Environment-Behaviour Proceedings Journal (E-BPJ)
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Effect of Food Intake on Mood in Higher Education Institute Students in Malaysia.
The rise in mental health issues among Higher Education Institute (HEI) students calls for intervention. Studies indicate that mood influences mental health, and food influences mood. This study explored the effect of food on mood in HEI students. Twenty-four students from various HEIs in Malaysia were recruited in this study using a grounded theory approach. In-depth interviews were conducted, and data was arranged into themes and codes using a thematic approach. Food (themes) that were identified to have influenced the mood can be grouped into 4 major groups according to their flavour and effect: sweet, salty, spicy, and caffeinated food.
Keywords: : Eating behaviours, Food Choices, Mood, Mental health, Higher Education Institute Student
Exploring the Nexus of Service Learning Initiatives and Quadruple Helix Stakeholders in Malaysia
This paper explores the dynamics of Service Learning Malaysia (SULAM) initiatives and their impact on quadruple helix stakeholders. A qualitative approach involved interviews with 11 lecturers and 16 community participants and thematic analysis to understand how SULAM initiatives impact the stakeholders within the SULAM ecosystem. Findings indicated that the nexus of service-learning initiatives and the stakeholders includes five main themes: University-Industry Collaboration, Government-Academia Partnership, Community Engagement and Empowerment, Skill Development and Human Capital, and Socio-economic Impact. The findings also highlighted the importance of equal partnership among stakeholders to ensure the sustainability of SULAM initiatives
Impact of Gamification on Student Motivation and Engagement
Digital gamification has become a part of the learning platform for students and educators. Gamification using game principles in a non-game context to enhance the desired response from students. The involvement of students is different based on their level of engagement. However, interest in studying is missing, and to encounter this, game-based learning is expected to engage and motivate students. This study employs a quantitative method with a questionnaire of 200 respondents. The finding shows that gamification helps improve motivation during class and shows a significant relationship between gamification and student engagement. Policymakers and involved educational institutions should make gamification in class a mandatory course element to boost student engagemen
Strategic Approaches to Enhancing School Performance through Instructional Leadership in Malaysia
The Nominal Group Technique (NGT) was employed in this study to suggest ways to enhance the performance of Malaysian schools. By relying on the opinions and consensus of experts, the study has tackled the problem of school performance using this technique. The nine suggestions for enhancing the school's performance were outlined in the summary of the experts' recommendations. Given that the NGT approach involves experts debating and voting on components derived from literature reviews, the validation of elements can be achieved straightforwardly
Effects of Biofeedback Training on HRV, Mood State and Shooting Performance of Shooters
This study investigates the effects of biofeedback training on the HRV, emotional state, and shooting performance of athletes. Results indicate significant improvement in athletes' HRV frequency domain indices (p < 0.05), reduced negative emotions like tension and anger (p < 0.05), increased vitality and positivity, though changes in fatigue and self-emotional state weren't statistically significant (p > 0.05). Shooting performance significantly improved post-training (p < 0.01). This suggests that biofeedback training positively impacts autonomic nervous system function, emotional stability, and shooting skills. Biofeedback training significantly enhances shooting performance by improving HRV, optimizing emotional state, and strengthening emotional regulation abilities
Examining the Trend of Creative Thinking as an Essential Key for 21st Century: A bibliometric mapping
Learning in the 21st century requires creative thinking from students. However, bibliometric research still needs to be conducted on developing creative thinking at higher education institutes. This bibliometric study overview of the development of creative thinking is based on three bibliometric indicators: (1) the current development of creative thinking, (2) the subject area of creative thinking, and (3) significant contributions to the study of creative thinking. The methodology uses VOSviewer from the Scopus database and Harzing's Publish-or-Perish analysis. The results from this study provide essential information based on the current developments and trends in creative thinking among students
Malay Folklore: Embedded Pak Pandir Folklore through Contemporary Illustration and Fashion Product
Folklore is a literary genre that is popular in society. These stories have been transmitted orally and in writing from traditional to modern generations. Nowadays, most of them have been forgotten due to the influence of contemporary technology. This study was conducted to re-introduce the character of folk tales in a contemporary version. This research is taking the main character of the Malay folklore, Pak Pandir. This project aimed to use expressiveness to increase awareness of Malaysian traditional art and Pak Pandir's character in fashion design. Furthermore, eventually, it would reach its goal to introduce Folklore to millennial generation
Transforming "Internet Celebrity " Elements into Yingjing Black Sand Product Design: An exploration of traditional handcrafts development
The history of the YingJing black sand product can trace back to the Spring and Autumn Periods in China. Like many traditional handicrafts, the techniques of this product list as a national intangible cultural heritage. In today's 5G world, consumers have increasingly high demands for fashion, unique cultural attributes, and product interest. YingJing black sand products have also faced unprecedented challenges. This paper aims to transform Internet celebrity elements into the Yingjing black sand product design to discuss the development of traditional handicraft products and the design methods and design models of cultural products derived from traditional handicrafts
Characterization of Foot Arch among Male Office Workers in Selangor
This study aims to identify the type of foot arch among male office workers in Selangor. A total of 100 participants aged 20 to 50 years participated. The arches were determined using the Harris-imprint index parameter. Analysis showed that normal arch 71% (n=71) 0.23 (±0.09), high arch (28%) 0.18 (±0.10), and flat arch (1%). Additionally, 55% (p<0.001; or 4.850) experienced discomfort with the shoe insoles, while 36% (n=36) had the same pair for the left and right foot, and 64% (n=64) had different pairs of foot arches. Findings revealed a different foot arch between their left and right feet
Product Development of Smartphone Accessories for Solo Creators for Self-Monitoring during Video Recording for Social Media Content
This paper aims to explore the development of new products from the Industrial Design Approach as smartphone accessories that help solo content creators as a new career in the new media revolution. Recognizing the limitations of recording via smartphones today, with features such as slow-motion video and better quality missing from existing smartphone selfie (front) cameras, additional accessory product projects were developed as a solution for solo creators of video content on social media to record themselves they use the back of the smartphone camera. This product is developed from problem-solving and supported with features that can give users a better smartphone screen display while recording videos