Open Journal System (OJS) Universitas Bengkulu

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    Implementasi Pembelajaran Berbasis Sets Untuk Meningkatkan Minat Belajar Calon Guru Penjas

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    Perlunya pendekatan yang inovatif dalam perkuliahan penelitian dasar dan karya tulis ilmiah pendidikan jasmani (penjas) menjadi latar belakang penelitian ini. Dengan menggunakan metode tindakan kelas, penelitian ini bertujuan untuk meningkatkan minat belajar calon guru penjas  dalam perkuliahan penelitian dasar dan karya tulis ilmiah penjas. Partisipan dalam penelitian ini merupakan 25 calon guru penjas yang terdaftar di kelas penelitian dasar dan karya tulis ilmiah penjas. Hasil penelitian siklus pertama menunjukkan bahwa nilai rerata minat belajar sebesar 54,25 sedangkan pada siklus kedua mengalami peningkatan menjadi 59,32. Dapat disimpulkan bahwa implementasi pembelajaran berbasis SETS dalam perkuliahan penelitian dasar dan karya tulis ilmiah penjas dapat meningkatan minat belajar calon guru penjas. Implementasi ini mempromosikan partisipasi aktif, pemikiran kritis, dan pemecahan masalah kolaboratif, membuat pembelajaran lebih dinamis dan menarik. Temuan ini menunjukkan bahwa mengintegrasikan pembelajaran berbasis SETS ke dalam kurikulum pendidikan jasmani dapat secara efektif meningkatkan minat calon guru penjas dan mempersiapkan calon guru untuk menerapkan pengetahuan interdisipliner dalam karier mengajar di masa depan. Abstract The need for an innovative approach in basic research lectures and scientific papers of physical education (PE) is the background of this research. By using the classroom action method, this research aims to increase the learning interest of prospective PE teachers in basic research lectures and scientific papers of PE. Participants in this study were 25 prospective PE teachers registered in the basic research and scientific papers of PE classes. The results of the first cycle of research showed that the average value of learning interest was 54.25 while in the second cycle it increased to 59.32. It can be concluded that the implementation of SETS-based learning in basic research lectures and scientific papers of PE can increase the learning interest of prospective PE teachers. This implementation promotes active participation, critical thinking, and collaborative problem solving, making learning more dynamic and interesting. These findings indicate that integrating SETS-based learning into the PE curriculum can effectively increase the interest of prospective PE teachers and prepare prospective teachers to apply interdisciplinary knowledge in their future teaching careers

    PENGEMBANGAN PEMAHAMAN TANAMAN OBAT DALAM PENDIDIKAN KONSERVASI MENDUKUNG PENGEMBANGAN KEBUN TOGA DI SMP KHAIRUL UMAH REJANG LEBONG

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    Pengabdian kepada masyarakat ini diselenggarakan di SMP IT Khoirul Ummah Rejang Lebong. Jika dilihat berdasarkan tata kelola gedung, SMP IT Khoirul Ummah belum memiliki gedung laboratorium namun memiliki lahan kosong yang cukup luas dan berpotensi dalam mengembangkan taman tanaman obat keluarga sebagai sumber bahan belajar bagi siswa. Metode yang digunakan meliputi penyampaian materi, sesi diskusi, demonstrasi pembuatan simplisia serta uji larutan asam basa, dan penanaman bunga telang sebagai pendidikan konservasi. Hasilnya yaitu terciptanya kebun tanaman obat keluarga yang dapat dimanfaatkan serta dikelola lebih baik oleh warga SMP IT Khoirul Ummah. Selain itu juga peserta pengabdian masyarakat ini khususnya warga SMP IT Khoirul Ummah memperoleh pengetahuan baru serta wawasan mengenai manfaat tanaman obat di sekitar untuk dijadikan sebagai obat pendamping keluarga

    Pengaruh Pembelajaran IPAS Dengan Model Project Based Learning Berbantuan Media Robot Education Box Terhadap Kemampuan Berpikir Kreatif Siswa Kelas VI

