Archivio Istituzionale della Ricerca- Università degli Studi di Foggia
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Atlantic Naples. American goods in the Mediterranean between transnational networks and commercial hegemonies during the first half of the eighteenth century
A Distributive Framework of Serious Games Engagement and innovation as key factors
This thesis explores the evolving landscape of artificial intelligence (AI)-
enhanced serious games, emphasising their application in education and
sustainable behaviour. The thesis is set in the context of the National
Operational Programme for Research and Innovation 2014-2020, focusing
on innovation in doctoral research and environmental issues. Serious games,
integrating learning, simulation and entertainment, have been recognised as
powerful tools for developing skills and addressing complex issues. The
integration of AI into these games has further advanced their effectiveness,
creating personalised and engaging experiences that increase both
engagement and learning outcomes. The research investigates the potential
of serious games in the educational sector, examining how their delivery and
personalisation can maximise engagement and educational effectiveness. A
significant part of the study is devoted to understanding how tailoring
content to users' needs can improve learning experiences and motivation,
targeting mental and physical well-being and sustainability. The main
publications of this doctoral work include an analysis of technological
innovation in telemedicine with a focus on sports nutrition and an evaluation
of digitisation techniques in contact centres. These papers emphasise the
transformative impact of user-centred innovation in professional practices.
Furthermore, the thesis discusses the integration of serious games with green
initiatives, exploring their potential in promoting environmental awareness
and encouraging sustainable behaviour. The explanatory role of AI,
particularly in providing understandable and interactive feedback through
Explainable AI (XAI), is highlighted as a crucial element in improving user
engagement and trust. The thesis concludes that serious games supported by
AI represent a significant step forward not only in educational innovation but
also in fostering an ecologically aware mindset among users. Directions for
future research are suggested, focusing on the development of frameworks
that further integrate serious games into educational curricula and
environmental initiatives, harnessing AI to enhance adaptability and
personalisation in learning experiences
L'INVALIDITA' DEL CONTRATTO CONCLUSO ATTRAVERSO PIATTAFORME DIGITALI: TRA DIRITTO COMUNE E REGOLE SPECIALI
Technological Performance and Bread Quality Descriptors of Bread Formulated with Ancient ‘Forgotten’ Wheat Varieties
Aligned with European vision of valorizing ‘forgotten’ local food, this paper extends the limited information about the bread-making performances of four 'forgotten' ancient soft wheat varieties with the aim of supporting innovative, healthier and more sustainable food ecosystems. The ancient varieties Bianchetta, Frassineto, and Risciola exhibited lower dough stability and a higher degree of softening while Bolero and Autonomia B showed higher stability and a lower degree of softening. This affected the dough development during leaving and baking with the tallest samples formulated with Bolero wheat flour, and the shorter and larger bread samples formulated with Bianchetta, Frassineto and Risciola. The microstructure of samples also was affected by the wheat varieties, with Bolero that limited the porosity fraction (54.9% to 38.1%) and developed the smaller pores (i.e. Gaussian peak value of 150 μm) with high dimensional homogeneity (120 - 200 μm). Contrary, the ancient varieties developed more porous bread samples, especially Bianchetta wheat flour with the largest and the most inhomogeneous pores, with size distribution in the range of 240 μm - 540 μm. The microstructure also affected the texture properties with Bolero and Autonomia B which showed significantly higher values for the Hardness and Chewiness, while bread prepared with Frassineto and Bianchetta were the softest. As expected, during 48 h of storage, the staling affected the overall quality parameters of bread samples, with significant differences between Bolero and the ancient varieties. The increased knowledge should stimulate research and innovation aimed at valorizing local ancient wheat varieties to develop breads or other cereal-based products with enhanced nutritional, sensory, and technological properties, thereby supporting the local economy and a sustainable food system
A holistic approach to managing cardio-kidney metabolic syndrome: insights and recommendations from the Italian perspective
