Online Journal System-Kumpulan Jurnal STKIP Singkawang ((Sekolah Tinggi Keguruan Dan Ilmu Pendidikan Singkawang)
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Dampak Media Sosial Terhadap Perubahan Sosial Siswa Sekolah Dasar
Tujuan yang hendak dicapai dalam penelitian ini adalah untuk mengenalisis: 1) dampak positif dan negatif media sosial terhadap siswa di SD Negeri 7 Singkawang, 2) dampak media sosial terhadap perubahan sosial siswa di SD Negeri 7 Singkawang. Jenis penelitian ini adalah termasuk jenis penelitian lapangan dan bersifat deskriptif kualitatif. Teknik pengumpulan data dilakukan dengan observasi dan wawancara untuk mengetahui bagaimana danpak negatif dan positif media sosial dan bagaimana dampak media sosial terhadap perubahan sosial di SDN 7 Singkawang, sedangkan data tambahan berupa dokumentasi. Hasil penelitian ini adalah 1) Media sosial TikTok dan WhatsApp memberikan dampak positif dan negatif pada siswa kelas VI SD Negeri 7 Singkawang hal ini dapat dilihat dari hasil pembahasan oleh peneliti bahwa media sosial digunakan sebagai alat komunikasi, dijadikan sebagai media pembelajaran secara daring, meningkatkan kreatifitas, dijadikan sebagai media hiburan bagi siswa. Sedangkan dampak negatif media sosial TikTok dan WhatsApp, siswa secara terus menerus dan berkelanjutan setiap hari siswa menggunakan TikTok dan WhatsApp, lupa waktu untuk belajar, siswa kecanduan bermain TikTok, siswa bebas berekspresi dengan mengunggah video joget-joget, foto yang tidak sopan menggunakan pakaian terbuka dan tidak ada batasan privasi, 2) Perubahan sosial yang ditemukan oleh peneliti dapat dilihat dari penggunaan media sosial secara terus menerus dan berkelanjutan setiap hari oleh siswa, siswa juga meniru isi konten yang ada di media sosial. Selain menjadikan media sosial WhatsApp sebagai media pembelajaran secara daring, adanya respon negatif dan positif dari komentar pada konten yang dibuat oleh siswa serta tidak adanya batasan pertemanan dengan siapa saja di media sosial oleh siswa
PENGARUH PENERAPAN MODEL PEMBELAJARAN SAVI (SOMATIC, AUDITORY, VISUALIZATION, INTELEGTUALITY) TERHADAP HASIL BELAJAR SISWA DI KELAS X SMA NEGERI 6 PONTIANAK
Penelitian ini bertujuan untuk mnegetahui pengaruh dari penerapan model pembelajaran SAVI pada siswa kelas X SMA Negeri 6 Pontianak. Populasi dalam penelitian ini adalah seluruh siswa kelas X SMA Negeri 6 Pontianak yang terdiri dari 5 kelas yaitu XA, XB, XC, XD dan XE Sedangkan sampel pada penelitian ini adalah siswa pada kelas XB dan XE Penelitian ini menggunakan Quasi Experimental Design dengan rancangan penelitian two group post test only. Adapun hasil dari penelitian ini adalah adalah 1) nilai rata-rata siswa pada pelajaran geografi pada kelas control atau kelas yang tidak diterapkan metode SAVI adalah sebesar 67,6 dengan kategori “cukup”. 2) nilai rata-rata siswa pada pelajaran geografi pada kelas eksperimen atau kelas yang menerapkan metode SAVI adalah sebesar 70,6 dengan kategori “baik”. 3) Terdapat pengaruh penerapan model pembelajaran SAVI terhadap hasil belajar siswa pada mata pelajaran geografi kelas X SMA Negeri 6 Pontianak dengan nilai hasil uji u mann whitney Asymp Sig. (2-tailed) = 0,027 < 0,050
ANALISIS KETERAMPILAN BELAJAR (LEARNING SKILLS) DAN HASIL BELAJAR SISWA MELALUI PEMBELAJARAN DARING BERBASIS PADLET PADA MATA PELAJARAN GEOGRAFI
Abstract.This research aims to analyze students’ learning skills and learning outcomes through Padlet-based online learning in Geography subject. This research is motivated by the low learning skills of students in Geography during online learning. One of the efforts that can be made to improve the learning process is to carry it out using the Padlet application. The type of research used is experimental research. The research subjects were students of class XI IIS 3 of SMA Pembangunan Laboratorium Universitas Negeri Padang as the experimental class and class XI IIS 4 as the control class. The data collection instruments used are students’ learning skill observation sheets and learning outcomes tests. The results of this research indicate that: (1) This research proves that students' learning skills are higher when learning with Padlet compared to other learning media in terms of critical thinking skills, communication skills, collaborative skills and creativity skills. (2) The research proves that there are differences in learning outcomes between the experimental class using the Padlet application and the control class without using the application. This