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    The purpose of this research is to analyze the influence of IPAS learning using the Project Based Learning model assisted by the Robot Education Box media on the ability to think fluently, flexibly, and originally. The type of research used is quasi-experimental research employing a pretest-posttest control group design. The type of data used is quantitative data, utilizing a questionnaire instrument and expert validation sheets. Based on the research results, it was found that the implementation of IPAS learning using the Project Based Learning model assisted by the Robot Education Box media has a significant effect on fluency thinking skills. This is demonstrated by the average posttest score for fluent thinking ability in the control class, which is 37. Meanwhile, the average score for the experimental class is 88. The implementation of IPAS learning using the Project Based Learning model assisted by the Robot Education Box media has a significant impact on flexible thinking ability. This is shown by the average posttest score of flexible thinking ability in the control class being 28, while the average score in the experimental class is 71. The implementation of IPAS learning using the Project Based Learning model assisted by the Robot Education Box media has a significant impact on original thinking ability. This is shown by the average posttest score of fluent thinking ability in the control class, which is 33. The result of the correlation test shows that the flexibility and originality ability is 0.013, concluding that there is a significant relationship.ABSTRACT The purpose of this research is to analyze the influence of IPAS learning using the Project Based Learning model assisted by the Robot Education Box media on the ability to think fluently, flexibly, and originally. The type of research used is quasi-experimental research employing a pretest-posttest control group design. The type of data used is quantitative data, utilizing a questionnaire instrument and expert validation sheets. Based on the research results, it was found that the implementation of IPAS learning using the Project Based Learning model assisted by the Robot Education Box media has a significant effect on fluency thinking skills. This is demonstrated by the average posttest score for fluent thinking ability in the control class, which is 37. Meanwhile, the average score for the experimental class is 88. The implementation of IPAS learning using the Project Based Learning model assisted by the Robot Education Box media has a significant impact on flexible thinking ability. This is shown by the average posttest score of flexible thinking ability in the control class being 28, while the average score in the experimental class is 71. The implementation of IPAS learning using the Project Based Learning model assisted by the Robot Education Box media has a significant impact on original thinking ability. This is shown by the average posttest score of fluent thinking ability in the control class, which is 33. The result of the correlation test shows that the flexibility and originality ability is 0.013, concluding that there is a significant relationship

    Pengembangan Media Ular Tangga Interaktif (UTANGI) Berbantuan Adobe Flash untuk Meningkatkan Hasil Belajar Siswa pada Materi Pecahan Kelas III Sekolah Dasar

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    This study aims to develop interactive snakes and ladders game media assisted by Adobe Flash to improve student learning outcomes in fractions material for grade III in elementary schools. The type of research used in this study is development research. The subjects of the study were grade III students of SDN 07 Tebing Tinggi, Empat Lawang Regency, South Sumatra as the experimental class and control class. Data collection techniques used a needs questionnaire, response questionnaire and test. The research instrument used a needs analysis instrument, expert validation instrument, question trial instrument, product effectiveness test instrument. Data analysis in this study was carried out by analyzing expert validity data, rater agreement, instrument standardization, description of learning outcomes. Based on the results of the study, it can be concluded that the development of interactive snakes and ladders game media assisted by Adobe Flash improves student learning outcomes in fractions material developed according to the material expert validator obtained a feasibility value of 0.95, the language validator obtained a feasibility value of 0.93 and the media validator obtained a feasibility value of 0.84. This media is declared very valid or feasible to be used in the learning process. From the posttest results of grade III students of SD Negeri 07 Tebing Tinggi, it is known that they obtained scores above the KKM through the use of interactive snakes and ladders game media assisted by Adobe Flash with a sig value of 0.200 > 0.05, this providing a positive impact on students towards improving student learning outcomes.This study aims to develop interactive snakes and ladders game media assisted by Adobe Flash to improve student learning outcomes in fractions material for grade III in elementary schools. The type of research used in this study is development research. The subjects of the study were grade III students of SDN 07 Tebing Tinggi, Empat Lawang Regency, South Sumatra as the experimental class and control class. Data collection techniques used a needs questionnaire, response questionnaire and test. The research instrument used a needs analysis instrument, expert validation instrument, question trial instrument, product effectiveness test instrument. Data analysis in this study was carried out by analyzing expert validity data, rater agreement, instrument standardization, description of learning outcomes. Based on the results of the study, it can be concluded that the development of interactive snakes and ladders game media assisted by Adobe Flash improves student learning outcomes in fractions material developed according to the material expert validator obtained a feasibility value of 0.95, the language validator obtained a feasibility value of 0.93 and the media validator obtained a feasibility value of 0.84. This media is declared very valid or feasible to be used in the learning process. From the posttest results of grade III students of SD Negeri 07 Tebing Tinggi, it is known that they obtained scores above the KKM through the use of interactive snakes and ladders game media assisted by Adobe Flash with a sig value of 0.200 > 0.05, this providing a positive impact on students towards improving student learning outcomes

