Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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    DEVELOPMENT OF BASE SUPPLY CHAIN COLLABORATION GAME BY USING TANGIBLE BLOCKS

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    To Teach Supply Chain Collaboration effectively, we developed the BASE-SCC business game in 2012. Throughout the experience, we aimed to have more options especially on the supply-side. To attach a new rule makes a game complex. Therefore, we designed this new business game by utilizing tangible blocks on the same topic, but from the opposite stand point of SCC and named i

    Guide to Developing a Required Business Internship Program (BIP)

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    Internships are becoming increasingly important for business education

    THE QUEST FOR MARKETING EFFECTIVENESS & ROI WITH THE EFFICIENCY ANALYSIS PACKAGE

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    Lacking marketing ROI measures of performance, the Web-based Efficiency Analysis Package enables competing participant teams to improve marketing effectiveness and efficiency

    DEVELOPING LEADERSHIP THROUGH LEADERSHIP EXPERIENCES: AN ACTION LEARNING APPROACH

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    University leadership courses or corporate leadership development programs traditionally offer classroom-based instruction pertaining to the theories, attributes, and behaviors of leaders. Although these activities may spark increased awareness and understanding of leadership, this learning is not easily transferred to the workplace. Indeed, transference of learning is a significant issue not only in traditional leadership education and training, but in any learning program that take learners away from the context in which they will be applying their new skills. To address these deficiencies in transference, we propose an action learning approach that invites individuals to undertake practical exercises in their personal or professional lives as a means of building leadership skill

    THE CHANGING LANDSCAPE OF EXPERIENTIAL LEARNING IN HIGHER EDUCATION

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    Higher Education and business continue to change at unprecedented rates in response to the demands of the competitive global market

    Complexity in simulation gaming

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    The paper offers another look at the complexity in simulation game design and implementation. Although, the topic is not new or undiscovered the growing volatility of socio-economic environments and changes to the way we design simulation games nowadays call for better research and design methods. This paper offers an interdisciplinary look at the role and place of complexity from two perspectives. The first perspective is knowledge building and dissemination about complexity in simulation gaming. Second, perspective is the role the complexity plays in building and implementation of the simulation gaming as a design process. In the last section, the author offers a new look at the complexity of the simulation game itself and perceived complexity from the player perspective

    SERIOUS PLAY: PRE-CONCEPTUAL SCHEMAS IN ACTION

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    Pre-conceptual schemas are knowledge representations of any domain. Since such schemas are close to the natural language of the stakeholders and translatable to source code, we propose in this serious play an experience for creating a pre-conceptual schema in a 90-minute classroom and then generating the alpha version of a software application based on such schema

    Educational Grit and Psychological Trauma

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    This paper examines the connection between educational grit, as espoused by Dr. Angela Duckworth, and psychological trauma. The authors explore the relationships between education, mental health, and societal needs. Since there is limited research available, the authors begin by addressing the basics. Part One answers the question, what is grit, and explains the components of grit. Part Two provides a definition and overview for trauma, with special emphasis on psychological trauma. From that discussion of terms, the authors provide further analyses in Parts Three and Four. Part Three addresses the question: How does trauma affect learning, and what is the impact on educational outcomes? The authors draw conclusions as to what educators can reasonably expect from injured individuals and what resources may be available for disenfranchised populations. Part Four closes with the question: How does education affect trauma? Specifically, can education alleviate the impact of trauma, and is healing (lifelong learning and/or improvement in symptoms) possible? Without being too clinical, the authors explain one piece of the symbiotic relationship between education and psychology, with the focus being on trauma. Recognizing that education is not a cure for all contemporary social problems, nonetheless practitioners use education as a method to relieve some aspects of human suffering

    How should the ABSEL website look? Some suggestions based on a comparative assessment of 16 professional organizations.

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    Motivated by discussions surrounding improvements to the ABSEL website which occurred during the 2016 ABSEL meeting in New Orleans, the authors set out to develop a rubric for assessing websites of professional bodies and the

    Match the Countries with the Customs (A Matching Game for Students Taking an International Class)

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    Many students in business class are required to take at least one class which deals with International or Global business. These classes can range from International Marketing or Management, International Finance, Global Business, Introduction to Global Customs or International Culture. In addition, many classes in the Liberal Arts field are including an International or Global component as well. Students today must know at least the basics of what happens in the world around them. We cannot build a psychological wall around the country in which we live. With popular selling international websites. Like Etsy, Amazon or EBay a single marketer can sell their goods, services or ideas to countries all around the world with one click of the mouse. I decided to create this basic game after I used the book, Kiss, Bow or Shake Hands (Morrison, 2006) in my International Marketing course and also when I was teaching on an International level in Austria. Because the book Kiss, Bow or Shake Hands discusses in detail the correct ways to speak, do business, or even recognize the basic customs of other countries it lets the students begin to think about how relating to other countries can be very different from their own. Even a basic discussion on M-Time and P-Time when conducting business is beneficial

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    Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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