Association for the Advancement of Artificial Intelligence: AAAI Publications
Not a member yet
26155 research outputs found
Sort by
Long-Term EEG Partitioning for Seizure Onset Detection
Deep learning models have recently shown great success in classifying epileptic patients using EEG recordings. Unfortunately, classification-based methods lack a sound mechanism to detect the onset of seizure events. In this work, we propose a two-stage framework, SODor, that explicitly models seizure onset through a novel task formulation of subsequence clustering. Given an EEG sequence, the framework first learns a set of second-level embeddings with label supervision. It then employs model-based clustering to explicitly capture long-term temporal dependencies in EEG sequences and identify meaningful subsequences. Epochs within a subsequence share a common cluster assignment (normal or seizure), with cluster or state transitions representing successful onset detections. Extensive experiments on three datasets demonstrate that our method can correct misclassifications, achieving 5%-11% classification improvements over other baselines and accurately detecting seizure onsets
ARTICLE: Annotator Reliability Through In-Context Learning
Ensuring annotator quality in training and evaluation data is a key piece of machine learning in NLP. Tasks such as sentiment analysis and offensive speech detection are intrinsically subjective, creating a challenging scenario for traditional quality assessment approaches because it is hard to distinguish disagreement due to poor work from that due to differences of opinions between sincere annotators. With the goal of increasing diverse perspectives in annotation while ensuring consistency, we propose ARTICLE, an in-context learning (ICL) framework to estimate annotation quality through self-consistency. We evaluate this framework on two offensive speech datasets using multiple LLMs and compare its performance with traditional methods. Our findings indicate that ARTICLE can be used as a robust method for identifying reliable annotators, hence improving data quality
HiPoser: 3D Human Pose Estimation with Hierarchical Shared Learning at Parts-Level Using Inertial Measurement Units
This paper considers the challenging problem of 3D Human Pose Estimation (HPE) from a sparse set of Inertial Measurement Units (IMUs). Existing efforts typically reconstruct a pose sequence by either directly tackling whole-body motions or focusing on distinctive spatio-temporal features of local body parts. Unfortunately, these methods ignore existing interdependent motor synergies amongst body parts, which may lead to pose estimation with ambiguous local parts. This observation motivates us to propose a hierarchical learning-based approach, HiPoser, which utilizes a hierarchical shared structure using Mamba blocks as the backbone to focus on the following estimation tasks, involving: 1) torso pose, 2) lower limbs pose, 3) upper limbs pose, and finally 4) global translation. These tasks selectively incorporate body motion states and are to be carried out sequentially in reconstructing part-based poses, which are amalgamated to estimate the final full-body pose with the global translation that satisfies inter-part consistencies. Our hierarchical structure allows HiPoser the flexibility in prioritizing different aspects of pose estimation, to emphasize more on detail or stability. Empirical evaluations over three benchmark datasets demonstrate the superiority of HiPoser over existing state-of-the-art models, suggesting that analyzing the synergistic movement of body parts is indeed important for advancing IMU-based 3D HPE
Optimal Control Operator Perspective and a Neural Adaptive Spectral Method
Optimal control problems (OCPs) involve finding a control function for a dynamical system such that a cost functional is optimized. It is central to physical systems in both academia and industry. In this paper, we propose a novel instance-solution control operator perspective, which solves OCPs in a one-shot manner without direct dependence on the explicit expression of dynamics or iterative optimization processes. The control operator is implemented by a new neural operator architecture named Neural Adaptive Spectral Method (NASM), a generalization of classical spectral methods. We theoretically validate the perspective and architecture by presenting the approximation error bounds of NASM for the control operator. Experiments on synthetic environments and a real-world dataset verify the effectiveness and efficiency of our approach, including substantial speedup in running time, and high-quality in- and out-of-distribution generalization
Multi-fingered Hand Grasps with Visuo-Tactile Fusion via Multi-Agent Deep Reinforcement Learning
Humans achieve contact-rich dexterous grasping through the synergy of visual and tactile information. However, the high-dimensional action space of high DoF multi-fingered hands poses significant challenges to this operation. In this study, we address this complexity by controlling the robotic hand at the reduced dimensional level of individual fingers instead of the entire hand, and develop a finger-based multi-agent deep reinforcement learning strategy by regarding the wrist, arm, and each finger of the hand as intelligent agents. We commence by applying a single-agent reinforcement learning algorithm to guide the whole hand to reach the feasible approaching direction and distance to the object. Then, we develop neuroscience-inspired visuo-tactile fusion networks to train multiple agents to control their assigned fingers by effectively leveraging visual and tactile feedback. This enables dynamic and collaborative adjustments of finger-object interactions, ultimately achieving precise contact with specific areas of the objects. The grasping results on 8 objects show that our approach can achieve stable and compliant grasps. To the best of our knowledge, this is the first work that employs a finger-based multi-agent reinforcement learning approach to control the dexterous grasping process under the guidance of both visual and tactile feedback
ConDo: Continual Domain Expansion for Absolute Pose Regression
