International SERIES on Information Systems and Management in Creative eMedia (CreMedia)
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147 research outputs found
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Data-Driven Approach to Human-Engaged Computing
This paper presents an overview of the research landscape of datadriven human-engaged computing in the Human-Computer Interaction Initiative at the Hong Kong University of Science and Technology
Towards Emergent Play in Mixed Reality
This paper presents a system to experience emergent play within a mixed reality environment. Real and virtual objects share a uni- fied representation to allow joint interactions. These objects may optionally contain an internal mental model to act autonomously based on their beliefs about the world. The experience utilizes intu- itive interaction patterns using voice, hand gestures and real object manipulation. We author experience by specifying dependency graphs and behavior models, which are extended to support player interactions. Feedback is provided to ensure the system and player share a common play experience, including awareness of obstacles and potential solutions. An author can mix features from game, story and agent-based experiences. We demonstrate our system through an example adventure game using the Microsoft HoloLens
Knowledge Management in Higher Education Institutions- With Special Reference to Universities in India
Knowledge management (KM) is the collection of processes that govern the creation, dissemination, and utilization of knowledge. KM has been around for a very long time in several forms. KM is the set of processes that seeks to change the present pattern of knowledge processing to enhance the capacity and potential of the learners. Universities and Higher Education Institutions (HEI) today needs to emphasis a lot on the development of the tools and techniques of KM. It is a wide subject which not only includes the management practices but also involves philosophy, communication and information technology. Some of the well known Institutes in India have demonstrated how the concept of KM transforms the universities and institutes status with continuous improvements. This chapter is an inactive to understand the various dimensions of KM and how they differ in case of different universities and educational institutes in India. The chapter also highlights the interdisciplinary aspects of KM and investigates the scope of effective implementation of KM strategies in universities and HEI
Visualization as a Big Data Artefact for Knowledge Interpretation of Digital Petroleum Ecosystems
In the current upstream business environment, we examine the risk involved in the petroleum exploration and field development. Many sedimentary basins worldwide possess hundreds of petroleum systems with thousands of oil and gas fields, geographically scattered. A significant amount of unstructured heterogeneous and multidimensional data are locked up in many industrial applications and knowledge domains. Our objective is to bring the relevant data together, integrate and visualize for adding values to the existing interpretation. We simulate a Big Data guided digital petroleum ecosystem (DPE) approach, a digital oil field solution, a new direction in the analysis of a total petroleum system (TPS), in which multiple sedimentary basins may have been grouped, inheriting an interconnectivity between the systems. The DPE is articulated in a framework, organizing variety of data associated with the elements and processes of complex petroleum systems and integrating their data dimensions and attributes. We develop an ontology based data warehousing and mining artefacts. We present warehoused metadata, with slicing and dicing of data views for visualization of new prospects in the investigating area. We further investigate the risk of exploratory drilling campaigns and how the integrated framework, with visualization and interpretation artefacts can holistically support the delivery of high-quality products and services
Tackling Challenges in the Engagement of Citizens with Smart City Initiatives
Smart City (SC) initiatives offer best possible outcomes to citizens and other stakeholders when those people are involved centrally in all stages of the project. However, undertaking design processes that facilitate citizen engagement often involves prohibitive challenges in cost, design and deployment mechanisms, particularly for small cities that have limited resources. We report on a project carried out in Cork City, a small city in Ireland, where a method inspired by crowdsourcing was used to involve local participants in decisions regarding smart city infrastructure. Academics, local government, volunteers and civil organisations came together to collaboratively design and carry out a study to represent local interests around the deployment of smart city infrastructure. Our project demonstrates a new way of translating crowdsourcing for use in government problem-solving. It was comparatively inexpensive, creative in design, and flexible but collaborative in deployment, resulting in high volume of reliable data for project prioritisation and implementation
Managing and Leading Creative Universities - Foundations of Successful Science Management: A Hands-On Guide for (Future) Academics
The primary intention of this book has always been to help future scholars to succeed in their careers. Others should also learn from our mistakes or successes. We strongly believe that we have been succeeding and have collected some excellent chapters from which future scholars will be able to learn. If you are interested in staying informed, please join the following channels:
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We would like to emphasize our YouTube channel, as there will be some videos with interviews published in the very near future. We wish for the readers that this book will help in creating a successful science career – it’s a fascinating domain, which is shaping our future. If some of the advice has helped, please contact us. We are also happy to arrange an interview with you on our YouTube channel. If you should be interested in contributing in others’ science careers, we are happy to arrange a Skype interview and publish it as part of our YouTube channel
Virtual Reality Techniques for Eliciting Empathy and Cultural Awareness: Affective Human-Virtual World Interaction
On the average human beings have about 50,000 thoughts every day. If we consider that thoughts influence how we feel there is little doubt that the way we perceive reality will strongly correlate with how we act upon that reality. Let’s contextualize this thinking process within the realm of global business where interacting with individuals from other cultural backgrounds is the norm. Our own perceptions and stereotypes towards those cultural groups will strongly influence how we interact with them in business situations. The problem is that stereotypes, being cognitive shortcuts, not necessarily accurately represent intentions. Stereotypes provide us with a false sense of security enabling us to believe that we “understand” the reasons behind certain actions and reactions. This false sense of security often results in conflict in global business situations. That is one of the reasons why becoming globally competent without falling into stereotyping will provide us with the tools to increase success in cross-cultural business interactions.
