Open Journal System (OJS) Universitas Bengkulu

Open Journal System (OJS) Universitas Bengkulu
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    14213 research outputs found

    Upaya Meningkatkan Keterampilan Shooting Three Points Menggunakan Metode Distributed Practice Pada Peserta Ekstrakurikuler Bola Basket Putra SMAN 1 Gending

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    Peserta ekstrakurikuler SMAN 1 Gending kurang dalam keterampilan shooting three points sehingga peserta kurang tepat terhadap akurasi shooting three points. Tujuan pada penelitian ini untuk meningkatkan kemampuan dalam menembak tiga angka pada peserta putra ekstrakurikuler bola basket di SMAN 1 Gending. Melalui penerapan metode latihan distributed practice penelitian ini merupakan penelitian tindakan dalam bidang olahraga yang nantinya digunakan sebagai bahan program evaluasi pelatih yang dapat meningkatkan keterampilan tembakan tiga angka. Penelitian ini dilaksanakan dalam 2 siklus, dengan setiap siklus dilakukan 3 kali pertemuan. Sebanyak 20 siswa putra peserta ekstrakurikuler bola basket SMAN 1 Gending menjadi fokus penelitian ini. Tes menembak tiga angka sebanyak 25 kali dalam waktu 2 menit menjadi alat ukurnya. Hasil akhir menunjukkan peningkatan persentase keberhasilan tembakan tiga angka dari 55% menjadi 59% pada siklus pertama, dan meningkat menjadi 75% pada siklus kedua. Terbukti bahwa metode latihan distributed practice efektif dalam meningkatkan kemampuan menembak tiga angka peserta ekstrakurikuler bola basket. Abstract Extracurricular participants at SMAN 1 Gending lack three-point shooting skills so that participants are less precise about three-point shooting accuracy. The aim of this research was to improve the three-point shooting ability of male basketball extracurricular participants at SMAN 1 Gending. Through the application of the distributed practice training method, this research is action research in the field of sports which will later be used as material for a coach evaluation program that can improve three-point shooting skills. This research was carried out in 2 cycles, with each cycle holding 3 meetings. A total of 20 male students participating in extracurricular basketball at SMAN 1 Gending were the focus of this research. The three-point shooting test 25 times in 2 minutes is the measuring tool. The final results showed an increase in the percentage of successful three-pointers from 55% to 59% in the first cycle, and increased to 75% in the second cycle. It has been proven that the distributed practice training method is effective in improving the three-point shooting ability of basketball extracurricular participant

    Karakteristik Sifat Kimia, Fisis, dan Mekanik Papan Komposit Berbahan Baku Limbah Tulang Daun Kratom

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    Penelitian ini mengkaji potensi limbah tulang daun kratom (Mitragyna speciosa) sebagai bahan pengisi (filler) dalam pembuatan papan komposit. Fokus kajian meliputi evaluasi karakteristik sifat kimia bahan baku serta sifat fisis dan mekanik dari papan komposit yang dihasilkan. Hasil analisis kimia menunjukkan bahwa tulang daun kratom mengandung lignin sebesar 16,83%, holoselulosa 59,65%, α-selulosa 38,60%, hemiselulosa 21,05%, dan zat ekstraktif sebesar 26,39%, yang mengklasifikasikan bahan ini sebagai sumber lignoselulosa dengan kadar lignin rendah dan hemiselulosa sedang. Papan komposit diproduksi menggunakan resin urea-formaldehida sebanyak 16%, kemudian dikempa panas pada suhu 200°C dengan tekanan 25 Pa selama 10 menit. Papan yang dihasilkan memiliki kerapatan sebesar 0,55 g/cm³, kadar air 3,89%, pengembangan tebal 57,07%, keteguhan tarik 0,83 kgf/cm², modulus patah (MOR) sebesar 70,91 kgf/cm², dan modulus elastisitas (MOE) sebesar 9.057,6 kgf/cm². Seluruh parameter memenuhi standar SNI 01-4449-2006, kecuali untuk pengembangan tebal. Hasil pengujian ini menunjukkan bahwa, meskipun kandungan zat ekstraktif yang tinggi dan sifat higroskopisnya menyebabkan ketidakstabilan dimensi, limbah tulang daun kratom tetap memiliki karakteristik yang menjanjikan sebagai bahan baku papan komposit berkelanjutan apabila diberikan perlakuan yang tepat

    Karakteristik Daya Serap Bunyi Komposit Akustik Berbahan Pelepah Pisang (Musa paradisiaca) Berdasarkan Variasi Komposisi

