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    805 research outputs found

    Research Directions for Pushing Harnessing Human Computation to Mainstream Video Games

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    In this paper, we propose a research direction that will allow the harnessing of human computation to be included in mainstream video games. Human computing resources are vastly different and superior in some cases compared to traditional computing machines. Previous findings in this domain showed that humans playing FoldIt, a protein folding video game, created new solutions to the problem that were previously unknown. Successes like these suggest that harnessing human computation through games can provide the world with a new computation resource, but existing games in this domain tend to be built around the problem. This means a large population of game players remains unharnessed. We, however, hypothesize that focusing research efforts on the synergy of understanding isomorphing problems, identifying problem solving behavior in mainstream video games, and an understanding of real-world problems is a direction that will allow us to merge harnessing human computation into these mainstream games

    Finding Home: Opportunities for Placemaking in Albuquerque, New Mexico

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    This paper examines the process of placemaking. It examines the differences between placemaking strategies in single family detached houses and multiple residential buildings, i.e. apartments, condominiums, townhomes, etc. The transient nature of rental properties makes the process of placemaking more difficult. After considering these differences and the difficulties they create in the residents' placemaking ability, considerations are offered to aid in designing spaces that nurture a resident's placemaking process. These design considerations are context, memory, and pause. The issue of context includes addressing communal spaces within the building on one scale as well as the area immediately surrounding the building and the larger neighborhood on another scale. Memory is addressed in the personal and collective sense. Memory is considered in the objects and cultural biases and traditions that a resident will bring with them to a new space. Memory is also considered from the view of the cultural/historical memory of area in which a building is located. Pause is described as a place to be still and is an important consideration when designing spaces that may become places. An area of respite where a resident can be at peace is critical for them to develop a relationship with a space. The paper concludes with suggestions as to how these factors should be considered when designing spaces that other people may eventually call home, for however brief a time

    Rebranding Detroit: music, identity, and perception in the new post-industrial era

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    In post-industrial society, economic globalization has overpowered local culture. By establishing a mobilized task force to achieve top levels of efficiency, society has effectively reduced identity and spirit through decentralization of place. "Re-Branding Detroit" explores the issues of identity and brand within modern Detroit to help propose a design methodology for the city as it moves forward, utilizing music, abandoned architecture and the youthful, grassroots movement to achieve the goal of maintaining local identity, spurring social justice, and stabilizing neighborhoods for future growth. First, this thesis defines the proper context of identity and branding within post-industrial society. Secondly, it analyzes the historical and cultural precedents of Detroit to find a unique solution. Lastly, it examines specific grassroots case studies in Detroit: the Heidelberg Project, The Black History 101 Mobile Museum, and PlayHouse to offer a design solution. This thesis also explores the overarching ideas of politics, race, and economics that act as the proverbial foundation that the cultural narrative rests upon, which advocates the use of music and abandoned architecture within the growing, grassroots movement, effectively linking society with an ethical and effective type of rhetorical brand for Detroit

    Returning children to the core of the town: challenging conventional daycare design

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    The migration of families and businesses out of the urban core has been as detrimental to American small towns as American cities. Architectural solutions to blighted small towns focus on economic revival, street design, residential development, but rarely connect children with the town core. This link is crucial. For towns to prosper rather than die from neglect, the next generation needs to personally connect with their town and absorb the world outside home and school through real life experience. How can architects revitalize the core of a small town so that it connects harmoniously with children? This investigation explores how children benefit from a healthy town core, and how children, in turn, improve the social and economic life of a town core. These relationships disappear in a town core that is deprived of population and businesses, such as Middletown, Ohio, the primary case study in this research. The work of urbanists, as well as personal experience shows that the town core is safer at a greater density, and designed to balance cars and pedestrians. Designing for children is critical to achieving density, high pedestrian traffic, and livable neighborhoods. Therefore, children are vital to the revival of a town core, for a town core without children is simply incomplete and ultimately unsustainable

    Delivering Library Services With (And For) Google Glass

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    Google Glass is Google’s latest consumer technology and is a wearable, head-mounted computer that acts like a voice-activated, hands-free smartphone. Hailed by some and reviled by others, Glass provides a peek into the future of information delivery. In July 2013, Google chose the presenter as an initial “Glass Explorer” — one of approximately 7,000 people wearing, testing, and providing feedback about Glass. She introduces the features and limitations of Glass, demonstrates how Glass has been used at the Miami University Libraries, and then explores how librarians can begin thinking about providing future services with Glass in mind

    Keep the Change: Faculty Roles in the Scholarly Communications System and Their Impact on Open Access Promotion

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    Presentation given at the Academic Library Association of Ohio Annual Conference on October 29, 2010. Educating faculty about open access choices and scholarly communication issues

    Migration and Update to CONTENTdm 6.1

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    Slides from presentation given on experiences in migrating from DSpace to CONTENTdm and importing the CONTENTdm viewer into an Omeka exhibit

    Patron Space-Use Analysis of a New Library Facility

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    PRS Composite, Political, Financial, Economic risk tables for all countries from 1984 through 2013.

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    PRS group's Researchers Dataset. The Researchers Dataset provides annual averages of all of the metrics affecting composite (Table 2B), political (Table 3B), financial (Table 4B) and economic (Table 5B) risk for the period from 1984 through 2013. It covers 140 countries and is very popular among researchers for its ease of use and timelines. PRSgroup.co

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