Universitas Putera Batam (UPB): Open Journal Systems
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PERANCANGAN UI/UX APLIKASI E-LEARNING PADA MTSS IRSYADUL ATHFAL MENGGUNAKAN METODE DESIGN THINKING
MTsS Irsyadul Athfal is a secondary school after graduating from elementary school, a school that applies a religious curriculum to its students. Researchers found the problem of schools that already have a website but it is not used enough to support the learning process, the website is only a promotional medium. This research aims to provide recommendations as reference material in the form of UI/UX design for E-learning applications in the form of website prototypes so that they can be developed in the future. In this research, the author uses the Design Thinking method approach to produce UI/UX designs for E-learning applications that suit user needs. There are several processes in the research method, namely empathize, define, ideate, prototype, and testing. The UI/UX design stages of E-learning applications go through several stages, namely understanding a user needs problem, needs analysis, solution analysis, making a prototype and then testing it on several users. The results of the prototype that had been designed were tested on 9 respondents using the System Usability Scale (SUS) testing method. Based on the tests that have been carried out, test results were obtained with a total SUS score value of 83.33 or (Grade Scale B).MTsS Irsyadul Athfal is a secondary school after graduating from elementary school, a school that applies a religious curriculum to its students. Researchers found the problem of schools that already have a website but it is not used enough to support the learning process, the website is only a promotional medium. This research aims to provide recommendations as reference material in the form of UI/UX design for E-learning applications in the form of website prototypes so that they can be developed in the future. In this research, the author uses the Design Thinking method approach to produce UI/UX designs for E-learning applications that suit user needs. There are several processes in the research method, namely empathize, define, ideate, prototype, and testing. The UI/UX design stages of E-learning applications go through several stages, namely understanding a user needs problem, needs analysis, solution analysis, making a prototype and then testing it on several users. The results of the prototype that had been designed were tested on 9 respondents using the System Usability Scale (SUS) testing method. Based on the tests that have been carried out, test results were obtained with a total SUS score value of 83.33 or (Grade Scale B)
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN LOKASI PREWEDDING BERBASIS WEB DI KOTA MEDAN MENGGUNAKAN METODE MOORA
This research aims to develop a web-based decision support system (DSS) for selecting pre-wedding photoshoot locations in Medan, utilizing the Multi-Objective Optimization on the Basis of Ratio Analysis (MOORA) method. The DSS provides an efficient tool to assist couples in making informed decisions by evaluating various location options based on multiple criteria such as aesthetics, accessibility, and cost. The study employs a combination of data collection from popular pre-wedding locations, user preferences, and algorithmic processing to rank and recommend optimal locations. The MOORA method is chosen for its ability to handle multi-criteria decision-making problems effectively. The system's effectiveness was tested using real-world data, demonstrating its potential to simplify and enhance the decision-making process for users. Results indicate that the DSS can significantly reduce the time and effort required to choose a suitable pre-wedding location, while also providing personalized recommendations that align with user preferences. The findings suggest that the MOORA-based DSS can be a valuable tool for the wedding planning industry, offering a scalable solution that could be adapted to other location-based decision-making contexts.This research aims to develop a web-based decision support system (DSS) for selecting pre-wedding photoshoot locations in Medan, utilizing the Multi-Objective Optimization on the Basis of Ratio Analysis (MOORA) method. The DSS provides an efficient tool to assist couples in making informed decisions by evaluating various location options based on multiple criteria such as aesthetics, accessibility, and cost. The study employs a combination of data collection from popular pre-wedding