Universitas Dehasen Bengkulu: Jurnal UNIVED
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    IMPLEMENTASI DAN ANALISA PER CONNECTION QUEUE (PCQ) SEBAGAI KONTROL PENGGUNAAN INTERNET PADA LABORATORIUM KOMPUTER

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    This aims to implement control and manage internet bandwidth usage in computer networks. Distribution of bandwidth evenly on all hosts (computers) connected to a computer network. Reducing excessive bandwidth usage when using media downloader hosts like Internet Download Manager (IDM). This study uses an experimental research. In this research, experimentation and implementation of the performance of the method per connection queue with queue (PCQ). The results of further experiments are documented for analysis to produce appropriate recommendations for bandwidth management with per connection queue (PCQ) untun control the use of the Internet in the laboratory. From the results of this analysis will come to the conclusion about the benefits and functions in more detail than the method using the per connection queue queue (PCQ) in controlling the use of the Internet on a computer network in a computer lab. The results of this study indicate that that the bandwidth management with per connection queue (PCQ) to control internet usage is very significant changes. By utilizing this method of data traffic internet usage can be set according to the amount of bandwidth available on the network. In addition to control Internet usage, this method is also useful to limit the traffic rate is downloaded when a client using a download manager like IDM. By applying this method, between one client and another client will not get excessive bandwidth, so the use of the internet will be more stable and controllable.Keywords : bandwidth management, Per Connection Queue (PCQ), network

    The Repression of Percy Jackson in the Lightning Thief Novel (2005)

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    The purpose of this research are: (1) To analyze what are the repression of Percy Jackson, (2) To analyze what cause the repression of Percy Jackson, (3) To analyze how Percy Jackson overcome his repression.this research uses theory by Jacques Lacan namely the imaginary and the symbolic, this research uses the descriptive qualitative method because it does not use research data such as number. The result of this research are: (1)  the repression of Percy Jackson is divided into two kinds of the imaginary and the symbolic,  where in the imaginary Percy Jackson has repression from the past that made him depression and in symbolic Percy Jackson have repression from what he saw and he heard is a symbol from monster and gods, Percy was depression when he experiencing it. (2) The cause of repression of Percy Jackson because he is as son of Poseidon (god of sea), that should not be allowed to have children of human. (3) Percy Jackson against the repression of him, he returns the stolen lightning bolt from Zeus and thwart World War III. Keywords: The Lightning Thief, repression, the imaginary, the symbolic

    A SOCIOLINGUISTICS FEATURE OF ADDRESS FORMS IN MALAY BENGKULU

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    This paper explored various forms of address in Bengkulu which may help in understanding the culture of the people and also in knowing the reason why the people behave the way they do in an encounter with others in different situations. The address terms examined in this paper are limited to names only. Pronouns and other forms were not included. The study entails an approach namely collection of data by means of questionnaire and introspection by native speakers from within their own circle of friends and relations in both nuclear and extended family. Twenty participants assisted in collecting the various forms of Bengkulu address terms from their friends and relations by means of audio-recording and notes of people's address behavior. The findings showed that the titles vary from those derived from kinship terms, chieftaincy, age, and social as well as distance of the people. Address forms such as last name is rarely used. Indeed, first names are often used when addressing a person who is junior or to show intimacy among them. At last, this study also found that the address term teknonym appears to be a infrequently feature of address in Malay Bengkulu. Keywords: Address forms, culture, titles, first name, last name

    THE SOCIAL DISCRIMINATION BETWEEN LABOR CLASS AND CAPITAL CLASS THAT REFLECTED IN THE WILLIAM BLAKE’S POEM

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    The purpose of the this study is to perform how does the impacts of social discrimination between labor class and capital class during industrial revolution in England (1750-1850) and how does the condition of labor class that reflected in the william Blake’s poem. This research used Mimetic theory that is how to analized the literary work as a reflection the reality life based on the author’s imagination and Sociology of literature that is how far the author’s social life influence the story in a literary work. Through the poems entitled; London, Chimney sweeper, Infant sorrow, The little boy lost, Ah sun flower, The sick rose, The land of dream and Infant joy, william Blake whishes to described about the suffering of labor class especially for children and women who are exploitated by capital class, they are compiled to work in the factory to cost their life but in fact during work in the factory they had the unfair treatments or inhumane from the capital class, they are given the low wages by the long of work time so that this condition creates suffering for them, but on the other hand the capital class lived in luxury, and then in his poems he also to make allusion to the kingdom and church side who are unable giving solution to solve the condition, pricesly they have conspired to the capital class for getting benefit. Finally through his poems he is able to rise the spirit of freedom human nature which he desire to existence the equal of rights, social status, and wiping out the all of discrimination form. Keywords: William Blake, poem, Industrial Revolution, impact social     discrimination, labor class and capital class

