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    15792 research outputs found

    The Color of Clothes: Fashion and Dress in Autochromes 1907-1930

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    Between 1907 and 1930 the Autochrome process, refined and launched by the Lumiere brothers, was the only commercially viable colour photographic process on the market. During this time, it recorded the transition of fashion from Edwardian elegance to streamlined modernity. Its internal technology meant that each image was fixed and unchangeable like a Polaroid, and so it provides a robust register of the colour of clothes. My book features 370 images, mostly Autochromes, rarely or never seen before and aims to highlight the diversity of colour in fashion during a period dominated by monochrome visual iconography

    SewSimple: An E-textile Prototyping Kit for Computational Making with BBC micro:bit

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    In this paper we present the “SewSimple”, an E-textile prototyping kit designed to support computational making with the BBC micro:bit, and discuss findings from a preliminary mixed-method evaluation involving twelve schoolchildren aged 9-11 at a local feepaying primary school. Our research indicates that the “SewSimple” design effectively improves the construction of stable circuitry in E-textile projects compared to using the BBC micro:bit alone. Through qualitative analysis of interviews, photos, and video clips, we propose design recommendations that include hardware improvements such as repositioning grommets (plated-through-holes), customizing covers, and improving labeling. Additionally, we suggest enhancements in instructional design targeting crafting skills and conductivity knowledge, aimed at collectively enhancing user experience

    ‘Blue Collar' Cloth Book

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    It seeks to ask questions about hierarchy, the technician’s position within an institution and preconceptions surrounding the technical role. Artefact made and embroidered by me, from a recycled blue UAL shirt

    The Kilburn High Road Project: Participatory Practice Photography Project

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    I have been working with the Kiln Theatre in NW London on their major project: The Kilburn High Road Project: https://kilntheatre.com/creative-engagement/participation/kilburn-high-road-project/chronicles-of-kilburn which aims to showcase the ‘tangible and intangible’ heritage of people in this vibrant area of NW London. This is a three-year project in which I will be participating in a variety of ways; facilitating workshops, making new portraits of people in the area and, (TBC) directing a short film about different people’s migratory experiences. To begin with, building on my previous archive of work in Brent, I have been working on a participatory practice photography project with a youth centre in the area, helping young people share their own thoughts and build their own stories. Working with a producer and two researchers, we began in June 2025 by working with the Oxford Kilburn Youth Trust (OK Club), giving young (mainly 10 to 12yr old) people cameras, asking them to take photographs of each other and to document the area around the club using digital and disposable film cameras. The aim was to build a distinctive voice coming from young people and to hear directly from them. This resulted in a series of vibrant portrait and group photographs. This was followed up by another workshop in September 2025 in which we presented the young people with prints of their images. We needed captions for the images in order to exhibit them and in order to build and manage the storytelling, we asked them to complete the following questions: “The thing that would make Kilburn better is….?” “When I walk through Kilburn I feel….” “Who Are You? I am ….” I then made a set of urban landscape photographs on Kilburn High Road to be used as contextual vinyl backdrops, against which the young people’s photographs and quotes were presented on the main walls of the Kiln Theatre. This resulted in an exhibition, launched at the theatre in January 2025

