My presentation is made to showcase the stages of engaging in external education, to introduce and utilize new technology in a 3 Dimensional format in an art practice. Using tools such as the 3D program Blender, and various online resources, alongside tutorials taught by industry leading artists. The overall purpose of this research is to create a portfolio that highlights technical prowess, ingenuity, and creativity to further continue my education in a graduate school program, which is focused on contemporary game design
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