratory Experiments
The objective of this work is to study the effect of design features such as door width, vestibule setback and vertical gap on passengers’ boarding and alighting time (BAT) at metro stations. Simulated experiments were performed at University College London’s Pedestrian Accessibility Movement Environment Laboratory (PAMELA). The mock-up included a hall or entrance to the train and a relevant portion of the platform in front of the doors. Different scenarios were tested based on existing stations. Results were compared to observations at Green Park Station of the London Underground (LU). Results from PAMELA showed that wider doors (1.80 m), larger vestibule setback (800 mm) and smaller vertical gap (50 mm) reduced the average boarding time. However, the average alighting time presented no significant differences due to other phenomenon such as congestion or formation of lines of flow at doors. The observation at LU presented a reduction of the BAT when a small vertical gap (170 mm) was presented. More experiments are needed at PAMELA to test the effect of the design features for different densities and types of passengers
Characteristics of Stop and Go Wave in One Dimensional Interrupted Pedestrian Flow Through Narrow Channel
Pedestrian microscopic simulation models can aid crowd management only if they can reproduce the crowd behavior correctly. To calibrate and validate the model, it is important to understand crowd movement during various activities involved in mass gathering events. A common practice in such gathering is to hold attendees in waiting area in near corridors separated by crowd barriers before the event and allow entering the event only after a designated time. The crowd is released in small batches to avoid overcrowding inside. Long waiting hours, anger, excitement, competitive feeling etc. can make crowd aggressive during such entries. Crowd flow characteristics due to such behavior is difficult to recreate in pedestrian experimental studies in laboratory setting. This paper studied interrupted flow of such crowd through a narrow corridors made of strong railing channel inside a temple. Interrupted flow lead to formation of one dimensional stop and go waves. These stop and go waves were studied from the trajectory data. The average speed of waves propagating over longer distance were also estimated. The quantitative output from this study can be used to calibrate and validate simulation models of such activity during mass gathering events
Vadere: An Open-Source Simulation Framework to Promote Interdisciplinary Understanding
Pedestrian dynamics is an interdisciplinary field of research. Psychologists, sociologists, traffic engineers, physicists, mathematicians and computer scientists all strive to understand the dynamics of a moving crowd. In principle, computer simulations offer means to further this understanding. Yet, unlike for many classic dynamical systems in physics, there is no universally accepted locomotion model for crowd dynamics. On the contrary, a multitude of approaches, with very different characteristics, compete. Often only the experts in one special model type are able to assess the consequences these characteristics have on a simulation study. Therefore, scientists from all disciplines who wish to use simulations to analyze pedestrian dynamics need a tool to compare competing approaches. Developers, too, would profit from an easy way to get insight into an alternative modeling ansatz. Vadere meets this interdisciplinary demand by offering an open-source simulation framework that is lightweight in its approach and in its user interface while offering pre-implemented versions of the most widely spread models
Fundamental Diagrams for Specific Very High Density Crowds
An experimental campaign was undertaken to measure the pedestrian flow in the region close to the Kaaba during the Hajj pilgrimages of 2014 and 2015. High resolution video and photographs were used. The space was divided into areas of 10 sqm. The pedestrians were counted, and the velocity measured from video clips. The results were surprising: the velocity in the very high density region increases, which implies also an increase of the flux. The flux in this region (with more than 8p/sqm) reaches values that exceed 3.5 p/m/sec, much higher than previously recorded under more `standard conditions' in corridors and passages
Comparison of Pedestrian Data of Single File Movement Collected from Controlled Pedestrian Experiment and from Field in Mass Religious Gathering
Managing and controlling crowd during mass religious gathering is a challenge for organizers. With good computational capabilities, it is possible to create tools to simulate crowd in real time to aid crowd management. These tools need to be first calibrated and validated with pedestrian empirical data. The empirical data collection from field is difficult and therefore, data collection through controlled pedestrian experiments have become a convenient substitute. However, the ability of experiment data to reproduce actual crowd behavior needs to be examined. This study compared the experiment data with field data collected from mass religious gathering named Kumbh Mela held in India, 2016. The single file movement (pedestrians moving along a single line; SFM) experiment was conducted and its results were compared with the field SFM results. The speed in the field was found to be generally higher than in the experiment for a given density. The results clearly indicate that the pedestrians in the field are motivated to achieve a purpose but participants in the experiments lack the motivation. The pedestrian dynamics of the experiment was found to be different from the field. Hence, the results of pedestrian experiments should not be extrapolated to understand panic, crowd risk situations