    PENDAMPINGAN GURU SD DALAM PEMBUATAN MULTIMEDIA PEMBELAJARAN IPA MENGGUNAKAN MACROMEDIA FLASH 8 BERBASIS MODEL DISCOVERY LEARNING

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    Kegiatan pendampingan bagi guru SD ini bertujuan untuk meningkatkan pengetahuan guru tentang media khususnya multimedia pembelajaran IPA, meningkatkan pemahaman dan keterampilan guru dalam pembuatan multimedia pembelajaran IPA menggunakan Macromedia Flash 8 berbasis discovery learning. Metode pelaksanaan pengabdian ini adalah dengan observasional dan modelling dengan empat fase, yaitu: fase perhatian, fase retensi, fase reproduksi, dan fase motivasi. Teknik pengumpulan data yang digunakan adalah observasi, dokumentasi dan penyebaran angket. Hasil kegiatan pendampingan menunjukkan peningkatan, yakni (1) pemahaman guru tentang media pembelajaran dengan rata-rata sebesar 80,91 menjadi 92,46 pada posttest; (2) pemahaman guru tentang pembuatan multimedia pembelajaran IPA menggunakan Macromedia Flash 8 berbasis discovery learning dengan rata-rata nilai pretest sebesar 80,00 pada pretest menjadi 95,36; (3) keterampilan dalam pembuatan multimedia pembelajaran IPA menggunakan Macromedia Flash 8 berbasis discovery learning dengan nilai rata-rata pretest sebesar 72,62 menjadi 90,25 pada posttest. Simpulan kegiatan ini adalah pendampingan guru SD dalam pembuatan multimedia pembelajaran IPA menggunakan Macromedia Flash 8 dapat meningkatkan pemahaman tentang media pembelajaran serta pemahaman dan keterampilan pembuatan multimedia pembelajaran IPA menggunakan Macromedia Flash 8 berbasis discovery learning

    Correlation and Path Analysis for Grain Yield and Its Components of Lowland Rice Grown under Coastland Agroecosystem

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    Growth traits and yield components of rice plants affect yield. The magnitude of this relationship is seen from the correlation value between characters, and the direct and indirect effects are seen  from the cross-fingerprint value. The study aims to determine which characters have a correlation with rice plant yield and their direct and indirect effects. The study was conducted from July 2023 to February 2024. The research location was in the rice fields of SPA Hamlet, Rias Village, Toboali, South Bangka Regency. The study used an experimental method, with a Randomized Complete Block Design (RCBD). The study was divided into 4 experimental blocks. The treatments were 10 superior varieties consisting of 8 inbred varieties (Inpari 32 HDB, Inpari 33, Inpari 42 Agritan GSR, Inpari 49 Jembar, Ciherang, Siliwangi, Padjajaran Agritan, and Cakrabuana Agritan) and 2 hybrid varieties (Mapan P05 and Bridantara 8). Data analysis was using correlation analysis and path analysis with Excel and SPSS applications. The results of the correlation analysis showed that only leaf width correlated with grain dry weight. Leaf width, plant height and number of productive tillers had the highest direct influence on yield. Leaf width characters can be recommended as selection characters in rice breeding. Keywords: correlation, hybrid, path analysis, superior rice  

    Implementasi Metode Multi Attribute Utility Theory Untuk Sistem Pendukung Keputusan Pada Pembelian Motor Bekas

