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    4368 research outputs found

    Juntos (Postcard)

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    Know the Truth: Be Informed

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    Ryan Duffy Interview 2022

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    In a short interview, Ryan Duffy discusses his experience in the covid-19 shut down, what school was like and what the environment at home was like. He talks about how life was before and after covid-19. He discusses how covid changed his life and the ones around him

    Inclusive Education and Teaching Social Sciences

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    The Action Research project was designed to help me examine literature, collect/report data, and answer research questions focused around the key themes of: creating an inclusive classroom environment, the integration of technology in a high school social studies classroom, and the implementation of researched based subject specific teaching practices. Action research was designed for me to use data from my first teaching experience of the course of a year in the MAT program. I used the knowledge from all the classes I completed in the program to help guide my learning through the action research process. I used self reflective journaling to help provide a path for future decisions and behavior, I analyzed a number of different documents to track improvement and compare and contrast lesson plans, and I listened to observation feedback from both my mentor and supervising teacher. The forms of data collection listed above helped me to examine my own teaching practices while explicitly highlighting strengths and areas for improvement within my own teaching. Through extensive action research I was able to gain the knowledge of how I can improve in highlighted areas to increase my ability as an educator. Action research has provided me with emerging themes that I will focus on as I continue my journey as a teacher. Action research is something that I will continue to perform going forward. I have learned so much about the process of action research and now understand the importance and opportunity action research provides to truly a better version of myself. I am excited to see what findings will come from future practic

    Equity Through the Instrumental Music Education Program

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    Equity Through the Instrumental Music Education Program. This paper describes what the instrumental music program requires for equity through culturally responsive pedagogy, bilingualism, and action for change. By using the focus of the narrative and a collection of qualitative and quantitative data, a support for the instrumental music program can be found through equity. This action research paper will guide the instrumental music educator through my own research and findings. The research also examines current literature and resources to support the instrumental music educator in culturally responsive practices

    How Culturally Responsive Pedagogy, Evidence-Based Practices, and Focusing On the Long Term Benefits of Art Education Affect Teaching

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    This Action Research Project will be informed by INTASC standards. These standards make sure that teachers are held to rules that encourage good teaching and act as borders in which that good teaching should take place. It is also informed by my own philosophy of education. It is difficult to pin down any one philosophy of education that I unequivocally support. The conclusion that I have come to is that the best teaching is more an amalgamation of theories. It shifts and evolves to fit the students at hand, and is ever growing. My focus for this research was how Culturally Responsive Pedagogy (CRP), Evidence-Based Practices (EBP), and focusing on the long term benefits of art education will affect my teaching. I also wanted to see if any of the practices within these ideas are more effective than others. This Action Research Project (ARP) will be exploring my own teaching and how I can improve it. My action research here will also improve my ability to study my practice going forward. This is especially important for me, as flexibility and adaptability are two of my main personal goals for my teaching. I hoped to learn which of my practices are helpful, and which are unhelpful. My ARP shows how Culturally Responsive Pedagogy, Evidence-Based Practices, and focusing on the long term benefits of art education interact when put together in a classroom. It also shows where these practices support, hinder, or run alongside each other. I found this by comparing my results with other research that has gone into these three things separately. This paper uses journaling, assessments, and lesson plans to analyze my own practice and set goals. I also have collected images of what I have written on the whiteboard and in powerpoint slides. I found that my students understand my teaching better after the inclusion of . I will keep track of everything in google doc folders. I am placed at a rural highschool in a classroom of mixed grades that teaches many types of art, but is more focused on three dimensional work

    Dressed for Disaster: An Advocacy for Sustainability in a Fast Fashion World

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    It’s not uncommon to hear that major steps need to be taken by 2030 before the effects of climate change become irreversible. The clothing production industry is a major contributor to these problems. This project focuses on sustainable fashion. After giving a brief background on the climate crisis, it analyzes what fast fashion is doing in terms of the harm it has on the environment, focusing on common negative practices in clothing production. The discussion then turns to the environmental impacts of sustainable fashion, examples of business strategies, various sustainable clothing brands, and methods in clothing production that can sustain the environment. The last topic is the positive aspects of building a sustainable fashion brand. The desire is to continually highlight the positives of making clothing design and production sustainable to encourage companies to follow suit. The end goal is to provide a compelling argument as to why a company should integrate sustainability into its business. In order to make the greatest impact on various fashion companies, they may be sent the end product created in an effort to communicate a way for them to be more environmentally friendly while reducing the research that the companies would have to do as much as possible. The goal of this is to make the incorporation of sustainability easier for companies. Although it is unrealistic to expect to overhaul any company\u27s production methods with this work, the hope is that this research can enact some positive change in the world

    Post-Mortem Opioid Detection: Proposed Solution

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    The purpose of this research project is to explore gaps in forensic toxicology techniques and information surrounding post mortem events. Focusing on opioid detection in the human body will further detection limits and identification after death. This research serves to break down the detection, separation, and identification of new designer drugs while combating the common challenges drug analysis faces. This project will explore the naturally occurring chemicals found in our body when living, the breakdown of chemicals in the body post mortem, and the detection of foreign compounds post mortem. It is beneficial to the identification of people, along with reconstruction of the events leading up to death. Relying on previous research, I will build on the gaps in post mortem opioid detection and analysis to suggest ways to improve this research, utilizing my extensive knowledge from chemistry, organic chemistry, biochemistry, and introduction to toxicology. The end result will encompass detection techniques and alternative solutions to detecting novel opioids in the human body after death

    Dawn: Creating Positive, Affirmative Gaming Experiences

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    There are few video game experiences that encourage and reward positive behavior and thinking. With this project, I aim to create a video game that will encourage players to temporarily cease negative thought patterns and engage them in new and positive behavior- building mechanics. This will include personalized messages of self-affirmations, which have been proven to boost mood and improve thinking patterns within the brain. Taking research into account, Dawn will seek to provide a thoughtful and interactive interface reflective of healthy social behavior, becoming a unique experience seen rarely in the online gaming community. While interacting within a virtual environment, players are invited to create their own positive affirmations and have the option of sharing them with the world via an online interface. The goal of this project is to create a virtual space and video game where players may be able to escape negative thoughts and will be given a place where they can think positively, clear their mind, and simply relax

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