Australian Computer Society: ACS Digital Library
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884 research outputs found
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Executive Information Systems and the Top-Officers' Roles: an exploratory study of user-behaviour model and lessons learnt
In recent years a number of organisations have implemented executive information systems (EIS) in order to improve the performance of their executives’ jobs. Although the use of EIS is important in executives’ work, the majority of executives are unwilling to use EIS applications because of their design flaws. By using social factors, habits and facilitation condition variables from Triandis’ framework, this paper extends the Technology Acceptance Model (TAM) to derive useful variables to address the problem of the low usage of EIS by executives. This paper reports on research in progress in Australia on the adoption and usage of EIS by executives. The preliminary results suggest that executives’ experiences in EIS positively relates to their experiences in computer-based information systems. The results also suggest there is a high degree of perceived usefulness, perceived ease of use as well as positive attitudes towards using EIS. Further, the results suggest that executives consider social factors in using EIS in their work. Moreover, the results suggest that facilitating conditions such as EIS development process, EIS management process and organisational environment are strongly related to the adoption and usage of EIS by executives. Finally, the results suggest a higher degree of EIS usage by middle managers than top-level managers, which an EIS was meant to support
Software Development Methods and Tools: a New Zealand study
This study is a more detailed follow-up to a preliminary investigation of the practices of software engineers in New Zealand. The focus of this study is on the methods and tools used by software developers in their current organisation. The project involved detailed questionnaires being piloted and sent out to several hundred software developers. A central part of the research involved the identification of factors affecting the use and take-up of existing software development tools in the workplace. The full spectrum of tools from fully integrated I-CASE tools to individual software applications, such as drawing tools was investigated. This paper describes the project and presents the findings
Rule Mining for Dynamic Databases
Association rules identify associations among data items and were introduced in 1993 by Agarwal et al.. Most of the algorithms to find association rules deal with the static databases. There are very few algorithms that deal with dynamic databases. The most classical algorithm to find association rules in dynamic database is Borders algorithm. This paper presents two modified version of the Borders algorithm called Modified Borders. Experimental results show that the modified version performs better than the Borders algorithm in terms of execution time. To address the scalability issue, the paper also proposes a distributed version of the Borders algorithm, called Distributed Borders
The Virtual Shopping Experience: using virtual presence to motivate online shopping
Online shopping has thus far tended to be a niche business – highly successful in selling digital products such as shares, software and, increasingly, music and films, it has been less successful in persuading the purchasers of ‘traditional’ goods such as cars, clothes, toiletries, or household appliances to forsake their physical retailers and move into cyberspace.
In this wide-ranging review paper we investigate the issue of the virtual experience – endeavouring to understand what is needed for a successful ‘shopping experience’ online and what the possible obstacles or pitfalls along the way might be. We initially introduce the concepts of virtual presence (the sense of ‘being there’) and virtual reality, discussing the possible roles both can play in providing a solution to the problem of effective online shopping. We then consider the Experience Economy, a concept which encapsulates many of the issues related to the problem of online shopping and which suggests ways in which online retailers can enhance the effectiveness of their sites by means of a virtual ‘experience’.
Having set the scene for online shopping, we discuss eTailing today in terms of direct product experience and the opportunities which cyber-shopping offers to replicate this process. Finally, we identify some of the possibilities and problems of online shopping today, illustrating the current status of virtual presence in retailing with two micro-cases of success and failure
A Longitudinal Study of ISP Reactions to Australian Internet Content Regulation Laws
This paper discusses a longitudinal study which surveys a targeted selection of Australian ISPs to determine both initial and subsequent effects of and attitudes towards the legislation. The paper observes that, initially, ISPs were generally opposed to the legislation, offering stiff opposition to its introduction. The initial results suggested dissatisfaction with the legislation on the part of ISPs, and foreshadowed adverse effects on the online industry. Concerns were also raised that the legislation would not be effective. Two years later, however, ISPs had generally observed little change in operations, arguing that the legislation had had little overall effect. The study also raises a number of interesting issues that are outside the scope of this paper. These issues merit further research
Consensus Making in Requirements Negotiation: the communication perspective
When developing an Information System (IS), organizational goals of various stakeholders are commonly in direct conflict. Furthermore, individuals often rank their private objectives well over their management's directions. Recognising and reconciling all these diverse goals, and reaching agreement among the stakeholders, are prerequisite to establishing project cooperation and collaboration. This paper focuses, in particular, on the negotiation and consensus making during requirements elicitation - the earliest stages of the IS development process. As requirements elicitation involves rich communication between project stakeholders, we therefore explore negotiation and consensus making from the communication perspective. The resulting model assists our understanding of the communication factors that influence the consensus process during requirements negotiation
A Capabilities Analysis of E-Fulfilment Businesses: transformation in the logistics industry
This paper reports on the evaluation of practices of 48 leading e-fulfillment suppliers in the UK. Initial findings suggest that while a comprehensive model of e-fulfilment is validated these organisations are also providing services not previously recognised as e-fulfilment capabilities by the literature. This leads to the development of a staged model of transformation, which implies that the industry will embrace radical change in some sectors and lead to a new definition of e-fulfillment businesses. More in depth investigation leads to a proposed definition, and a methodology to measure the degree of transformation
The Buywell Way: seven essential practices of a highly successful multi-channel e-tailer
After the dot-com bust there is considerable evidence that multi-channel retailers are more successful than purely on-line retailers. Multi-channel retailing is becoming mainstream and considerable research exists on successful multi-channel strategies. Despite this, some organisations are having more success than others with their multi-channel approach. We talked to the management of one of Australasia’s most successful multi-channel apparel and home-ware retailers about the theory and practice of multi-channel retailing, with the aim of building on existing theory in multi-channel e-commerce