JEP (Jurnal Eksakta Pendidikan)
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A Comparison of Science Education between Germany, China and Indonesia
The development of a science-based society is strongly influenced by science education. The comparison of science education between Germany, China and Indonesia is an interesting topic because they have different traditions and approaches to developing their science education systems. This research aims to study the differences in science education in Germany, China and Indonesia. This research will compare science education between the three countries through several aspects, such as curriculum, teaching methods, teacher training, educational infrastructure, challenges and opportunities, and philosophical basis. The secondary data used in this research is obtained from reliable sources. The results show that the science education system in Germany is highly organised and focuses on an in-depth understanding of concepts. In contrast, science education in China is highly competitive, and academic achievement is prioritised. Science education in Indonesia tries to combine concept understanding and practical skills. However, implementation and assessment still need to be improved. Thus, a comparison of science education in Germany, China and Indonesia shows differences in curriculum, teaching methods, teacher training, educational infrastructure, opportunity challenges and philosophical basis. Each country has advantages and disadvantages. By thoroughly understanding science education in these countries, we can find many lessons that can be used to improve the science education system. Collaborative efforts and exchange of experiences between these countries will help improve science education.The development of a science-based society is strongly influenced by science education. The comparison of science education between Germany, China and Indonesia is an interesting topic because they have different traditions and approaches to developing their science education systems. This research aims to study the differences in science education in Germany, China and Indonesia. This research will compare science education between the three countries through several aspects, such as curriculum, teaching methods, teacher training, educational infrastructure, challenges and opportunities, and philosophical basis. The secondary data used in this research is obtained from reliable sources. The results show that the science education system in Germany is highly organised and focuses on an in-depth understanding of concepts. In contrast, science education in China is highly competitive, and academic achievement is prioritised. Science education in Indonesia tries to combine concept understanding and practical skills. However, implementation and assessment still need to be improved. Thus, a comparison of science education in Germany, China and Indonesia shows differences in curriculum, teaching methods, teacher training, educational infrastructure, opportunity challenges and philosophical basis. Each country has advantages and disadvantages. By thoroughly understanding science education in these countries, we can find many lessons that can be used to improve the science education system. Collaborative efforts and exchange of experiences between these countries will help improve science education
The Effect of the Somatic, Auditory, Visual, Intellectual (SAVI) Approach to Improve Students' Critical Thinking Skills on the Material of Work and Energy
This study is motivated by students' low critical thinking skills in the material of work and energy and the lack of innovation in using approaches in learning Physics. Based on the initial test, it is known that the average percentage of students' Critical Thinking Skills (CTS) in physics is 30%, with a very low category. The effort made by the researcher to overcome this problem was to apply the Somatic, Auditory, Visual, and Intellectual (SAVI) learning approach. The purpose of this study was to determine the effect of the SAVI learning approach on students' critical thinking skills and to determine the improvement of students' critical thinking skills after implementing the SAVI approach in class X MIPA SMA Negeri 2 Singaparna Academic Year 2022/2023. The research method used is a quasi-experiment with a non-equivalent control group design. The population of this study was the entire X MIPA class of SMA Negeri 2 Singaparna. The research sample was taken using a purposive sampling technique. Data analysis techniques used include normality test, homogeneity test, hypothesis test, and N-Gain test. Based on the results of hypothesis testing at the level of significance (α = 0.05), it found > (1.97> 1.67) so that is accepted. The experimental class N-Gain test results obtained data 0.54 in the medium category. It means that the SAVI approach affects students' CTS, and SAVI facilitates students to increase their CTS.This study is motivated by students' low critical thinking skills in the material of work and energy and the lack of innovation in using approaches in learning Physics. Based on the initial test, it is known that the average percentage of students' Critical Thinking Skills (CTS) in physics is 30%, with a very low category. The effort made by the researcher to overcome this problem was to apply the Somatic, Auditory, Visual, and Intellectual (SAVI) learning approach. The purpose of this study was to determine the effect of the SAVI learning approach on students' critical thinking skills and to determine the improvement of students' critical thinking skills after implementing the SAVI approach in class X MIPA SMA Negeri 2 Singaparna Academic Year 2022/2023. The research method used is a quasi-experiment with a non-equivalent control group design. The population of this study was the entire X MIPA class of SMA Negeri 2 Singaparna. The research sample was taken using a purposive sampling technique. Data analysis techniques used include normality test, homogeneity test, hypothesis test, and N-Gain test. Based on the results of hypothesis testing at the level of significance (α = 0.05), it found > (1.97> 1.67) so that is accepted. The experimental class N-Gain test results obtained data 0.54 in the medium category. It means that the SAVI approach affects students' CTS, and SAVI facilitates students to increase their CTS