is indicated by the obtained significance value (2-tailed) of 0.036 < 0.05 significance value. It means that there is a difference between the experimental class that was given special treatment by using the Padlet, which get a higher score than the control class that did not use the Padlet. So it can be concluded that the application of Padlet in learning is proven to be better in terms of students’ learning skills and learning outcomes in Geography subject.This research aims to analyze students’ learning skills and learning outcomes through Padlet-based online learning in Geography subject. This research is motivated by the low learning skills of students in Geography during online learning. One of the efforts that can be made to improve the learning process is to carry it out using the Padlet application. The type of research used is experimental research. The research subjects were students of class XI IIS 3 of SMA Pembangunan Laboratorium Universitas Negeri Padang as the experimental class and class XI IIS 4 as the control class. The data collection instruments used are students’ learning skill observation sheets and learning outcomes tests. The results of this research indicate that: (1) This research proves that students' learning skills are higher when learning with Padlet compared to other learning media in terms of critical thinking skills, communication skills, collaborative skills and creativity skills. (2) The research proves that there are differences in learning outcomes between the experimental class using the Padlet application and the control class without using the application. This is indicated by the obtained significance value (2-tailed) of 0.036 < 0.05 significance value. It means that there is a difference between the experimental class that was given special treatment by using the Padlet, which get a higher score than the control class that did not use the Padlet. So it can be concluded that the application of Padlet in learning is proven to be better in terms of students’ learning skills and learning outcomes in Geography subject.Abstrak. Penelitian ini bertujuan untuk menganalisis keterampilan belajar (learning skills) dan hasilbelajar siswa melalui pembelajaran daring berbasis padlet pada mata pelajaran geografi. Penelitian inidilatar belakangi oleh rendahnya keterampilan belajar (learning skills) siswa dalam pembelajarangeografi selama pembelajaran daring. Salah satu upaya yang dapat dilakukan untuk memperbaikiproses pembelajaran adalah dengan melaksanakan pembelajaran menggunakan aplikasi Padlet. Jenispenelitian yang digunakan adalah penelitian eksperimen. Subjek penelitian adalah peserta didik kelasXI IIS 3 SMA Pembangunan Laboratorium Universitas Negeri Padang sebagai kelas kelas eksperimendan kelas XI IIS 4 sebagai kelas kontrol. Alat pengumpulan data yang digunakan adalah lembarobservasi keterampilan belajar siswa dan tes hasil belajar. Hasil penelitian ini menunjukkan bahwa: (1)Penelitian ini membuktikan bahwa keterampilan belajar siswa lebih tinggi saat belajar dengan Padletdibanding dengan media pemelajaran lain yang dilihat dari aspek keterampilan berpikir kritis,keterampilan komunikasi, keterampilan kolaborasi dan keterampilan kreativitas. (2) Penelianmembuktikan bahwa terdapat perbedaan hasil belajar antara kelas eksperimen menggunakan aplikasiPadlet dengan kelas kontrol tanpa menggunakan aplikasi Padlet. Hal ini ditunjukan dengan diperolehnilai signifikansi (2-tailed) 0,036 < nilai signifikansi 0,05. Artinya terdapat perbedaan antara kelaseksperimen yang diberi perilaku khusus dengan menggunakan padlet mendapatkan nilai lebih tinggidibanding kelas kontrol yang tidak menggunakan Padlet. Sehingga dapat disimpulkan bahwapenerapan aplikasi Padlet dalam pembelajaran terbukti lebih baik dilihat dari keterampilan belajar(learning skills) dan hasil belajar siswa pada mata pembelajaran geografi. Keywords: Geography Learning, Study Skills, Padlet, Online learnin
Development of Physics REACT Module Assisted With PhET Simulations on Harmonic Vibration Materials