Visual localization is a fundamental machine learning problem. Absolute Pose Regression (APR) trains a scene-dependent model to efficiently map an input image to the camera pose in a pre-defined scene. However, many applications have continually changing environments, where inference data at novel poses or scene conditions (weather, geometry) appear after deployment. Training APR on a fixed dataset leads to overfitting, making it fail catastrophically on challenging novel data. This work proposes Continual Domain Expansion (ConDo), which continually collects unlabeled inference data to update the deployed APR. Instead of applying standard unsupervised domain adaptation methods which are ineffective for APR, ConDo effectively learns from unlabeled data by distilling knowledge from scene-agnostic localization methods. By sampling data uniformly from historical and newly collected data, ConDo can effectively expand the generalization domain of APR. Large-scale benchmarks with various scene types are constructed to evaluate models under practical (long-term) data changes. ConDo consistently and significantly outperforms baselines across architectures, scene types, and data changes. On challenging scenes (Fig.1), it reduces the localization error by >7x (14.8m vs 1.7m). Analysis shows the robustness of ConDo against compute budgets, replay buffer sizes and teacher prediction noise. Comparing to model re-training, ConDo achieves similar performance up to 25x faster
Towards Audio-Visual Navigation in Noisy Environments: A Large-Scale Benchmark Dataset and an Architecture Considering Multiple Sound-Sources
Audio-visual navigation has received considerable attention in recent years. However, the majority of related investigations have focused on single sound-source scenarios. Studies in this field for multiple sound-source scenarios remain underexplored due to the limitations of two aspects. First, the existing audio-visual navigation dataset only has limited audio samples, making it difficult to simulate diverse multiple sound-source environments. Second, existing navigation frameworks are mainly designed for single sound-source scenarios, thus their performance is severely reduced in multiple sound-source scenarios. In this work, we make an attempt to fill in these two research gaps to some extent. First, we establish a large-scale BEnchmark Dataset for Audio-Vsual Navigation, namely BeDAViN. This dataset consists of 2,258 audio samples with a total duration of 10.8 hours, which is more than 33 times longer than the existing audio dataset employed in the audio-visual navigation task. Second, we propose a new Embodied Navigation framework for MUltiple Sound-Sources Scenarios called ENMuS3. There are mainly two essential components in ENMuS3, the sound event descriptor and the multi-scale scene memory transformer. The former component equips the agent with the ability to extract spatial and semantic features of the target sound-source among multiple sound-sources, while the latter provides the ability to track the target object effectively in noisy environments. Experimental results on our BeDAViN show that ENMuS3 strongly outperforms its counterparts with a significant improvement in success rates across diverse scenarios
Online Guidance Graph Optimization for Lifelong Multi-Agent Path Finding
We study the problem of optimizing a guidance policy capable of dynamically guiding the agents for lifelong Multi-Agent Path Finding based on real-time traffic patterns. Multi-Agent Path Finding (MAPF) focuses on moving multiple agents from their starts to goals without collisions. Its lifelong variant, LMAPF, continuously assigns new goals to agents. In this work, we focus on improving the solution quality of PIBT, a state-of-the-art rule-based LMAPF algorithm, by optimizing a policy to generate adaptive guidance. We design two pipelines to incorporate guidance in PIBT in two different ways. We demonstrate the superiority of the optimized policy over both static guidance and human-designed policies. Additionally, we explore scenarios where task distribution changes over time, a challenging yet common situation in real-world applications that is rarely explored in the literature
Fast Computing of Dung Semantics in Acyclic Probabilistic Argumentation Frameworks
This paper presents fast and exact methods for computing the probability of an argument’s acceptance using Dung’s semantics in the Constellation paradigm of Abstract Argumentation. For (directed) Singly-Connected Graphs (SCGs), the problem can now be solved in linearithmic time instead of being exponential in the number of attacks, as reported in the literature. Moreover, in the more general case of Directed Acyclic Graphs (DAGs), we provide an algorithm whose time complexity is linearithmic in the product of the out-degree of dependent arguments, i.e., arguments reaching the argument considered for acceptance through multiple paths in the graph. We theoretically show that this complexity is lower than the lower bound of the (exact) Constellation method, which is also supported by empirical results. Our approach to DAGs is also compared with the (approximate) Monte-Carlo method, which is stopped when exact results are obtained. Within this time constraint, Monte-Carlo still outputs significant errors, underlying the fast computation of our approach
Germane Conflicts: Desirable Properties for Localising Inconsistency
Inconsistency is a common problem in knowledge, and so there is a need to analyse it. Inconsistency measures assess its severity, but there is a more basic question: "where is the inconsistency?". Typically, not all subsets of a knowledgebase are causing the inconsistency, and minimal inconsistent sets have been the standard way to localise the germane ones, even though there are shortcomings in some scenarios. Recently, ⋆-conflicts were proposed as a more suitable definition to localise inconsistency when considering a method to repair it. But in general there is no way to tell what is a sensible definition to capture the germane conflicts. This work provides a set of desirable properties to assess definitions for germane conflicts. Also, a new conflict definition, based on substitution, is presented and evaluated via the proposed properties, and the related computational complexity is analysed