Engineering Design Graphic Journal (ASEE - American Society for Engineering Education)
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SAFAS: Unifying Form and Structure through Interactive 3D Simulation
There has been a significant gap between the tools used for the design of a building’s architectural form and those that evaluate the structural physics of that form. Seeking to bring the perspectives of visual design and structural engineering closer together, we developed and evaluated a design tool for students and practitioners to explore the inter-relationships between the form and structure of long-span structures. We have developed an interactive 3D design application for spatial structures that integrates with a web simulation service, enabling the iterative analytic comparison of designs by structural weight, force distribution, member deflection and stability. In this paper, we describe the design and development of this Structure And Form Analysis System (SAFAS) tool using the usability engineering methodology, presenting its evolution and evaluation though four semesters of use in undergraduate architecture classes. In this paper we present our summative results and lessons learned for the usability engineering of e-Learning systems, scientific visualization of structural dynamics, and user skill sets
Pictorial Visual Rotation Ability of Engineering Design Graphics Students
The ability to rotate visual mental images is a complex cognitive skill. It requires the building of graphical libraries of information through short or long term memory systems and the subsequent retrieval and manipulation of these towards a specified goal. The development of mental rotation skill is of critical importance within engineering design graphics. It promotes the ability to comprehend complex engineering drawings, communicate design ideas through freehand sketching, and develop CAD modeling strategies. Considering this, exploratory development research was conducted in efforts to investigate student ability levels measured by parallel pictorial items of an existing geometric mental rotation measure. Images of rotated general consumer objects were captured and composed in a corresponding format to that of the Purdue Spatial Visualization Test: Visualization of Rotations. An expert review panel from engineering/technical graphics was convened to analyze consistency of format, rotation, and solutions of the corresponding pictorial items instrument. A group of post-secondary Engineering Design Graphics students were randomly administered the Purdue Spatial Visualization Test: Visualization of Rotations where the remainder of the group was administered the pictorial item instrument. The developed pictorial instrument represented orientation familiarity, while geometric forms in the Purdue Spatial Visualization Test: Visualization of Rotations represented unfamiliar structures. Comparative analyses were conducted and differences identified pertaining to student abilities in mental rotation of geometric forms and pictorial visual rotation abilities. Summary statistics, frequency analyses, and hypothesis testing uncovered that student mental rotation abilities of geometric forms collectively exceeds that of pictorial rotation ability
An Introduction to the Development of a Product Brand: An Evidence-Based Template for Use with First Year Undergraduate Industrial Designers
The manipulation of colour, form and texture within a commercial design activity is a core competency for an industrial designer. The job of the Industrial designer is to use colour, form, texture, temperature and movement to deliver a sensory experience that evokes a desired response. The core deliverables of an industrial designer are embedded within an evidence-based and user-centred approach to product design. Social functionality may often be most easily seen through the delivery of Brand. The aim of this paper is to provide education practitioners with a template to facilitate the introduction of Brand construction to undergraduate industrial design students through the visual and physical embodiment of a product. The objectives of this paper are to: provide signposting to the underpinning theories of the template; describe the template; show examples of student work that demonstrate the outcomes of template application; and, highlight where students have used the template within brand related design competitions to produce successful design outcomes.