Technology in the milenial era is developing so rapidly and has an impact on the world of education. The world of education is required to harmonize learning methods and media used with technological development. The lack of direct practicum activities in several schools has resulted in students' understanding of the material presented not as expected. Physics REACT module assisted by PhET simulations on harmonic vibration material can be a solution for delivering harmonious vibration material with practically practicum activities. This study aims to determine the validity of the modules that have been developed and the effectiveness of the modules. This research includes development research using the Nieveen development design. This module is equipped with explanations in accordance with the REACT approach and practicum activities using PhET. The subjects of this study were students of class XI IPA 3 at SMAN Bandarkedungmulyo Jombang. The results of expert validation were 94.4% with the very feasible / valid category, while the results of user validation were 96.09% with the very feasible / valid category. Student physics learning outcomes have increased, this can be seen from the acquisition of N-Gain in the limited test of 0.6 in the medium category and in the field test of 0.7 in the high category. Not only N-Gain method, you can also use the t-test. It can be concluded that the REACT physics module assisted by PhET simulations on harmonic vibration material is very feasible and effective to be used in the learning process
The Construction of Isomorphic Physics (FORFIS) as Gamification-Based Application to Support Online Learning
The learning process during the Covid-19 pandemic becomes monotonous and make students tired. Therefore, there is needed for a learning media based on gamification that can support online learning. This research was conducted to develop an android application that can be used in physics learning, especially in momentum and impulse materials. This program is an application based on gamification and more attractive for students. The developed application is called Physics Isomorphic (FORFIS). This research uses the ADDIE model (Analysis, Design, Develop, Implementation, and Evaluation) as development phases. The research data were obtained from a questionnaire containing 27 statements and analyzed using the ideal standard deviation score. The mean score result by expert judgement is 132.29, which is in the "excellent" category. The Application of Isomorphic Physics (FORFIS) is declared feasible to be used as a medium of physics learning
Development of Four-Tier Multiple Choice Test Instrument to Identify Students' Concept Understanding of Newton's Law Material
Physics learning is learning that requires students to understand the concepts. In fact, most students still do not understand the concepts they have learned, especially the concepts in Newton's Law so that it can cause misconceptions. Students' misconceptions on Newton's Law can be identified using diagnostic tests. However, this diagnostic test is not yet available in schools. The purpose of this study was to produce a valid and reliable Four-Tier Multiple Choice Test instrument on Newton’s Laws material. The type of research carried out is design research with the Plomp development model. This research is limited to two steps, which are Preliminary Research and Prototype Phase. The data collection instruments in this study were interview guides, student concept tests, self-evaluation sheets and product validation sheets. The data analysis technique used is descriptive analysis for the interview guides, coding techniques for the concept test, Aiken’s formula for validation sheet and for the reliability using KR-20 formula. The results of preliminary research shows that teachers use more conventional learning which has the potential to cause misconceptions. Meanwhile, more than 50% of students experience misconceptions. Furthermore, the results of the instrument validation are: first, the validity aspect of the instrument scores between 0.56 to 0.79 which are in the valid category. Second, the reliability scores of the instrument is 0,90 which is in the very high category. It means Four-Tier Multiple Choice Test instrument on Newton’s Laws material can be used
Implementation of Lesson Study Program Through The PJBL Model To Improve The Quality Of Learning Media Products for Primary School Created by Pre-Service Primary Education Teacher