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    Motorbikes are one of the most widely used means of transportation to support daily activities. Not all individuals are able to buy the latest motorbikes. Some choose to buy used motorbikes. In order to acquire a top-notch pre-owned motorbike, one must possess a keen eye and the ability to select a used motorcycle meticulously, following one's specific requirements. Sometimes, people require the service of an inspector to thoroughly assess the condition of a pre-owned motorbike, ensuring it meets all the required criteria. This research employs the Multi-Attribute Utility Theory (MAUT) technique to assist as a decision support system for prospective buyers of pre-owned motorcycles. Nine criteria are considered as attributes in this approach. The primary objective of this decision support system is to greatly minimize the likelihood of human error when inspecting pre-owned motorcycles. It will ensure that potential buyers are guaranteed the highest quality used motorbikes. The highest recommended used motorcycles were determined through calculations using the Multi Attribute Utility Theory (MAUT) method, based on a selection of several alternatives chosen by the buyer.Sepeda motor salah satu alat transportasi yang banyak digunakan untuk menunjang aktifitas sehari-hari. Tidak semua individu mampu membeli sepeda motor keluaran terbaru. Sebagian memilih untuk membeli motor bekas. Akan tetapi, untuk mendapatkan sepeda motor bekas yang berkualitas diperlukan kejelian dan ketelitian dalam memilih sepeda motor bekas berdasarkan kriteria yang dikehendaki. Ada kalanya individu membutuhkan jasa inspektor untuk memeriksa kondisi sepeda motor bekas sesuai kriteria yang ditentukan. Pada penelitian ini, digunakan metode Multi Attribute Utility Theory (MAUT) sebagai sistem pendukung keputusan bagi pembeli motor bekas dengan sembilan kriteria sebagai atribut. Sistem pendukung keputusan ini diharapkan mampu memperkecil terjadinya human error saat pengecekan motor bekas agar calon pembeli benar-benar mendapatkan motor bekas berkualitas. Hasil perhitungan menggunakan metode Multy Attribute Utility Theory (Maut) diperoleh rekomendasi sepeda motor bekas tertinggi dari beberapa alternatif motor bekas yang dipilih oleh pembeli

    Implementasi Data Mining Dalam Proses Analisa Sentimen Penggunaan Sunan (Sinau Temenanan) E-Learning UMK Sebagai Media Pembelajaran Menggunakan Metode Naïve Bayes Classifier

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    The advancement of information technology has driven the adoption of e-learning platforms, including Sunan (Sinau Temenanan) at Universitas Muria Kudus (UMK). This study aims to analyze students' perceptions and satisfaction with the Sunan platform through sentiment analysis. A total of 300 questionnaire responses were collected, with sentiments categorized into 151 negative and 148 positive. Data Mining techniques, specifically the Naïve Bayes Classifier algorithm, were utilized for sentiment classification. The research process included data collection, preprocessing (case folding, tokenizing, filtering, and stemming), transformation using the TF-IDF method, and model evaluation. The evaluation results demonstrated an accuracy of 88.24%, with precision, recall, and F1-score of 83.33%, 83.33%, and 85.51%, respectively. These findings highlight the algorithm's effectiveness in sentiment analysis and provide valuable insights for improving the Sunan platform to enhance user experience and better meet student needs. Keywords: Data Mining, Sentiment Analysis, E-Learning, Naïve Bayes.The rapid advancement of educational technology has driven the adoption of e-learning platforms as learning media, one of which is Sunan (Sinau Temenanan) used at Universitas Muria Kudus (UMK). To understand students' perceptions and satisfaction levels with this platform, a sentiment analysis was conducted based on questionnaire data filled out directly by UMK students. Given the large volume of collected data, an effective and efficient method is needed to classify the data. In this study, Data Mining techniques were applied for sentiment analysis, using the Naïve Bayes Classifier algorithm as the primary classification method. The Naïve Bayes algorithm was chosen for its high performance in text classification and its reliable accuracy. The questionnaire data were analyzed to identify student sentiments towards the Sunan platform and were categorized into three main groups: positive, negative, and neutral. The findings revealed that the Naïve Bayes algorithm could classify student sentiments with a high level of accuracy. These results provide valuable insights for Sunan's e-learning developers to better understand user experiences and implement service improvements that meet student needs

