Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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    2919 research outputs found

    Experiential Learning and Student Engagement Through a Stock Market Simulation Game

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    The Virtual Stock Exchange is a stock market simulated game that can be successfully integrated into a finance curriculum. The games are an effective pedagogical learning tool for facilitators to create a positive learning environment for students, cultivating their engagement, motivation and enhancing experiential learning. As a supplemental part to the course, the games are an experiential learning activity that support active learning, make connections to financial concepts and build soft skills. This paper shows the effectiveness of blending a simulated game into the course curriculum helps students to achieve learning outcomes

    Making the most of time: A flipped class approach to study abroad

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    Study abroad programs have been used as significant experiential learning events. Due to the short nature of some of these programs, it is important to prepare students in advance to take advantage of the experiential learning opportunity. During a Study Abroad trip to Ireland, 15 students were given a "flipped class" approach to learning. Results of student engagement were compared between the "flipped class" and the previous year not "flipped class" where student questions significantly increased. Discussion of how to create such a course and future research are included

    From Mentoring to Individual Absorptive Capacity: The Gradual Release of Responsibility Model

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    Individual absorptive capacity (IAC) addresses the ability of an individual to recognize and classify problem situations, to determine the kind of knowledge and skill she needs to address them, to quickly absorb the relevant knowledge and skills, and to adapt them as necessary to address the problem. This paper integrates two separate streams of IAC-related research. The first addresses a series of conceptual papers that grapple with the IAC concept from the perspective of service-dominant logic, from Marketing, discussing the process by which different kinds of operant resources provided by an educational institution interact with operand resources provided by the students to stimulate the development of IAC. The second stream addresses specific techniques developed and tested by the United States Military to develop IAC among military commanders. The resulting integration is encompassed in a curriculum model (Gradual Release of Responsibility Model, or GRR) that is readily adapted to business school applications

    Minimalism at Work: An Experiential Exercise for Putting Work in Perspective

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    Over the past decade or so, the topic of minimalism has become increasingly popular in the media. Despite the plethora of resources directed at helping people simplify their lives (e.g., Kondō, 2014, Millburn & Nicodemus, 2015), surprisingly little has been written regarding how to implement minimalism in the workplace. After introducing 10 tools for applying minimalism at work as presented in Grimard (2019), this paper presents an experiential exercise intended to help participants put work in perspective by reflecting on their work-life balance

    A First Approach to the Representation of the Experiential Learning Practice on the Top of the Quintessence Kernel

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    In the educational scenario, some methods are used for curriculum design. Despite such methods, a sample of documented experiences about curriculum design shows designers use their criteria, i.e., we have virtually as many methods as curriculum designers. Facing such a situation, we focus on identifying common practices within such methods of curriculum design. According to a systematic literature review, experiential learning is identified as a common practice from such experiences. In this paper, we use a common ground for curriculum design affairs based on a Quintessence kernel. Considering Quintessence kernel is defined as a set of concepts and relationships essential and present in any project endeavor, such a kernel is the first approach to represent common practices of curriculum design, and we start with the experiential learning practice. Within the constructivist pedagogical tends, experiential learning plays a leading role since it supports the development of the student knowledge, and it is included in all the curriculum design methods from our literature review. The contribution in this regard is based on exploring alternative ways of representing common practices in curriculum design from a project management perspective, which is the basis of the Quintessence kernel

    The Performance Paradox: How Business Schools Fall Short and What to Do about it

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    Notwithstanding the apparent success of modern management education and predictions of increasing demand for business school graduates, the educational product has been subject to considerable criticism. We refer to this as the “performance paradox.” If market forces attest to both the demand for and apparent success of business school graduates, why has the educational product been subject to so much criticism? In our effort to address the paradox, we focus on three separate but related points of attack: First, we ask whether the value of a business degree can be attributed primarily to the signal it provides to potential employers rather than the value of the education itself. Second, we consider the suitability of current curricular content and pedagogy for addressing the needs of modern management. And third, we evaluate the ability of metrics commonly used to determine whether a management education program is successful. We conclude that, as a whole, business schools fall short with respect to each of these criteria. We discuss why this might be the case and suggest what business schools might do to improve the quality of their offerings

    Cash Management and Inventory Management as Company Performance Criteria in General Management Simulations

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    This article argues that both cash management and inventory management can, and should, be used as criteria to evaluate company performance in general management simulations. These criteria are discussed and an approach is suggested for using each of them

    A TaxI Analysis of an International Marketing Multiple-Choice Question Bank

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    Published banks of multiple-choice examination questions are ubiquitous. Many of the banks classify the questions into three levels of difficulty. The accuracy of those difficulty classifications, though, has been only sparsely investigated. This study assesses the accuracy of those classifications for a question bank accompanying a widely adopted international marketing textbook. The research employs a recently introduced statistic, TaxI, and complementary analyses associated with TaxI

    The Juice Capacity Game: An Excel Based Simulation

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    The operations management discipline has long incorporated experiential exercises into their curriculum. However, many of these exercises require direct hands-on interactions during face-to-face instruction. The most popular of these exercises include variations on the Forester’s beer game simulation (focused on supply chain communication), the Deming’s bead activity (focused on quality control), and the Goldratt’s matchstick experiment (focused on system variability and bottlenecks). Many attempts have been made to create computer simulations of these activities, but their ability to deliver a similar learning experience to the original in class activity has limited both their development and usage. COVID 19 in early 2020 had a drastic impact to face-to-face course delivery and the ability of faculty to deliver a similar experience in online and hybrid modalities This renewed motivation encouraged the development of the Juice Capacity Game (JCG) based on Goldratt’s matchstick experiment. Using Excel VBA as the development platform, I created JCG to help students better understand capacity related operations management concepts and demonstrate the impact of dependent events, statistical fluctuations, and constraints on capacity in a flow process

    The Great Rotation: Experience-Based Learning in Business Education at a Distance in 2020

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    Although the abrupt emergence of COVID-19 in March of 2020 was shocking, it was not without precedent, either in its disruption to society or in its acceleration of online learning within higher education. However, there were key differences in how events unfolded around the COVID-19 pandemic and the specific impact on universities’ experience-based learning (EBL) courses. This paper examines the virtual/remote adaptations of three EBL courses at the University of Pittsburgh’s Joseph M. Katz Graduate School of Business and College of Business Administration (“Pitt Business”) as case studies in identifying and extending best practices for EBL that have emerged during this difficult chapter in global history. The framework for analysis is a novel adaption of Moore’s theory of transactional distance in distance education overlaid on synchronous and asynchronous dimensions to form a thorough view of opportunities to strengthen EBL going forward, whether in person or remotely. Early indications suggest that increased context, consistency, and collaboration correlate highly to improved student satisfaction and outcomes in a virtual/remote environment

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    Developments in Business Simulation and Experiential Learning(Texas Digital Library - TDL E-Journals)
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