    MEMBANGUN JARINGAN WIRELESS LOCAL AREA NETWORK (WLAN) PADA CV.BIQ BENGKULU

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    The purpose of this research is to build a wireless local area network (wlan) at CV.BIQ Bengkulu. So that it can solved network problems at CV. BIQ Bengkulu. Research method used is Network Development Method. Existing LAN will be developed into WLAN that is more flexible, effective and efficient. WLAN are built using Mikrotik RB750GL as a central server. or as central network settings. A WLAN network spreads to clients using single acces point. A WLAN solved problems at existing LAN such as geographical issues and network development. Bandwidth management and firewall used as usage policys. This network has been tested and the result are in accordance with the plan even though there are still some problems that must be overcome at the future. Advice from the author is necessary to routine maintenance so the network performance will remain well.Keywords: WLAN, Mikrotik, Bandwidth Management, Firewal

    SISTEM PEMBAYARAN KLAIM ASURANSI KENDARAAN BERMOTOR PADA PT. JASARAHARJA PUTERA CABANG BENGKULU MENGGUNAKAN BAHASA PEMROGRAMAN VISUAL BASIC 6.0

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    The objective of this research is to develop the information system for motor vehicle insurance claims payment at PT. Jasaraharja Putra Branch Bengkulu so as to help speed up the search process in the payment of motor vehicle insurance claims. The method used is a method in which a new system of payment systems in the motor vehicle insurance claims PT. Jasaraharja Putera Branch Bengkulu, is still conducted manually data that is stored in softcopy and hardcopy. Analysis and design systems visually depicted using Visual Basic 6.0 programming language as the language. Results of anlisis and design of this system, is expected to enhance the insurance information system is running by reducing the weaknesses that had been there, and can help speed up the employees in the search data. Suggestions of the author with the information system of payment of these claims can Implement effective and efficient so as to produce a good performance.Keywords: Information System for Motor Vehicle Insurance Claim

    ALAT PENYARINGAN AIR KOTOR MENJADI AIR BERSIH MENGGUNAKAN MIKROKONTROLLER ATMEGA 32

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    Formulation of the problem is to make dirty water filtration equipment into clean water using a microcontroller AT-mega32. Software used includes operating systems, programming languages and software pengelolah data. The operating system used by Microsoft Windows 7 as the operating system. The programming language used is the programming language Basic - BASCOM AVR and Visual Basic 6.0. The test is done by testing the screening tool dirty water into clean water in line with expectations and design. Ie the sensor can detect the level of water clarity and filtered water sources and displayed on the LCD 16 x 2 and PC applications with sizes percent.Keywords: Sensors, Water and Microcontrolle

    ROBOT PENCARI ALAMAT MENGGUNAKAN WARNA

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    The problem of the research is to design a robot that can search for an address by 4 colors (red, green, blue and black). The software used includes operating systems, programming languages and software pengelolah data. The operating sys-tem is Microsoft Windows XP3 is used as the operating system. The programming language used is Basic Programming Language - Bascom AVR, Delphi 7. The test is done by testing the search robots address by color goes according to plan, namely when given berintah then the sensor will look for the red color on the track and will send information to the microcontroller which direction the next track will give the command the robot to turn towards red and road.Keywords: Sensors, Color and Microcontrolle

    PEMBUATAN APLIKASI GAME MERAWAT HEWAN PELIHARAAN DENGAN MENGGUNAKAN MACROMEDIA FLASH 8.0

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    Game is one of the major industries in the world today. The development of the game at this time is very fast with a variety of types, ranging from games that can only be played by one person only to be played by several people at once. Flash is a powerful program to create gaming applications, both for desktop (computer) and mobile phones. In a computer or other devices would not be complete if it did not have the game. Making games can be done in various ways. In making a game using flash then the process of drawing the characters, backgrounds, sound effects and animation support can be done with this software. In the manufacture of pet care for this game, the elements used in the form of characters, back-grounds and other elements is to use the tools that are available in flash and can also prepare the music and sound effects. Elements that have been compiled and made then arranged in scenes, layers and frames in accordance with what was designed. In flash action script to set also contained the elements of caring pet in this game so that it becomes more interesting to play.Key words: Flash, Game Play

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    Universitas Dehasen Bengkulu: Jurnal UNIVED
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