Pengembangan Video Motivasi pada Materi Ikatan Kimia
This ethnoscience motivational video was created utilizing the Microsoft Office PowerPoint 2021 application. This research uses the flow or steps of the design model from Borg & Gall as modified according to its needs. In this research, there are 5 main steps, such as preliminary studies, product design, validation, product trials, and final product results dissemination. The questionnaire was approved by instrument experts and declared feasible for validation and product trials. Product validation was carried out by three material experts and media experts each. The calculation results of each overall ideal percentage were 98% for learning material experts and 96.47% for media experts. The calculation results show that the motivational video is suitable for testing with an excellent category. Once the product was confirmed, class X students at various high schools in East Kupang conducted product trials in small and large groups. The evaluation of this product through a small group test involving eight students from a single high school yielded excellent results with an impressive 90% score, while the large group test with 32 students from three high schools achieved outstanding results with an impressive 96.25% score. Based on the results of product validation assessments and product trials of ethnoscience motivational videos on chemical bonding material, it is feasible to use them as media in early learning activitiesVideo motivasi etnosains ini dibuat dengan menggunakan aplikasi Microsoft Office PowerPoint 2021. Penelitian ini menggunakan alur atau langkah-langkah model pengembangan dari Borg & Gall yang dimodifikasi sesuai dengan kebutuhan. Dalam penelitian ini terdapat 5 langkah utama yaitu studi pendahuluan, desain produk, validasi desain, uji coba produk, dan hasil produk akhir. Kuesioner telah disetujui oleh ahli instrumen dan dinyatakan layak untuk dilakukan validasi dan uji coba produk. Validasi produk dilakukan oleh masing-masing tiga orang ahli materi dan ahli media. Hasil perhitungan masing-masing persentase keidealan secara keseluruhan adalah 98% untuk ahli materi dan 96,47% untuk ahli media. Hasil perhitungan tersebut menunjukkan bahwa video motivasi layak untuk diujicobakan dengan kategori sangat baik. Setelah melakukan validasi produk, dilanjutkan dengan uji coba produk pada kelompok kecil dan kelompok besar oleh siswa kelas X di SMAN 3 Kupang Timur. Penilaian uji coba kelompok kecil pada delapan orang siswa pada produk ini adalah sangat baik dengan persentase keidealan 90%, sedangkan uji coba kelompok besar pada 32 orang siswa adalah sangat baik dengan persentase keidealan 96,25%. Berdasarkan hasil penilaian validasi produk dan uji coba produk video motivasi etnosains pada materi ikatan kimia layak digunakan sebagai media dalam kegiatan pembelajaran di kelas X SMAN 3 Kupang Timur
Integrating Lectora Inspire into Physics Learning: A Pathway to Enhance Critical and Creative Thinking Abilities through Interactive Learning Media
As a means for conveying knowledge to pupils, learning media is required in the learning process. However, teachers are not highly involved in the development of learning media. Some learning media generated by instructors in high schools in Padang do not match the criteria for good learning media. As a result, more study is required to create interactive learning media that meets quality media criteria. This study contains ADDIE model development research. Lectora Inspire was used to create the media. The media validity score was 0.76. This Picture shows that the developed media is appropriate. The media's practicability was 0.89. This number demonstrates that the media may be utilised in schools.Sebagai sarana untuk menyampaikan pengetahuan kepada peserta didik, media pembelajaran diperlukan dalam proses pembelajaran. Namun, guru masih kurang terlibat dalam pengembangan media pembelajaran. Beberapa media pembelajaran yang dihasilkan oleh pengajar di SMA di Padang belum sesuai dengan kriteria media pembelajaran yang baik. Akibatnya, diperlukan kajian lebih lanjut untuk membuat media pembelajaran interaktif yang memenuhi kriteria media berkualitas. Penelitian ini berisi penelitian pengembangan model ADDIE. Pengembangan media pembelajaran interaktif ini menggunakan aplikasi Lectora Inspire. Skor validitas media adalah 0,76. Gambar ini menunjukkan bahwa media yang dikembangkan sudah sesuai. Kepraktisan media sebesar 0,89. Angka ini menunjukkan bahwa media dapat dimanfaatkan di sekolah
Research Trends in The Development of Biology Learning Media in Indonesia: A Bibliometric Analysis
Several bibliometric studies have been conducted to see the progress of Biology Learning Media (BLM), but these researches still provide a broad scope in evaluating the development of BLM. This study aims to provide a holistic overview of the trends in the use of BLM in Indonesia during 2018-2023 on the Scopus database. The method used is bibliometric analysis by identifying and analyzing the growth patterns of literature, authors, institutions, and keywords related to BLM development. The research procedure consisted of investigation, reduction, compilation, and interpretation. A total of 43 articles were analyzed using VOSviewer software to visualize bibliometric mapping. For the last five years, BLM-related publications peaked in 2019 with 13 articles. Universitas Negeri Malang is a foremost institution in BLM development. The most widely used BLM are android-based media, interactive multimedia, and website-based media. Ecology is the most widely taught learning topic, while cognitive (knowledge) is the most frequently measured learning outcome. We highlighted a paradigm change in the use of more massive Technology-based learning media. In the future, we suggest exploring various research topics in biology learning such as protists, genetics, or microbiology that can empower literacy as a primary topic