Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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Turning Experience into Experiential Learning: A Framework for Structuring Internships
Internships have become a major feature of modern college education, especially in schools of business. They provide students with practical experience in an actual working environment as well as a useful ent
Enhancing Educational Experience of Business Students through Engagement in Innovative and Impactful Short-Term Study Abroad Program
The purpose of this article is to review and summarize existing literature on short-term study abroad programs (SSAPs) into a coherent whole in a way that faculty and administration can use the information to design and implement an effective SSAP for their business students
Student Performance and Critical Thinking Skills: Online Discussion Boards in a Computer Science Operating Systems Course
As online courses and programs proliferate, more and more students are experiencing the benefits of online technologies within their coursework. Technology tools such as the online discussion forum (ODF) are becoming commonplace and researchers want to know the impact of these tools on student learning and achievement. In this study, 159 computer science students use the ODF in an online operating systems course. The use of ODF, based upon problem-based learning and engagement theories, are explored as to the effectiveness of higher-order skill attainment and overall student performance in the course. Performance is evaluated using the final exam and final grade. Students who scored well in the ODFs that asked higher order skill questions, such as analysis and application, attained better results on some higher order thinking questions on the final exam. Significant results are also found in the ANOVA and regression analysis between the effective use of critical thinking skills in the discussion boards and student performance measures overall
Increasing the Value Proposition of the MBA Program through Experiential Based Learning aimed at Professional Development
Extended Abstract, see paper
Voices from the Trenches: Personal Reflections of an MBA Program
Three instructors with extensive experience teaching a behaviorally-based required MBA course in executive skills utilized whole person experiential learning methodologies over a period of years. This paper discusses the rewards, opportunities, challenges, and frustrations these instructors encountered. Borrowing from the format employed by the Academy of Management Learning and Educatio
Virtual International Internships in an Online International Business Program
The changing nature and platform of education, has led to new demands and challenges in the industry
The Varying Difficulty Across Topics (i.e., Chapters) in Selected Marketing Texts
In the realm of educational measurement considerable research has focused on item analysis, most fundamentally item difficulty
The GOLD/PRAY Demand Model Revisited: A Response to a Response
In 2010, I presented a paper at ABSEL in which I identified and discussed some problems which potentially reside in the Gold/Pray demand model
Does My Country
According to a 2017 study by Forbes, Inc., in 2016, 500 companies earned roughly two-thirds of GDP in the US and 37% of the worl
From the Classroom to the Laboratory: A Framework Proposal to Design a Management Laboratory
This work presents a framework to design a management laboratory. It was formulated through the analysis of 19 papers published in the literature using the Proknow-C method. Ten elements were extracted from these works to form the framework. These elements are as follows: Flexibility; Facilitators; Data collect; Team interaction; Feedback, Presentations; Theoretical basis; Realism; Processes and Artifacts. The dynamics of the framework were constituted of the interrelation of these elements. Its main goal is to define the requirements to design a management laboratory. The framework is recommended to educational institutions, and other organizations that intend to use games and simulations as teaching tools in a predominantly face-to-face manner