Cardio-kidney metabolic (CKM) syndrome represents a complex and circular interplay of cardiovascular, renal, and metabolic dysfunctions, significantly contributing to global morbidity and mortality. This expert opinion synthesizes insights from a panel of Italian specialists in cardiology, nephrology, and diabetology, advocating for a holistic and integrated framework for CKM management. The recommendations underline the critical need for early identification and stratification of CKM stages, fostering an interdisciplinary approach that bridges specialties and ensures comprehensive care. Emphasizing innovative pathways for collaboration, including dynamic referral protocols, telemedicine, and shared decision-making, the proposed strategies aim to overcome structural and organizational barriers in healthcare. By promoting a unified approach, the framework seeks to streamline CKM care, enhance communication among specialists, and improve the coordination of services. This holistic strategy represents a pivotal step toward mitigating disease progression, improving clinical outcomes, and enhancing the quality of life for patients with CKM syndrome
Improving the Management of Patients with Heart Failure with Reduced Ejection Fraction in Clinical Practice: The Case for Angiotensin Receptor–Neprilysin Inhibitor
The high risk of adverse outcomes in patients with heart failure with reduced ejection fraction (HFrEF) demands urgent efforts in the initiation of guideline-directed medical therapy to reduce morbidity and mortality. Angiotensin receptor–neprilysin inhibitor showed substantial benefits in reducing the risks of heart failure hospitalisation and cardiovascular mortality in HFrEF patients. Therefore, the European Society of Cardiology 2021 guidelines recommend angiotensin receptor–neprilysin inhibitor as a first-line therapy for HFrEF patients. The guidelines emphasise the importance of the early use and rapid titration of the ‘four pillars’ in HFrEF: angiotensin receptor–neprilysin inhibitor, β-blockers, sodium–glucose cotransporter 2 inhibitors and mineralocorticoid receptor antagonists. However, real-world application of the guidelines remains suboptimal, limiting patient outcomes. This statement paper investigates the barriers to the use of the ‘four pillars’, and aims to give guidance to improve their implementation in different HFrEF patient types
Antonietta Giacomelli tra pedagogia e culto dell'identità nazionale
Antonietta Giacomelli (1857-1949) fu artefice di una tetralogia narrativa che muove dal romanzo Lungo la via (1889), su cui ci si soffermerà, per concludersi con Vigilie (1914-1918) (1919). Attraverso l’esperienza di Annetta prima e della nipote Nicoletta Da Ponte successivamente, prende corpo il racconto di un progetto pedagogico teso a una definizione del ruolo della donna che non trovi necessariamente concretizzazione principe nel matrimonio e alla promozione di un cattolicesimo che, liberato dal formalismo di una ritualità stantia, recuperi la tensione delle prime comunità cristiane. Costante nella sua produzione è il culto dell’identità nazionale, nella memoria dei martiri risorgimentali e nella volontà di mantenere alto l’anelito ideale che aveva connotato quella generazione.
Antonietta Giacomelli (1857-1949) composed a tetralogy, which began with the novel Lungo la via (1889) and ended with Vigilie (1914-1918) (1919). Through the experience of Annetta first and the action of Nicoletta Da Ponte then, Giacomelli narrates the story of a pedagogical project. She aims to define a role of the women who does not necessarily find fulfillment exclusively in marriage. Giacomelli tends also to promote a Catholicism that, freed from the formalism of an empty ritual, returns to the spirit of the first christian communities. The cult of national identity and the memory of the Risorgimento martyrs are constant in her literary work
Visual Narrative Game: la comunicazione visiva nei mondi virtuali per l’apprendimento socio-emotivo dei preadolescenti.
Questo contributo presenta uno studio esplorativo condotto con 298 studenti del primo
anno della scuola secondaria di primo grado, di età media pari a undici anni, volto a indagare
il potenziale educativo dei mondi virtuali narrativi come ambienti visivi immersivi
per l’apprendimento socio-emotivo. L’esperienza si è svolta in un mondo tridimensionale
realizzato con la piattaforma FrameVR, concepito come una caccia al tesoro collaborativa
sul tema della fiducia, in cui i giochi tradizionali sono stati reinterpretati in chiave digitale
e narrativa. La comunicazione visiva ha svolto un ruolo centrale nella progettazione, poiché
lo spazio, i simboli e le interazioni sono stati integrati per costruire un ecosistema relazionale
e sensoriale.
La ricerca ha adottato un approccio metodologico misto. La motivazione è stata misurata
mediante il Motivated Strategies for Learning Questionnaire (MSLQ), le competenze
digitali attraverso la Digital Life Skills Grid, le competenze di vita mediante la Life Skills
Assessment Scale (LSAS) e il Life Skills Survey Tool (LiSST), e l’usabilità tramite la System
Usability Scale (SUS). L’analisi qualitativa, basata su focus group, ha permesso di approfondire
i significati soggettivi legati all’esperienza. I risultati mostrano un incremento
significativo della motivazione, delle competenze digitali e socio-emotive, oltre a un’elevata
percezione di usabilità. L’integrazione tra narrazione visiva, gioco collaborativo
e tecnologie immersive si configura come un dispositivo pedagogico potente, capace di
sostenere la crescita emotiva e relazionale dei preadolescenti e di orientare la didattica
verso nuovi modelli inclusivi e multimodali