locations, user preferences, and algorithmic processing to rank and recommend optimal locations. The MOORA method is chosen for its ability to handle multi-criteria decision-making problems effectively. The system's effectiveness was tested using real-world data, demonstrating its potential to simplify and enhance the decision-making process for users. Results indicate that the DSS can significantly reduce the time and effort required to choose a suitable pre-wedding location, while also providing personalized recommendations that align with user preferences. The findings suggest that the MOORA-based DSS can be a valuable tool for the wedding planning industry, offering a scalable solution that could be adapted to other location-based decision-making contexts
PERENCANAAN JALUR EVAKUASI KEBAKARAN YANG EFISIEN UNTUK FASILITAS PERAWATAN RUMAH SAKIT DENGAN MENGGUNAKAN ALGORITMA DIJKSTRA
This study aims to design fire evacuation routes using the Dijkstra Algorithm at RSUD I Lagaligo in East Luwu Regency, as part of the building renovation to improve service quality. The Dijkstra Algorithm was chosen for its ability to determine the shortest path from one point to another in a graph. This research employs systematic and logical data analysis techniques to obtain the closest evacuation routes. The results show a significant decrease in evacuation distance after the implementation of the Dijkstra algorithm, enhancing travel efficiency while maintaining consistent gathering points, except for some routes that experience changes in gathering points.Penelitian ini bertujuan untuk merancang jalur evakuasi kebakaran menggunakan Algoritma Dijkstra di RSUD I Lagaligo Kabupaten Luwu Timur, sebagai bagian dari renovasi gedung untuk meningkatkan kualitas pelayanan. Algoritma Dijkstra dipilih karena kemampuannya dalam menentukan jalur terpendek dari suatu titik ke titik lain dalam suatu grafik. Penelitian ini menggunakan teknik analisis data yang sistematis dan logis untuk mendapatkan jalur evakuasi terdekat. Hasilnya menunjukkan penurunan jarak evakuasi yang signifikan setelah penerapan algoritma Dijkstra, meningkatkan efisiensi perjalanan dengan tetap menjaga konsistensi titik kumpul, kecuali beberapa rute yang mengalami perubahan titik kumpul
Daring, Pembelajaran, Perencanaan
Pelaksanaan pembelajaran daring memerlukan persiapan dan perencanaan yang lebih rumit dan melibatkan pengaturan waktu yang tepat dan ketat serta bantuan pengetahuan dan kemampuan memanfaatkan berbagai teknologi berbasis internet. Pelatihan penyusunan rencana pembelajaran daring oleh para guru SMA Kalam Kudus Surabaya bertujuan untuk memudahkan penggabungan antara pembelajaran sinkronis dan asinkronis berbasis learning management system yaitu Google Classroom dengan berbagai situs pembelajaran daring yang interaktif, seperti Kahoot, PearDeck, Mentimeter, PollEv, dan Padlet. Penyusunan modul dapat meningkatkan engagement siswa SMA secara sinkronis, dengan metode seperti game dengan membangkitkan adrenalin dan keinginan berkompetisi, sehingga siswa akan lebih merasa tertantang untuk mendapatkan reward sekaligus secara alamiah saling mendukung. Kegiatan asinkronis dapat direncanakan dengan melibatkan lingkungan tempat tinggal siswa masing-masing. Dengan memanfaatkan benda-benda fisik, orang, dan lingkungan terdekat, awareness dan kreativitas dalam pembelajaran formal sebagai bagian dari kehidupan nyata dapat lebih memberikan dampak positif. Para guru tidak merasa tergantung lagi dari gedung dan fasilitas sekolah yang terbatas sehingga pembelajaran akan jauh lebih menyenangkan dan dapat dinikmati selama masa pandemi ini.Pelaksanaan pembelajaran daring memerlukan persiapan dan perencanaan yang lebih rumit dan melibatkan pengaturan waktu yang tepat dan ketat serta bantuan pengetahuan dan kemampuan memanfaatkan berbagai teknologi berbasis internet. Pelatihan penyusunan rencana pembelajaran daring oleh para guru SMA Kalam Kudus Surabaya bertujuan untuk memudahkan penggabungan antara pembelajaran sinkronis dan asinkronis berbasis learning management system yaitu Google Classroom dengan berbagai situs pembelajaran daring yang interaktif, seperti Kahoot, PearDeck, Mentimeter, PollEv, dan Padlet. Penyusunan modul dapat meningkatkan engagement siswa SMA secara sinkronis, dengan metode seperti game dengan membangkitkan adrenalin dan keinginan berkompetisi, sehingga siswa akan lebih merasa tertantang untuk mendapatkan reward sekaligus secara alamiah saling mendukung. Kegiatan asinkronis dapat direncanakan dengan melibatkan lingkungan tempat tinggal siswa masing-masing. Dengan memanfaatkan benda-benda fisik, orang, dan lingkungan terdekat, awareness dan kreativitas dalam pembelajaran formal sebagai bagian dari kehidupan nyata dapat lebih memberikan dampak positif. Para guru tidak merasa tergantung lagi dari gedung dan fasilitas sekolah yang terbatas sehingga pembelajaran akan jauh lebih menyenangkan dan dapat dinikmati selama masa pandemi ini
