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    1004 research outputs found

    Towards Using Eyetracking Data as Basis for Conversation Analysis on Real-World Museum Interaction

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    [Tagungsband]

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    Die Bibliometrie als Methode der Wissenschaftsforschung

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    Werkzeuge für das kollaborative Schreiben und Verwalten

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    Schulungstermi

    [Introduction to the Workshop]

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    Simulation in robotics is often a love-hate relation-ship: while simulators do save us a lot of time and effort compared to regular deployment of complex software architectures on complex hardware, simulators are also known to evade many (if not most) of the very real issues that robots need to manage when they enter the real world. Because humans are the paragon of dynamic, unpredictable, complex, real world entities, simulation of human-robot interactions may look condemn to fail, or, in the best case, to be mostly useless. In this workshop we will discuss recent work realized with the MORSE simulator in the field of human-robot interaction. In this this talk I will give an overview of recent developments with respect to HRI of the MORSE simulator

    Web-based Visualization with D3

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    Hosting von Open-Access-Zeitschriften an der Universitätsbibliothek Bielefeld

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    Schulungstermi

    Long-Term Simulation of Dynamic, Interactive Worlds with MORSE

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    In this talk I present recent work in the context of the European Integrated Project STRANDS (Spatio-temporal representations for Cognitive Control in Long-term Activities, http://strands-project.eu) that employ the MORSE simulator. In particular, I present three application domains to facilitate long-term simulation of dynamic worlds within that project. First, MORSE is employed in a continuous integration and testing framework helping to ensure high code quality, not only on compilation levels, but also on a level of system integration and deployment. MORSE is being used to run system level tests defined for the Jenkins continuous integration platform, enabling STRANDS to maintain a high-level of code consistency required to successfully participate in events such as the Robot Marathon. Secondly, I outline the use of MORSE, and particularly its flexible build scripts, to automatically generate worlds from Qualitative Spatial Relations (QSR). These allow to define a world qualitatively on the level of builder scripts with defined probability distribution of metric object positions and orientations. In STRANDS, this ability is exploited to generated randomised world in a controlled way, both to study the formation of QSRs and to generate randomised worlds for the before-mentioned testing framework. Finally, I present our work on Human-Robot Spatial Interaction and our preliminary efforts to simulate crowds in a robotic simulator. This final contribution is mostly work in progress with implementation in MORSE still pending. But initial results have been obtained to simulate thousands of agents in a simulated airport environment by using a hierarchical representation of vector maps to generate individual trajectories for agents. This work will lead to a more realistic simulation of human-inhabited environment and is use in STRANDS' research on human-robot spatial interaction

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    BieColl - Bielefeld Electronic Collections
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