This paper describes an approach to design a virtual reality (VR) scenarios aimed at developing abilities to work across cultures using the principles of empathy and perspective taking. The approach we are taking in this design innovation paper moves away from only using the understanding of cultural dimensions in cultural competence skills development as research shows that focusing on “preconceived” differences in cultures can enhance stereotyping. Instead our approach provides users with the opportunity of exploring the thought process as a character in first person whose cultural background is different from that of the user. This scenarios provide opportunities for perspective taking which is conducive to empathy across cultures
Managing Innovation: The Networked Form of University in the XXI Century
In the last decades, universities have deeply changed their role and mission in order to become entrepreneurial institutions able to compete in a global setting. Contemporary processes of globalization, digitization, and networking, have induced new forms of organization, production, and distribution of knowledge. The presence of research-oriented universities can assist geographically proximate firms directly through the provision of educated workers and indirectly by way of myriad externalities. Starting from different approaches, namely the Triple Helix Model and its extensions and the systems theory, the authors shed light on the new networked form of universities. Nowadays, competitiveness relies on a vast and complex entity constituted by many players. The university can develop through an externally-driven growth in which networks of (local and international) relationships enable to gain advantages and reputation. This becomes particularly evident in the area of media and communications: the news industry and its ecosystem are being disrupted due to dramatic social and technological changes. Universities active in media and journalism education can play a central role not only when it comes to knowledge transfer, bringing together experts from academia and the industry. At the same time, universities try also to create a sustainable future for journalism by offering funding schemes and by incubating new media initiatives for instance in areas such as entrepreneurial journalism. Thus, pursuing the third mission, universities take more and more the role of an industry, transferring both knowledge and technology to infuse existing (media) firms with new life and helping to generate new start-ups
Ubiquitous Ethnographies - Experimental Labs for Research and Teaching in the Anthropological Fieldwork
In this chapter, the two authors present some reflections upon their experiences in terms of research and teaching in the anthropological fieldwork. Both the authors experimented with different formats of academic labs to question traditional dichotomic boundaries: students vs. professors, academia vs. external world, and science vs. art.As such, this essay is a theoretical assemblage composed of the different perspectival constructs from the two authors. Purposely, the exposition maintains a loosely tied structure and does not follow a typical academic format. The paper is, therefore, a juxtaposition of anthropological and philosophical concepts and personal experiences - sometimes stitched together in a way that is not firmly definable or unequivocally comprehensible. In this sense, this essay works as an interstitial meander that - in an experiential and performative manner - aims at representing the wandering of the two authors and their continual exposition to the uncertainties (and the beauty) of ethnography
Towards Sustainable Design for Maturity Measurement Marketplace
In this research-in-progress paper, we propose a solution in form of an IT artefact to address both theoretical and practical challenges faced by maturity model designers. We identify and list out the existing challenges & criticisms of maturity models research through an extensive literature review, followed by semi-structured interviews with four maturity model designers. We also explore different motivations of building a maturity model, and using them further scope the boundaries of our solution