Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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Distance Education Delivery of an Intensive Simulation Based Course
This paper describes the structure and learning outcomes of a rigorous and immersive Business Simulation course, including the planning for and execution of the integration of distance education and regular in-class students in a competitive environment. By using a web-based simulation and various communication technologies students inside and outside the classroom competed in a single industry and achieved common learning outcomes. Observed interactions, formal feedback and grade comparisons between the in-class and distance groups of students confirmed the trial’s success, providing the same depth of experience, realistic sense of competitiveness and intensive team interactions for all participants
Facilitating Through Collaborative Reflections to Accommodate Diverse Learning Styles for Long-Term Retention
In today’s business schools, affective teaching of business topics such as ethics has become a high priority due to inappropriate behaviors of some businesses or individuals associated with such names as Enron, WorldCom, Knight Trading Group, Inc., Adelphia, Tyco, Martha Stewart, Goldman Sachs, and Siebel. These companies and individuals associated with the inappropriate actions have severely disgraced the U.S. business market, possibly due to top executive greed. The instructor in today’s business environment must provide students with practical and valid exercises that will embrace student understanding and long-term learning towards appropriate business standards and ethics through effective Collaborative Learning Objectives. Students’ today have to take personal responsibility for gaining knowledge by becoming self-reliant learners and understanding their own best learning styles. The paper, written in an essay format, provides a review of interactive styles of education, Bloom’s Taxonomy of Learning, theories of learning, and learning for long-term retention. The assumption is that if students learn better, then there is less tendencies toward cheating in the educator sector, which will carry over to the work arena, thereby reducing inappropriate behaviors and corporate greed
Effect of Market Share and Production Experience on Company Profitability
The effect of market share and production experience on company profitability was studied using data from 94 firms of a computer-assisted business gaming simulation that had advanced through 338 periods. Strong correlations are observed between market share and profitability. Somewhat weaker correlations are observed between production experience and profitability. Both market share and production experience are of strategic importance, but market share has a stronger effect because it is more direct. The results validate both strategy theory and business simulations
Teaching Practices: A Cluster Analysis of Teaching Staff in Hong Kong
The authors used three teaching dimensions: Information Technology Factor, Student Activity Factor, and Traditional Teaching Factor in classifying teaching staff into different teaching style groups with similar characteristics in their preferences of teaching methods using cluster analysis. They are Information Technology Group, Student Activities Group, Traditional Teaching Group, and All Adopted Group. Based on contingency table with chi-square test, certain characteristics among the teaching faculty staff can be identified among different faculties in Hong Kong
Team Leader Selection -- Does It Matter?
There is substantial research on teams, from composition and performance issues to managing team projects and dealing with team feuds. There is also copious research on team leaders; their characteristics, styles, and behavior, and inventories for leader selection. However, the literature is quiet regarding the selection process of the team leader, ipso facto. This interactive session will focus on the selection process for the team leader. The session participants will gain"hands-on" experience (in the form of experiential exercises) in working under different leadership selection options. The exercise will be debriefed and the session leaders will review the literature germane to the subject. Finally, the session will invite the participants to assist in the design and implementation of a quasi-experimental model which they will then be asked to take back to their own universities for testing
Avoiding Catastrophe: The Role of Individual Accountability in Team Effectiveness
The Avoiding CATastrophe exercise helps participants understand the importance of the individual in the success of the team. In this engaging exercise, participants use an interactive children’s game, called “cat-a-pult” to explore their own role in successful team functioning. In addition to learning about personal accountability, participants also learn how clear intragroup communication is integral to team success. The exercise is of benefit to instructors and trainers working with traditional-aged college students, adult learners, and corporate trainees. It can be used to demonstrate individual accountability, effective teams, and interpersonal and intragroup communication
On the Value of Bugs in Simulation Environments
This article looks at the issue of realism with respect to the use of simulations. The authors put forth the propositions that BUGS (Basic Unplanned Glitch Situations) in simulation environments are not necessarily detrimental to appropriate learning and that there are “real world” counterparts to BUGS. The article focuses on the sources of simulation BUGS and makes suggestions for using BUGS as learning tools
Foreign Currency Hedging: A Simulation
This paper presents a foreign currency hedging simulation that spans several periods yet can be completed in a single class session. The simulation can be used to introduce and reinforce the concepts of hedging and can give students experience in constructing various types of hedges
Simulation Debriefing Procedures
Debriefing has been an assumed part of the simulation process, but there has been little discussion of debriefing in simulation circles. Most discussions on debriefing have focused on experiential exercises and games (Markulis & Strang, 2002). Simulation debriefing discussions have generally been limited to statements that debriefing is important and/or suggestions on techniques, e.g., student presentations to the class or to a boards of directors. The objective of this panel is to foster discussion and hopefully research on the debriefing aspect of simulation games. It will begin with the objectives of debriefing followed by the timing of debriefing, the structure used to debrief and the processes available for debriefing
The Longitudinal Effects of Entrepreneurship Training on Risk Tolerance: A Look at Similarities and Differences between Male and Female Undergraduate Students
Small businesses are a major engine of growth for the U.S. economy, and universities have responded with a variety of programs designed to nurture potential entrepreneurs. What is still unclear is the real effect these programs have on instilling entrepreneurial values and dispositions in the typical student. In a small pilot study, we track a group of students, struggling over the course of one full year to complete an entrepreneurial exercise. Results suggest that there is little overall change in entrepreneurial attitudes toward risk but the experience may have a more positive impact on women and a more negative impact on men