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Assemblage, Sourcework, and Ritual in Theresa Hak Kyung Cha’s Dictee
This essay identifies a number of heretofore unknown source materials for Theresa Hak Kyung Cha’s 1982 work Dictee and draws those sources together into a reading of Dictee through the lens of assemblage theory to develop a fuller picture of Cha’s extremely eclectic intellectual life. Elucidating Cha’s sources helps show how in Dictee she layers the ritual practices of a bewilderingly diverse range of eras and cultures into a composite text that becomes a novel ritual of her own devising
The Rewilding Cinderella Project: Exploring the Ecological Multiplicities of the Cinderella Cycle
This article discusses the Rewilding Cinderella project, a six-month exploration of the Cinderella cycle with a group of oral storytellers and artists, leading to a co-created eco-concert of stories at a rewilding site in Sussex, UK. The focus was to explore the multiplicity of the story cycle in a diverse, creative community. With an underpinning of theory that explores the ecological capacity of oral storytelling and the potentiality of fairy tales to enhance relationality with the living world, the article outlines the process of the project and reflects on its successes, failures, and fluid complexities
On Cherry’s Why the Jews? How Jewish Values Transformed Twentieth Century American Pop Culture
Why the Jews? How Jewish Values Transformed Twentieth Century American Pop Culture. By Robert Cherry. London, UK: Rowman & Littlefield, 2021. 254 pp., ISBN 978-1538143124 (hc) $42.00
Metamorphosis: Embodied Narrative at Play in the Seventeenth-Century Fairy Tale
This article discusses how the seventeenth-century French fairy tale investigates embodiment through the figure of metamorphosis in the examples of Charles Perrault’s “The Mirror or the Metamorphosis of Orante” (1661), Charlotte-Rose de La Force’s “Les jeux d’esprit” (1701) and “Plus Belle que Fée” (1698), and Marie-Catherine d’Aulnoy’s “La Chatte Blanche” (1696). These fairy-tale metamorphoses do not present a rich embodied language, but rather invite us to reconsider the dichotomies between mind and body, at stake in Cartesian philosophy, and between cognition and culture, central to today’s conceptualization of the mind as “extended” beyond the body. Deploying the marvelous in playful ways, the conteuses take embodiment beyond the limits of everyday mimesis
Fairy-Tale Bodies and Embodying the Fairy Tale in Telltale Games’ The Wolf Among Us
Bodies often play an important role in all sorts of fairy tales. Is this the case when fairy tales are reinterpreted in video games? And what can the embodied and enactive participation afforded by video games tell us about their players’ understanding of these new fairy tales? This article provides reflections over both these questions by analyzing the video game The Wolf Among Us, a 2013/14 graphic adventure game developed and published by Telltale Games and inspired by fairy tales. Through this analysis, I ultimately discuss how contemporary sensibilities further transformed traditional fairy tales and their postmodern adaptations, highlighting the ever-evolving life of the fairy tale