15792 research outputs found
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Disrupting the Discourse (DtD): A Dialogic Framework for inclusive and Transformative Teaching
Contributing chapter to ‘The Inclusive Training Playbook for Higher Education’, Taylor and Francis Publication (Routledge)
Ceramics as Matrix. Sean Lean’s ‘China’
Essay accompanying the exhibition of Sean Lean's work at Wei-Ling Gallery's presentation (Kuala Lumpur) at ART SG (Singapore, 2026). Mey argues that Lean engages with ceramics not as a medium but as a conceptual matrix—a way to interrogate "Chineseness" and diasporic identity in Malaysia. Rather than reviving tradition, Lean translates porcelain forms through industrial materials like automotive paint and cut metal, creating works he calls "fakes." This approach exposes the layered mediations—colonial, familial, reproductive—through which "china" signifies cultural authenticity. Drawing on personal history, including his father's expectations, Lean treats inheritance as negotiation rather than return. His cut vessels, often presented as triptychs, literalise what Homi Bhabha terms "Third Space": an unstable zone of cultural meaning. The essay situates Lean within trans-Asian exchange histories, emphasising adjacency over origin, and positions his practice as a meditation on how forms, images, and identities travel and transform across time
Make it SewSimple: Navigating UK Curriculum and Classroom Practice in Secondary Computing Education with E-textiles
This paper explores the potential of integrating e-textiles as part of the approach to delivering computing in UK secondary schools. As one of the few UK-based exploratory studies of teachers’ experiences, it investigates how e-textile platforms such as the "SewSimple" maker kit and the BBC micro:bit can be incorporated into Key Stage 3 computing education (ages 11-14), taking into account both English national curriculum requirements and the realities of classroom practice. Our research question is: How do teachers perceive the potential of including e-textiles as part of computing education in English secondary schools? In summary, our research contributes to secondary computing education in three ways. First, we examine teachers’ direct, cross-disciplinarity experiences in two participatory design workshops using a newly designed e-textile platform and extend the limited discussion on supporting the BBC micro:bit in e-textile education. Second, we specifically identify opportunities, barriers, and challenges across three dimensions: school planning, national curriculum guidance, and practical e-textile implementation. Third, we offer insights into best practices for supporting maker technology adoption and pedagogical practices within existing institutional structures to maximize students' benefits for secondary school computing education
For our time
"For our time" is a film collaboration which spans 10 years of working on the frontline of the refugee crisis in camps in Africa, Jordan and Syria.
Across a series of 15 projects, film maker, David Betteridge accompanied Prof Helen Storey to capture the development of our relationships with refugee communities and UNHCR, as well as a decade's worth of co creation, stretching design and fashion practise to meet human needs.
The end of film shares credits to the 66 organisations that made the projects possible and the close to 300 people, who became, as family during our years working together
Animating Minds Project: Triangulating The Age-Appropriate Impact Of Children’s Media
Description of the UKRI-cross-council Animating Minds project for the Children's Media yearbook
Briefing document: How are digital platforms shaping meanings and practices of redistribution in civil society and beyond?
This briefing document was prepared for a series of stakeholder workshops as part of Redistributive Imaginaries: Digitalization, Culture and Prosocial Contribution (2022-25), a research and knowledge exchange project investigating meanings and practices of redistribution in the context of digitalization. The research data is drawn from fieldwork in the UK, Finland, Montenegro, Spain and Switzerland, carried out between 2023-2025.
In the briefing document we present seven redistributive imaginaries, or collective ways of thinking about societal contribution, social solidarity, and the affordances of the digital. Each redistributive imaginary has been summarized using a persona – a character who condenses ideas, beliefs and ways of thinking that we found expressed by many individuals in the research data. Each persona statement is followed extracts from interview data
Making Environmental Data Meaningful: Designing an AR-Based Participatory Sensing System
Participatory sensing systems are increasingly used to support environmental awareness by enabling individuals to collect and access environmental data. However, in many projects, citizen-generated data are presented in static forms that are weakly connected to lived experience and data-collection contexts. This research introduces Augmented Reality (AR) into the context of participatory sensing to explore new ways of interacting with data and engaging with the environment. We present CEDAR, a sensor-based AR application that incorporates a character growth mechanism and three modes of data interaction: environmental data visualisation, particle-removal gameplay, and creative data making. The project progressed through four Research through Design (RtD) stages: the development of the CEDAR toolkit, a participatory sensing workshop, the design and iterative refinement of the CEDAR application, and an evaluation phase. The research results show that CEDAR supports meaningful data exchange by developing these mechanisms. Through this process, participants perceived previously invisible environmental conditions, developed deeper understandings, reinterpreted data as responsive living objects, and formed dynamic, personalized dialogues with their surrounding environment. Finally, we further discuss the role of AR in environmental engagement and offer insights for the design of future participatory environmental data sensing practices
Flipped Dialogue
Chapter in The Inclusive Training Playbook for Higher Education: 100+ Tips on How to Embed Inclusivity into Your Practice introduces the author's facilitative technique of a 'Flipped Dialogue
While the Gods Were Busy with Another Child
While the Gods Were Busy with Another Child
by Andrea Luka Zimmerman (2026, 25mins)
This deeply exploratory work is drawn exclusively from the eclectic personal and public archive, in multiple formats, of Andrea’s life until their lasting estrangement from both parents, aged 30.
Alternating between the playful, poetic and unsettling, While the Gods… collages together photographs, 16mm, VHS, interviews and diary entries in a process of profound and necessary self – and social interrogation.
Unflinching in its presentation and analysis of a precarious and challenging working-class childhood and adolescence in 1970s Munich, nevertheless While the Gods… manifests an enduring and wayward spirit of resistance, seeding the possibility of living a life on one’s own terms.
distributed by LU
Guest Editors’ Introduction: Scenographies of Absence, Scenes of Disappearance
This special double issue of Theatre and Performance Design: Scenographies of Absence, Scenes of Disappearance, seeks to locate scenography as generative force in contemporary theatre and performance-making that calls into question the normative expectation that theatre operates as a site for the appearance of the figure of the human, given embodied form in the material presence of the actors representing them. It examines how scenographic practices have eschewed this dramatic (and even post-dramatic) ür-convention to create a scene in which the protagonist is displaced, dispersed, disappeared or in the process of disappearing. Our leading investigative premise has been to question whether this theatre of non-appearance occurs precisely because the scene presented is one of political disappearance. In this context, we examine how the scenographic apparatus itself performs, creating the sonic and visual score of the performance text. This special double issue explores how scenographic means are deployed to claim, contest, and re-mediate the meaning of the actor’s absence whether considered as an intentional political action or a forced disappearance. In presenting the scene of disappearance as a site of performative construction, it investigates how an actor-less mise en scène enables the scenographic apparatus itself to appear as the lead actor in a political ‘aesthetics of absence’