Università del Salento: ESE - Salento University Publishing
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I videogiochi come spazi (e tempi) di negoziazione politici per le nuove generazioni = Video Games as Spatial and Temporal Arenas of Political Negotiation for Younger Generations
The article examines how video games and their surrounding media ecosystems are becoming key times and spaces of political negotiation for younger generations. Drawing on work on narrative seriality, game studies, and political communication, it proposes three forms of videogame seriality – structural, operational, and textual – and shows how they shape emotions, expectations, and forms of belonging. Through a qualitative analysis of U.S. (Obama, Biden–Harris, Alexandria Ocasio-Cortez) and Italian (Conte, Decaro) case studies, the paper explores how campaigns, advergames, and livestreams plug into serialized ludic worlds, exploiting their rhythms, community rituals, and logics of return. It argues that these are not mere marketing gimmicks but attempts to intervene in an already politicized field in which seriality helps configure young citizens' political imaginaries and modes of participation
The Grammar of Israeli Settler Colonial Violence and the Genocidal War Waged on Gaza: from the Nakba to the 7th of October 2023
This article analyses the official and unofficial Israeli discourse(s) towards Palestinians since October 7, 2023. These discourses are separate from established historical colonial ones, but the article sheds light on the shifts in semantic structures and uses pertaining to meanings and connotations. First, the article offers examples of official Israeli speeches outlining fundamentally colonial discourses when it comes to arguments and narratives re-employed in the current context of the genocide. Thus, the article examines discourses that fall within the binary structures of the ordinariness of evil; good and evil; progress and savagery; enlightenment and darkness (immorality), and the 'animalization of the Palestinians'. This logic of binarity facilitates calls for forced displacement, urbicide, domicide, annihilations of families, the killing of children, deprivation of food, water and fuel, closures to aid, bombings of cemeteries and hospitals, bombings of Islamic and Christian places of worships, killings of paramedics and volunteers in civil protection and humanitarian aid. Second, the article examines genocidal warfare, which relies on the negation of the existence of Palestinians as a people and community, and the dehumanization's process which allows for the destruction of the land and the people of Palestine. In particular, the article looks at the violence organized against Palestinians of the West Bank since 7th of October, by interrogating the speeches that accompany such acts of violence undertaken by both settlers and military forces. The focus lies on the analysis of the socio-political backgrounds of actors and the discursive and material mobilization of Israeli parties and organizations
When communities face malnutrition: how context shapes the factors predicting relevant health advice in Nepal
While programmes to combat malnutrition and to lower barriers to healthcare have been developed, some children with severe acute malnutrition do not benefit at the level necessary for their condition. In this context, community health advice could help caregivers provide the required support for their children. This study looked at this issue in Nepal, with the aim of examining which factors lead to relevant health advice from community members. The data was collected through a questionnaire measuring individual variables (beliefs, emotions) and contextual variables (perceived emotions by community members, level of wealth, access to communication, beliefs in traditional healing by the female community health volunteer) carried out in two Nepalese districts: Saptari and Nuwakot. The results show that factors predicting health advice differed in the two districts, and the role of access to communication was even the opposite. The best predictors were not found at an individual level, but at a contextual level (e.g. perceived emotions by community members, access to communication, etc.). These findings suggest that malnutrition would be better tackled by acting at a more global level, i.e. targeting representations associated to malnutrition and circulating at the national and community level
Apollo e i suoi fratelli. Prodigi di neonati divini nell'antica Grecia (e altrove)
ItNella mitologia greca e latina, divinità appena nate rivelano precocità straordinaria e compiono imprese prodigiose. Fenomeni analoghi sono attestati in culture diverse, nelle loro espressioni alte e popolari, da quella cristiana a quella indiana; la presenza di particolari comuni pone il problema se si debba pensare a contatti tra esse, o si possano spiegare come processi poligenetici.EnIn Greek and Latin mythology, newly born deities reveal extraordinary precocity and perform prodigious feats. Similar phenomena are attested in different cultures, in their high and popular expressions, from Christian to Indian; the presence of common details raises the question of whether we should think of contacts between them, or whether they can be explained as polygenetic processes
Crocevia cognitivi nell’era dell’intelligenza artificiale
Riassunto: Il presente contributo analizza l'impatto della pervasiva integrazione dell'Intelligenza Artificiale (AI) generativa sull'ecologia cognitiva e sul costrutto del pensiero critico. Si problematizza l'ipotesi che il fenomeno del "cognitive offloading", mediato dall'utilizzo di Large Language Models (LLM), possa indurre un'erosione regressiva delle facoltà metacognitive e compromettere la coerenza logicoargomentativa, convertendo gli utenti da produttori a consumatori passivi di conoscenza. Tale preoccupazione è corroborata da recenti indagini (Kosmina et al., 2025) che correlano l'uso intensivo dell'AI a una ridotta connettività cerebrale e a un deterioramento del registro linguistico e della memoria. In risposta alle aporie delineate e al rischio di atrofizzazione dell'elaborazione profonda, viene presentato il Laboratorio DidActa, un'iniziativa di ricerca-azione didattica. Il progetto si fonda su un disegno sperimentale a metodi misti e si radica teoricamente nel costruttivismo sociale, valorizzando la Zona di Sviluppo Prossimale (ZSP) come spazio di potenziale crescita cognitiva. Attraverso l'impiego della gamification come catalizzatore motivazionale, DidActa si prefigge l'obiettivo di potenziare le life skills e le competenze storico-analitiche in studenti quindicenni. La sperimentazione mira a fornire evidenze empiriche sull'efficacia di metodologie didattiche attive e critiche nel mitigare gli effetti negativi di un utilizzo non regolamentato deglistrumenti digitali, promuovendo contestualmente quella Saggezza Digitale essenziale per una piena cittadinanza culturale nell'era dell'AI.Parole chiave: Educazione Digitale, LLM, Gamification, Didattica della Storia, Metodi Misti. Abstract: The present contribution analyzes the impact of the pervasive integration of Generative Artificial Intelligence (AI) on cognitive ecology and the construct of critical thinking. It problematizes the hypothesis that the phenomenon of "cognitive offloading," mediated by the use of Large Language Models (LLMs), may induce a regressive erosion of metacognitive faculties and compromise logicalargumentative coherence, converting users from producers to passive consumers of knowledge. This concern is corroborated by recent investigations (Kosmina et al., 2025) that correlate the intensive use of AI with reduced cerebral connectivity and a deterioration of linguistic register and memory. In response to the delineated aporias and the risk of atrophy in deep processing, the DidActa Laboratory is presented as a didactic research-action initiative. The project is founded on a mixed-methods experimental design and is theoretically rooted in social constructivism, valorizing the Zone of Proximal Development (ZPD) as a space for potential cognitive growth. Through the employment of gamification as a motivational catalyst, DidActa aims to enhance life skills and historical-analytical competencies in fifteen-year-old students. The experimentation seeks to provide empirical evidence on the effectiveness of active and critical didactic methodologies in mitigating the negative effects of unregulated digital tool usage, while simultaneously promoting the Digital Wisdom essential for full cultural citizenship in the age of AI.Keywords: Digital Education, LLM, Gamification, Mixed Methods, Didactics of History