    Consumer Preference and Willingness to Pay for Organic Broiler Chicken in Jabodetabek

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    This study analyzes consumer preferences and Willingness to Pay (WTP) for organic broiler chicken in the Jabodetabek area. The discrete choice experiment (DCE) method analyzes consumer preferences and WTP based on relevant attributes that are in the market or similar to those in the market. The attributes analyzed were organic label, product form, freshness, taste, and price. These five attributes were selected based on a literature review. The study was conducted on 105 respondents who had experience buying and consuming it. Data were collected online from September to October 2024. The results showed that consumers prefer organic broiler chicken with organic labels, cuts/parts, fresh, and tasty. Conversely, high prices can decrease consumers' utility. Consumers are willing to pay IDR Rp96,883/kg more for organic broilers with organic labels, IDR 22,516/kg for cuts/parts, IDR 34,101/kg for fresh, and IDR 70,634/kg for tasty. This study emphasizes the importance of organic certification in increasing consumer confidence and the provision of organic broilers in practical and fresh forms. Producers and marketers are advised to prioritize product quality and convenience and develop marketing strategies highlighting the superior taste and health benefits of this product

    Bahasa Indonesia

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    At the beginning of 2020, Indonesia faced the non-natural disaster of the Covid-19 Pandemic. Almost all regions in the world have been infected with Covid-19, including Palopo City, and South Sulawesi Province. The Covid-19 pandemic is transmitted from human to human, so the success of tackling the Covid-19 pandemic is determined by community involvement. The period from 2020 to 2021, several sub-districts are still classified as red zones which indicates that the pandemic is still ongoing. This study aimed to analyze and describe the involvement of the people of Palopo City in overcoming the Covid-19 Pandemic. The research method used was exploratory qualitative. Primary data were obtained through in-depth interviews with government officials and representatives of civil society organizations which were determined by purposive sampling and observation at the research location. Secondary data was obtained from supporting documents such as news, regulations, reports, and photographs. The collected data was processed, analyzed and interpreted qualitatively. The findings of this study are the involvement of the Palopo City community through the Covid-19 Task Force, prevention and control, and resource mobilization. Palopo City has stable regional resilience because it has protection for the community, an effective resource management mechanism; it can develop effective work mechanisms, recover from disasters quickly, and can coexist with disaster risks.Pada awal tahun 2020, Indonesia menghadapi bencana nonalam Pandemi Covid-19. Hampir seluruh wilayah di dunia terjangkit Covid-19, termasuk Kota Palopo Provinsi Sulawesi Selatan. Pandemi Covid-19 menular dari manusia ke manusia, sehingga keberhasilan penanggulangan Pandemi Covid-19 ditentukan oleh keterlibatan masyarakat. Periode 2020 sampai dengan 2021 beberapa kecamatan di Kota Palopo masih tergolong zona merah yang mengindikasikan bahwa pandemi masih terus berlangsung. Penelitian ini bertujuan untuk menganalisis dan mendeskripsikan keterlibatan masyarakat Kota Palopo dalam penanggulangan Pandemi Covid-19. Metode penelitian yang digunakan yaitu kualitatif eksploratif. Data primer didapatkan melalui wawancara mendalam dari unsur pemerintah dan perwakilan organisasi kemasyarakatan yang ditentukan dengan teknik purposive sampling dan observasi di lokasi penelitian. Data sekunder diperoleh dari dokumen-dokumen pendukung seperti, berita, peraturan, laporan-laporan, dan foto-foto. Data yang terkumpul diolah, dianalisis serta diinterpretasi secara kualittaif. Temuan hasil penelitian ini yaitu keterlibatan masyarakat Kota Palopo melalui Satgas Covid-19, pencegahan dan pengendalian, dan mobilisasi sumber daya. Kota Palopo memiliki ketahanan wilayah yang stabil dikarenakan memiliki perlindungan terhadap masyarakat, mekanisme mengelola sumber daya yang efektif; dapat mengembangkan mekanisme kerja yang efektif, mampu segera pulih dari bencana, dan dapat hidup berdampingan dengan risiko bencana

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