Engineering Design Graphic Journal (ASEE - American Society for Engineering Education)
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Student Reaction to an Interactive Compact Disk on Engineering Graphics
In the Fall semester of 1996, the freshman engineering graphics class, with an enrollment of 170, was introduced to the Beta version of an interactive multimedia computer compact disk (CD) entitled "Graphics Interactive." It was assigned, in addition to a conventional textbook, as required review material for the class. The CD assisted in visualizing the principles of orthogonal projection and sectioning in engineering drawing, geometric dimensioning and tolerancing, the geometric relationships involved in descriptive geometry, and other engineering graphics topics. The CD presented classical engineering graphics topics using a combination of animation, audio description, and interactive exercises. At the end of this first semester, a student survey was taken to assess student reaction to the CD. Results of the survey indicate that the new presentation media was extremely well received and helped with the understanding of the course material
Technical Animation: A New Concept for the Engineering Design Graphics Discipline
Engineering and technical graphics professionals have seen major changes in the content and the way we teach our students (Clark & Scales, 2000). Today, professionals going into fields related to engineering/technical graphics require a broader knowledge of differing forms of graphics with the expectation that they understand and can use these new technologies. With the need for new and better understanding of the role graphics plays in the professional worlds of graphics education, the faculty at NC State University began updating their curriculum for students wishing to major or minor in Graphic Communications. Starting in the fall of 2001, a course titled “Basic Technical Animation” has been piloted to meet the current needs for our majors. This course develops the fundamental understanding of how animation and simulation can be used by professionals in fields related to engineering, science, mathematics, technology, and graphics, and develops skills useful in integrating this emerging area into the graphics profession. The course develops visual skills in students and enhances their understanding of the role graphics plays in their future careers. This paper will focus on the rationale and content used in developing this course with information and examples of the type of knowledge and skills gained by students from taking a course in technical animation. Student work and example exercises will be discussed as well as the focus on developing students’ understanding of working with three-dimensional areas and transformations related to animation