in more innovative and dynamic learning.Several bibliometric studies have been conducted to see the progress of Biology Learning Media (BLM), but these researches still provide a broad scope in evaluating the development of BLM. This study aims to provide a holistic overview of the trends in the use of BLM in Indonesia during 2018-2023 on the Scopus database. The method used is bibliometric analysis by identifying and analyzing the growth patterns of literature, authors, institutions, and keywords related to BLM development. The research procedure consisted of investigation, reduction, compilation, and interpretation. A total of 43 articles were analyzed using VOSviewer software to visualize bibliometric mapping. For the last five years, BLM-related publications peaked in 2019 with 13 articles. Universitas Negeri Malang is a foremost institution in BLM development. The most widely used BLM are android-based media, interactive multimedia, and website-based media. Ecology is the most widely taught learning topic, while cognitive (knowledge) is the most frequently measured learning outcome. We highlighted a paradigm change in the use of more massive Technology-based learning media. In the future, we suggest exploring various research topics in biology learning such as protists, genetics, or microbiology that can empower literacy as a primary topic in more innovative and dynamic learning
Pengembangan Video Pembelajaran Berbasis Powtoon Materi Kimia Unsur untuk SMA/MA Kelas XII
Teachers often face challenges in implementing new teaching methods in order to arouse students' learning motivation. The use of technology has the potential to improve the quality of education in schools, efficiency and effectiveness in the teaching and learning process, and act as a tool to enrich knowledge and sources of information for learning. The aim of this research is to create learning video material using the Powtoon platform for the topic of elemental chemistry, as well as evaluating the quality of the learning video as a learning tool on this topic. The evaluation was carried out by experts in the field of chemical materials, experts in the field of media, chemistry teachers, and responses from students. This study adopts a research and development (R&D) approach using the ADDIE (Analysis, Design, Development, Implementation and Evaluation) model, but the focus is only limited to the Implementation stage. The result is a learning video that is available in .mp4 format and can be viewed on YouTube. This video covers material about chemical elements. According to the assessment of material experts, the product received a score of 95% in the very good (VG) category; assessment from media experts shows a score of 94.29% also in the very good category (VG); while the assessment from high school chemistry teachers resulted in a score of 83.64% in the very good category (VG). This product received a positive response from all class XII high school students, reaching a satisfaction level of 100%. According to the evaluation that has been carried out, learning videos can be an effective teaching option for teaching elemental chemistry material in the classroom
Bahasa Inggris
Problem-solving ability is crucial for students to face 21st-century challenges, especially in physics education, where many concepts are abstract. Despite its importance, students' problem-solving skills in elasticity are often low due to teacher-centered approaches and insufficient use of problem-solving models. This study aims to evaluate the impact of the IDEAL Problem-Solving model on students' problem-solving abilities concerning elasticity material. The research method and design were quasi-experiments with a nonequivalent posttest-only control group design. Analysis revealed outstanding implementation of the IDEAL model, with normality and homogeneity tests supporting the sample's suitability. The t-test (α = 0.05) confirmed that the IDEAL model significantly enhanced problem-solving skills in elasticity. The findings suggest that adopting student-centered models like IDEAL can improve learning outcomes and problem-solving abilities and provide a basis for further research on similar models in other educational contexts
Development of Android-based E-Modules on Molecular Shape Materials of VSEPR Theory
The use of teaching materials in online learning during the Covid-19 pandemic results in a lack of students' understanding of the molecular shape material of the VSEPR theory leading to learning objectives not being achieved. So the researchers make an Android-based e-module as a teaching material as a solution so that students better understand the material of molecular shapes in online learning. This study aims to determine the feasibility of an android-based e-module on the molecular shape material of the VSEPR theory. This research used a research and development (R&D) method which is based on the ADDIE model. The android-based e-module on the molecular shape material of the VSEPR theory was validated by an expert or validator which included the feasibility of the material, language, and graphics. The results show that the android-based e-module developed is categorized as very feasible to use. This Feasibility is reviewed from the results of the validation of the feasibility of the material which obtain a validity score of 92.69% showing that the e-emodule made has fulfilled the Feasibility aspects including the suitability of the material and basic competence, the accuracy of the material, the updating of the material, and encouraging curiosity. Language Feasibility validation with a validity score of 92.69% shows the module made has fulfilled the Feasibility aspects of being straightforward, communicative, conformity with the development of students, and conformity with the correct rules of the Indonesian language. Graphic feasibility validation with a feasibility percentage of 91.66% with very decent criteria shows that the e-module has met the qualifications from the aspect of measurement, cover design, and cover body design. The feasibility research results obtained will be applied as a reference in the manufacturee-mode android