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    Penelitian ini mengkaji nilai koefisien absorpsi bunyi dari komposit akustik berpenguat serat pelepah pisang berdasarkan variasi komposisi bahan baku. Variasi komposisi matriks dan filler yang digunakan secara berturut-turut adalah 60:40, 50:50, 40:60, 30:70, dan 20:80. Metode penelitian yang dilakukan dimulai dengan tahap pembuatan papan komposit dengan alat hot press; tahap pembuatan sampel uji yang mengacu pada standar SNI-01-4449-2006 dan ISO 11654; tahap pengujian papan komposit akustik pada kerapatan, kadar air, porositas, internal bonding (IB), dan daya serap bunyi sampel. Hasil penelitian menunjukkan bahwa pengujian fisis papan komposit pada kerapatan, kadar air, porositas telah memenuhi SNI 01-4449-2006. Tetapi pada pengujian mekanis internal bonding (IB) hanya terdapat 1 variasi saja yang memenuhi SNI 01-4449-2006. Komposisi 30:70 (matriks:filler) menghasilkan performa terbaik jika dibandingkan dengan variasi lainnya pada penelitian ini, dengan nilai koefisien absorpsi bunyi (α) sebesar 0,27 pada ketebalan sekitar 1 cm, 0,19 pada ketebalan sekitar 2 cm, dan 0,14 pada ketebalan sekitar 3 cm, dalam rentang frekuensi 1000 Hz hingga 4000 Hz. Oleh karena itu, papan komposit berpenguat serat pelepah pisang ini efektif digunakan sebagai material akustik pada frekuensi 1000 Hz hingga 4000 Hz dengan ketebalan 1 cm - 2 cm dan sesuai dengan ketentuan ISO 11654

    Undergraduate Students' Perceptions of Writing Anxiety in English Academic Writing in Taiwan

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    This study investigates Taiwanese undergraduate students' perceptions of writing anxiety in academic English writing. The goal of the study was to examine anxiety levels and identify the methods students use to cope with them. A mixed-methods approach was employed, using both qualitative interviews and a Writing Anxiety Perception Questionnaire. The questionnaire assessed three forms of anxiety: avoidance behavior, physical anxiety, and cognitive anxiety. The findings revealed that writing anxiety ranged from mild to severe, with physical and cognitive anxiety being the most prevalent. Students reported that the primary causes of their anxiety were physical symptoms such as nervousness and the fear of receiving poor grades. Qualitative interviews identified several coping strategies, including clarifying assignment criteria, breaking tasks into smaller goals, and drawing on prior experiences. Additionally, structured writing techniques such as brainstorming and outlining, along with feedback from peers and teachers, were found to help reduce anxiety and improve writing outcomes. The results emphasize the importance of addressing writing anxiety in educational settings for students to succeed. Educators can support students by teaching effective writing techniques, creating a positive learning environment, and providing regular feedback. Specialized interventions for both local and international students are recommended to further reduce anxiety and improve writing proficiency, ultimately enhancing academic performance. Keywords: Perceptions of Writing Anxiety, Undergraduate Students, English Academic Writin

    Pengembangan Media Pembelajaran IPA Menggunakan Macromedia Flash 8 Berbasis Model Discovery Learning Untuk Meningkatkan Hasil Belajar Kognitif Tingkat Tinggi Di Kelas IV SD

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    The purpose of this study is to develop, describe the characteristics, logical feasibility, user response and effectiveness of learning media using Macromedia Flash 8 based on discovery learning to improve high-level cognitive learning outcomes of grade IV students of elementary school 06 Seluma. The type of research used is R&D (Research and Development) research with the ADDIE development model. The types of data used are qualitative and quantitative data using instruments in the form of interviews, needs analysis questionnaires, expert validation sheets, and user response questionnaires. The results of the study indicate that Macromedia Flash 8 learning media is able to improve student interactivity. Logically, the Macromedia Flash 8 learning media is feasible to use based on the results of the material validation of 0.95 language experts 0.95 media/design experts 1.0 which is a high validity category. User responses show a percentage of 100% of the attractiveness of the Macromedia Flash 8 learning media. The effectiveness of the Macromedia Flash 8 learning media is very high, this is indicated by the average of the N-Gain test of 85.65 or 86% which is included in the effective category. So it can be concluded that the use of Macromedia Flash 8 learning media can improve the high-level cognitive learning outcomes of grade IV students of SD Negeri 06 Seluma.The purpose of this study is to develop, describe the characteristics, logical feasibility, user response and effectiveness of learning media using Macromedia Flash 8 based on discovery learning to improve high-level cognitive learning outcomes of grade IV students of elementary school 06 Seluma. The type of research used is R&D (Research and Development) research with the ADDIE development model. The types of data used are qualitative and quantitative data using instruments in the form of interviews, needs analysis questionnaires, expert validation sheets, and user response questionnaires. The results of the study indicate that Macromedia Flash 8 learning media is able to improve student interactivity. Logically, the Macromedia Flash 8 learning media is feasible to use based on the results of the material validation of 0.95 language experts 0.95 media/design experts 1.0 which is a high validity category. User responses show a percentage of 100% of the attractiveness of the Macromedia Flash 8 learning media. The effectiveness of the Macromedia Flash 8 learning media is very high, this is indicated by the average of the N-Gain test of 85.65 or 86% which is included in the effective category. So it can be concluded that the use of Macromedia Flash 8 learning media can improve the high-level cognitive learning outcomes of grade IV students of SD Negeri 06 Seluma

