International SERIES on Information Systems and Management in Creative eMedia (CreMedia)
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    147 research outputs found

    Experience Designers and Their Roles as Researchers and Practitioners in the Academic and Commercial Fields

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    The employment of hacker/maker and design-based research practices in the academic research setting has afforded the design practitioner a means to participate in cutting-edge research, especially if the research outcome is product or service-oriented. Design research methodologies are sought out, but the acceptance of design-based research findings by the HCI community has only just come to maturity. Conferences such as ACM DIS1 attest to this, as well as design tracks in various conferences such as ACM CHI2 show that design research techniques and methodologies are making headways in the field. Still some believe that expectations from design research techniques should be curbed, yet also embraced for the novelty in approach it brings to problem-solving and interactivity development [1]. [1] W. Gaver, What should we expect from research through design?, in: Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, CHI ’12, ACM, New York, NY, USA, 2012, pp. 937–946

    Gaining methodological insights from the user experience and usability study of an interactive HbbTV application

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    We present a novel approach for the user experience and usability methodology procedure evaluation, shown in an example of the user experience and usability study of an interactive HbbTV application. A special questionnaire, partly based on the NASA TLX standard test is presented. The concept has been successfully implemented in several field trials of the SEE TV-WEB project and very positive feedback was gained.Â

    Serious Storytelling - Serious Digital Storytelling

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    Storytelling has a lengthy old tradition, and the reasons why stories have been told are manifold: for entertainment, to transfer knowledge between generations, to keep cultural heritage, or as warnings for others. The emergence of digitalization of media brought many new possibilities to tell stories – also in serious and non-entertainment contexts. Serious gaming, thus gaming without an entertainment purpose, is just one simple example. Within the scope of this paper, we introduce the term serious storytelling as a new potential media genre – serious storytelling, thus storytelling without entertainment purpose

    Workshop Pictures

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    Investigating the Usability of a Mobile App for Finding and Exploring Places and Events

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    In our two-step field study, we developed and evaluated mobEx, a mobile app for faceted exploration of social media data on Android phones. mobEx unifies the data sources of related commercial apps in the market by retrieving information from various providers. The goal of our study was to find out, if the subjects understood the metaphor of a time-wheel as novel user interface feature for finding and exploring places and events and how they use it. In addition, mobEx offers a grid-based navigation menu and a list-based navigation menu for exploring the data. Here, we were interested in gaining some qualitative insights about which type of navigation approach the users prefer when they can choose between them. In this paper, we present the design and a preliminary analysis of the results of our study

    Groupworks

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    Proceedings of the 7th Workshop on Semantic Ambient Media Experiences (SAME 2014)

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    Correctness Checking of Pervasive Behaviour by Mapping Task Models to Petri Nets

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    Context-Adaptive Task models are a state-of-the-art executablemodelling language to develop pervasive computingsystems. Although these models have proven to be successfulin the automation and support of user daily tasks, they donot provide a proper checking for ensuring the correctnessof the designed systems. In this paper, we investigate anddefine mappings to translate the task models into ColouredPetri Nets (CPN), a formalism that provides powerful techniquesfor simulation and verification. By using these mappings,task models can be translated to their equivalent CPnets, enabling that the system’s behaviour described in thetask models can be exhaustively checked at design time toensure a proper system execution at runtime

    Preface

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    Preface and Frontmatter

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    International SERIES on Information Systems and Management in Creative eMedia (CreMedia)
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