International SERIES on Information Systems and Management in Creative eMedia (CreMedia)
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147 research outputs found
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P2P TV: Evaluating Content Delivery and User Experience
In this paper, we present findings from empirical studies on end users' experiences of peer-to-peer (P2P) networked television services. To explore the quality of user experience and content consumption in the evolving TV system, we have developed a peer-to-peer social media service prototype, which can be used both with regular home computer networks and on mobile devices, providing users a real pervasive, ambient media experience. Our primary goal is to create an understanding of the factors that shape P2P TV experience as a basis for the future design of NextShare, a peer-to-peer social media service. Through this research, we concluded that P2P technology can provide a reliable mechanism for ingestion of time-based TV program as well as VOD content via the Internet. P2P technology is especially suitable for large media content providers. However, in order to create a real business value out of the service, new, innovative content production models and types need to be developed
Keynote: Reform: research and teaching group designing the shape of change
One of the challenges teaching interaction design in computer science departments is often a lack of focus on design in various contexts and across levels of scale. Our newly created research and teaching platform at the Aarhus School of Architecture provides design courses that address this challenge. This presentation reviews examples from the design courses we teach at the IT Product Design Bachelor and Master programs at the Aarhus University’s Department of Computer Science. These courses focus on interaction work that takes place away from the traditional screen and keyboard, and into the lives of people interacting in the physical world. The courses highlight the focus on the physical form, social interaction, attention to various levels of scale and solution sets that may include a mix of physical form, digital tools, and/or services. In this talk, examples are provided showing how sketching and prototyping early and throughout the process can open the design space when designing for people in the contemporary urban context. More details about the research platform can be found on the platform website: http://reform.aarch.d
Recognizing Cultural Differences on Food
Cultural differences play a very important role in matching ICT in- teraction to the expectations of users from different national and cultural back- grounds. But to date, there has been few research as to the extent of such differ- ences, and how to produce software that takes into account these differences. Considering the third wave of HCI research on context, involving the intangible aspects of the interaction with users and ICT solutions, like culture, we are studying these issues using a unique resource: Common Sense knowledge bases in different languages. We have knowledge bases containing millions of sen- tences describing people and everyday activities, collected from volunteer Web contributors, in three different cultures: Brazil, Mexico and the USA. It is de- scribed the experiences with these knowledge bases. Though preliminary, we hope that our work will contribute to software that takes better account of such differences, and fosters inter-cultural collaboration