    Pengaruh Media Video Animasi Berbasis Powtoon Terhadap Minat dan Hasil Belajar PPKn pada Siswa Kelas IV SD Negeri 77 Bengkulu

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    This research aims to analyze the influence of Powtoon-based animated video media on interest and learning outcomes in PPKn in class IV students at SD Negeri 77 Bengkulu. This research is a quasi-experimental research with a quantitative approach. The data collection techniques used are tests, questionnaires and documentation. The instruments used in this research were pretest and posttest sheets, questionnaire sheets. The collected data was then analyzed quantitatively using SPSS. The results of the research show that through cartoon-based animated video media it can have an influence on interest and learning outcomes. The conclusion of this research is that the Ho hypothesis is rejected and Ha is accepted, meaning that there is a significant influence of Powtoon-based animated video media on interest and learning outcomes.animated video media on interest and learning outcomes in PPKn in class IV students at SD Negeri 77 Bengkulu. This research is a quasi-experimental research with a quantitative approach. The data collection techniques used are tests, questionnaires and documentation. The instruments used in this research were pretest and posttest sheets, questionnaire sheets. The collected data was then analyzed quantitatively using SPSS. The results of the research show that through cartoon-based animated video media it can have an influence on interest and learning outcomes. The conclusion of this research is that the Ho hypothesis is rejected and Ha is accepted, meaning that there is a significant influence of Powtoon-based animated video media on interest and learning outcomes

    Pengaruh Media Boneka Tangan dalam Pembelajaran Terhadap Motivasi dan Keterampilan Bercerita Siswa Kelas II SDIT Darul Ilmi Bengkulu Utara

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    This research aims to analyze the influence of hand puppet media in learning on the motivation and storytelling skills of class II students at SDIT Darul Ilmi North Bengkulu. This research is a quasi experimental research with a quantitative approach. The data collection techniques used are observation, questionnaires and performance or practical tests. The instruments used in this research were questionnaire sheets, skills assessment sheets, and teaching modules/RPP. The data that has been collected is then analyzed quantitatively using the SPSS application. Based on the research results, it was found that the use of hand puppet media in learning Indonesian has a significant effect on aspects of learning motivation. This is shown by the average posttest result of filling out the learning motivation questionnaire in the control class being 151. Meanwhile, the average posttest result in the experimental class is 165. The use of hand puppets in Indonesian language learning also has a significant effect on students' storytelling skills. This is shown by the average posttest of storytelling skills in the control class of 74 and the average posttest in the experimental class of 83. The conclusion of this research is that there is a significant influence of hand puppet media on motivation and storytelling skills. Furthermore, there is a relationship between motivation and storytelling skills using hand puppets.This research aims to analyze the influence of hand puppet media in learning on the motivation and storytelling skills of class II students at SDIT Darul Ilmi North Bengkulu. This research is a quasi experimental research with a quantitative approach. The data collection techniques used are observation, questionnaires and performance or practical tests. The instruments used in this research were questionnaire sheets, skills assessment sheets, and teaching modules/RPP. The data that has been collected is then analyzed quantitatively using the SPSS application. Based on the research results, it was found that the use of hand puppet media in learning Indonesian has a significant effect on aspects of learning motivation. This is shown by the average posttest result of filling out the learning motivation questionnaire in the control class being 151. Meanwhile, the average posttest result in the experimental class is 165. The use of hand puppets in Indonesian language learning also has a significant effect on students' storytelling skills. This is shown by the average posttest of storytelling skills in the control class of 74 and the average posttest in the experimental class of 83. The conclusion of this research is that there is a significant influence of hand puppet media on motivation and storytelling skills. Furthermore, there is a relationship between motivation and storytelling skills using hand puppets