    Zawawa: Listening to the Aftermaths of Conflicts in Okinawa

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    The research for our project "Zawawa" began on April 21st, 2011 when acoustic scientist Kozo Hiramatsu, anthropologist Rupert Cox and artist Angus Carlyle met in Okinawa. A previous collaboration "Air Pressure" had explored the environmental stresses on a family of organic farmers living in the midst of Narita airport. "Zawawa" centres on the Pacific island which was devastated by the last battle of World War II, was subsequently occupied by the United States for 27 years and is where a considerable presence of military personnel, infrastructure and overflying aircraft persist today. Over thenext seven years, Hiramatsu, Cox and Carlyle's fieldwork was devoted to learning from the islanders' listening experiences and using these to direct their sound recording, filming and subsequent interviews, taking them to the edges of airbases and jungle warfare training camps, to bars and music venues, markets and lagoons, to sacred groves and ceremonies with priestesses and villagers at the edge of the sea. The film was premiered in ten civic centres on Okinawa before touring festivals worldwide and being short-listed for the Jean Rouch Award in 2019. This illustrated, bi-lingual book begins with extended original interviews with two survivors of World War Il's Typhoon of Steel. These are followed by ten further testimonies of auditory life on the islands and by verbatim audience reactions recorded during discussions at the film's premieres. The book includes extended essays by Hiramatsu, Cox and Carlyle recounting their own sound-orientated perspectives which are in turn contextualized by Okinawa-based responses from musicologist Junko Konishi and biodiversity researcher Nicholas Friedman. Angus Carlyle's contributions to the book include the 8000 word essay, a series of fieldnotes detailing research activities on the project between 2011 and 2020 and devising the volume's structure. The essay introduces the idea of the sonic sublime and explores the Battle of Okinawa by listening to its literature comprising first hand accounts by Japanese soldiers, American soldiers and civilians, and extends that listening to accounts from ear witnesses to Okinawa of post-World War II and post-Fukki (the Reversion of the archipelago in 1972). The essay develops an idea of listening to warfare that encompasses soldiers and civilians and accounts for the sonorities of conflict exceeding any focus on the punctual event of the battlefield - either spatially or temporally. The book is published by Archive Books, whose mission statement reads "As a community of practitioners collaborating across regions and socio-political environments, at the core of our work lies a commitment to disrupt Eurocentric epistemologies. As a result, our work is deeply rooted in a sustained scrutiny of the role of languages, visuality, and archives in the perpetration of the coloniality of knowledge.

    Animation and Calligraphy Workshop: The Two Goats and the Wolf – Хоёр ямаа ба чоно

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    The Two Goats and the Wolf – Cleverness over Strength is a short cut-out animation created by children from the Solongo Center during a two-hour workshop at the Erdenesiin Khuree Mongolian Calligraphy and Art Center, Kharkhorin, on 13 August 2025. Led by artist-in-residence Kim Noce, with support from calligrapher U. Tseveendulam, the workshop invited children to reimagine a traditional Mongolian tale through paper, colour, and movement. The film captures their creativity and joy as bridges, rivers, goats, and a wolf appear frame by frame. Beyond the animated story, it reflects the spirit of shared storytelling — linking cultural heritage with contemporary animation, and giving young participants an opportunity to learn, play, and create together. The narration is spoken by the children in Mongolian, with captions in both Mongolian and English. This film forms part of the residency Tracing Motion: Animation and Mongolian Calligraphy and sits alongside the collaborative exhibition Light of the Heart’s Home

    Role of blockchain in shaping trust and purchase intentions for beauty brands advertised online

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    Corporate reputation is the public’s perception of a business and how people perceive an organization with their products, services, and behaviours. In the beauty industry, consumers are known to be more curious and conscious of the broader impact of their buying decisions. With significant purchasing power, consumers now prioritize safety and health considerations when it comes to beauty care. Our empirical study investigates the role of blockchain technology on consumers’ perceptions of quality, consumers’ trust, and their intention to buy beauty brands advertised on online beauty platforms, through an experiment. Drawing broadly on the theories of swift trust and trust-based marketing, the findings of the moderated-mediation analysis highlight that the application of blockchain technology on e-commerce platforms would lead to higher buying intentions for unpopular beauty brands than for popular beauty brands. The study is empirical evidence that highlights how blockchain’s transparency and traceability characteristics could be important indicators of consumers’ perceptions and trust in a beauty product brand which may lead to better brand image and corporate reputation

    Towards Decolonising Service Design – Ethical Collaborations Between Designers and Indigenous Communities in Vietnam and Australia

