Colloquium: New Philologies (E-Journal)
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    167 research outputs found

    Utopie contra Ideologie – Ingeborg Bachmanns Textstrategien zwischen Sprachethik und literarischer Ethik

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    Focusing on Ingeborg Bachmann\u27s Musil essay Utopia versus Ideology, the article outlines aspects of literary and language ethics. Both Robert Musil\u27s and Ingeborg Bachmann\u27s works are characterized by transdisciplinary, philosophical-literary thought centered on ethical con-cerns. The literary form is appreciated in its critique of ideologies; Bachmann, with Musil, speaks about literature as formulating open ideologies instead of closed ones, and according to both, this means: utopias. Due to the polyphony of literary texts and the linking of ethical statements to character perspectives, these statements appear in their intrinsic connection to experience and to moments of cognition – Musil\u27s anderer Zustand – and therein as a philo-sophically precise representation of a true-to-life ethics that puts situational contexts as well as application- and motivation-problems in the foreground. In the search for the right expression, which is particularly noticeable in Musil and Bachmann, e.g. through the variation of literary modes like essay, poetry and novel as well as through the metaphoricity of speech, a language ethics manifests itself

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    Solving the True, Good, and Beautiful Puzzle: The Video Game as Objet Ambigu

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    In this paper, I explore the opportunities of video games to provide experiential engagement with the true, good, and beautiful ideal. I propose an understanding of the video game as an objet ambigu and, thus, as an artefact that thrives in providing potential brought forth by those who engage with it. Video games offer adaptive, virtual spaces based on clearly defined aesthetics, rules, and mechanics but can only set them into meaningful motions through their players. Thus, their overall effect is tightly linked to the subjective approach of its players, which, as I argue, allows them to engage with their subjective, inner sentiments of abstract idealistic meaning dimensions as they are present in the true, good, and beautiful. This musing is exercised in a playthrough analysis of the walking simulator Draugen and critically reflected upon in a concluding discussion

    „If you want to be a butterfly, you have to be butterfly soup first“: „Coming of Age“-Erzählungen im Videospiel

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    For the longest time, literature has been widely known as the primary choice for portraying the trials and tribulations of growing up. While movies, music and series swiftly join in and adapt their own media-specific version of the coming-of-age genre, video games have hardly seemed to show any interest in depicting adolescent matters. Only recently journalistic publications have started to recognise the gradual rise of coming-of-age narrations in video games, especially in indie games. This rather late and sudden development appears to be quite ironic, as the medium has been commonly regarded to be particularly close to youth culture and young people. At the same time, this trend raises several questions regarding the driving factors of this development – e.g. historical, cultural, social or technical – as well as questions regarding the emerging possibilities of telling adolescent stories in an multimedia and interactive medium. Lastly, on a grander scale, it shines a light on the metaphorical adolescence of the so-called young medium, particularly in relation to its processors

    Bachmann und Wittgenstein: Versuch einer Annäherung

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    The following contribution focuses on Ingeborg Bachmann’s reception of Ludwig Wittgenstein’s philosophy, particularly the central theses of his famous Tractatus logico-philosophicus, published in 1922. Her two radio essays from 1953, Sagbares und Unsagbares – Die Philosophie Ludwig Wittgensteins, and Ludwig Wittgenstein. Zu einem Kapitel der jüngsten Philosophiegeschichte show Bachmann’s deep understanding of essential aspects in Wittgenstein’s early philosophy. Bachmann was also responsible for the German publication of Wittgenstein’s Werkausgabe Band I, including the Tractatus and his second masterpiece Philosophical Investigations in 1960. On several occasions Bachmann mentions the influence Wittgenstein had on her. The text will focus on selected topics of his philosophy that also had a strong impact on Bachmann, such as his famous concept of the unsayable, the limits of language, or his understanding of the Western civilization and culture at his times

    Bachmanns Reflexion über Sprache und Gewalt im Erzählungsband Das dreißigste Jahr

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    The focus of this article is Ingeborg Bachmann’s critical and poetic thinking on the relationship between language and violence. The starting point is a commentary of a central passage from the first Frankfurt lecture Fragen und Scheinfragen (Questions and Pseudo-Questions, 1959), in which Bachmann describes the writer\u27s attitude to language. Dissatisfaction with and suspicion of language are part of a writer\u27s crisis and at the same time his/her greatest motivation. Next, Bachmann\u27s collection of stories Das dreißigste Jahr (The Thirtieth Year, 1961) is presented as a critical analysis of human coexistence and of the social use of language. Bachmann observes and describes the emergence and development of violence from which one cannot escape: language and violence appear to be intertwined. The characters in two of the stories (The Thirtieth Year and Everything), who want to escape this violence and language, are analysed through concepts developed by René Girard. According to Girard, the cause of interpersonal conflicts is the “mimetic desire” of people who live in close proximity with one another. Coexistence fosters rivalry, envy, and jealousy. This behaviour is contagious and shared by all members of the group, who repeat it by imitating each other, which leads to rapid escalations of violence

    Was sollte der Begriff der Mehrsprachigkeit alles umfassen?

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    The contribution aims at arguing about a valuable definition of multilingualism – proposing also to connect it with the term multicompetence; giving some examples of how neurolinguistics and sociolinguistics can – adopting an interdisciplinary approach – give important insights into how multilingual experience modulates the brain. It will also propose to look at forgotten phenomena, such as the influence of multilingualism on both sides of language contact: not only in the minority but also in the language majority (language adoption)

    20 Jahre Forschungsschwerpunkt „Mehrsprachigkeit in Kärnten (und darüber hinaus)“: Ergebnisse zum Slowenischen in Kärnten

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    The use of Slovene in Carinthia has not yet been duly described in the linguistic literature. In this article the attempt is made to partly fill this gap by presenting results from research projects that have focussed on different aspects of this language use. Both examples of spoken language and of attitudes toward the use of Slovene are presented. The article also aims at an overview of research on multilingualism conducted at the Slavic department of the University of Klagenfurt

    Dramatic agency und moralische Dilemmata: Literarisches Lernen mit Videospiel-Narrationen am Beispiel von Detroit: Become Human mit einem Schwerpunkt auf Identitätsfindung und Moralentwicklung

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    It is a relatively new idea to include video game narratives in German lessons. The following article argues that this genuin digital media offers a specific potential for learning with literature. Because of dramatic agency the players can influence the story and experience kaleidoscopic storytelling. It is to be assumed that especially immersion, involvement and engagement are intensified. The focus is on finding identity and moral development and the example Detroit: Become Human (2018/19). The genre of the video game narrative is science fiction with the city Detroit in 2038 as the setting. Androids and AI are part of every day life and raise the question what it really means to be human

    Linguistic Diversity in Schools: Some Data on Plurilingual Classes in Udine

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    This article presents and discusses the main results of a comprehensive survey that was carried out from 2017 onwards with the aim of studying plurilingualism in the repertories and uses of immigrant children in schools at all educational stages in the city of Udine. The subjects surveyed included pupils between ages 9 and 18 with at least one foreign (language-speaking) parent. Each pupil compiled a questionnaire aimed at collecting social and personal data as well as data about their linguistic repertories, uses and behaviours and those of their parents, relatives, friends and other interlocutors, both in Italy and (for those born abroad) in their country of origin. By analysing their answers, it was possible to attest the (at least) bilingual dimension of these subjects’ daily lives, especially within the family context, with friends and, above all, at school. The results show that these subjects have multiple and more or less ample competences at their disposal, as well as a marked sensitivity toward plurilingualism

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    Colloquium: New Philologies (E-Journal)
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