    SOSIALISASI DETEKSI BORAKS PADA MAKANAN DENGAN MENGGUNAKAN INDIKATOR ALAMI

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    Bahan Tambahan Pangan atau BTP merupakan bahan yang sengaja ditambahkan ke dalam makanan dengan tujuan menambah cita rasa, warna, memperpanjang masa simpan dan meningkatkan kualitas dari makanan, baik yang memiliki nilai gizi maupun tidak. Salah satu BTP berbahaya adalah boraks, efek samping dari mengkonsumsi boraks secara terus menerus mengakibatkan kanker. Siswa-siswi SMA Pentagon masih belum mengetahui cara mengidentifikasi boraks dengan menggunakan cara sederhana. Tujuan dilaksanakannya pengabdian masyarakat ini adalah menjadi jembatan bagi siswa-siswi untuk belajar cara mengidentifikasi bahan tambahan pangan berbahaya terutama boraks dengan menggunakan indikator alami. Hasil sosialisasi siswa-siswi SMA Pentagon diajarkan dan mencoba cara mengidentifikasi boraks dengan kunyit, diperoleh hasil empat sampel teridentifikasi mengandung boraks

    PENGUATAN TEMA PROYEK PEMBELAJARAN GAYA HIDUP BERKELANJUTAN MELALUI PRODUKSI ECOPRINT MOTIF BESUREK KARYA ANAK BERKEBUTUHAN KHUSUS DI SEKOLAH LUAR BIASA KOTA BENGKULU

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    Pembelajaran yang inklusif dan berbasis budaya memiliki peran penting dalam mendukung perkembangan anak berkebutuhan khusus. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk menguatkan tema proyek pembelajaran gaya hidup berkelanjutan melalui produksi ecoprint motif Besurek di SLB N 3 Kota Bengkulu. Ecoprint, sebagai teknik pewarnaan alami pada kain, tidak hanya menjadi media belajar yang adaptif tetapi juga memperkenalkan peserta didik pada konsep keberlanjutan lingkungan dan warisan budaya lokal. Metode yang diterapkan menggunakan alur MERDEKA yang mana mengacu pada struktur pendampingan yang lebih fleksibel, berorientasi pada capaian kegiatan, dan berbasis pada kebutuhan peserta didik. Kegiatan ini meliputi teknik ecoprint berbahan alami, pendampingan dalam produksi karya, serta implementasi hasil ecoprint sebagai media belajar yang interaktif. Hasil kegiatan menunjukkan bahwa proses pembuatan ecoprint mampu meningkatkan keterampilan motorik halus, sensitivitas sensorik, serta kreativitas anak dalam berkarya. Selain itu, pendekatan ini menumbuhkan kesadaran akan pentingnya menjaga lingkungan melalui pemanfaatan bahan-bahan ramah lingkungan. Respon positif dari pendidik dan peserta didik mengindikasikan bahwa proyek ini berkontribusi dalam membangun pengalaman belajar yang lebih bermakna, inklusif, dan berorientasi pada keberlanjutan. Ke depan, inisiatif serupa dapat diperluas dengan mengintegrasikan teknologi dan elemen budaya serta lingkungan dalam praktik pembelajaran anak berkebutuhan khusus

    AKTIVITAS ANTIBAKTERI EKSTRAK KLOROFIL DAN BEBAS KLOROFIL DAUN SIRSAK (Annona muricata L.) TERHADAP BAKTERI Staphylococcus Aureus

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    Pigmen klorofil pada daun memiliki kandungan sebesar 95% sehingga perlu dilakukan pemisahan karena dapat menggangu pergerakan senyawa fenolik dalam menghambat bakteri Staphylococcus aureus. Klorofil daun sirsak mengandung senyawa metabolit sekunder alkaloid, fenolik, dan tanin. Penelitian ini bertujuan untuk mengetahui aktivitas antibakteri ekstrak klorofil dan bebas klorofil pada konsentrasi 15%, 25%, 35%, dan 45% terhadap bakteri Staphylococcus aureus dengan metode difusi Kirby-bauer. Hasil penelitian menunjukkan bahwa ekstrak klorofil tidak berpotensi sebagai antibakteri sedangkan bebas klorofil daun sirsak mengandung golongan senyawa flavanoid, saponin, terpenoid, dan steroid memiliki aktivitas antibakteri sedang. Hal ini ditunjukkan dengan terbentuknya zona hambat di setiap peningkatan konsentrasi 15%, 25%, 35%, dan 45% dengan rata-rata nilai zona hambat berturut-turut sebesar 1,65 mm, 3,75 mm, 4,65 mm, dan 7,7 mm

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    Open Journal System (OJS) Universitas Bengkulu is based in Indonesia
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