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    This paper argues for decolonising dominant service design practice and discusses the need for designers to develop a certain cultural sensitivity to engage in ethical collaborations with Indigenous communities aimed at fostering social change and cultural sustainability. This is exemplified by ethnographic and participatory action research conducted in Vietnam and Australia adopting a range of co-creation methods to engage with diverse Indigenous communities. The paper proposes an anthropological approach for service designers to elicit diverse communities’ lived experiences and contribute to community empowerment. Going beyond the limitations of both top-down and bottom-up approaches to service design, this paper proposes a ‘middle-up-down’ approach to co-designing social innovations and building long-term partnerships aimed at community resilience and social impact. In conclusion, the paper paves the way for a new area of service design that respects and integrates indigenous knowledges and contributes to more equitable, diverse, inclusive, and sustainable futures

    Workarounds in the production of contemporary animation series in the UK: an examination of creative approaches to overcoming production barriers

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    Research into workarounds – which are changes to established methods to overcome transient obstacles, mishaps and anomalies – in the making of contemporary animated series is limited. Such research exists in parallel areas, like healthcare and aeronautics. However, the examination of workarounds in media production and animation scholarship is underresearched. Likewise, research into animation production processes is emergent but limited. No previous study has investigated the application of animation workarounds in contemporary animation production methods. Therefore, to date, little is known about the motivations, consequences and impacts of these changes on contemporary production processes. The current study focuses on addressing this knowledge gap by investigating the conditions, impacts, and consequences of these changes in contemporary series-making processes in the United Kingdom. The study explores the relationship of workarounds in contemporary commercial animation-making methods. The research addresses animation workarounds in the storyboard-layout transition, reuse systems, asset and sequence changes and animation labourer and animation management workaround perspectives. The research focuses on the design, application, perspective and integration of animation workarounds in the making of contemporary commercial series in the UK. The current study utilises a Production Studies (Caldwell (2008) and Mayer et al. (2009)) approach. This paradigm focuses on how practitioners make media while navigating the complexities of making commercial creative projects. The study utilises this approach in the investigation of accounts of practitioner processes. This qualitative data is examined through Alter’s (2014) Theory of Workarounds. This process generates new understandings of the conditions, activities and impacts of planned and unplanned changes to established ways of making animated series in the UnitedKingdom. The Theory of Workarounds provides a theoretical framework for examining and categorising planned/emergent changes and the local and broader consequences for workarounds in business organisations. This is a major advantage of utilising this framework in examining animation production processes. This study builds upon the Theory of Workarounds by extending the analysis of changes to established methods and applying this in the analysis of activity in creative organisations – animation studios. A variation of a case study approach allowed a deeper insight into the perspectives, design and impacts of changes to methods of modern series-making. This approach used interview data from relevant practitioners, such as storyboard, layout artists and directors working in contemporary series-making. This data was analysed through a process of thematic analysis, identifying themes and trends then drawing conclusions. This investigation established that commercial animation-making methods evolve through an iterative process. The research found that changes are introduced, learned from in the application, formally improved and eventually transformed into subsequent systemised methods. The study’s findings support the idea that changes which facilitate the principles of digital mass-production (digital-standardisation, digital interchangeability, and digital-assembly) have the highest probability of being integrated into established methods. Such a process enables the production of content for a regular release schedule with controlled manufacturing costs. One of the most significant findings was that practitioners working at any level in the animation studio can implement changes to accepted methods. However, the scope, type and impact of potential changes depend on the hierarchical position of the person suggesting said procedural changes. The research discovered that animationworkaroundscanbedesignedand implemented any time in the production process. However, this study found that these changes can be both met with resistance and integrated into series production on a systematic and regular basis. This is the first study to examine contemporary series-making activities in the UK using the Theory of Workarounds. In doing so, the research expands both the study of workarounds into contemporary animation processes and develops new understandings of the role of animation work arounds in commercial animation production. This research has contributed to knowledge. Thus generating new understandings of how temporary changes to accepted ways of making animated series can become integrated into future recognised methods. The research found that this integration is achieved through a process of initiation and routinised systemisation

    Unraveling Narratives: Animated Documentary as Embodied Knowledge

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    This presentation explores "UNravel," an interactive installation combining Nepalese textile craft with AR animation to share women weavers' stories of resilience and empowerment. It examines how embodied, sensory, and participatory storytelling can foster new understandings of reality and sustainability

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