RANCANG BANGUN UI/UX APLIKASI E-COMMERCE BERBASIS FRAMEWORK CODEIGNITER MENGGUNAKAN MODEL LEAN USER EXPERIENCE
In today's era, some people require more specialized marketplaces for selling items such as driving equipment or automotive-related products. Individuals need consignment services to sell their driving gear like helmets, driving jackets, and other related items. Many people face difficulties in finding suitable and secure storage spaces for their belongings. This study explores the rapid expansion of internet usage, which has spurred the emergence of new business models, notably online marketplaces for buying and selling goods. The research focuses on developing a simple yet effective online store platform, particularly tailored for sellers at the Indonesian Helmet Shop. Employing the prototype method, this research constructs the application through various modeling techniques including use case diagrams, class diagrams, activity diagrams, and sequence diagrams. The primary objective is to create a lightweight, web-based marketplace application that enhances the transaction process between consignment providers and consumers. Preliminary findings suggest that the application facilitates efficient user interactions and transactions. However, further development is required in the areas of user interface (UI) and user experience (UX) to ensure greater consumer satisfaction and engagement. This study underscores the potential of tailored digital solutions in optimizing e-commerce platforms, particularly in specialized market sectors
Strategi Inovatif Dinas Koperasi Dan UKM Untuk Mendorong Pertumbuhan dan Keberlanjutan UMKM Di Kota Batam
This study intends to assess the creative techniques used by the Office of Cooperatives and SMEs to promote the expansion and sustainability of SMEs in this context. Case studies and descriptive analysis are the research methods used. Data collection was carried out through interviews with the Office of Cooperatives and SMEs as well as examining documents related to established policies and programs. The study findings show that the Office of Cooperatives and SMEs has implemented a number of cutting-edge methods to help SMEs in the digital era. Developing local e-commerce platforms, providing digital financing, training and educating MSME owners in the use of technology, and promoting and marketing MSMEs using social media and online platforms are just a few of the creative solutions found. The Office of Cooperatives and SMEs is also working with research institutes and banking institutions to create cost-effective technology solutions for MSMEs. The electronic age. To ensure the relevance and sustainability of the applied creative tactics, it is suggested that future research incorporates additional stakeholders, such as MSMEs and educational institutions, in the process of policy making and program implementation
Perbandingan Sistem Pelayanan Kesehatan Di Indonesia Dan Di Singapura
The health service system is a vital aspect in ensuring the welfare of society. In the context of Indonesia and Singapore, the two countries have different approaches to providing health services. This comparative study aims to analyze the significant differences between the health care systems in the two countries. Indonesia, as a developing country with a large population, faces challenges in providing equitable access to health for its entire population. Indonesia's health system is based on the principle of mutual cooperation, where the central and regional governments play a role in providing health services. However, obstacles such as lack of infrastructure, limited human resources, and disparities between urban and rural areas are still major problems. On the other hand, Singapore is known for its efficient and quality health system. With a more centralized approach and supported by advanced technology, Singapore has achieved excellent health outcomes at relatively low costs. A mandatory health insurance system and widespread adoption of information technology have enabled Singapore to provide affordable, high-quality health services to its entire population. This study will compare several key aspects of the two health systems, including accessibility, quality of service, cost efficiency, and level of community satisfaction. Through this comparative analysis, it is hoped that valuable lessons can be found that can help develop the health systems in both countries and encourage improvements in the welfare of society as a whole