This elementary school learning media development program aims to provide a picture of improving the quality of learning media product creation for prospective elementary teacher students after carrying out lesson study activities based on the Lecturer Expertise area in the PGSD FKIP Unswagati Cirebon study program. The research method uses descriptive methods. The study population was second-year students prospective teachers of the FKIP Unswagati Elementary School in Cirebon. The expectation of this program is an increase in the ability of lecturers to plan lectures to improve better, the ability of lecturers to implement lectures is expected to be even better. Through this program Lecturers are expected to be able to create a more interesting lecture process. Can make students more active and creative in exploring to produce elementary school learning products that are creative, innovative and fun. This program encourages lecturers to have a well-organized learning structure. Teaching skills such as mastery of the material, use of lecturing media, classroom management, questioning skills and motivating skills of students are trained in this program through the principle of collegiality. Lesson study activities have the potential to increase lecturer professionalism which has an impact on improving the quality of the process and results of lectures. The results obtained from this study were an increase in the quality of lectures conducted by collegial learning based on collegiality of lecturers' colleagues in teaching which was facilitated in the lesson study program
Development Of Interactive Multimedia For Learning Computer Hardware Maintenance Vocational High School
The aim of this reasearch was to develop interactive multimedia for learning computer hardware maintenance in Vocational High Schools. To achieve the objectives of this study, the Research and Development (R&D) method of the ADDIE development model was used. The ADDIE development model in research begins through the stages (1) Analyze, (2) Design, (3) Develop, (4) Implement, and (5) Evaluate. This research was conducted Vocational High School Negeri 6 Pontianak at class X with 27 students participating and three validators, design experts, material experts, and media experts. Data from the instrument and attitude scale were analyzed using qualitative and quantitative analysis. Relatively, from the results of data analysis (in the range of values 1-5) the multimedia design was declared "very valid" with an average of 4.34. Followed by analysis of empirical test data with individual test procedures, small groups, and field tests on 27 students of Vocational High School Negeri 6 Pontianak in class X, showing the attitude of students "very happy" using interactive multimedia with an average of 6.26 in the range 1-7. The multimedia effectiveness test with the criteria of students' attitudes towards multimedia and the pretest and posttest scores involving 30 students turned out to be a significant difference with ≥ ,, namely 13,507 ≥ 2,045. Based on the results of research, interactive multimedia for learning computer hardware maintenance at Vocational High Schools can be applied to basic computer network subject
MEMPERKOKOH PENDIDIKAN KARAKTER DI SEKOLAH MELALUI PEMBELAJARAN MATEMATIKA
Setiap anak yang sekolah pasti telah mengenal matematika yang diajarkan dari jenjang pendidikan Dasar dan Menengah baik di sekolah umum maupun di Madrasah. Tujuan Pembelajaran matematika di sekolah adalah menekankan kepada kemampuan menalar dan pembentukan sikap peserta didik. Oleh karena itu dalam proses pembelajaran dikelas guru harus memperhatikan kompetensi dan karakter siswa. Kompetensi siswa yang berkaitan kemampuan dan penguasaan materi (aspek kognitif dan psikomotor), Sedangkan karakter yang berkaitan dengan pembentukan sikap (aspek Afektif) yang memuat nilai-nilai Pendidikan Karakter . Penanaman ini dapat dilakukan melalui proses pembelajaran matematika di kelas yang menperhatikan kebenaran dari isi, penggunaan media, dan LKPD dari materi yang disampaikan
THE EFFECT OF CELEBRITY ENDORSEMENT CREDIBILITY ON PURCHASE INTENTION IN PREMIUM PRICE FOOD
The purpose of the study was to examine the dimensions that build celebrity endorsement credibility, as well as the impact of celebrity endorsement credibility on purchase intention and willingness to buy at a premium price on food products. The survey was conducted on 125 respondents, then Structural Equation Model Partial Least Square analysis was employed to determine the level of significance and the relationship between variables. The result shows that the trustworthiness, expertise, and attractiveness of the endorser can form celebrities’ credibility. Furthermore, the credibility of celebrity endorsements can increase purchase intention and consumers' willingness to buy at a premium price. This research can guide celebrities, especially in the context of social media, to promote their endorsed products