based, so the e-modules that are suitable for use can be used in further researchThe use of teaching materials in online learning during the Covid-19 pandemic results in a lack of students' understanding of the molecular shape material of the VSEPR theory leading to learning objectives not being achieved. So the researchers make an Android-based e-module as a teaching material as a solution so that students better understand the material of molecular shapes in online learning. This study aims to determine the feasibility of an android-based e-module on the molecular shape material of the VSEPR theory. This research used a research and development (R&D) method which is based on the ADDIE model. The android-based e-module on the molecular shape material of the VSEPR theory was validated by an expert or validator which included the feasibility of the material, language, and graphics. The results show that the android-based e-module developed is categorized as very feasible to use. This Feasibility is reviewed from the results of the validation of the feasibility of the material which obtain a validity score of 92.69% showing that the e-emodule made has fulfilled the Feasibility aspects including the suitability of the material and basic competence, the accuracy of the material, the updating of the material, and encouraging curiosity. Language Feasibility validation with a validity score of 92.69% shows the module made has fulfilled the Feasibility aspects of being straightforward, communicative, conformity with the development of students, and conformity with the correct rules of the Indonesian language. Graphic feasibility validation with a feasibility percentage of 91.66% with very decent criteria shows that the e-module has met the qualifications from the aspect of measurement, cover design, and cover body design. The feasibility research results obtained will be applied as a reference in the manufacturee-mode android based, so the e-modules that are suitable for use can be used in further researc
Applying Meaningful Learning (NGL and Game) to Improve Students' Scientific Concept Understanding and Scientific Literacy in Reproductive System Material
Scientific concept understanding and scientific literacy are essential for students to have. Excellent scientific concept understanding and scientific literacy make it easier for students to learn new material and solve problems they face. This study aims to increase junior high school students' scientific concept understanding and scientific literacy in reproductive system materials by applying meaningful learning with NGL games. The design used in this research is Classroom Action Research (CAR) by Kammi and McTaggart (1988). The research was conducted at SMP Islam Bani Hasyim, Malang Regency, in September 2022 with 20 grade-nine students for the 2022/2023 academic year. Data collection techniques in this study are observation and tests. Data analysis techniques in research are descriptive quantitative and descriptive qualitative The CAR research was carried out in two cycles with the stages of planning, implementing, observing, and reflecting. Applying meaningful learning with the NGL game can improve students' scientific concept understanding and literacy in reproductive system materials.Scientific concept understanding and scientific literacy are essential for students to have. Excellent scientific concept understanding and scientific literacy make it easier for students to learn new material and solve problems they face. This study aims to increase junior high school students' scientific concept understanding and scientific literacy in reproductive system materials by applying meaningful learning with NGL games. The design used in this research is Classroom Action Research (CAR) by Kammi and McTaggart (1988). The research was conducted at SMP Islam Bani Hasyim, Malang Regency, in September 2022 with 20 grade-nine students for the 2022/2023 academic year. Data collection techniques in this study are observation and tests. Data analysis techniques in research are descriptive quantitative and descriptive qualitative The CAR research was carried out in two cycles with the stages of planning, implementing, observing, and reflecting. Applying meaningful learning with the NGL game can improve students' scientific concept understanding and literacy in reproductive system materials
Developing Learning Tools with Case-based Learning and Project-Based Learning for Digital Classroom Management Course
The semester lesson plan is a learning tool used in higher education. The semester lesson plan was designed by applying case-based learning (CBL) and project-based learning (PjBL) models, which aim to achieve the target of course graduates. The digital classroom management course is new in the MBKM curriculum implemented in study programs. Therefore, it requires learning tools to support the implementation of lecture activities. This study aims to develop a semester lesson plan by applying valid and effective case-based learning (CBL) and project-based learning (PjBL) models in the learning activities. This research is development research with the ADDIE model. The subjects in the study were five lecturers and 30 students. The research produced a valid and effective semester lesson plan for digital classroom management courses.The semester lesson plan is a learning tool used in higher education. The semester lesson plan was designed by applying case-based learning (CBL) and project-based learning (PjBL) models, which aim to achieve the target of course graduates. The digital classroom management course is new in the MBKM curriculum implemented in study programs. Therefore, it requires learning tools to support the implementation of lecture activities. This study aims to develop a semester lesson plan by applying valid and effective case-based learning (CBL) and project-based learning (PjBL) models in the learning activities. This research is development research with the ADDIE model. The subjects in the study were five lecturers and 30 students. The research produced a valid and effective semester lesson plan for digital classroom management courses