Rancang Bangun Sistem Informasi Manajemen Pada Koze Patisserie di Kota Batam
As technology continues to develop and improve in leaps and bounds, there is an inevitable high demand for more technology-based systems (in the form of websites, software, applications, or even web-based applications) to manage tasks in businesses with greater efficiency, accuracy, and speed. Every business, whether a small personally owned store or a large conglomerate, needs to keep up and compete in this rapidly developing world. One such business is Koze Patisserie, a patisserie shop that requires a management information system to help manage and keep track of their products, orders, ingredients, customers, suppliers, and more automatically. This article will use the SDLC Waterfall method, consisting of the following steps: requirement analysis, system design, implementation (coding), integration and testing, deployment, and maintenance, to develop the application using Visual Basic as its programming language in the integrated development environment (IDE) Visual Studio and Microsoft Access as its database to store all relevant data record
Pengaruh Ekspektasi Pendapatan, Literasi Keuangan Dan Efikasi Diri Terhadap Minat Berwirausaha Mahasiswa Akuntansi Kota Batam
This study aims to analyze the influence of income expectations, financial literacy, and self-efficacy on the entrepreneurial intentions of accounting students. The research method used is multiple linear regression with a sample of 100 accounting students selected used the slovin formula. Data were collected through questionnaires that have been tested of validity and reliability. The results show that income expectations, financial literacy, and self-efficacy significantly affect entrepreneurial intentions. The adjusted R2 value of 0.277 indicates that 27.7% of the variability in entrepreneurial intentions can be exolained by these three independent variables, while the remaining 73.3% is influenced by other variabels not included in this study. The partial t-test results show that all independent variabels have a significant inluence on the dependent variable. The study concludes that to enhance the entrepreneurial intentions of accounting students, there needs that to be an improvement in income expectations, financial literacy, and self-efficac
Analisis Sengketa Pertikaian Antara Rusia Dan Ukraina
Ukraine's entry into NATO has sparked conflict, shaken global politics and international markets, and brought new challenges to international relations. The impact is predicted to be felt in the long term across the world economy, as explained in Champbell's causality theory. The Russian invasion of Ukraine on 24 February 2022 became a global event of widespread impact, raising internal political tensions in Ukraine and Russia. In Ukraine, political polarization has occurred between NATO supporters and pro-Russia, with the government imposing sanctions on Russian supporers. In Russia, freedom of expression is restricted, and cyber attacks on Ukrainian infrastructure, deepening the dimension of the conflict. The economic impact is severe, with Ukraine undergoing international isolation and Russia facing economic sanctions as well as falling oil prices as a result of a boycott of imports from the United States and its allies. Food deficits also occurred in some regions due to dependence on imports of wheat and oil from Russia and Ukraine. Efforts to resolve the conflict have been made, such as a UN resolution calling for an end to Russian attacks on Ukraine as well as diplomatic efforts by various countries and international organizations, including Indonesia, Turkey, and France. Thus, although the conflict continues, hope lies in diplomatic efforts to bring peace and stability back to the region. The advice that can be given is the need for intensive diplomatic efforts and global coordination to alleviate tensions and mitigate the negative economic impact. The protection of human rights and the principles of international law must also be the focus in responding to this conflict. With a holistic approach and inter-state cooperation, it is expected that the conflict can be resolved peacefully and provide long-term stability for the region and the world